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Menno Deen
PhD Candidate & Lecturer
Fontys ICT & University of
Technology Eindhoven
www.gamesjam.nl
www.swimgames.nl
menno.deen@fontys.nl
Getting the learning
in the game
Making people play
in weird environments
Making games about
tough issues
RAAK Publiek – zelfredzaamheid
Games [4Therapy]
MDA
An introduction
MDA
• Mechanics
• Dynamics
• Aesthetics
Mechanics
Mechanics
Design from
Big Bang Theory Example: RPSLS
Simple mechanics
complexifyed (?)
Polishing / refining
Refining (also perhaps called by the mathematical term affining) is the process of
purification of a (1) substance or a (2) form. The term is usually used of a natural
resource that is almost in a usable form, but which is more useful in its pure
form. For instance, most types of natural petroleum will burn straight from the
ground, but it will burn poorly and quickly clog an engine with residues and by-
products. The term is broad, and may include more drastic transformations, such
as the reduction of ore to metal (for which see Refining (metallurgy)).
Mechanics
Design from
Complex systems
Over polishing
Can cause:
Aesthetics
Design from
Emotional response
Resident Evil
Pokémon -> Bughunting
Design from franchise
Harry Potter
Linearity
rigidity
How feminine & LGBTQ perspectives
can incite new and innovative games
propaganistic
Aesthetics
Design from
Steering
Rigid
Can be:
Dynamics
Design from
http://youtu.be/cozLuGYq30s
Movie GitC SwimGames
https://www.youtube.com/channel/UCboap2gZZ3w51Ikwc
uoRFIw
How to develop a game that
has students actually play
with the subject matter?
7609/14/10
Choosing combinatorics
7709/14/10
Choosing combinatorics
7809/14/10
Choosing combinatorics
7909/14/10
Choosing combinatorics
Making it playful
play is a continuous restructuring practice
of social negotiations between
human and inhuman actors
8209/14/10
Restructuring in combinatorics
8309/14/10
Creëer een pad met 6 mogelijke routes
Restructuring in combinatorics
8409/14/10
Explaining visually
8509/14/10
8609/14/10
8709/14/10
8809/14/10
8909/14/10
9009/14/10
9109/14/10
9209/14/10
Visual design of combinatorics
9409/14/10
https://www.youtube.com/channel/UCboap2gZZ3w51I
kwcuoRFIw
Dynamics
Design from
Resonate existing behavior
Search for restructuring possibilities
Dynamics
Resonate existing behavior
Search for restructuring possibilities
Aesthetics
Steering
Rigid
Complexifying :D
Over Polishing
Mechanics
Dynamics AestheticsMechanics
Presenation @ TU/e on MDA - GameDesign from Dynamics

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Presenation @ TU/e on MDA - GameDesign from Dynamics

Editor's Notes

  1. First slide
  2. Talk about swimgames
  3. This is Fontys College for ICT – Game Design & Technology. We offer an inspiring workplace that can be rearranged and restructured to fit students’ desires. This is done in a playful manner: Huge LEGO blocks, Toys, (retro & new) game consoles, a Retro Arcade, Pinball Machine, Game Magazines and a magnetized pixel board.
  4. My PhD research is on Games Autonomy, Motivation and Education. I study the design process to create games that support students’ autonomy and how this may effect motivations to learn.
  5. Lapp Play together: Mark van Kuijk & Menno Deen
  6. Talk about swimgames
  7. The 4week schedule :: every week a self test to fix bugs and experience the game themselves. First 2 weeks expert review from sport students and last 2 weeks user tests
  8. Thinks about squares where people gather for a social drink
  9. Motivation is qualified by its experienced regulatory style. This means that students can learn because they feel engaged in a specific manner. Some students learn because: they must (external regulations), they want to sustain a sense of self-worth (introjected regulations), they understand the relevance of the training to attain a specific goal (identified regulations) they think the learning is satisfactory in itself, but still learn to attain a goal (integrated regulations) they think the learning is satisfactory in itself (intrinsic regulations) It may seem obvious that teachers strive for stimulating the experience of being intrinsically regulated to engage in learning. According to Ryan & Deci (2000) this can be accomplished if three students’ needs are satisfied in the learning environment. Needs for Competence (I can do it) Needs for Autonomy (I do it, and I do it in my own way) Needs for Relatedness (I do it with people I care about) School already satisfy needs for competence and relatedness in a significant manner. I think that games can contribute to today’s learning environments by offering an autonomy-supportive way of learning.