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Presentation used at iLRN 2018. This paper provides an instrument for ascertaining researchers’ perspectives on the relative relevance of technological challenges facing immersive envi-ronments in view of their adoption in learning contexts, along three dimen-sions: access, content production, and deployment. It described its theoretical grounding and expert-review process, from a set of previously-identified challenges and expert feedback cycles. The paper details the motivation, set-up, and methods employed, as well as the issues detected in the cycles and how they were addressed while developing the instrument. As a research in-strument, it aims to be employed across diverse communities of research and practice, helping direct research efforts and hence contribute to wider use of immersive environments in learning, and possibly contribute towards the de-velopment of news and more adequate systems.