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OVERVIEW
 Final Project Idea
 Similar Projects / Inspiration
 Future Plans
 Project Timeline
 References
FINAL PROJECT IDEA
 I want to explore how assistive technologies can be used to augment the life
of a stroke victim in their home.
 Explore the areas of occupational and physical therapy to improve everyday
tasks for the stroke victim and help them return to independent living.
 Proprioception – How can this affect walk and other activities? (Niessen
2008)
 Therapy leads to the acquisition of “muscle memory”, motivation.
WHERE IT SHOULD BE USED?
 In the home – Stroke Victim with limited mobility use of left hand and
leg.
 Kitchen
 Livingroom
 Hallway and all walking areas – Improve walking technique
 Gardening
 Feeding animals
 Bringing out the bins
 Outside of the Home – Stroke Victim with limited mobility use of left hand
and leg.
 Going on holidays/travelling
SIMILAR PROJECTS / INSPIRATION
 The design of a haptic exercise for post-stroke arm rehabilitation
- E Lövquist and U Dreifaldt
 To make an exercise encouraging, stimulating, engaging and playable for a
stroke patient
 Immersive workbench and a PHANTOM Omni
 Informed by medical doctors, physiotherapists and occupational therapists.
 “The Rutgers ankle” (Boian et al. (2002)
 Wiihabilitation
 Addresses impaired range of motion in the wrist as a result of stroke.
 Rehabilitation of Wrist Flexion and Extension Using a Wiimote-Based Game
System
 Using a two directional game (right-and-left)
 The idea is to keep the activity interesting to patients, but will patients of all
ages be interested in games?
FUTURE PLANS
 Carry out more qualitative research in the home.
 Observational Methods.
 Explore the idea with physiotherapist.
 Elicit requirements and draw up design solution to problem identified.
 Sketches, Storyboard, Scenarios.
 Build prototype of suggested design.
 Test prototype and use an iterative process to modify prototype based on test
results.
POSSIBLE TECHNOLOGY
 Arduino – Along with sensors could be used to assess walk. Leg position,
proximity to wall and obstacles.
 PD – Pure Data could be used to manage data coming from the Arduino and
sensors. Combined with Processing, visuals of progress can be displayed
and recorded.
 Wiimote – Contains accelerometer and multiple buttons for user options.
 Robotics
 Haptics
PROJECT TIMELINE
REFERENCES
• Boian et al. (2003), Haptic Effects for Virtual Reality-based Post-Stroke
Rehabilitation., Proceedings of the11th Symposium on Haptic Interfaces for
Virtual Environment and Teleoperator Systems (HAPTICS’03)
• Decker, J., Li, H., Losowyj, D., & Prakash, V. (2009). Wiihabilitation:
rehabilitation of wrist flexion and extension using a wiimote-based game
system. Governor's School of Engineering and Technology Research Journal.
• Lövquist, E., & Dreifaldt, U. (2006). The design of a haptic exercise for post-
stroke arm rehabilitation. In Proc. 6th Intl Conf. on Disability, Virtual Reality
and Assoc. Technologies, Esbjerg, Denmark, September (pp. 18-20).
• Niessen, M. H., Veeger, D. H., Koppe, P. A., Konijnenbelt, M. H., van Dieën,
J., & Janssen, T. W. (2008). Proprioception of the shoulder after stroke.
Archives of physical medicine and rehabilitation, 89(2), 333-338.

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Final project presentation

  • 1.
  • 2. OVERVIEW  Final Project Idea  Similar Projects / Inspiration  Future Plans  Project Timeline  References
  • 3. FINAL PROJECT IDEA  I want to explore how assistive technologies can be used to augment the life of a stroke victim in their home.  Explore the areas of occupational and physical therapy to improve everyday tasks for the stroke victim and help them return to independent living.  Proprioception – How can this affect walk and other activities? (Niessen 2008)  Therapy leads to the acquisition of “muscle memory”, motivation.
  • 4. WHERE IT SHOULD BE USED?  In the home – Stroke Victim with limited mobility use of left hand and leg.  Kitchen  Livingroom  Hallway and all walking areas – Improve walking technique  Gardening  Feeding animals  Bringing out the bins  Outside of the Home – Stroke Victim with limited mobility use of left hand and leg.  Going on holidays/travelling
  • 5. SIMILAR PROJECTS / INSPIRATION
  • 6.  The design of a haptic exercise for post-stroke arm rehabilitation - E Lövquist and U Dreifaldt  To make an exercise encouraging, stimulating, engaging and playable for a stroke patient  Immersive workbench and a PHANTOM Omni  Informed by medical doctors, physiotherapists and occupational therapists.  “The Rutgers ankle” (Boian et al. (2002)
  • 7.
  • 8.  Wiihabilitation  Addresses impaired range of motion in the wrist as a result of stroke.  Rehabilitation of Wrist Flexion and Extension Using a Wiimote-Based Game System  Using a two directional game (right-and-left)  The idea is to keep the activity interesting to patients, but will patients of all ages be interested in games?
  • 10.  Carry out more qualitative research in the home.  Observational Methods.  Explore the idea with physiotherapist.  Elicit requirements and draw up design solution to problem identified.  Sketches, Storyboard, Scenarios.  Build prototype of suggested design.  Test prototype and use an iterative process to modify prototype based on test results.
  • 11. POSSIBLE TECHNOLOGY  Arduino – Along with sensors could be used to assess walk. Leg position, proximity to wall and obstacles.  PD – Pure Data could be used to manage data coming from the Arduino and sensors. Combined with Processing, visuals of progress can be displayed and recorded.  Wiimote – Contains accelerometer and multiple buttons for user options.  Robotics  Haptics
  • 13. REFERENCES • Boian et al. (2003), Haptic Effects for Virtual Reality-based Post-Stroke Rehabilitation., Proceedings of the11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS’03) • Decker, J., Li, H., Losowyj, D., & Prakash, V. (2009). Wiihabilitation: rehabilitation of wrist flexion and extension using a wiimote-based game system. Governor's School of Engineering and Technology Research Journal. • Lövquist, E., & Dreifaldt, U. (2006). The design of a haptic exercise for post- stroke arm rehabilitation. In Proc. 6th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, Esbjerg, Denmark, September (pp. 18-20). • Niessen, M. H., Veeger, D. H., Koppe, P. A., Konijnenbelt, M. H., van Dieën, J., & Janssen, T. W. (2008). Proprioception of the shoulder after stroke. Archives of physical medicine and rehabilitation, 89(2), 333-338.