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Presenting:


            Magic (Hurt feelings & forgiveness)
            UXLX May 2011

            E: hello@olishaw.com
            T: @olishaw
            W olishaw.com




                                                   1

Today	
  I	
  will	
  be	
  talking	
  about	
  
Magic...
THE  FOLLOWING  PRESENTATION CONTAINS  SOME  PHILOSOPHY  AND  
     THE  FOLLOWING               CONTAINS  SOME  PHILOSOPHY  AND  

                                                     MADE UP WORDS
                   BUT  DON'T  LET  THAT  PUT  YOU  OFF,  IT’S  GROUNDED  IN  A  YEAR  OF  
                   BUT  DON'T  LET  THAT  PUT  YOU  OFF,  IT’S  GROUNDED  IN  A  YEAR  OF  
                                  RESEARCH  AND  ACADEMIC  PAPERS
                                  RESEARCH  AND  ACADEMIC  PAPERS




                            F&I                              FUN  AND  INSPIRATION
                                                       MAGIC,  DELIGHT,  WONDER,  AMAZEMENT,  EMOTION

                            RELATIONSHIPS,  DESIRE,  LOVE,  ANGER,  FRUSTRATION,TECHNOLOGY,  BROKEN




                                                                                                                                                                       2

There	
  will	
  be	
  some	
  philosophy,	
  concepts	
  and	
  some,	
  well	
  quite	
  a	
  few,	
  made	
  up	
  words.

But	
  don’t	
  let	
  that	
  put	
  you	
  off,	
  this	
  is	
  all	
  grounded	
  in	
  a	
  year	
  of	
  research,	
  conversaAons	
  and	
  reading	
  too	
  
many	
  PhD	
  thesis'.

This	
  talk	
  is	
  about	
  inspiraAon	
  and	
  sparking	
  discussion,	
  also	
  fair	
  warning	
  -­‐	
  prepare	
  for	
  a	
  data	
  upload.
Charles Chaplin - Modern Times 1939

                                                                                                                                   3

  We	
  live	
  in	
  modern	
  Ames...
 Urban	
  populaAons	
  conAnually	
  grow,	
  with	
  more	
  and	
  more	
  people	
  drawn	
  into	
  the	
  metropolitan	
  
environment.
  We	
  can	
  travel	
  to	
  more	
  places,	
  faster,	
  cheaper	
  and	
  more	
  frequently	
  then	
  ever	
  before.
4

  The	
  exponenAal	
  advancement	
  and	
  growth	
  rate	
  of	
  technology	
  is	
  matched	
  only	
  by	
  it’s	
  conAnually	
  
falling	
  costs.	
  
  Our	
  aJtudes	
  towards	
  technology	
  has	
  dramaAcally	
  shiKed,	
  we	
  are	
  really	
  in	
  an	
  age	
  of	
  disposable	
  
technology.
Minority Report (2002)                                Johnny Chung Lee (2007)



                                                                                             5

We	
  move	
  from	
  science	
  ficAon	
  to	
  science	
  fact.
Kinect for Xbox 360 (2010)
                                                                                                      Image: ffffound.com
                                                                                                                            6

...and	
  (beyond)	
  onto	
  the	
  consumer	
  market	
  at	
  a	
  phenomenally	
  fast	
  rate.
7

  So,	
  its	
  liPle	
  surprise	
  as	
  to	
  why	
  there	
  is	
  such	
  a	
  resurgence	
  in	
  popular	
  culture	
  of	
  the	
  supernatural;	
  like	
  
vampires,	
  werewolves	
  and	
  ghosts	
  and	
  why	
  magic	
  is	
  sAll	
  very	
  much	
  alive	
  in	
  living	
  consciousnesses.
  I	
  want	
  to	
  take	
  a	
  closer	
  look	
  at	
  magic	
  and	
  how	
  it	
  is	
  linked	
  with	
  the	
  technology	
  we	
  use	
  and	
  design	
  for.	
  
  Focusing	
  more	
  on	
  the	
  experience	
  of	
  using	
  this	
  technology,	
  how	
  it	
  has	
  evolved,	
  the	
  culture	
  that	
  
surrounds	
  it	
  and	
  how	
  this	
  in	
  turn	
  changes	
  our	
  expectaAons	
  and	
  percepAons.
Part Creative / Part Anthropologist / Part Strategic

                  Developer
                  Animator
                  Art director
                  Head of UX
                  Experience Planner
                  Design researcher
                  Service designer
                  Strategist



                                                                                                                                                                    8

   Before	
  we	
  begin	
  with	
  this	
  story,	
  as	
  is	
  customary,	
  a	
  liPle	
  bit	
  about	
  who	
  I	
  am;	
  
 I’m	
  not	
  really	
  a	
  specialist	
  anymore,	
  I	
  have	
  a	
  varied	
  background	
  and	
  had	
  a	
  range	
  of	
  job	
  Atles	
  -­‐	
  my	
  
work	
  now	
  is	
  part	
  creaAve,	
  part	
  anthropologist	
  and	
  part	
  strategic.	
  
   Over	
  the	
  years	
  I	
  have	
  found	
  that	
  its	
  important	
  to	
  keep	
  a	
  good	
  balance	
  of	
  thinking	
  and	
  making.
  What	
  interests	
  me	
  most	
  is	
  the	
  ever	
  changing	
  culture	
  around	
  us,	
  how	
  technology	
  is	
  seamlessly	
  
integraAng	
  with	
  our	
  lives	
  and	
  becoming	
  more	
  and	
  more	
  essenAal	
  to	
  our	
  everyday	
  living.
What is magic?
                                                                                                                                                                             9

  To	
  begin	
  a	
  story	
  about	
  Magic,	
  I	
  think	
  it	
  is	
  important	
  to	
  first	
  be	
  clear	
  on	
  what	
  I	
  mean	
  when	
  I	
  say	
  magic.	
  
  The	
  term	
  magic	
  has	
  become	
  some	
  what	
  of	
  a	
  muddied	
  term,	
  there	
  are	
  different	
  types	
  of	
  magic	
  
including:	
  
10

The	
  purely	
  ficAonal	
  like	
  the	
  LOTR	
  &	
  Harry	
  PoPer.
Excalibur (1981)                          Indiana Jones and the Last
                                                                    Crusade (1989)



                                                                                           11

The	
  mythical	
  like	
  Excalibar	
  &	
  Holy	
  Grail.
siegfried and roy, david blaine, david copperfield




                                                                                                                                                         12

  And	
  Illusions	
  from	
  the	
  Vegas	
  shows	
  with	
  David	
  Copperfield	
  to	
  the	
  street	
  magic	
  of	
  David	
  Blaine	
  and	
  
alike.
  But	
  the	
  magic	
  I’m	
  going	
  to	
  to	
  talk	
  about	
  is	
  a	
  different	
  type	
  of	
  magic	
  altogether.
Pythagoras (570 BC - 495 BC)                                    Image: wikipedia
                                                                                                                                   13

  Lets	
  start	
  by	
  going	
  into	
  some	
  history…	
  
  Pythagoras	
  a	
  Greek	
  philosopher,	
  mathemaAcian	
  and	
  founder	
  of	
  the	
  religious	
  movement	
  called	
  
Pythagoreanism.
“There are no miracles:
       there is only ignorance.”

                                                                                                    14

He	
  is	
  quoted	
  as	
  saying...	
  
...which	
  could	
  be	
  interpreted	
  as	
  there	
  is	
  no	
  magic,	
  only	
  ignorance.
Paracelsus (1493-1541)                                                    Image: Wikipedia
                                                                                                                                                         15

  Moving	
  forwards	
  in	
  Ame...
  Paracelsus	
  was	
  a	
  Swiss	
  polymath	
  (simply	
  put:	
  a	
  person	
  who	
  does	
  a	
  range	
  of	
  differing	
  things)	
  	
  
“physician	
  and	
  surgeon,	
  philosopher	
  and	
  theologist,	
  metallurgist	
  and	
  alchemist,	
  magician	
  and	
  scienAst,	
  
travelling	
  medicine	
  man	
  and	
  father	
  of	
  the	
  science	
  of	
  pharmacology,	
  of	
  the	
  early	
  16th	
  Century.“
 He	
  explored	
  and	
  experimented	
  in	
  a	
  lost	
  of	
  different	
  areas	
  but	
  also	
  had	
  an	
  interesAng	
  view	
  on	
  magic,	
  
which	
  in	
  the	
  16th	
  century	
  wasn’t	
  an	
  uncommon	
  topic.
“magic meant the use of
        natural forces which
       were not yet completely
           understood.”
                                 16

 To	
  
Paracelsus...
Science                                          Religion



                                                                  Magic


                                                                                                                                                           17

    Looking	
  back	
  there	
  are	
  references	
  to	
  magic	
  daAng	
  back	
  to	
  between	
  the	
  1st	
  &	
  6th	
  centuries	
  BC.	
  Here	
  
is	
  a	
  nice	
  anecdote:	
  
  “sorcery	
  was	
  taken	
  ca.	
  1300	
  from	
  Old	
  French	
  sorcerie,	
  which	
  is	
  from	
  Vulgar	
  LaAn	
  *sorAarius,	
  from	
  
sors	
  "fate",	
  apparently	
  meaning	
  "one	
  who	
  influences	
  fate”.”
 Whichever	
  early	
  global	
  culture	
  you	
  look	
  at	
  there	
  was	
  a	
  cultural	
  and	
  societal	
  balance	
  or	
  
understanding	
  between	
  Magic,	
  Religion	
  and	
  Science.	
  
  Each	
  had	
  their	
  mys<cal	
  strengths	
  and	
  each	
  were	
  as	
  baffling	
  yet	
  as	
  unchallengable	
  as	
  the	
  next.
Technology?

                                                                       Science                        Religion



                                                                                         Magic




                                                                                                                                               18

  Despite	
  there	
  being	
  no	
  formal	
  link	
  between	
  science	
  and	
  technology;	
  
  Science	
  being	
  about	
  theore<cal	
  and	
  abstract	
  inves<ga<ons	
  and	
  explora<ons	
  in	
  to	
  nature.	
  
  And	
  Technology	
  about	
  prac<cal	
  applica<ons	
  and	
  devices	
  for	
  human	
  use.
  However,	
  when	
  looking	
  through	
  the	
  frame	
  of	
  Magic,	
  Religion	
  and	
  Science,	
  technology	
  tends	
  to	
  reside	
  
closest	
  to	
  science.	
  	
  
Middle Ages
                 Science                                                                                               Magic
                                                                             Technology



              Space Race
                 Science                                                                                               Magic
                    Technology



              Present
                 Science                                                                                               Magic
                                                                    Technology

                                                                                                                                                       19

  Way	
  back	
  when,	
  technology	
  was	
  seen	
  as	
  magical,	
  then	
  over	
  Ame	
  as	
  science	
  became	
  more	
  recognised	
  
in	
  the	
  mainstream	
  consciousness	
  technology	
  was	
  seen	
  as	
  scienAfic	
  advancements.
 We’re	
  now	
  seeing	
  in	
  more	
  and	
  more	
  digital	
  devices	
  /products	
  today	
  is	
  a	
  shiF	
  in	
  understanding	
  or	
  
percep<on	
  from	
  science	
  to	
  magic...
Image: ffffound.com
                                                                                                                                                             20

  It	
  would	
  be	
  hard	
  to	
  do	
  any	
  talk	
  which	
  touches	
  on	
  technology	
  and	
  magic	
  without	
  menAoning	
  the	
  
Arthur	
  C.	
  Clark	
  quote,	
  which	
  so	
  concisely	
  links	
  the	
  understanding	
  of	
  technology	
  with	
  the	
  raAonal	
  of	
  it	
  
as	
  being	
  something	
  magical:
  “Any	
  sufficiently	
  advanced	
  technology,	
  is	
  indisAnguishable	
  from	
  magic”
  What	
  is	
  key	
  about	
  this	
  statement	
  is	
  that	
  it	
  is	
  about	
  understanding.	
  
  A	
  users	
  understanding	
  of	
  technology	
  an	
  as	
  a	
  result	
  their	
  comprehension	
  of	
  it.
  While	
  they	
  may	
  understand	
  what	
  it	
  can	
  do	
  they	
  don't	
  necessarily	
  need	
  to	
  comprehend	
  how	
  it	
  works,	
  
as	
  a	
  result	
  its	
  ‘explained	
  away’	
  as	
  being	
  something	
  which	
  is	
  magical.
21

  Automagical	
  Is	
  a	
  good	
  example	
  of	
  this.
  It	
  is	
  commonly	
  used	
  to	
  describe	
  complex	
  things	
  that	
  happen	
  without	
  knowledge	
  of	
  the	
  mechanics	
  
that	
  make	
  it	
  happen…
Harry Potter and the Philosopher's Stone (2001)
                                                                                                                                                                    22

  For	
  example,	
  in	
  the	
  first	
  Harry	
  PoPer	
  film	
  he	
  arrives	
  at	
  Hogwarts	
  School	
  of	
  Magic	
  and	
  it	
  is	
  Ame	
  to	
  be	
  
assigned	
  his	
  ‘house’.	
  In	
  which	
  a	
  sorAng	
  hat	
  is	
  placed	
  on	
  his	
  head	
  to	
  decide	
  his	
  fate.	
  
  The	
  hat	
  reads	
  his	
  mind	
  to	
  decide	
  which	
  house	
  they	
  should	
  live	
  in	
  at	
  the	
  school.	
  Taking	
  into	
  account	
  
his	
  personality,	
  interests,	
  previous	
  and	
  current	
  life	
  and	
  so	
  on.
 It	
  automagically	
  gives	
  a	
  decisive	
  decision	
  without	
  showing	
  or	
  explaining	
  any	
  of	
  the	
  factors	
  which	
  
were	
  involved.
 While	
  we	
  don't	
  have	
  a	
  magical	
  sorAng	
  hat	
  or	
  arguably	
  the	
  need	
  for	
  it	
  to	
  decide	
  where	
  we	
  would	
  be	
  
best	
  placed	
  to	
  live	
  (although	
  that	
  might	
  actually	
  be	
  quite	
  helpful	
  in	
  our	
  growing	
  urbanised	
  future).	
  
What	
  we	
  do	
  have	
  a	
  host	
  of	
  things	
  that	
  do	
  quite	
  similar	
  things	
  for	
  us:
23

The	
  iTunes	
  genius	
  playlist.
Or	
  Google’s	
  “Sort	
  by	
  Magic”	
  opAon	
  in	
  its	
  RSS	
  reader.
Devices                                                           apps                                                    services




                                                                                                                                                              24

  From	
  now	
  on	
  I’m	
  going	
  to	
  consolidate	
  all	
  manner	
  of	
  magical	
  technology	
  be	
  it:	
  a	
  product,	
  a	
  service,	
  an	
  
app,	
  a	
  device	
  or	
  gadget,	
  all	
  under	
  the	
  same	
  label	
  -­‐	
  Magitek,	
  for	
  simplicity	
  when	
  talking	
  about	
  magical	
  
technology.
  What	
  I’ve	
  no<ced	
  and	
  come	
  to	
  realise	
  about	
  the	
  rela<onship	
  between	
  magic	
  and	
  technology	
  is	
  
that	
  Magitek	
  generally	
  falls	
  into	
  3	
  main	
  categories.
Explicitly
                             magical

                                                                                                                                                               25

  The	
  Explicitly	
  magical.	
  
  Are	
  devices	
  or	
  services	
  which	
  claim	
  to	
  be	
  magical	
  and	
  for	
  the	
  most	
  part	
  they	
  deliver	
  on	
  their	
  magical	
  
promise.
Images: ffffound.com
                                                                                                                                     26

Unlike	
  the	
  x-­‐ray	
  glasses	
  of	
  my	
  childhood,	
  or	
  the	
  Windows	
  installer	
  ‘wizard’.
27

Apple	
  however	
  is	
  quite	
  predominant	
  in	
  the	
  area	
  of	
  calling	
  products	
  magic	
  and	
  delivering	
  on	
  it:
Like	
  the	
  Magic	
  mouse	
  or	
  the	
  the	
  Magic	
  Trackpad.
+

                         Magic Mouse                                                                 MagicPrefs




                                                                                                                                                28

  Which	
  can	
  be	
  further	
  enhanced	
  with	
  an	
  app	
  called	
  MagicPrefs	
  which	
  expands	
  the	
  funcAonality	
  of	
  
these	
  magic	
  devices,	
  giving	
  you	
  double	
  magic!
HTC MAgic                                             ANgry birds magic (On nokia)




                                                                                                                                                    29

 Other	
  technology	
  producers	
  are	
  geJng	
  in	
  on	
  the	
  explicit	
  magic	
  area,	
  such	
  as	
  the	
  mobile	
  phone	
  HTC	
  
Magic.
  Angry	
  Birds	
  Magic	
  -­‐	
  NFC
Implicitly
                              magical

                                                                                                                                                              30

  Then	
  there	
  is	
  the	
  Implicitly	
  magical.
  Which	
  are	
  devices	
  that	
  don’t	
  explicitly	
  call	
  themselves	
  or	
  claim	
  to	
  be	
  magical,	
  but	
  do	
  feel	
  magical	
  or	
  
could	
  be	
  perceived	
  as	
  magical	
  devices.
Image: ffffound.com
                                                                                                                                                              31

  For	
  me	
  an	
  obvious	
  one	
  is	
  mobile	
  phones.	
  These	
  are	
  mysAcal	
  liPle	
  boxes	
  of	
  magic,	
  which	
  year	
  on	
  year	
  
seem	
  to	
  grow	
  in	
  what	
  they	
  can	
  do.	
  
 Its	
  actually	
  hard	
  to	
  call	
  them	
  mobile	
  phones	
  now	
  when	
  they	
  can	
  do	
  so	
  much	
  more	
  then	
  just	
  make	
  
phone	
  calls.	
  
  How	
  long	
  will	
  it	
  be	
  before	
  Apple	
  rename	
  the	
  iPhone	
  to	
  something	
  more	
  fiJng	
  (or	
  will	
  they	
  keep	
  on	
  
calling	
  it	
  a	
  phone	
  so	
  as	
  not	
  to	
  confuse	
  	
  mainstream	
  consumers?).	
  
>

                                    Then                                                                                Now


                          Chris heathcote - Urbicomp & the new new media
                                                                                                                                                                  32

  In	
  a	
  recent	
  talk	
  by	
  Chris	
  Heathcote	
  he	
  shared	
  a	
  great	
  list	
  of	
  ‘then	
  and	
  now’	
  funcAons	
  mobile	
  phones	
  
can	
  perform.
  Fig1.	
  From	
  Then	
  /	
  Fig.	
  2	
  To	
  Now
>

                                   Then                                                                               Now



                                                                                                                                                            33

  Another	
  example	
  of	
  this	
  is	
  the	
  Nintendo	
  Wii	
  controller,	
  in	
  years	
  past	
  when	
  playing	
  an	
  early	
  version	
  of	
  
Super	
  Mario	
  we	
  always	
  physically	
  leant	
  over	
  when	
  trying	
  to	
  get	
  Mario	
  to	
  jump	
  a	
  large	
  gap.	
  
 Now	
  you	
  can	
  really	
  help	
  the	
  game	
  characters	
  move	
  with	
  physical	
  interacAon,	
  moving	
  your	
  arms	
  and	
  
not	
  just	
  your	
  thumbs.	
  
  Makes	
  me	
  wonder	
  what	
  the	
  modern	
  equivalent	
  of	
  playsta<on	
  thumb	
  will	
  be…
Unrecognised
         as magical
                                                                                                                                                                        34

   And	
  finally	
  there	
  is	
  the	
  Unrecognised	
  as	
  magical.
  Theses	
  are	
  the	
  things	
  which	
  we	
  don’t	
  give	
  a	
  second	
  thought	
  to	
  as	
  we	
  use	
  them.	
  But	
  things	
  in	
  this	
  
category	
  perform	
  great	
  or	
  at	
  the	
  very	
  least	
  amazing	
  feats.
  Much	
  like	
  talking	
  to	
  another	
  person	
  in	
  another	
  country	
  anywhere	
  else	
  in	
  the	
  world,	
  on	
  a	
  mobile,	
  
instantaneously.	
  We	
  take	
  this	
  simple	
  act	
  for	
  granted	
  on	
  a	
  daily	
  basis,	
  yet	
  when	
  you	
  think	
  about	
  it	
  it	
  is	
  
prePy	
  amazing.
35

  Just	
  like	
  every	
  Christmas	
  through	
  the	
  power	
  of	
  Skype,	
  opening	
  a	
  magical	
  portal	
  to	
  family	
  members	
  
across	
  the	
  country	
  or	
  globe.	
  
  For	
  example	
  my	
  family	
  here	
  in	
  England	
  share	
  a	
  few	
  hours	
  on	
  Christmas	
  day	
  with	
  extended	
  family	
  in	
  
the	
  Philippines	
  opening	
  presents,	
  sharing	
  stories,	
  seeing	
  faces	
  and	
  new	
  members	
  of	
  the	
  clan.	
  
 Enhanced	
  by	
  the	
  fact	
  that	
  at	
  least	
  on	
  one	
  side	
  there	
  is	
  a	
  huge	
  plasma	
  screen,	
  opening	
  up	
  the	
  portal	
  
doors	
  to	
  another	
  <me	
  and	
  place	
  even	
  wider.
‘Winning cat’ from ffffound.com
                                                                                                                                                                  36

And	
  a	
  much	
  more	
  recent	
  advancement	
  is	
  the	
  ablity	
  to	
  use	
  Wi-­‐fi	
  on	
  a	
  moving	
  vehicle.	
  

Having	
  a	
  laptop	
  with	
  no	
  visible	
  wire,	
  whilst	
  on	
  a	
  fast	
  moving	
  train,	
  traveling	
  to	
  another	
  part	
  of	
  the	
  
country	
  and	
  being	
  able	
  to	
  surf	
  for	
  cute	
  lol-­‐kiNen	
  pictures	
  from	
  Japan!
http://www.youtube.com/watch?v=tERhJsmWwKo
                                                                                                                                37

Beyond	
  these	
  magical	
  categories	
  what	
  in	
  essence	
  are	
  the	
  secret	
  (magical)	
  ingredients?


What	
  qualiAes	
  does	
  Magitek	
  require	
  to	
  shape	
  the	
  technology	
  to	
  be	
  perceived	
  as	
  magical?
38

 Naoto	
  Fukasawa	
  the	
  former	
  of	
  head	
  of	
  IDEO	
  Tokyo	
  but	
  probably	
  bePer	
  known	
  for	
  his	
  design	
  work	
  on	
  
Muji	
  products	
  where	
  he	
  was	
  on	
  their	
  advisory	
  board...	
  
  Has	
  a	
  a	
  nice	
  principle	
  which	
  I	
  feel	
  applies	
  to	
  Magitek...
design dissolving
          in behavior
                                                                                                       - Naoto Fukasawa

                                                                                                                                                     39

  He	
  talks	
  about	
  his	
  design	
  principal	
  ‘Design	
  dissolving	
  in	
  behaviour’,	
  which	
  I	
  parAcularly	
  like	
  the	
  
concept	
  of	
  as	
  he	
  goes	
  on	
  to	
  describe	
  it	
  as	
  an	
  object	
  without	
  thought
40

  Take	
  games	
  consoles,	
  
  From	
  the	
  early	
  Ataris	
  through	
  to	
  the	
  Super	
  nintendo	
  to	
  the	
  Wii	
  and	
  now	
  with	
  Xbox	
  Kinetc	
  the	
  
interacAons	
  of	
  controlling	
  a	
  game	
  are	
  ever	
  dissolving	
  into	
  the	
  behaviour	
  and	
  acAons	
  of	
  playing	
  a	
  game.
  Surely	
  this	
  means	
  they	
  are	
  becoming	
  more	
  magical?
“People shouldn’t really have to think
        about an object when they are using it.

        Not having to think about it makes the
        relationship between a person and an
        object run more smoothly.”
                                                                                                               - Naoto Fukasawa

                                                                                                                                                                41

 The	
  more	
  I	
  think	
  about	
  what	
  makes	
  technology	
  magical	
  the	
  more	
  I	
  think	
  it	
  has	
  lot	
  to	
  do	
  with	
  not	
  
having	
  to	
  think	
  about	
  how	
  to	
  use	
  it.
  Or	
  a	
  further	
  extension	
  of	
  this	
  is	
  not	
  needing	
  to	
  know	
  how	
  it	
  does	
  what	
  it	
  does.
What are the principles of Magitek?



                                                                                                        42

 What	
  are	
  the	
  rules,	
  the	
  common	
  elements,	
  the	
  guiding	
  principals	
  of	
  
magitek?
1. It seduces through mystique & power




                                                                                                                                                      43

 It	
  is	
  desirable	
  and	
  alluring,	
  it	
  aPracts	
  you	
  and	
  makes	
  you	
  want	
  to	
  explore	
  it	
  (pic	
  shows	
  3D	
  
TV)
2. It creates wonderment




                                                                      Image: Helen Papagiannis — The Amazing Cinemagician
                                                                                                                                                      44

  Helen	
  Papagiannis’s	
  talk	
  first	
  introduced	
  me	
  to	
  the	
  word	
  wonderment	
  and	
  her	
  work	
  (pictured)	
  
creates	
  that	
  Magitek	
  experience.	
  
 Wonderment	
  is	
  a	
  key	
  principal	
  of	
  Magitek,	
  once	
  someone	
  has	
  been	
  drawn	
  in	
  and	
  seduced,	
  
wonderment	
  is	
  the	
  reward	
  for	
  their	
  inves<ga<on.
     She	
  said:	
  “When	
  cinema	
  was	
  first	
  new	
  it	
  was	
  driven	
  by	
  spectacle	
  and	
  wonderment	
  at	
  the	
  technology,	
  
it	
  was	
  a	
  ‘cinema	
  of	
  aPracAons’.	
  With	
  the	
  technology	
  being	
  the	
  source	
  of	
  fascinaAon	
  rather	
  than	
  the	
  
stories	
  presented.”
3. It can be used without thought




                                                                                                 45

This	
  principal	
  comes	
  directly	
  from	
  Mr.	
  Fukasawa.
Have	
  you	
  ever	
  seen	
  a	
  toddler	
  playing	
  with	
  and	
  iPhone	
  or	
  iPad?
This	
  principal	
  is	
  about	
  ins<nct,	
  intui<on	
  and	
  effortlessness.
4. It hides the complexities of its mechanics




                                                                                                               Image: Timo Arnall @ nearfield.org
                                                                                                                                                                          46

 Its	
  not	
  important	
  how	
  it	
  works,	
  we	
  just	
  need	
  it	
  to	
  work	
  and	
  the	
  less	
  we	
  have	
  to	
  think	
  about	
  it,	
  the	
  
more	
  magical	
  it	
  could	
  be.
  This	
  image	
  is	
  visualising	
  the	
  RFID	
  that	
  surrounds	
  an	
  Oyster	
  card	
  (a	
  card	
  for	
  the	
  pre-­‐payment	
  to	
  access	
  
the	
  London	
  Underground).
5. It goes beyond obvious
        needs & expectations




                                                                                                                      flickr.com/photos/russelldavies
                                                                                                                                                                      47

 This	
  principal	
  is	
  is	
  much	
  more	
  than	
  Magitek	
  being	
  just	
  a	
  novelty...	
  having	
  the	
  ability	
  to	
  surprise	
  and	
  
delight	
  more	
  than	
  once.
 These	
  images	
  are	
  of	
  a	
  candy	
  /	
  sweet	
  holder	
  which	
  has	
  a	
  slide	
  show	
  projector	
  in	
  -­‐	
  a	
  great	
  novelty,	
  but	
  
once	
  the	
  sugary	
  snack	
  is	
  gone	
  the	
  novelty	
  fades.
 While	
  this	
  principal	
  is	
  not	
  necessarily	
  essen<al,	
  for	
  me	
  this	
  should	
  be	
  a	
  mandatory	
  principle	
  for	
  all	
  
Magitek.
6. It leads into
    something deeper...

                                                                                                                                                            48

  Now	
  the	
  last	
  principle	
  is	
  one	
  of	
  the	
  most	
  important	
  ones,	
  because	
  even	
  the	
  most	
  amazing	
  thing	
  in	
  
the	
  world	
  can’t	
  sustain	
  that	
  engagement	
  ‘high’	
  without	
  changing	
  over	
  Ame.
49

Magitek	
  is	
  about	
  delight,	
  wonderment	
  and	
  a	
  joyful	
  mysteriousness…	
  
But	
  how	
  can	
  it	
  go	
  deeper	
  towards	
  something	
  like	
  love	
  and	
  have	
  a	
  stronger	
  relaAonship	
  with	
  us?
This	
  is	
  where	
  we	
  get	
  into	
  emo<onal	
  design.
Emotional Design By Donald Norman

                                                                                                                                                            50

  There	
  is	
  a	
  lot	
  of	
  overlap	
  with	
  emoAonal	
  design,	
  in	
  fact	
  the	
  last	
  two	
  principles	
  of	
  Magitek	
  where	
  
‘borrowed’	
  from	
  this	
  list	
  in	
  Dr.	
  Norman’s	
  book.
Emotional
                                      Design

                                                                                                                                                                             51

   This	
  is	
  a	
  vast	
  topic	
  and	
  interests	
  of	
  keeping	
  (roughly)	
  to	
  Ame	
  for	
  this	
  presentaAon	
  I’m	
  going	
  to	
  only	
  
lightly	
  touch	
  on	
  it.
  It	
  is	
  an	
  area	
  I	
  have	
  spent	
  a	
  great	
  deal	
  of	
  Ame	
  researching	
  and	
  thinking	
  about,	
  so	
  if	
  you	
  want	
  to	
  chat	
  
about	
  it	
  over	
  a	
  drink	
  later	
  come	
  and	
  find	
  me.
Emotions                                                                         Emotions
                     towards                                                                          from

                        Magitek                                                                           Magitek



                                                                                                                                                          52

 What	
  I	
  will	
  say,	
  is	
  that	
  from	
  a	
  sufficiently	
  high	
  level	
  there	
  are	
  two	
  direc<ons	
  we	
  can	
  look	
  at	
  
emo<ons	
  from:
  Our	
  emoAons	
  towards	
  objects	
  in	
  this	
  case	
  Magitek.
  And	
  emoAons	
  that	
  can	
  come	
  from	
  Magitek.
Emotions                                                                       Emotions
                    towards                                                                        from

                       Magitek                                                                         Magitek



                                                                                                                                                              53

  This	
  side	
  of	
  it	
  is	
  a	
  well	
  documented	
  are	
  of	
  design,	
  what	
  interests	
  me	
  most	
  about	
  emoAonal	
  design	
  is	
  
when	
  we	
  consider	
  it	
  in	
  human	
  terms,	
  like	
  the	
  interpersonal	
  relaAonship	
  between	
  us	
  and	
  objects,	
  and	
  
the	
  different	
  ways	
  we	
  love	
  people	
  -­‐	
  how	
  this	
  can	
  be	
  applied	
  to	
  digital	
  and	
  connected	
  things.
54

  While	
  researching	
  this	
  topic	
  I	
  came	
  across	
  the	
  term	
  Objectphiles,	
  these	
  are	
  people	
  who	
  have	
  a	
  deep	
  
inAmate	
  (not	
  always	
  sexual)	
  relaAonship	
  with	
  inanimate	
  objects.
Eija-Riitta Berliner-Mauer                                                                                       Sandy K




                                                                                                                                                                              55

First	
  up	
  is	
  a	
  lady	
  who	
  fell	
  in	
  love	
  with	
  the	
  Berlin	
  wall	
  and	
  married	
  it	
  in	
  June	
  of	
  ’79	
  taking	
  ‘his’	
  name.
Second	
  is	
  Sandy	
  K	
  whos	
  in	
  love	
  with	
  the	
  Twin	
  towers.


Fascina<ng,	
  but	
  not	
  quite	
  what	
  was	
  looking	
  for…
56

Objectphiles	
  aside,	
  I	
  find	
  it	
  interesAng	
  to	
  consider	
  our	
  relaAonship	
  with	
  the	
  object	
  in	
  human	
  terms.	
  
Which	
  leads	
  me	
  to	
  Anthropomorphism.
“The attribution of human
motivations, beliefs and feelings
to animals and inanimate things.
The more behaviour something
exhibits, the more we are apt to
do this”
                                    57
“we have these things in our pockets that
        cry, and we have to pick them up and
        soothe them back to sleep, and then we
        have to feed them every night by plugging
        them into the wall, right? And at no other
        time in history have we had these really
        strange non human devices that we take
        care of as if they are real.”
                                                         - Amber Case, Cyborg Anthropology
                                                                                                                                               58

 Amber	
  Case	
  (of	
  Cyborg	
  Anthropology)	
  does	
  a	
  good	
  job	
  of	
  arAculaAng	
  our	
  relaAonship	
  with	
  mobile	
  
phones	
  in	
  human	
  and	
  emoAonal	
  terms	
  here.
o2: Tarifmonsters by Joshua Ben Longo
                                                                                                                                                          59

  O2	
  did	
  an	
  interesAng	
  ad	
  campaign	
  in	
  Germany	
  called	
  Tarifmonster,	
  which	
  did	
  a	
  nice	
  job	
  of	
  bringing	
  
this	
  to	
  life...
Emotions                                                                Emotions
                   towards                                                                 from

                     Magitek                                                                   Magitek



                                                                                                                60

 Which	
  brings	
  me	
  on	
  to	
  the	
  other	
  direcAon,	
  emo<ons	
  that	
  can	
  come	
  from	
  
Magitek
61

 Thinking	
  ahead	
  to	
  the	
  near	
  future,	
  what	
  about	
  when	
  we	
  embrue	
  technology	
  with	
  personali<es	
  and	
  
emo<ons?
 Something	
  which	
  I	
  have	
  been	
  thinking	
  and	
  talking	
  a	
  lot	
  about	
  over	
  the	
  last	
  few	
  years	
  and	
  had	
  
numerous	
  conversaAons	
  with	
  Ben	
  Bashford	
  about.
  He	
  did	
  a	
  great	
  arAculaAon	
  of	
  what	
  this	
  could	
  mean	
  and	
  coined	
  this	
  (EmoAComp)	
  very	
  fiJng	
  term.
 Amongst	
  other	
  things	
  he	
  talks	
  about	
  the	
  potenAal	
  dangers	
  we	
  face	
  by	
  creaAng	
  objects	
  with	
  
personality,	
  as	
  we	
  already	
  have	
  enough	
  aPenAon	
  grabbing	
  media	
  around	
  us.	
  
Possible system personas:

    - The frugal cash machine

    - The angry drinks vending machine

    - The slothful laptop

   - The timid vibrator

   - The overexcited mobile phone

                                                                                                                                                           62

  The	
  idea	
  of	
  a	
  systems	
  persona	
  is	
  an	
  intriguing	
  one...
  Imagine	
  a	
  frugal	
  cashpoint	
  who	
  want	
  to	
  help	
  you	
  keep	
  your	
  money	
  rather	
  then	
  spend	
  it...


  You:	
  I	
  would	
  like	
  £40	
  pounds
  Cashpoint:	
  No,	
  I	
  think	
  I’ll	
  only	
  give	
  you	
  £20,	
  you	
  need	
  to	
  save	
  more	
  for	
  the	
  end	
  of	
  the	
  month
  You:	
  WTF?	
  


  EmoAcomp	
  aside,	
  we	
  are	
  already	
  having	
  some	
  very	
  real	
  experiences	
  around	
  our	
  relaAonship	
  with	
  
technology,	
  how	
  we	
  perceive	
  and	
  interact	
  with	
  technology	
  and	
  our	
  emoAons	
  that	
  grow	
  and	
  develop	
  
towards	
  it.
Emotions, Love
       & Relationships
                                                                                                                                                  63

  Our	
  bond	
  and	
  relaAonships	
  with	
  technology	
  is	
  important,	
  for	
  the	
  near	
  future	
  when	
  technology	
  has	
  
its	
  own	
  personality	
  and	
  communicates	
  with	
  us	
  and	
  expresses	
  its	
  own	
  feelings.	
  
  To	
  the	
  way	
  our	
  relaAonships	
  are	
  and	
  our	
  aPachments	
  to	
  technology	
  around	
  today.
 Emo<onal	
  design	
  is	
  vitally	
  important	
  for	
  when	
  this	
  wonderful	
  and	
  magical	
  technology	
  goes	
  
wrong...
‘Tweety’ - Eats, get’s exited and pukes


                                                                                                                       64

This	
  is	
  my	
  cat,	
  when	
  she	
  eats	
  and	
  then	
  gets	
  over	
  exited	
  she	
  throws	
  up.	
  
But	
  its	
  easily	
  forgiven	
  because	
  of	
  the	
  emoAonal	
  relaAonship	
  with	
  her.
Can we have a similar relationship
         to something technological?


                                                                                                                                             65

  How	
  about	
  forgiving	
  a	
  washing	
  machine	
  because	
  it	
  leaks?	
  Or	
  an	
  iPhone	
  because	
  it	
  drops	
  a	
  
call?
When technology goes wrong
                                                                                                                                                        66

  The	
  stronger	
  our	
  emoAonal	
  connecAon,	
  the	
  easier	
  it	
  will	
  be	
  for	
  us	
  to	
  for	
  give	
  technologys	
  liPle	
  
indiscreAons	
  and	
  its	
  bigger	
  failures.
67

   We	
  are	
  already	
  exposed	
  to	
  numerous	
  technological	
  failures	
  in	
  our	
  daily	
  
lives
Image: Sami Niemelä flickr.com/photos/sami

                                                                                       68

 InformaAon	
  boards	
  at	
  transport	
  
hubs.
69

  A	
  menu	
  on	
  the	
  exterior	
  of	
  a	
  
restaurant
Image: Timo Arnall flickr.com/photos/timo

                                                          70

  Lack	
  of	
  
connecAvity.
71
72

 Its	
  not	
  always	
  just	
  the	
  soKware	
  that	
  can	
  go	
  
wrong.
73

 A	
  liK	
  is	
  the	
  last	
  place	
  you	
  want	
  to	
  see	
  a	
  blue	
  screen	
  of	
  
death.
The Unhappy Path


                                                                                                                                                         74

 Welcome	
  to	
  The	
  ‘unhappy	
  path’,	
  as	
  you	
  are	
  all	
  probably	
  familiar	
  with,	
  this	
  is	
  the	
  term	
  used	
  to	
  
describe	
  the	
  failure	
  routes	
  when	
  designing	
  experiences.
3 Common types of error:

      - User errors
      - Connection / No data errors
      - Technical bugs / errors


                                                                                                                                                                 75

  Speak	
  to	
  most	
  developers	
  and	
  they	
  will	
  tell	
  you	
  that	
  there	
  are	
  3	
  common	
  types	
  of	
  failures	
  that	
  can	
  
occur:
  An	
  error	
  on	
  the	
  users	
  part.
  And	
  error	
  in	
  the	
  infrastructure	
  leading	
  to	
  no	
  data	
  or	
  connecAon.
  And	
  a	
  technical	
  error	
  or	
  bug.
How do you get off
                     the unhappy path?

                                                           76

Thinking	
  like	
  a	
  user	
  for	
  a	
  moment...
How	
  do	
  you	
  get	
  off	
  the	
  unhappy	
  path?
77

  This	
  is	
  were	
  we	
  can	
  learn	
  from	
  an	
  amazing	
  80s	
  
cartoon.
Ulysses 31

                                                                                                                                                                     78

   There	
  is	
  an	
  episode	
  of	
  Ulysses	
  31	
  called	
  the	
  eternal	
  punishment.	
  	
  
   Ulysses	
  encounters	
  Sisyphus,	
  a	
  king	
  condemned	
  to	
  fill	
  a	
  crater	
  with	
  boulders	
  for	
  all	
  eternity.
  Ulysses	
  comes	
  to	
  the	
  planet	
  and	
  finds	
  out	
  that	
  the	
  planet	
  is	
  reconsAtuAng	
  the	
  metal	
  boulders	
  and	
  
then	
  rolling	
  them	
  back	
  to	
  him.
 There	
  is	
  no	
  end	
  to	
  the	
  boulders	
  coming	
  down	
  the	
  hill	
  to	
  him,	
  he	
  is	
  in	
  an	
  eternal	
  cycle,	
  hence	
  the	
  
name	
  ‘The	
  Eternal	
  Punishment’.
Diagnosis &
                         Misdiagnosis

                                                                                                                                                                            79

   Before	
  you	
  can	
  get	
  off	
  the	
  unhappy	
  path,	
  you	
  need	
  to	
  know	
  where	
  your	
  are	
  on	
  it,	
  what	
  is	
  wrong.
   The	
  most	
  common	
  problem	
  with	
  designing	
  a	
  help	
  system	
  is	
  the	
  accurate	
  diagnosis	
  of	
  the	
  problem,	
  
   what	
  part	
  of	
  the	
  system	
  has	
  gone	
  wrong,	
  how	
  can	
  we	
  overcome	
  this	
  problem?
 If	
  you	
  get	
  this	
  wrong	
  you	
  can	
  fall	
  in	
  to	
  an	
  eternal	
  cycle	
  trying	
  to	
  repair	
  a	
  part	
  of	
  the	
  system	
  which	
  
may	
  not	
  be	
  at	
  fault.
Emotions affecting our ability
             to rationally solve problems


                                                                                                                                                                 80

   And	
  this	
  is	
  where	
  we	
  see	
  our	
  emoAons	
  coming	
  back	
  into	
  play.
  As	
  we	
  aPempt	
  to	
  repair	
  or	
  overcome	
  a	
  failure	
  we	
  can	
  become	
  frustrated,	
  angry	
  and	
  even	
  have	
  rage	
  
towards	
  the	
  failed	
  piece	
  of	
  technology.
  All	
  of	
  which	
  hinder	
  our	
  ability	
  to	
  approach	
  the	
  problem	
  raAonally	
  and	
  ulAmately	
  can	
  prevent	
  us	
  from	
  
fixing	
  the	
  problem.
  This	
  is	
  something	
  there	
  has	
  been	
  a	
  lot	
  of	
  research	
  into,	
  a	
  lot	
  of	
  papers	
  wriPen	
  and	
  too	
  much	
  to	
  
summarise	
  in	
  this	
  short	
  space	
  of	
  Ame.
Magiteks
                  Achilles’ heel

                                                                                                                                                                81

  Magiteks	
  greatest	
  strength	
  is	
  also	
  its	
  greatest	
  weakness,	
  which	
  is:	
  our	
  understanding	
  of	
  it.
  Its	
  magical	
  because	
  we	
  don’t	
  know	
  how	
  it	
  does	
  what	
  it	
  does,	
  but	
  this	
  also	
  means	
  we	
  have	
  liPle	
  hope	
  
of	
  know	
  what	
  is	
  wrong	
  with	
  it	
  when	
  it	
  fails.
82

  Sami	
  Niemelä	
  from	
  Nordkapp	
  who	
  does	
  a	
  lot	
  of	
  service	
  design	
  in	
  the	
  urban	
  environment	
  amongst	
  
other	
  things,	
  has	
  coined	
  the	
  term	
  BrokenComp.
  In	
  which	
  he	
  talks	
  about	
  the	
  potenAal	
  problems	
  with	
  urban	
  compuAng	
  and	
  the	
  potenAal	
  broken	
  
future	
  ahead	
  of	
  us...
New opportunities for problems:

      - (Digital) Eco-systems
      - Ubiquitous computing & services
      - Urban computing & services
      - Magitek
                                                                                                                                                                    83

  Its	
  not	
  just	
  urban	
  compuAng	
  we	
  need	
  to	
  be	
  aware	
  of,	
  there	
  are	
  a	
  raK	
  of	
  new	
  areas	
  where	
  problems	
  
can	
  occur...
  You	
  have	
  downloaded	
  a	
  track	
  in	
  iTunes,	
  transferred	
  it	
  to	
  your	
  iPod,	
  but	
  when	
  you	
  go	
  to	
  play	
  it,	
  it	
  
wont	
  play	
  -­‐	
  is	
  the	
  problem	
  with	
  the	
  original	
  download,	
  the	
  transfer,	
  the	
  DRM	
  of	
  the	
  track	
  on	
  the	
  iPod,	
  
the	
  iPods	
  hard	
  wear,	
  or	
  the	
  iPods	
  soKware,	
  the	
  operaAng	
  system	
  or	
  the	
  iTunes	
  app?


  How	
  badly	
  could	
  these	
  fail	
  and	
  how	
  will	
  we	
  know	
  how	
  to	
  fix	
  it?
84

 Seamlessness	
  is	
  something	
  the	
  Ubicomp	
  has	
  been	
  looking	
  into	
  for	
  someAme	
  
now...
‘Beautiful Seams’
                                                                                                             - Mark Weiser



                                                                                                                                               85

 Mark	
  Weiser	
  spoke	
  about	
  the	
  concept	
  of	
  not	
  just	
  designing	
  invisible	
  systems,	
  but	
  systems	
  with	
  
beauAful	
  seams.
“Designing for seamlessness or seamfulness
        does not inevitably mean that a technology
        is always visible or always invisible.

        Instead one should focus on making a
        technology visible when necessary and then
        to disappear when not needed anymore”
                 - Oskar Wenneling, Seamful Design – The Other Way Around
                                                                                                                                                      86

 We	
  don't	
  always	
  need	
  or	
  want	
  seams	
  but	
  we	
  do	
  need	
  them	
  to	
  be	
  visible	
  when	
  appropriate,	
  like	
  
when	
  its	
  breaking...
Kano model
                                                                                                                                 Excitement
                                                                            Very satis ed                                        Excitement needs
                                                                             Delighted                                           delight when present but no
                                                                                                                                 dissatisfaction when not




                                                                                                                                Performance
                                                                                                                                Performance needs yield a
                                                                                                                                proportional satisfaction for an
                                                                                                                                investment in execution quality



        Executed                                                                                                                                    Executed very
        poorly or not                                                                                                                                        well
        at all


                                                                                                                                Basic
                                                                                                                                Satisfying basic needs merely
                                                                                                                                minimises dissatisfaction.
                                                                                                                                Absence or poor execution leads
                                                                                                                                to greater dissatisfaction.




                                                                           Very dissatis ed
                                                                              Disgusted
                                                                                                                                       Image: Jason Mesut

                                                                                                                                                                    87

  To	
  begin	
  to	
  wrap	
  this	
  talk	
  I’ll	
  bring	
  in	
  the	
  KANO	
  chart,	
  there	
  are	
  2	
  interesAng	
  things	
  about	
  the	
  KANO	
  
chart...
Kano model
                                                                         Very satis ed
                                                                          Delighted                                            Excitement




                                                                                                                           Performance


       Executed                                                                                                                        Executed very
       poorly or not                                                                                                                            well
       at all


                                                                                                                           Basic




                                                                       Very dissatis ed
                                                                          Disgusted
                                                                                                                                 Image: Jason Mesut

                                                                                                                                                       88

 1.	
  OverAme	
  what	
  starts	
  out	
  as	
  excitement	
  evolves	
  into	
  general	
  performance	
  needs	
  and	
  then	
  into	
  
basic	
  hygiene...
  Whats	
  magical	
  today	
  is	
  taken	
  for	
  granted	
  tomorrow.


  And	
  the	
  second	
  is	
  to	
  do	
  with	
  the	
  verAcal	
  axis,	
  moving	
  from	
  delight	
  to	
  disgust...
Image: Tom Bland

                                                                                                                                                                  89

  And	
  2,	
  well	
  its	
  like:
  One	
  moment	
  it’s	
  like	
  being	
  a	
  child	
  at	
  Disney	
  world,	
  you	
  get	
  to	
  meet	
  your	
  hero	
  Micky	
  Mouse,	
  its	
  a	
  
dream	
  come	
  true,	
  you	
  receive	
  a	
  hug	
  and	
  everything	
  is	
  just	
  magical.


  (Thanks	
  to	
  Tom	
  Bland	
  for	
  illustraGng	
  these	
  for	
  me	
  tombland.net)
Image: Tom Bland

                                                                                                                                                         90

 And	
  the	
  next	
  moment,	
  your	
  get	
  an	
  ice	
  cream	
  and	
  while	
  eaAng	
  it	
  you	
  pass	
  an	
  alley	
  between	
  the	
  
building	
  and	
  see	
  Micky	
  with	
  his	
  head	
  off	
  and	
  a	
  man	
  inside	
  smoking	
  a	
  cigarePe...


  How	
  quickly	
  we	
  can	
  move	
  from	
  delight	
  to	
  disgust...


  (Thanks	
  to	
  Tom	
  Bland	
  for	
  illustraGng	
  these	
  for	
  me	
  tombland.net)
We should be designing things which:

  - Delight, engage but most of all deserve attention

- Can be liked, but should be loved

- Gracefully degrade, and have beautiful seams

- Are appropriate, polite and earn our forgiveness



                                                                                                                            91

So	
  to	
  finish	
  with	
  a	
  collecAon	
  of	
  principle	
  to	
  approach	
  designing	
  Magitek	
  things	
  by:


-­‐	
  Delight,	
  engage	
  but	
  most	
  of	
  all	
  deserve	
  aNen<on.
-­‐	
  Can	
  be	
  liked,	
  but	
  should	
  be	
  loved.
-­‐	
  Gracefully	
  degrade,	
  and	
  have	
  beau<ful	
  seams.
-­‐	
  Are	
  appropriate,	
  polite	
  and	
  earn	
  our	
  forgiveness.
THANK YOU…
                                                                                                     www.olishaw.com / @olishaw

                                                                                                                                                       92

Thank	
  you!

By	
  the	
  way,	
  who	
  remembers	
  the	
  Nintendo	
  PowerGlove,	
  as	
  featured	
  in	
  the	
  film	
  Wizard?	
  I’ll	
  leave	
  you	
  
with	
  the	
  advert	
  for	
  it...

hPp://www.youtube.com/watch?v=93iDhnBcMGo

Olishaw.com
@olishaw

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Magic (Hurt feelings & Forgiveness)

  • 1. Presenting: Magic (Hurt feelings & forgiveness) UXLX May 2011 E: hello@olishaw.com T: @olishaw W olishaw.com 1 Today  I  will  be  talking  about   Magic...
  • 2. THE  FOLLOWING  PRESENTATION CONTAINS  SOME  PHILOSOPHY  AND   THE  FOLLOWING   CONTAINS  SOME  PHILOSOPHY  AND   MADE UP WORDS BUT  DON'T  LET  THAT  PUT  YOU  OFF,  IT’S  GROUNDED  IN  A  YEAR  OF   BUT  DON'T  LET  THAT  PUT  YOU  OFF,  IT’S  GROUNDED  IN  A  YEAR  OF   RESEARCH  AND  ACADEMIC  PAPERS RESEARCH  AND  ACADEMIC  PAPERS F&I FUN  AND  INSPIRATION MAGIC,  DELIGHT,  WONDER,  AMAZEMENT,  EMOTION RELATIONSHIPS,  DESIRE,  LOVE,  ANGER,  FRUSTRATION,TECHNOLOGY,  BROKEN 2 There  will  be  some  philosophy,  concepts  and  some,  well  quite  a  few,  made  up  words. But  don’t  let  that  put  you  off,  this  is  all  grounded  in  a  year  of  research,  conversaAons  and  reading  too   many  PhD  thesis'. This  talk  is  about  inspiraAon  and  sparking  discussion,  also  fair  warning  -­‐  prepare  for  a  data  upload.
  • 3. Charles Chaplin - Modern Times 1939 3 We  live  in  modern  Ames... Urban  populaAons  conAnually  grow,  with  more  and  more  people  drawn  into  the  metropolitan   environment. We  can  travel  to  more  places,  faster,  cheaper  and  more  frequently  then  ever  before.
  • 4. 4 The  exponenAal  advancement  and  growth  rate  of  technology  is  matched  only  by  it’s  conAnually   falling  costs.   Our  aJtudes  towards  technology  has  dramaAcally  shiKed,  we  are  really  in  an  age  of  disposable   technology.
  • 5. Minority Report (2002) Johnny Chung Lee (2007) 5 We  move  from  science  ficAon  to  science  fact.
  • 6. Kinect for Xbox 360 (2010) Image: ffffound.com 6 ...and  (beyond)  onto  the  consumer  market  at  a  phenomenally  fast  rate.
  • 7. 7 So,  its  liPle  surprise  as  to  why  there  is  such  a  resurgence  in  popular  culture  of  the  supernatural;  like   vampires,  werewolves  and  ghosts  and  why  magic  is  sAll  very  much  alive  in  living  consciousnesses. I  want  to  take  a  closer  look  at  magic  and  how  it  is  linked  with  the  technology  we  use  and  design  for.   Focusing  more  on  the  experience  of  using  this  technology,  how  it  has  evolved,  the  culture  that   surrounds  it  and  how  this  in  turn  changes  our  expectaAons  and  percepAons.
  • 8. Part Creative / Part Anthropologist / Part Strategic Developer Animator Art director Head of UX Experience Planner Design researcher Service designer Strategist 8 Before  we  begin  with  this  story,  as  is  customary,  a  liPle  bit  about  who  I  am;   I’m  not  really  a  specialist  anymore,  I  have  a  varied  background  and  had  a  range  of  job  Atles  -­‐  my   work  now  is  part  creaAve,  part  anthropologist  and  part  strategic.   Over  the  years  I  have  found  that  its  important  to  keep  a  good  balance  of  thinking  and  making. What  interests  me  most  is  the  ever  changing  culture  around  us,  how  technology  is  seamlessly   integraAng  with  our  lives  and  becoming  more  and  more  essenAal  to  our  everyday  living.
  • 9. What is magic? 9 To  begin  a  story  about  Magic,  I  think  it  is  important  to  first  be  clear  on  what  I  mean  when  I  say  magic.   The  term  magic  has  become  some  what  of  a  muddied  term,  there  are  different  types  of  magic   including:  
  • 10. 10 The  purely  ficAonal  like  the  LOTR  &  Harry  PoPer.
  • 11. Excalibur (1981) Indiana Jones and the Last Crusade (1989) 11 The  mythical  like  Excalibar  &  Holy  Grail.
  • 12. siegfried and roy, david blaine, david copperfield 12 And  Illusions  from  the  Vegas  shows  with  David  Copperfield  to  the  street  magic  of  David  Blaine  and   alike. But  the  magic  I’m  going  to  to  talk  about  is  a  different  type  of  magic  altogether.
  • 13. Pythagoras (570 BC - 495 BC) Image: wikipedia 13 Lets  start  by  going  into  some  history…   Pythagoras  a  Greek  philosopher,  mathemaAcian  and  founder  of  the  religious  movement  called   Pythagoreanism.
  • 14. “There are no miracles: there is only ignorance.” 14 He  is  quoted  as  saying...   ...which  could  be  interpreted  as  there  is  no  magic,  only  ignorance.
  • 15. Paracelsus (1493-1541) Image: Wikipedia 15 Moving  forwards  in  Ame... Paracelsus  was  a  Swiss  polymath  (simply  put:  a  person  who  does  a  range  of  differing  things)     “physician  and  surgeon,  philosopher  and  theologist,  metallurgist  and  alchemist,  magician  and  scienAst,   travelling  medicine  man  and  father  of  the  science  of  pharmacology,  of  the  early  16th  Century.“ He  explored  and  experimented  in  a  lost  of  different  areas  but  also  had  an  interesAng  view  on  magic,   which  in  the  16th  century  wasn’t  an  uncommon  topic.
  • 16. “magic meant the use of natural forces which were not yet completely understood.” 16 To   Paracelsus...
  • 17. Science Religion Magic 17 Looking  back  there  are  references  to  magic  daAng  back  to  between  the  1st  &  6th  centuries  BC.  Here   is  a  nice  anecdote:   “sorcery  was  taken  ca.  1300  from  Old  French  sorcerie,  which  is  from  Vulgar  LaAn  *sorAarius,  from   sors  "fate",  apparently  meaning  "one  who  influences  fate”.” Whichever  early  global  culture  you  look  at  there  was  a  cultural  and  societal  balance  or   understanding  between  Magic,  Religion  and  Science.   Each  had  their  mys<cal  strengths  and  each  were  as  baffling  yet  as  unchallengable  as  the  next.
  • 18. Technology? Science Religion Magic 18 Despite  there  being  no  formal  link  between  science  and  technology;   Science  being  about  theore<cal  and  abstract  inves<ga<ons  and  explora<ons  in  to  nature.   And  Technology  about  prac<cal  applica<ons  and  devices  for  human  use. However,  when  looking  through  the  frame  of  Magic,  Religion  and  Science,  technology  tends  to  reside   closest  to  science.    
  • 19. Middle Ages Science Magic Technology Space Race Science Magic Technology Present Science Magic Technology 19 Way  back  when,  technology  was  seen  as  magical,  then  over  Ame  as  science  became  more  recognised   in  the  mainstream  consciousness  technology  was  seen  as  scienAfic  advancements. We’re  now  seeing  in  more  and  more  digital  devices  /products  today  is  a  shiF  in  understanding  or   percep<on  from  science  to  magic...
  • 20. Image: ffffound.com 20 It  would  be  hard  to  do  any  talk  which  touches  on  technology  and  magic  without  menAoning  the   Arthur  C.  Clark  quote,  which  so  concisely  links  the  understanding  of  technology  with  the  raAonal  of  it   as  being  something  magical: “Any  sufficiently  advanced  technology,  is  indisAnguishable  from  magic” What  is  key  about  this  statement  is  that  it  is  about  understanding.   A  users  understanding  of  technology  an  as  a  result  their  comprehension  of  it. While  they  may  understand  what  it  can  do  they  don't  necessarily  need  to  comprehend  how  it  works,   as  a  result  its  ‘explained  away’  as  being  something  which  is  magical.
  • 21. 21 Automagical  Is  a  good  example  of  this. It  is  commonly  used  to  describe  complex  things  that  happen  without  knowledge  of  the  mechanics   that  make  it  happen…
  • 22. Harry Potter and the Philosopher's Stone (2001) 22 For  example,  in  the  first  Harry  PoPer  film  he  arrives  at  Hogwarts  School  of  Magic  and  it  is  Ame  to  be   assigned  his  ‘house’.  In  which  a  sorAng  hat  is  placed  on  his  head  to  decide  his  fate.   The  hat  reads  his  mind  to  decide  which  house  they  should  live  in  at  the  school.  Taking  into  account   his  personality,  interests,  previous  and  current  life  and  so  on. It  automagically  gives  a  decisive  decision  without  showing  or  explaining  any  of  the  factors  which   were  involved. While  we  don't  have  a  magical  sorAng  hat  or  arguably  the  need  for  it  to  decide  where  we  would  be   best  placed  to  live  (although  that  might  actually  be  quite  helpful  in  our  growing  urbanised  future).   What  we  do  have  a  host  of  things  that  do  quite  similar  things  for  us:
  • 23. 23 The  iTunes  genius  playlist. Or  Google’s  “Sort  by  Magic”  opAon  in  its  RSS  reader.
  • 24. Devices apps services 24 From  now  on  I’m  going  to  consolidate  all  manner  of  magical  technology  be  it:  a  product,  a  service,  an   app,  a  device  or  gadget,  all  under  the  same  label  -­‐  Magitek,  for  simplicity  when  talking  about  magical   technology. What  I’ve  no<ced  and  come  to  realise  about  the  rela<onship  between  magic  and  technology  is   that  Magitek  generally  falls  into  3  main  categories.
  • 25. Explicitly magical 25 The  Explicitly  magical.   Are  devices  or  services  which  claim  to  be  magical  and  for  the  most  part  they  deliver  on  their  magical   promise.
  • 26. Images: ffffound.com 26 Unlike  the  x-­‐ray  glasses  of  my  childhood,  or  the  Windows  installer  ‘wizard’.
  • 27. 27 Apple  however  is  quite  predominant  in  the  area  of  calling  products  magic  and  delivering  on  it: Like  the  Magic  mouse  or  the  the  Magic  Trackpad.
  • 28. + Magic Mouse MagicPrefs 28 Which  can  be  further  enhanced  with  an  app  called  MagicPrefs  which  expands  the  funcAonality  of   these  magic  devices,  giving  you  double  magic!
  • 29. HTC MAgic ANgry birds magic (On nokia) 29 Other  technology  producers  are  geJng  in  on  the  explicit  magic  area,  such  as  the  mobile  phone  HTC   Magic. Angry  Birds  Magic  -­‐  NFC
  • 30. Implicitly magical 30 Then  there  is  the  Implicitly  magical. Which  are  devices  that  don’t  explicitly  call  themselves  or  claim  to  be  magical,  but  do  feel  magical  or   could  be  perceived  as  magical  devices.
  • 31. Image: ffffound.com 31 For  me  an  obvious  one  is  mobile  phones.  These  are  mysAcal  liPle  boxes  of  magic,  which  year  on  year   seem  to  grow  in  what  they  can  do.   Its  actually  hard  to  call  them  mobile  phones  now  when  they  can  do  so  much  more  then  just  make   phone  calls.   How  long  will  it  be  before  Apple  rename  the  iPhone  to  something  more  fiJng  (or  will  they  keep  on   calling  it  a  phone  so  as  not  to  confuse    mainstream  consumers?).  
  • 32. > Then Now Chris heathcote - Urbicomp & the new new media 32 In  a  recent  talk  by  Chris  Heathcote  he  shared  a  great  list  of  ‘then  and  now’  funcAons  mobile  phones   can  perform. Fig1.  From  Then  /  Fig.  2  To  Now
  • 33. > Then Now 33 Another  example  of  this  is  the  Nintendo  Wii  controller,  in  years  past  when  playing  an  early  version  of   Super  Mario  we  always  physically  leant  over  when  trying  to  get  Mario  to  jump  a  large  gap.   Now  you  can  really  help  the  game  characters  move  with  physical  interacAon,  moving  your  arms  and   not  just  your  thumbs.   Makes  me  wonder  what  the  modern  equivalent  of  playsta<on  thumb  will  be…
  • 34. Unrecognised as magical 34 And  finally  there  is  the  Unrecognised  as  magical. Theses  are  the  things  which  we  don’t  give  a  second  thought  to  as  we  use  them.  But  things  in  this   category  perform  great  or  at  the  very  least  amazing  feats. Much  like  talking  to  another  person  in  another  country  anywhere  else  in  the  world,  on  a  mobile,   instantaneously.  We  take  this  simple  act  for  granted  on  a  daily  basis,  yet  when  you  think  about  it  it  is   prePy  amazing.
  • 35. 35 Just  like  every  Christmas  through  the  power  of  Skype,  opening  a  magical  portal  to  family  members   across  the  country  or  globe.   For  example  my  family  here  in  England  share  a  few  hours  on  Christmas  day  with  extended  family  in   the  Philippines  opening  presents,  sharing  stories,  seeing  faces  and  new  members  of  the  clan.   Enhanced  by  the  fact  that  at  least  on  one  side  there  is  a  huge  plasma  screen,  opening  up  the  portal   doors  to  another  <me  and  place  even  wider.
  • 36. ‘Winning cat’ from ffffound.com 36 And  a  much  more  recent  advancement  is  the  ablity  to  use  Wi-­‐fi  on  a  moving  vehicle.   Having  a  laptop  with  no  visible  wire,  whilst  on  a  fast  moving  train,  traveling  to  another  part  of  the   country  and  being  able  to  surf  for  cute  lol-­‐kiNen  pictures  from  Japan!
  • 37. http://www.youtube.com/watch?v=tERhJsmWwKo 37 Beyond  these  magical  categories  what  in  essence  are  the  secret  (magical)  ingredients? What  qualiAes  does  Magitek  require  to  shape  the  technology  to  be  perceived  as  magical?
  • 38. 38 Naoto  Fukasawa  the  former  of  head  of  IDEO  Tokyo  but  probably  bePer  known  for  his  design  work  on   Muji  products  where  he  was  on  their  advisory  board...   Has  a  a  nice  principle  which  I  feel  applies  to  Magitek...
  • 39. design dissolving in behavior - Naoto Fukasawa 39 He  talks  about  his  design  principal  ‘Design  dissolving  in  behaviour’,  which  I  parAcularly  like  the   concept  of  as  he  goes  on  to  describe  it  as  an  object  without  thought
  • 40. 40 Take  games  consoles,   From  the  early  Ataris  through  to  the  Super  nintendo  to  the  Wii  and  now  with  Xbox  Kinetc  the   interacAons  of  controlling  a  game  are  ever  dissolving  into  the  behaviour  and  acAons  of  playing  a  game. Surely  this  means  they  are  becoming  more  magical?
  • 41. “People shouldn’t really have to think about an object when they are using it. Not having to think about it makes the relationship between a person and an object run more smoothly.” - Naoto Fukasawa 41 The  more  I  think  about  what  makes  technology  magical  the  more  I  think  it  has  lot  to  do  with  not   having  to  think  about  how  to  use  it. Or  a  further  extension  of  this  is  not  needing  to  know  how  it  does  what  it  does.
  • 42. What are the principles of Magitek? 42 What  are  the  rules,  the  common  elements,  the  guiding  principals  of   magitek?
  • 43. 1. It seduces through mystique & power 43 It  is  desirable  and  alluring,  it  aPracts  you  and  makes  you  want  to  explore  it  (pic  shows  3D   TV)
  • 44. 2. It creates wonderment Image: Helen Papagiannis — The Amazing Cinemagician 44 Helen  Papagiannis’s  talk  first  introduced  me  to  the  word  wonderment  and  her  work  (pictured)   creates  that  Magitek  experience.   Wonderment  is  a  key  principal  of  Magitek,  once  someone  has  been  drawn  in  and  seduced,   wonderment  is  the  reward  for  their  inves<ga<on. She  said:  “When  cinema  was  first  new  it  was  driven  by  spectacle  and  wonderment  at  the  technology,   it  was  a  ‘cinema  of  aPracAons’.  With  the  technology  being  the  source  of  fascinaAon  rather  than  the   stories  presented.”
  • 45. 3. It can be used without thought 45 This  principal  comes  directly  from  Mr.  Fukasawa. Have  you  ever  seen  a  toddler  playing  with  and  iPhone  or  iPad? This  principal  is  about  ins<nct,  intui<on  and  effortlessness.
  • 46. 4. It hides the complexities of its mechanics Image: Timo Arnall @ nearfield.org 46 Its  not  important  how  it  works,  we  just  need  it  to  work  and  the  less  we  have  to  think  about  it,  the   more  magical  it  could  be. This  image  is  visualising  the  RFID  that  surrounds  an  Oyster  card  (a  card  for  the  pre-­‐payment  to  access   the  London  Underground).
  • 47. 5. It goes beyond obvious needs & expectations flickr.com/photos/russelldavies 47 This  principal  is  is  much  more  than  Magitek  being  just  a  novelty...  having  the  ability  to  surprise  and   delight  more  than  once. These  images  are  of  a  candy  /  sweet  holder  which  has  a  slide  show  projector  in  -­‐  a  great  novelty,  but   once  the  sugary  snack  is  gone  the  novelty  fades. While  this  principal  is  not  necessarily  essen<al,  for  me  this  should  be  a  mandatory  principle  for  all   Magitek.
  • 48. 6. It leads into something deeper... 48 Now  the  last  principle  is  one  of  the  most  important  ones,  because  even  the  most  amazing  thing  in   the  world  can’t  sustain  that  engagement  ‘high’  without  changing  over  Ame.
  • 49. 49 Magitek  is  about  delight,  wonderment  and  a  joyful  mysteriousness…   But  how  can  it  go  deeper  towards  something  like  love  and  have  a  stronger  relaAonship  with  us? This  is  where  we  get  into  emo<onal  design.
  • 50. Emotional Design By Donald Norman 50 There  is  a  lot  of  overlap  with  emoAonal  design,  in  fact  the  last  two  principles  of  Magitek  where   ‘borrowed’  from  this  list  in  Dr.  Norman’s  book.
  • 51. Emotional Design 51 This  is  a  vast  topic  and  interests  of  keeping  (roughly)  to  Ame  for  this  presentaAon  I’m  going  to  only   lightly  touch  on  it. It  is  an  area  I  have  spent  a  great  deal  of  Ame  researching  and  thinking  about,  so  if  you  want  to  chat   about  it  over  a  drink  later  come  and  find  me.
  • 52. Emotions Emotions towards from Magitek Magitek 52 What  I  will  say,  is  that  from  a  sufficiently  high  level  there  are  two  direc<ons  we  can  look  at   emo<ons  from: Our  emoAons  towards  objects  in  this  case  Magitek. And  emoAons  that  can  come  from  Magitek.
  • 53. Emotions Emotions towards from Magitek Magitek 53 This  side  of  it  is  a  well  documented  are  of  design,  what  interests  me  most  about  emoAonal  design  is   when  we  consider  it  in  human  terms,  like  the  interpersonal  relaAonship  between  us  and  objects,  and   the  different  ways  we  love  people  -­‐  how  this  can  be  applied  to  digital  and  connected  things.
  • 54. 54 While  researching  this  topic  I  came  across  the  term  Objectphiles,  these  are  people  who  have  a  deep   inAmate  (not  always  sexual)  relaAonship  with  inanimate  objects.
  • 55. Eija-Riitta Berliner-Mauer Sandy K 55 First  up  is  a  lady  who  fell  in  love  with  the  Berlin  wall  and  married  it  in  June  of  ’79  taking  ‘his’  name. Second  is  Sandy  K  whos  in  love  with  the  Twin  towers. Fascina<ng,  but  not  quite  what  was  looking  for…
  • 56. 56 Objectphiles  aside,  I  find  it  interesAng  to  consider  our  relaAonship  with  the  object  in  human  terms.   Which  leads  me  to  Anthropomorphism.
  • 57. “The attribution of human motivations, beliefs and feelings to animals and inanimate things. The more behaviour something exhibits, the more we are apt to do this” 57
  • 58. “we have these things in our pockets that cry, and we have to pick them up and soothe them back to sleep, and then we have to feed them every night by plugging them into the wall, right? And at no other time in history have we had these really strange non human devices that we take care of as if they are real.” - Amber Case, Cyborg Anthropology 58 Amber  Case  (of  Cyborg  Anthropology)  does  a  good  job  of  arAculaAng  our  relaAonship  with  mobile   phones  in  human  and  emoAonal  terms  here.
  • 59. o2: Tarifmonsters by Joshua Ben Longo 59 O2  did  an  interesAng  ad  campaign  in  Germany  called  Tarifmonster,  which  did  a  nice  job  of  bringing   this  to  life...
  • 60. Emotions Emotions towards from Magitek Magitek 60 Which  brings  me  on  to  the  other  direcAon,  emo<ons  that  can  come  from   Magitek
  • 61. 61 Thinking  ahead  to  the  near  future,  what  about  when  we  embrue  technology  with  personali<es  and   emo<ons? Something  which  I  have  been  thinking  and  talking  a  lot  about  over  the  last  few  years  and  had   numerous  conversaAons  with  Ben  Bashford  about. He  did  a  great  arAculaAon  of  what  this  could  mean  and  coined  this  (EmoAComp)  very  fiJng  term. Amongst  other  things  he  talks  about  the  potenAal  dangers  we  face  by  creaAng  objects  with   personality,  as  we  already  have  enough  aPenAon  grabbing  media  around  us.  
  • 62. Possible system personas: - The frugal cash machine - The angry drinks vending machine - The slothful laptop - The timid vibrator - The overexcited mobile phone 62 The  idea  of  a  systems  persona  is  an  intriguing  one... Imagine  a  frugal  cashpoint  who  want  to  help  you  keep  your  money  rather  then  spend  it... You:  I  would  like  £40  pounds Cashpoint:  No,  I  think  I’ll  only  give  you  £20,  you  need  to  save  more  for  the  end  of  the  month You:  WTF?   EmoAcomp  aside,  we  are  already  having  some  very  real  experiences  around  our  relaAonship  with   technology,  how  we  perceive  and  interact  with  technology  and  our  emoAons  that  grow  and  develop   towards  it.
  • 63. Emotions, Love & Relationships 63 Our  bond  and  relaAonships  with  technology  is  important,  for  the  near  future  when  technology  has   its  own  personality  and  communicates  with  us  and  expresses  its  own  feelings.   To  the  way  our  relaAonships  are  and  our  aPachments  to  technology  around  today. Emo<onal  design  is  vitally  important  for  when  this  wonderful  and  magical  technology  goes   wrong...
  • 64. ‘Tweety’ - Eats, get’s exited and pukes 64 This  is  my  cat,  when  she  eats  and  then  gets  over  exited  she  throws  up.   But  its  easily  forgiven  because  of  the  emoAonal  relaAonship  with  her.
  • 65. Can we have a similar relationship to something technological? 65 How  about  forgiving  a  washing  machine  because  it  leaks?  Or  an  iPhone  because  it  drops  a   call?
  • 66. When technology goes wrong 66 The  stronger  our  emoAonal  connecAon,  the  easier  it  will  be  for  us  to  for  give  technologys  liPle   indiscreAons  and  its  bigger  failures.
  • 67. 67 We  are  already  exposed  to  numerous  technological  failures  in  our  daily   lives
  • 68. Image: Sami Niemelä flickr.com/photos/sami 68 InformaAon  boards  at  transport   hubs.
  • 69. 69 A  menu  on  the  exterior  of  a   restaurant
  • 70. Image: Timo Arnall flickr.com/photos/timo 70 Lack  of   connecAvity.
  • 71. 71
  • 72. 72 Its  not  always  just  the  soKware  that  can  go   wrong.
  • 73. 73 A  liK  is  the  last  place  you  want  to  see  a  blue  screen  of   death.
  • 74. The Unhappy Path 74 Welcome  to  The  ‘unhappy  path’,  as  you  are  all  probably  familiar  with,  this  is  the  term  used  to   describe  the  failure  routes  when  designing  experiences.
  • 75. 3 Common types of error: - User errors - Connection / No data errors - Technical bugs / errors 75 Speak  to  most  developers  and  they  will  tell  you  that  there  are  3  common  types  of  failures  that  can   occur: An  error  on  the  users  part. And  error  in  the  infrastructure  leading  to  no  data  or  connecAon. And  a  technical  error  or  bug.
  • 76. How do you get off the unhappy path? 76 Thinking  like  a  user  for  a  moment... How  do  you  get  off  the  unhappy  path?
  • 77. 77 This  is  were  we  can  learn  from  an  amazing  80s   cartoon.
  • 78. Ulysses 31 78 There  is  an  episode  of  Ulysses  31  called  the  eternal  punishment.     Ulysses  encounters  Sisyphus,  a  king  condemned  to  fill  a  crater  with  boulders  for  all  eternity. Ulysses  comes  to  the  planet  and  finds  out  that  the  planet  is  reconsAtuAng  the  metal  boulders  and   then  rolling  them  back  to  him. There  is  no  end  to  the  boulders  coming  down  the  hill  to  him,  he  is  in  an  eternal  cycle,  hence  the   name  ‘The  Eternal  Punishment’.
  • 79. Diagnosis & Misdiagnosis 79 Before  you  can  get  off  the  unhappy  path,  you  need  to  know  where  your  are  on  it,  what  is  wrong. The  most  common  problem  with  designing  a  help  system  is  the  accurate  diagnosis  of  the  problem,   what  part  of  the  system  has  gone  wrong,  how  can  we  overcome  this  problem? If  you  get  this  wrong  you  can  fall  in  to  an  eternal  cycle  trying  to  repair  a  part  of  the  system  which   may  not  be  at  fault.
  • 80. Emotions affecting our ability to rationally solve problems 80 And  this  is  where  we  see  our  emoAons  coming  back  into  play. As  we  aPempt  to  repair  or  overcome  a  failure  we  can  become  frustrated,  angry  and  even  have  rage   towards  the  failed  piece  of  technology. All  of  which  hinder  our  ability  to  approach  the  problem  raAonally  and  ulAmately  can  prevent  us  from   fixing  the  problem. This  is  something  there  has  been  a  lot  of  research  into,  a  lot  of  papers  wriPen  and  too  much  to   summarise  in  this  short  space  of  Ame.
  • 81. Magiteks Achilles’ heel 81 Magiteks  greatest  strength  is  also  its  greatest  weakness,  which  is:  our  understanding  of  it. Its  magical  because  we  don’t  know  how  it  does  what  it  does,  but  this  also  means  we  have  liPle  hope   of  know  what  is  wrong  with  it  when  it  fails.
  • 82. 82 Sami  Niemelä  from  Nordkapp  who  does  a  lot  of  service  design  in  the  urban  environment  amongst   other  things,  has  coined  the  term  BrokenComp. In  which  he  talks  about  the  potenAal  problems  with  urban  compuAng  and  the  potenAal  broken   future  ahead  of  us...
  • 83. New opportunities for problems: - (Digital) Eco-systems - Ubiquitous computing & services - Urban computing & services - Magitek 83 Its  not  just  urban  compuAng  we  need  to  be  aware  of,  there  are  a  raK  of  new  areas  where  problems   can  occur... You  have  downloaded  a  track  in  iTunes,  transferred  it  to  your  iPod,  but  when  you  go  to  play  it,  it   wont  play  -­‐  is  the  problem  with  the  original  download,  the  transfer,  the  DRM  of  the  track  on  the  iPod,   the  iPods  hard  wear,  or  the  iPods  soKware,  the  operaAng  system  or  the  iTunes  app? How  badly  could  these  fail  and  how  will  we  know  how  to  fix  it?
  • 84. 84 Seamlessness  is  something  the  Ubicomp  has  been  looking  into  for  someAme   now...
  • 85. ‘Beautiful Seams’ - Mark Weiser 85 Mark  Weiser  spoke  about  the  concept  of  not  just  designing  invisible  systems,  but  systems  with   beauAful  seams.
  • 86. “Designing for seamlessness or seamfulness does not inevitably mean that a technology is always visible or always invisible. Instead one should focus on making a technology visible when necessary and then to disappear when not needed anymore” - Oskar Wenneling, Seamful Design – The Other Way Around 86 We  don't  always  need  or  want  seams  but  we  do  need  them  to  be  visible  when  appropriate,  like   when  its  breaking...
  • 87. Kano model Excitement Very satis ed Excitement needs Delighted delight when present but no dissatisfaction when not Performance Performance needs yield a proportional satisfaction for an investment in execution quality Executed Executed very poorly or not well at all Basic Satisfying basic needs merely minimises dissatisfaction. Absence or poor execution leads to greater dissatisfaction. Very dissatis ed Disgusted Image: Jason Mesut 87 To  begin  to  wrap  this  talk  I’ll  bring  in  the  KANO  chart,  there  are  2  interesAng  things  about  the  KANO   chart...
  • 88. Kano model Very satis ed Delighted Excitement Performance Executed Executed very poorly or not well at all Basic Very dissatis ed Disgusted Image: Jason Mesut 88 1.  OverAme  what  starts  out  as  excitement  evolves  into  general  performance  needs  and  then  into   basic  hygiene... Whats  magical  today  is  taken  for  granted  tomorrow. And  the  second  is  to  do  with  the  verAcal  axis,  moving  from  delight  to  disgust...
  • 89. Image: Tom Bland 89 And  2,  well  its  like: One  moment  it’s  like  being  a  child  at  Disney  world,  you  get  to  meet  your  hero  Micky  Mouse,  its  a   dream  come  true,  you  receive  a  hug  and  everything  is  just  magical. (Thanks  to  Tom  Bland  for  illustraGng  these  for  me  tombland.net)
  • 90. Image: Tom Bland 90 And  the  next  moment,  your  get  an  ice  cream  and  while  eaAng  it  you  pass  an  alley  between  the   building  and  see  Micky  with  his  head  off  and  a  man  inside  smoking  a  cigarePe... How  quickly  we  can  move  from  delight  to  disgust... (Thanks  to  Tom  Bland  for  illustraGng  these  for  me  tombland.net)
  • 91. We should be designing things which: - Delight, engage but most of all deserve attention - Can be liked, but should be loved - Gracefully degrade, and have beautiful seams - Are appropriate, polite and earn our forgiveness 91 So  to  finish  with  a  collecAon  of  principle  to  approach  designing  Magitek  things  by: -­‐  Delight,  engage  but  most  of  all  deserve  aNen<on. -­‐  Can  be  liked,  but  should  be  loved. -­‐  Gracefully  degrade,  and  have  beau<ful  seams. -­‐  Are  appropriate,  polite  and  earn  our  forgiveness.
  • 92. THANK YOU… www.olishaw.com / @olishaw 92 Thank  you! By  the  way,  who  remembers  the  Nintendo  PowerGlove,  as  featured  in  the  film  Wizard?  I’ll  leave  you   with  the  advert  for  it... hPp://www.youtube.com/watch?v=93iDhnBcMGo Olishaw.com @olishaw