The Emergence of Positive Technology: Potential Applications - Giuseppe Riva...
Final project presentation
1.
2. OVERVIEW
Final Project Idea
Similar Projects / Inspiration
Future Plans
Project Timeline
References
3. FINAL PROJECT IDEA
I want to explore how assistive technologies can be used to augment the life
of a stroke victim in their home.
Explore the areas of occupational and physical therapy to improve everyday
tasks for the stroke victim and help them return to independent living.
Proprioception – How can this affect walk and other activities? (Niessen
2008)
Therapy leads to the acquisition of “muscle memory”, motivation.
4. WHERE IT SHOULD BE USED?
In the home – Stroke Victim with limited mobility use of left hand and
leg.
Kitchen
Livingroom
Hallway and all walking areas – Improve walking technique
Gardening
Feeding animals
Bringing out the bins
Outside of the Home – Stroke Victim with limited mobility use of left hand
and leg.
Going on holidays/travelling
6. The design of a haptic exercise for post-stroke arm rehabilitation
- E Lövquist and U Dreifaldt
To make an exercise encouraging, stimulating, engaging and playable for a
stroke patient
Immersive workbench and a PHANTOM Omni
Informed by medical doctors, physiotherapists and occupational therapists.
“The Rutgers ankle” (Boian et al. (2002)
7.
8. Wiihabilitation
Addresses impaired range of motion in the wrist as a result of stroke.
Rehabilitation of Wrist Flexion and Extension Using a Wiimote-Based Game
System
Using a two directional game (right-and-left)
The idea is to keep the activity interesting to patients, but will patients of all
ages be interested in games?
10. Carry out more qualitative research in the home.
Observational Methods.
Explore the idea with physiotherapist.
Elicit requirements and draw up design solution to problem identified.
Sketches, Storyboard, Scenarios.
Build prototype of suggested design.
Test prototype and use an iterative process to modify prototype based on test
results.
11. POSSIBLE TECHNOLOGY
Arduino – Along with sensors could be used to assess walk. Leg position,
proximity to wall and obstacles.
PD – Pure Data could be used to manage data coming from the Arduino and
sensors. Combined with Processing, visuals of progress can be displayed
and recorded.
Wiimote – Contains accelerometer and multiple buttons for user options.
Robotics
Haptics
13. REFERENCES
• Boian et al. (2003), Haptic Effects for Virtual Reality-based Post-Stroke
Rehabilitation., Proceedings of the11th Symposium on Haptic Interfaces for
Virtual Environment and Teleoperator Systems (HAPTICS’03)
• Decker, J., Li, H., Losowyj, D., & Prakash, V. (2009). Wiihabilitation:
rehabilitation of wrist flexion and extension using a wiimote-based game
system. Governor's School of Engineering and Technology Research Journal.
• Lövquist, E., & Dreifaldt, U. (2006). The design of a haptic exercise for post-
stroke arm rehabilitation. In Proc. 6th Intl Conf. on Disability, Virtual Reality
and Assoc. Technologies, Esbjerg, Denmark, September (pp. 18-20).
• Niessen, M. H., Veeger, D. H., Koppe, P. A., Konijnenbelt, M. H., van Dieën,
J., & Janssen, T. W. (2008). Proprioception of the shoulder after stroke.
Archives of physical medicine and rehabilitation, 89(2), 333-338.