2. Task 1 TASK 1: Plan the game to the client brief Assessment Objectives: 2a, 2b Using the knowledge you have gained during the exploration of this area, use the Planning and Evaluation Form (provided in Mahara and moodle) or an electronic equivalent, to record the activities that you will undertake for this ask. Produce a plan for this work, using an appropriate planning method. This may include conceptualisation, visualisation and/or storyboarding, as appropriate. Describe and justify your target audience for the game (eg age group, gender and whether single or multi-player). Consider and describe the following: Game concepts (eg genre and visual style) The objective of the game and gameplay You should prepare a detailed project plan for presentation to the client showing the tasks in a logical sequence, the durations and any resources required over the project lifecycle. You should also identify timescales and budgets with your client to assist with your planning. Present your project plan to the client, discuss and extend as required. Your tutor may act as the client, record any feedback. This plan should be maintained and updated throughout.
3. Task 2 TASK 2: Investigate the capabilities of the games platform Assessment Objective: 1a List a recommended specification for the games platform that would be capable of running the game, including references to: processor types (eg speed/manufacturer) memory and display devices supported display modes (eg screen resolution and number of colours) input devices for game control Describe the differences between two different platforms, such as processor speed and display that may affect the player’s experience of the game. You should identify what input device(s) you intend the player to use in order to navigate the game
4. TASK 3: Expand the concepts, design the game and create the narrative Assessment Objectives: 2a, 2b and 3a Provide descriptions of the environment and terrain for the paintball game as appropriate. Produce a series of concept art drawings to illustrate the player interface and how the theme will be used. Identify methods you have used to generate ideas. Attach the results of these methods with your work, including any drawings or concept materials. Comment on any particular strengths and weaknesses of the different game ideas. Explain how you will incorporate the following design elements in your game: game play (eg interactivity, storylines, settings, localisation and genre) characters (eg ability, interaction, customisation and stylisation) emotional themes accessibility timings multi-player communication (if appropriate) re-spawning and Artificial Intelligence Explain your use of four sounds that will be used in the game - two should relate to the background/environment and two for characters or specific actions, such as a desk drawer closing. Identify the use of hypertext within the game to describe multiple paths, chains and trails as part of your plan. This could be how the player moves in and out of different areas within the game. You must comment on how the points value is totalled and how the game level is finished. The scoring system may be numerical or currency (£) based, depending on what game objectives you have defined. Describe what game rules will apply and how they may affect addiction levels for your chosen target audience or different target audiences. Use all of your current planning information to produce a plot and write the script. Identify an outline test plan that will be used by the developer to test the created game Task 3
5. Task 4 TASK 4: Evaluate the game level against the original brief Assessment Objective: 4a You must use your Planning and Evaluation Form to: Critically evaluate the finished game level against the original brief explaining areas for improvement. Evidence of your evaluation could include feedback from others (eg your tutor acting as client). Discuss areas for future development needs for the game level.You should submit original assets and final products with any explanations identifying changes to your plan. Where applicable, save and submit relevant intermediary versions of files, and include these only if they support the finished product.