SlideShare a Scribd company logo
1 of 23
VIDEO
GAMES
AND
POMO
Old School Games
Though all games could be argued to be
postmodern, a lot of original video games were
no ‘win’, only accumulating points through
harder and harder levels of gameplay.
And some interesting trends…
Over a process of years, new more challenging
games were created, moving through to puzzle,
maze, shooter, beat em up, RPG, strategy etc.
An early game that was very PoMo was Monkey
Island. Watch a few minutes of the clip, and
identify two things that are typically PoMo.
Games and the PoMo Audience
Audience is the first step to how they are postmodern,
but is not the only reason.
Postmodern audiences do not read the text in the same
way.
Modern audiences seek reassurance from their text.
Postmodern audience is seen to be ‘waning from effect’
(Fredric Jameson) – we are no longer affected by what we
see (or we don’t experience the intended effect)
Rules
Video games have sets of rules – they are often not
given to us outright, and we are expected to work
them out as we go, pushing the boundaries of
reality (blurring of reality) in order to discover
them.
In some games (usually online multiplayer) players
can and do create their own rules, e.g. who can die
the best, which guy can sleep with the most
hookers, and how many police cars can I get to
follow me?
Meta-reflections
In postmodernist novels, writers wanted to
confront the reader with the fact that they were
reading a book and did this with meta-reflections.
In some texts they told the reader that what they
were reading now was just black ink on a white
piece of paper. This is called a meta-reflection, a
text reflecting on the fact that it’s a text.
In some videogames you can easily find examples of
meta-reflections. Just think of sentences like “game
over”, or “round one fight” that appear in the
screen of the player.
GTA 5
For those of you who have not played GTA at all
GTA
GTA Vice City - main character is Tommy (voiced by Ray
Liotta).
Ray played Harry Hill in Goodfellas
Vice City is a parallel text – the journey of a young gun
working his way up through a gang.
Blurring of genres – GTA is part adventure game, part role
play, part simulation, part shooter – blurring the genres
of video games.
It is also blurring genres in terms of being a videogame –
at times we are fed cut-scenes (short ‘film-like’ moments,
giving us context) which belong to Film and TV genres.
Intertextuality
• Liberty City is based on New York City
• Vice City is a counterpart to Miami
• San Andreas is based on San Francisco
• Capital City is based on Washington DC
• Use of brands (Ferocious cars = Ferrari,
Jugular = Jaguar), (Apple Mac in GTA5)
• Radio stations playing real top 40 hits
GTA
Cut scenes also serve to separate micro-narratives,
which create a confusion over time and space.
In GTA 5, you play as three characters, using a
compass (see below) to negotiate. You can switch
to start new missions that can only be initiated
through that character, to use character’s special
abilities, or just for fun.
The bottom quadrant is for your online character.
Micro-narratives in GTA
There are multiple micro-narratives in GTA, the
three main characters that you can play as have
separate narratives, as well as narratives that link to
each other. There are many smaller missions and
micro-narratives to explore in GTA.
- Trevor murders a gang who ransacked his trailer
- Franklin rescues Michael from Triad members
There are even smaller ‘side-quests’. Only 20 of
them are needed for 100% completion of the game.
GTA
Celebrity obsessed
Ray Liotta, Jenna Jameson, Debby Harry, Ice T
Must have a high degree of pop culture knowledge in
order to ‘get’ these references
Moral Ambiguity
Ray Liotta reminds the player they are inhabiting ‘another
person’ therefore their decision making processes are
perhaps different to reality.
We are given expectations of how to play the game, and
usually fufil these expectations. We release subjectivity.
But Rockstar chose not to use celeb voices in GTA 5.
GTA
GTA has gained a reputation for being overtly violent,
bridging on ‘pornoviolence’. Critics of this believe GTA
are following influence from popular films, e.g. Quentin
Tarantino and Francis Ford Coppola.
GTA IV took this conversation INTO the game. On one
in-car radio station in the game, you can listen to
‘republican radio’ dispute the evils of violent gameplay.
GTA
GTA San Andreas implies crime is a great choice for
African American males in order to succeed in the
media-saturated material world we live in –
Challenging Dominate Ideology/ Truth/ Meta
Narrative
We are playing as CJ, an anti-hero, he lives a gang
life, exploiting people, killing, drug dealing etc. in
order to achieve the American dream (but isn't this a
Dominate Ideology/ Truth/ Meta Narrative).
Audience Interactivity
Fan Art
Game walkthroughs
Level editing
Modding
Cheats
Tapped Out – The Simpsons
Tapped Out – The Simpsons
• Comments on society
• Is self-aware
• Contains Pastiche/Parody
• Hyper-reality
• Confusion over time/space
Bioshock Infinite
Read your ‘fill in the gaps’ handout.
What about Bioshock Infinite is Po Mo?
What argument is central to this reading?
The full narrative
PoMo Features in Video Games
We have already talked briefly about …
• Self-reflexivity/self-awareness
• Inter-textuality
• Audience interaction
• Confusion over time/space
• Celebrity obsessed nature
• Micro-narratives
• Mixed genre
Your turn
Choose a video game you suspect to be PoMo,
find gameplay online via YouTube and find
ways in which it is PoMo.
You can work in groups but you need to do
different games.

More Related Content

More from Naamah Hill

More from Naamah Hill (20)

Representation examples
Representation examplesRepresentation examples
Representation examples
 
Audience essay examples
Audience essay examplesAudience essay examples
Audience essay examples
 
Question 1 b revision
Question 1 b revisionQuestion 1 b revision
Question 1 b revision
 
Essay plan for 1 b
Essay plan for 1 bEssay plan for 1 b
Essay plan for 1 b
 
Research and planning exemplars
Research and planning exemplarsResearch and planning exemplars
Research and planning exemplars
 
Representation handout
Representation handoutRepresentation handout
Representation handout
 
Inception 2018
Inception 2018Inception 2018
Inception 2018
 
Supernatural handout one
Supernatural handout oneSupernatural handout one
Supernatural handout one
 
Essay plan fotc
Essay plan   fotcEssay plan   fotc
Essay plan fotc
 
Post modern concepts
Post modern conceptsPost modern concepts
Post modern concepts
 
Section A audience
Section A audienceSection A audience
Section A audience
 
Audience theory
Audience theoryAudience theory
Audience theory
 
Media language
Media languageMedia language
Media language
 
Media language section a
Media language section aMedia language section a
Media language section a
 
Media language section a example
Media language section a exampleMedia language section a example
Media language section a example
 
Using conventions
Using conventionsUsing conventions
Using conventions
 
Representation theories
Representation theoriesRepresentation theories
Representation theories
 
Real media texts examples
Real media texts examplesReal media texts examples
Real media texts examples
 
Research and planning
Research and planningResearch and planning
Research and planning
 
Post Production
Post ProductionPost Production
Post Production
 

Recently uploaded

Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 

Recently uploaded (20)

IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 

Video Games as a post modern form

  • 2. Old School Games Though all games could be argued to be postmodern, a lot of original video games were no ‘win’, only accumulating points through harder and harder levels of gameplay.
  • 3.
  • 4. And some interesting trends… Over a process of years, new more challenging games were created, moving through to puzzle, maze, shooter, beat em up, RPG, strategy etc. An early game that was very PoMo was Monkey Island. Watch a few minutes of the clip, and identify two things that are typically PoMo.
  • 5. Games and the PoMo Audience Audience is the first step to how they are postmodern, but is not the only reason. Postmodern audiences do not read the text in the same way. Modern audiences seek reassurance from their text. Postmodern audience is seen to be ‘waning from effect’ (Fredric Jameson) – we are no longer affected by what we see (or we don’t experience the intended effect)
  • 6. Rules Video games have sets of rules – they are often not given to us outright, and we are expected to work them out as we go, pushing the boundaries of reality (blurring of reality) in order to discover them. In some games (usually online multiplayer) players can and do create their own rules, e.g. who can die the best, which guy can sleep with the most hookers, and how many police cars can I get to follow me?
  • 7. Meta-reflections In postmodernist novels, writers wanted to confront the reader with the fact that they were reading a book and did this with meta-reflections. In some texts they told the reader that what they were reading now was just black ink on a white piece of paper. This is called a meta-reflection, a text reflecting on the fact that it’s a text. In some videogames you can easily find examples of meta-reflections. Just think of sentences like “game over”, or “round one fight” that appear in the screen of the player.
  • 8. GTA 5 For those of you who have not played GTA at all
  • 9. GTA GTA Vice City - main character is Tommy (voiced by Ray Liotta). Ray played Harry Hill in Goodfellas Vice City is a parallel text – the journey of a young gun working his way up through a gang. Blurring of genres – GTA is part adventure game, part role play, part simulation, part shooter – blurring the genres of video games. It is also blurring genres in terms of being a videogame – at times we are fed cut-scenes (short ‘film-like’ moments, giving us context) which belong to Film and TV genres.
  • 10. Intertextuality • Liberty City is based on New York City • Vice City is a counterpart to Miami • San Andreas is based on San Francisco • Capital City is based on Washington DC • Use of brands (Ferocious cars = Ferrari, Jugular = Jaguar), (Apple Mac in GTA5) • Radio stations playing real top 40 hits
  • 11. GTA Cut scenes also serve to separate micro-narratives, which create a confusion over time and space. In GTA 5, you play as three characters, using a compass (see below) to negotiate. You can switch to start new missions that can only be initiated through that character, to use character’s special abilities, or just for fun. The bottom quadrant is for your online character.
  • 12. Micro-narratives in GTA There are multiple micro-narratives in GTA, the three main characters that you can play as have separate narratives, as well as narratives that link to each other. There are many smaller missions and micro-narratives to explore in GTA. - Trevor murders a gang who ransacked his trailer - Franklin rescues Michael from Triad members There are even smaller ‘side-quests’. Only 20 of them are needed for 100% completion of the game.
  • 13. GTA Celebrity obsessed Ray Liotta, Jenna Jameson, Debby Harry, Ice T Must have a high degree of pop culture knowledge in order to ‘get’ these references Moral Ambiguity Ray Liotta reminds the player they are inhabiting ‘another person’ therefore their decision making processes are perhaps different to reality. We are given expectations of how to play the game, and usually fufil these expectations. We release subjectivity. But Rockstar chose not to use celeb voices in GTA 5.
  • 14.
  • 15. GTA GTA has gained a reputation for being overtly violent, bridging on ‘pornoviolence’. Critics of this believe GTA are following influence from popular films, e.g. Quentin Tarantino and Francis Ford Coppola. GTA IV took this conversation INTO the game. On one in-car radio station in the game, you can listen to ‘republican radio’ dispute the evils of violent gameplay.
  • 16. GTA GTA San Andreas implies crime is a great choice for African American males in order to succeed in the media-saturated material world we live in – Challenging Dominate Ideology/ Truth/ Meta Narrative We are playing as CJ, an anti-hero, he lives a gang life, exploiting people, killing, drug dealing etc. in order to achieve the American dream (but isn't this a Dominate Ideology/ Truth/ Meta Narrative).
  • 17.
  • 18. Audience Interactivity Fan Art Game walkthroughs Level editing Modding Cheats
  • 19. Tapped Out – The Simpsons
  • 20. Tapped Out – The Simpsons • Comments on society • Is self-aware • Contains Pastiche/Parody • Hyper-reality • Confusion over time/space
  • 21. Bioshock Infinite Read your ‘fill in the gaps’ handout. What about Bioshock Infinite is Po Mo? What argument is central to this reading? The full narrative
  • 22. PoMo Features in Video Games We have already talked briefly about … • Self-reflexivity/self-awareness • Inter-textuality • Audience interaction • Confusion over time/space • Celebrity obsessed nature • Micro-narratives • Mixed genre
  • 23. Your turn Choose a video game you suspect to be PoMo, find gameplay online via YouTube and find ways in which it is PoMo. You can work in groups but you need to do different games.

Editor's Notes

  1. 1:35
  2. A mod or modification is the alteration of the program code of a video game in order to make it operate in a manner different from its original version. Done by people – you have access to the coding – what is happening to copyright