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Everything You Always Wanted to Know About Building Successful Social Games for People Who Hate Social Games but Didn’t Know Who to Ask Will Harbin, CEO David Scott, Executive Producer Paul Preece, Executive Producer
Legacy Flash Games ,[object Object]
Poorly monetized through ads
Few engagement tools
You don’t own the users,[object Object]
Leverages social graph
More opportunity to monetize
Multiple engagement tools
You own your users (ex: capture email addresses),[object Object]
Gameplay Persistence ,[object Object],User Expression ,[object Object]
Allow users to compete with one another to encourage more playing time and/or spending
Leader boards workCompetition Fun Factor ,[object Object],[object Object]
Helpful for growth, but not necessary if your game monetizes and retains users
Stream posts result in more installs than invite requests
Viral hooks should be integrated into core components of gameplay:
Build true multiplayer experiences

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