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Class
FORM & FUNCTION:
•   Positive: Bunnies say “thank you” after being served
•   Formative feedback: When the wrong flavour is chosen, the
    instructor says “I don’t think that is the right flavour, let’s listen again”
•   Achievement measures: After completing the game, they receive
    carrots
•   Opportunities for practice and review: If child clicks the wrong
    flavour, they are able to reflect on their choice and get the chance to
    pick a new flavour
•   Choices and control: Children are able to choose what they believe
    is the correct flavour according to the bunny’s instructions and they
    are able to physically click the flavour by using the mouse/laptop
    track pad
•   Social interaction: Able to play with or without an adult; not able to
    play with other children
DEVELOPMENTAL APPROPRIATENESS:
•    Ages 2.5-4 years of age
•    Challenging? Yes
•    Media and activities: Tone of voice and vocabulary is developmentally
     appropriate
    • Activities are appropriate for ages 2.5-3.5. From ages 3.5-4, the game needs
      to be more challenging
PROFESSIONAL APPLICATION OF SOFTWARE:
•   Curriculum and learning outcomes: Children learn listening skills,
    colours, numbers, memory skills, hand-eye coordination and fine
    motor through clicking.
•   High quality technical components: No
•   Enjoyable and Interesting Manner: Yes
•   Accessibility/barriers: It is not accessible because you need a
    computer and internet to access the game. Children need an adult to
    open the web browser and type in the web address to play the game.
CHILD’S EXPERIENCE
•   We provided Child S with questions asking what types of games interested
    her and she responded by saying “Disney Games”. We took her to the site
    and allowed her to choose which game she wanted to play.
•   She chose the “Bunny Game”
•   We provided the child with the option of playing with the track pad or with the
    mouse, and she chose the mouse, and expressed that it was easy for her
    and she liked it better
•   While playing the game Child S would say how she liked all of the colours of
    the bunnies and would state each colour as she played with each bunny
•   Child S would state her favourite ice cream flavours and colour as the game
    proceeded: Pink, Chocolate Ice Cream
•   Child S enjoyed this game, and played for about ½ an hour
•   She then decided after playing alone, she wanted some assistance and had
    fun interacting with an adult
RECOMMENDATIONS:
•   Include toppings (recognition of shapes e.g., cherries as circles)
•   Adding different sceneries
•   Different levels of difficulty
•   Allow children to create their own characters
•   Carrots should represent different levels of difficulty (e.g., you need 6
    carrots to make it to level 2)
REFERENCES
•   Allen, K. E., & Marotz, L. R. (2010). Developmental profiles. (6th ed., pg. 122-
           152). Belmont, CA: Wadsworth Cengage Learning


•   Hohmann, M., Weikart, D. P., & Epstein, A. S. (2008).Educating young
    children.     (3rd ed., pp. 20-23). Ypsilanti, MI: High/Scope Press

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Bunnytown Ice Cream Parlor

  • 1.
  • 3. FORM & FUNCTION: • Positive: Bunnies say “thank you” after being served • Formative feedback: When the wrong flavour is chosen, the instructor says “I don’t think that is the right flavour, let’s listen again” • Achievement measures: After completing the game, they receive carrots • Opportunities for practice and review: If child clicks the wrong flavour, they are able to reflect on their choice and get the chance to pick a new flavour • Choices and control: Children are able to choose what they believe is the correct flavour according to the bunny’s instructions and they are able to physically click the flavour by using the mouse/laptop track pad • Social interaction: Able to play with or without an adult; not able to play with other children
  • 4. DEVELOPMENTAL APPROPRIATENESS: • Ages 2.5-4 years of age • Challenging? Yes • Media and activities: Tone of voice and vocabulary is developmentally appropriate • Activities are appropriate for ages 2.5-3.5. From ages 3.5-4, the game needs to be more challenging
  • 5. PROFESSIONAL APPLICATION OF SOFTWARE: • Curriculum and learning outcomes: Children learn listening skills, colours, numbers, memory skills, hand-eye coordination and fine motor through clicking. • High quality technical components: No • Enjoyable and Interesting Manner: Yes • Accessibility/barriers: It is not accessible because you need a computer and internet to access the game. Children need an adult to open the web browser and type in the web address to play the game.
  • 6. CHILD’S EXPERIENCE • We provided Child S with questions asking what types of games interested her and she responded by saying “Disney Games”. We took her to the site and allowed her to choose which game she wanted to play. • She chose the “Bunny Game” • We provided the child with the option of playing with the track pad or with the mouse, and she chose the mouse, and expressed that it was easy for her and she liked it better • While playing the game Child S would say how she liked all of the colours of the bunnies and would state each colour as she played with each bunny • Child S would state her favourite ice cream flavours and colour as the game proceeded: Pink, Chocolate Ice Cream • Child S enjoyed this game, and played for about ½ an hour • She then decided after playing alone, she wanted some assistance and had fun interacting with an adult
  • 7. RECOMMENDATIONS: • Include toppings (recognition of shapes e.g., cherries as circles) • Adding different sceneries • Different levels of difficulty • Allow children to create their own characters • Carrots should represent different levels of difficulty (e.g., you need 6 carrots to make it to level 2)
  • 8. REFERENCES • Allen, K. E., & Marotz, L. R. (2010). Developmental profiles. (6th ed., pg. 122- 152). Belmont, CA: Wadsworth Cengage Learning • Hohmann, M., Weikart, D. P., & Epstein, A. S. (2008).Educating young children. (3rd ed., pp. 20-23). Ypsilanti, MI: High/Scope Press