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Interaktiivne õpilaud Lapse arengut toetav õppevahend Anton Anisimov [PayTek] Martin Sillaots [TLÜ]  Andres Ojalill [Tallinna Polütehnikum]
Millal alustada arvutikasutamist? Siis, kui huvi  tekib - varakult
Probleem: klaviatuuri ja hiire kasutamisoskus tuleb hiljem Lahendus: RFID tarkvara käivitamiseks, puutetundlik ekraan tarkvara juhtimiseks
Eesmärk Luua lapse arenngut toetav arvutivälist ning -sisest maailma seostav interaktiivne töölaud
Alameesmärgid ,[object Object],[object Object],[object Object],[object Object]
Pedagoogiline kontseptsioon ,[object Object],[object Object],[object Object],[object Object]
Millised mängud?
I sihtgrupp - lapsed vanuses 2-4 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
II sihtgrupp - erivajadusega lapsed ,[object Object],[object Object],[object Object]
Lõpplahendus
Tänuavaldused Kristina Nugin - eelkoolipedagoogika ekspert Anu Carlsson - eripedagoogika ekspert Pjotr Savitski - Linux ja C ekspert Marten ja Kristen - testijad Teile huvi eest…

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Interaktiivne toolaud

Editor's Notes

  1. Interactive learning desktop Tool for supporting kids development
  2. When to start using the computer? When kid is interested – usually in early ages
  3. Problem – smaller kids are not able to use keybaord and mouse Solution use RFID for starting softwareand touch screen for manipulating the software
  4. Sub-objectives: Make connection between real toys and and computer games through RFID – e.g. pen is starting drawing program iPad is nice but to expensive – find cheaper solution based on Linux and freware educational games.
  5. Pedagogical concept of the solution: RFID card is glued to the toy Kid is placing the toy on RIFID reader Signal starts the game related to this toy Software is manipulated from the screen
  6. What kind of games?
  7. Small Preschool kids - developing games -- logic - e.g. what picture does not belong to that group -- memory - e.g. memorin- developing of oral skills - e.g tell what is on the picture- numbers - e.g. counting to 10- writing - e.g. recognizing the characters- social skills - e.g. select suitable face to the emotion- Creativity - e.g. drawing, open ended builders
  8. Kids with special needs Coordination development games – dressing the dolls Developing games – memorin Simulations for getting know the every day environment.
  9. Possible final outcome in the future
  10. Acknowledgments