The document discusses creating interactions in the classroom through various learner-to-learner, learner-to-teacher, and learner-to-content activities. It suggests activities like self-regulated learning where learners seek help from the teacher when needed, collaborative problem solving between students and the teacher, and collaborative working where students and the teacher participate in group activities and knowledge sharing. Students are also encouraged to collaborate with each other on group work and problem solving, as well as with guest experts and community members on projects. Finally, the document discusses learner interactions with tools like software, as well as with online content and resources through activities like web searches and working with databases.
1. Creating Interactions in Your Classroom
Human Interactions and Suggested Activities
Self regulated learning. A web based conferencing
Learner to Teacher environment may require participants to manage their
time, process information, plan, and mange their
resources, and evaluate their own work. Learners can
seek help when they need it.
Collaborative problem solving. Instructor post the
problem to be solved by individual students
Collaborative working. Instructor and students participate
in collective activities and knowledge sharing.
Students complete group work to improve their social
Learner to Learner and critical thinking skills.
Students access group knowledge and support through
collaborative problem solving.
Students collaborate with guests on projects to gain
Learner to Guest diverse expertise.
Expert/Community Member
Students discuss real-life situations with practitioners in
the community.
Students work together with community members to
solve problems and share knowledge.
Non-Human Interactions and Suggested Activities
Students operate software (copy, pasting, file
Learner to Tools transferring, brainstorming, and outlining).
Students manipulate software (changing content, values,
test, extend understanding).
Students communicate using software (promoting,
sharing ideas, asking questions, reviewing work, and
collaborating).
Students work with and make sense of the information
Learner to Content available on the web, in books and databases.
Learner to Environment Students work with resources and simulations (web-
based searches, image libraries, source documents, and
online databases).
Works Cited
Hanna, D. E.-D.-R. (2000). 147 Practical Tips for Teaching ONline Groups. Madison, Wisconsin: Atwood
Publishing.