Web 2journey


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Presentation to Journey Cluster Staff

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Web 2journey

  1. 1. Web 2.0 Presentation Journey Cluster Staff Professional Development Day 13 th July 2007
  2. 2. Session Plan <ul><li>Explanation of Web 2.0 </li></ul><ul><li>Question and Answers </li></ul><ul><li>Web 2.0 Workshop (if time allows) </li></ul>
  3. 3. A little bit of history <ul><li>The World Wide Web (www) evolved around the 1990’s as an academic system for sharing papers </li></ul><ul><li>The www became free to use in 1993 </li></ul><ul><li>The year also saw the introduction of the first graphical browser. Up to then it had all been text </li></ul>
  4. 4. Web 1.0 Vs Web 2.0 <ul><li>Was one way </li></ul><ul><li>Was about reading </li></ul><ul><li>Was about companies </li></ul><ul><li>Was about home pages </li></ul><ul><li>Was about portals </li></ul><ul><li>Was about taxonomy </li></ul><ul><li>Was about wires </li></ul><ul><li>Was about owning </li></ul><ul><li>Was about web forms </li></ul><ul><li>Is two way </li></ul><ul><li>Is about writing </li></ul><ul><li>Is about communities </li></ul><ul><li>Is about blogs </li></ul><ul><li>Is about RSS </li></ul><ul><li>Is about tags </li></ul><ul><li>Is about wireless </li></ul><ul><li>Is about sharing </li></ul><ul><li>Is about web applications </li></ul>
  5. 5. Web 2.0 isn’t <ul><li>Just the sites you use such as flickr, del.icio.us etc. </li></ul><ul><li>Just blogs, wikis etc. </li></ul><ul><li>Social communities such as bebo, myspace etc. </li></ul>
  6. 6. Web 2.0 is <ul><li>a move to the internet as a platform (as opposed to using a personal computer) </li></ul><ul><li>the web moving into a second phase </li></ul>
  7. 7. It’s a Generation thing? <ul><li>Generation X and Y (1960 - 2000) </li></ul><ul><li>Google Docs, blogger, flickr </li></ul><ul><li>Generation C (2000 - ?) </li></ul><ul><li>Bebo, facebook, myspace (these all have photo sharing and blogging built in) </li></ul>
  8. 8. Web 2.0 Advantages Vs Disadvantages <ul><li>Platform independent (runs on PC, Mac etc) </li></ul><ul><li>24/7 access (learn anytime, anywhere) </li></ul><ul><li>Collaboration </li></ul><ul><li>Motivational (because it’s here and now) </li></ul><ul><li>Connectivism </li></ul><ul><li>Need a reliable network access </li></ul><ul><li>Data stored online is not always backed up </li></ul><ul><li>Most are in alpha or beta stage i.e. still being developed </li></ul><ul><li>Some site content maybe inappropriate, always worth a check </li></ul><ul><li>Management of logins </li></ul>
  9. 9. Impact of Web 2.0 on education. Some questions <ul><li>Will learners find the process of learning more compelling when they are producers as much as consumers? </li></ul><ul><li>How do we maintain learner attention in an ‘always-on’ environment? </li></ul>
  10. 10. Impact of Web 2.0 on education. Some Implications <ul><li>there is a lack of understanding of students’ different learning modes as well as the ‘social dimension’ of social software. In particular, more work is required in order to understand the social dimension and this will require us to really ‘get inside the heads of people who are using these new environments for social interaction’ (Kukulska-Hulme, 2006, 16:50) </li></ul>
  11. 11. Impact of Web 2.0 on education. Some Implications <ul><li>Web 2.0 both provides tools to solve technical problems and presents issues that raise questions. If students arrive at colleges and universities steeped in a more socially networked Web, perhaps firmly entrenched in their own peer and mentoring communities through systems like MySpace, how will education handle challenges to established ideas about hierarchy and the production and authentication of knowledge? </li></ul>
  12. 12. Impact of Web 2.0 on education. Some Implications <ul><li>How will this affect education’s own efforts to work in a more collaborative fashion and provide institutional tools to do so? How will it handle issues such as privacy and plagiarism when students are developing new social ways of interacting and working? How will it deal with debates over shared authorship and assessment, the need to always forge some kind of online consensus, and issues around students‘ skills in this kind of shared and often non-linear manner of working (Fountain, 2005). </li></ul>
  13. 13. Web 2.0 the video From youtube of course <ul><li>Web 2.0 </li></ul>
  14. 14. And Web 3.0? <ul><li>At the WWW2006 conference in Edinburgh, when asked by TechWatch about the likely characteristics of 'Web 3.0', Tim Berners-Lee (one of the original inventors of the www) stated that he believes that the next steps are likely to involve the integration of high-powered graphics (Scalable Vector Graphics, or SVG) and that underlying these graphics will be semantic data, obtained from the RDF Web, that ‘huge data space’. </li></ul><ul><li>A focus on visualisation is also evident elsewhere: Ted Nelson, the inventor of hypertext, is working on FloatingWorld: a system for displaying documents, including the links between them, in three dimensions. He recently spoke of the idea of translating this concept to a 3-dimensional social networking system. </li></ul><ul><li>In addition, IBM recently announced the winning ideas in an international search for technology developments. One of the winners was the ‘3D Internet’ which will take the best of virtual worlds such as Second Life and gaming environments, and merge them with the Web. </li></ul>
  15. 15. Web 2.0 Workshop htttp://del.icio.us/markcraven