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UX Design for Mobile Enterprise Apps




                                          Matt Hately
                                       Jennifer Fraser
                                       December 2011
It can seem daunting…




                        2
73%
(percentage of users that expect your mobile software to be
       easier to use than your desktop/web product)




           Confidential   12/13/2011                          3
It Can Be Done




                 4
Two Universal Truths
1. There are a few general best practices
2. Context-specific design is a must




                                            5
What’s Generally True?
A few best practices.




             Confidential   12/13/2011   6
Less Features/Usage




          Confidential   12/13/2011   7
Challenge: Hurried Users, Short on Time




                                          8
Implication: Surface Functionality




                                     9
Challenge: Interruptions




                           10
Implication: Allow for context switching




                                           11
Challenge: Distracted




                        12
Implication: Orientation (where am I?)




                                         13
Challenge: Multiple Devices




                              14
Implication: Consistency Within, “Translation” Across




                                                        15
Context, Context, Context




                            16
The UX Value Proposition




                           17
User Experience Value Proposition

• How close is the value proposition to the original application?

• What is the same?

• What is different?




                                                                    18
Context: Personas and Usage Scenarios

                                        • What’s the real
                                          need/opportunity?

                                        • How do/might they
                                          actually behave?

                                        • What motivates
                                          them?

                                        • What’s their
                                          environments?




                                                              19
New Challenges

• Personas are archetypes
   −   they may not map from the original application

• Physical environment will be different and more diverse

• Motivations will likely change




                                                            20
Walk in Their Shoes




                      21
Have Users Try It




                    22
What’s The Result?




                     23
This to…




           24
…This




        25
Summary

• Reduce Features, Data Input, Simplify (not Simplistic!)

• Understand You are Building a Different Product

• Get the Context

• Test the Experience

• Remember: Simple is Deceptively Hard




                                                            26
Contact Information

 Jennifer Fraser
 Director of Design
 Jennifer.fraser@macadamian.com




 Matt Hately
 VP of Product Strategy and Innovation
 Matt@macadamian.com




                                         27

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