This document discusses brainstorming techniques for generating ideas in a group design process. It outlines ground rules for brainstorming that encourage free-flowing ideas without criticism. These include relaxing, having fun, explaining ideas quickly without questions or evaluations, and focusing on associations rather than viability. The document also describes an idea trigger method involving an initial idea purge phase, followed by members building on each other's ideas, and finally compiling ideas into a master list. It stresses selecting promising ideas to develop in more detail after brainstorming.
2. Brainstorming
Powerful tool for design teams
Used to generate ideas in a group
Can be used on any sub-problem
It is best after knowing the main design
requirements
5. Ground Rules
No criticizing (during or after)
No evaluating or dismissing
No dismissing EVEN your own ideas
No “You must be joking” looks or comments
6. Ground Rules
Explain quickly (few seconds)
No questions
Let ideas you don’t understand go
Speed is the key
Important is “Association” not “Viability”
7. Ground Rules
Avoid subtle evaluations
How is it going to do …
Isn't this violating the rules
That is an excellent idea
How is this different than that idea
10. Idea Trigger Method
Phase I: Idea Purge Phase
The objective is declared.
Many ideas written rapidly on sheet of paper.
There is a relaxation break after two minutes.
The process continues for another minute.
11. Idea Trigger Method
Phase II: Idea Trigger Phase
Leader calls each member for their ideas.
Team members cross out shared ideas.
Each idea as read may trigger other ideas in other members
who write them down quickly on a second page.
After the first round, the members repeat the reading process
for the second sheet and more until no new ideas are triggered.
12. Idea Trigger Method
Phase III: Compilation
Members compile and classify ideas into a master list and
distribute it.
13. Afterwards
Work alone to create more ideas.
Meet and selects promising ideas.
Promising ideas are developed in more detail listing
pros and cons.
14. Idea Selection
Team meets and selects one design to be engineered.
Team members identify critical sub-systems and
hold brainstorming sessions on such sub-systems.