41. Polishing / refining
Refining (also perhaps called by the mathematical term affining) is the process of
purification of a (1) substance or a (2) form. The term is usually used of a natural
resource that is almost in a usable form, but which is more useful in its pure
form. For instance, most types of natural petroleum will burn straight from the
ground, but it will burn poorly and quickly clog an engine with residues and by-
products. The term is broad, and may include more drastic transformations, such
as the reduction of ore to metal (for which see Refining (metallurgy)).
This is Fontys College for ICT – Game Design & Technology. We offer an inspiring workplace that can be rearranged and restructured to fit students’ desires. This is done in a playful manner: Huge LEGO blocks, Toys, (retro & new) game consoles, a Retro Arcade, Pinball Machine, Game Magazines and a magnetized pixel board.
My PhD research is on Games Autonomy, Motivation and Education. I study the design process to create games that support students’ autonomy and how this may effect motivations to learn.
Lapp Play together: Mark van Kuijk & Menno Deen
Talk about swimgames
The 4week schedule :: every week a self test to fix bugs and experience the game themselves. First 2 weeks expert review from sport students and last 2 weeks user tests
Thinks about squares where people gather for a social drink
Motivation is qualified by its experienced regulatory style. This means that students can learn because they feel engaged in a specific manner. Some students learn because:
they must (external regulations),
they want to sustain a sense of self-worth (introjected regulations),
they understand the relevance of the training to attain a specific goal (identified regulations)
they think the learning is satisfactory in itself, but still learn to attain a goal (integrated regulations)
they think the learning is satisfactory in itself (intrinsic regulations)
It may seem obvious that teachers strive for stimulating the experience of being intrinsically regulated to engage in learning. According to Ryan & Deci (2000) this can be accomplished if three students’ needs are satisfied in the learning environment.
Needs for Competence (I can do it)
Needs for Autonomy (I do it, and I do it in my own way)
Needs for Relatedness (I do it with people I care about)
School already satisfy needs for competence and relatedness in a significant manner. I think that games can contribute to today’s learning environments by offering an autonomy-supportive way of learning.