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By: Kristen Medley
 ‘Art education qualitative studies on cyberspace are
  emerging.’ (Stockrocki, 2007a)
 This cannot be truer than our own Digital
  Ethnography in Virtual Worlds online course.
 With the growing dependency on internet and media,
  online classes are becoming more common, if not
  essential.
 Cyberspace allows students and teachers from various
  parts of the world to communicate and learn from
  each other
 I enrolled in this class as my first online course and I was nervous
  seeing as I was more comfortable with a more hands on learning
  environment.
 I’ve come to find from this course that cyberspace learning is not only
  convenient to both student and teacher, but allows students a much
  larger opportunity to communicate and learn outside of the ‘classroom’
  with other Second Life users.
 Second Life (SL) is a virtual world created by Linden Labs in 2003 that
  allows users to create avatars and form communities.
 In my experience, while tricky at first to use, Second Life was a
  wonderful learning tool
 ‘Ethnography is a process and product of everyday
  documentation of an event, and a picture of a group’s
  way of life’ (Wolcott, 1988, pg.188)
 Digital Ethnography then is immersive research that
  exclusively uses online qualitative research techniques.
  (Qualitative Research Glossary)
 Digital Ethnography has three stages; Data Collection,
  Content Analysis, and Comparative Analysis.
 Data Collection is simply as it says, collecting data, though
  there are many ways to go about doing so.
 Some of the many ways are through surveys, online or
  otherwise, interviews, and various blogging sites such as
  Flickr or BlogSpot.
 Internet has allowed us to increase our intake of data
  collection as well as organize it better, and with worldwide
  access via Cyber Space we are able to collect more diverse
  data for more definite results.
 Content Analysis is the refinement, or cleaning up, of
  data collected into patterns or themes. (Stockrocki)
 Analyzing data is much easier with the easy
  organization methods online.
 For example, in a social experiment done to find the
  basic motivation for joining Second Life, Content
  Analysis proved three basic trends; utilitarian needs,
  hedonic needs, and social needs. (Zhongyun, Xiao-
  Ling, Vogel, Xitong, and Xiaojian ,1-10)
 This is a method of analysis that compares a certain
  organization to another similar organization in order
  to answer research questions.
 Second Life is a prime choice for comparative analysis
  based on the hundreds if not thousands of
  communities and organizations that are available to
  study.
 Cyber Space is the notional environment in which
  communication over computer network occurs.
 With the new age of online learning cyber space is
  become increasingly popular as a method to teach.
 Second Life is one such cyber space that allows access
  to students from all over to meet, hang out, and learn
  together.
 As a music student I wanted to explore the music
  communities on SL
 What kind of music is performed?
 Why do the musicians use SL?
 Has SL helped with their music or production of said
  music?
 In searching SL I was able to find this place. Sea Turtle
  Island, also called Music Island is a small circularly
  built island that host live music events from other
  users from all around the world.
 The area is a large ocean with several islands including
  Sea Turtle Island. The elevation is slightly hilly but
  easily traversable. Using your avatar’s flight ability, this
  area is easy and fun to explore.
 Sea Turtle Island, while small had a lot to offer
  including a performance area for musicians, CDS
  available that other users could buy, pamphlets of
  information regarding upcoming performances, and
  even a relaxing ferry boat ride to show you the area
  around Sea Turtle Island.
 Sea Turtle Island was not the only place to go! This area
  expanded into other islands that were an easy flight
  away such as Cedar Island. There were art galleries
  available for viewing, a drumming circle open to public
  use as well as performance dates, a Quaker meeting
  hall as well as an SL Resident meeting hall that is open
  to public sittings.
 Needless to say, this area had a lot of diversity in it as
  well as several learning opportunities.
 http://maps.secondlife.com/secondlife/Sea%20Turtle
  %20Island/49/9/26
 I chose this place looking for a music event and was
  pleasantly surprised by the layout. It’s very easy to
  navigate and the area is organized and very neat. The
  islands give a very interesting travel touch to the area
  as opposed to just walking several streets. I felt this
  place would be an excellent learning environment not
  only for it’s friendly atmosphere but the several
  options available to learn from.
 The music events give students a hands on experience in seeing the
    organization and demonstration of live events in SL. The pamphlets
    and CDs as well help to not only give more information but also to
    market the music musicians perform on SL.
   The art galleries on Cedar Island are very diverse and interesting,
    perfect for a class like ours in exploration and discussion.
   The community is very diverse and friendly, approximately middle
    class.
   There were also several interaction devices that are entertaining to use,
    such as the drum circle, that helps students to explore their SL
    capabilities.
   Overall, the aesthetically pleasing, multifunctional environment would
    serve as an excellent teaching location.
[14:09] putri Solo: but you can write your question

[14:09] putri Solo: i will answer it

[14:10] kreakymeds: alright, my first question is how long have you been doing music on Second Life?

[14:16] putri Solo: since sept 2009

[14:17] kreakymeds: cool, how did you discover second life and decide to use it for music?

[14:18] putri Solo: my ex husband introduce sl tome... well he wasstill my husband when i came here.. so
i was duo with him..

[14:19] kreakymeds: wow, are you a singeror musician in real life as well?

[14:20] putri Solo: yes dear

[14:20] kreakymeds: interesting

[14:21] kreakymeds: in some of your songs tonight I heard a few extra singers, do you collaborate with
other musicians?

[14:22] putri Solo: no .. it's just coming from the backtrack

[14:22] kreakymeds: i see, well besides your ex-husband have you sung with anyone else? or just solo?

[14:23] putri Solo: solo

[14:24] putri Solo: i come from indonesia.. so very difficult for me to collaborate

[14:24] kreakymeds: that's cool. How do you pick what songs you are going to sing? Is it personal
preference?

[14:25] putri Solo: yes

[14:25] putri Solo: most of my fav song is rock song

[14:25] putri Solo: sometimes i show for rock song only

[14:25] putri Solo: heheh
 For my primary interview I talked with a woman from
    Indonesia who does singing events in various places on SL.
   She told me how not only is she a singer in real life, but she
    sings for charity events on SL.
   Her main purpose for singing on SL was personal
    expression and enjoyment, she sang covers of songs she
    enjoyed and stated that singing was ‘her greatest hobby’.
   I interviewed her at another good music event location
   http://maps.secondlife.com/secondlife/Templemore%20of
    %20DreamSeeker/84/107/34
Sales




        Hedonic Needs
        Social Needs
        Utilitarian Needs
 The pie chart was based on various SL music related
  users I talked with and asked what their purpose of
  doing music on SL was.
 Based on the people I talked to, the majority of
  musicians told me they joined SL for hedonic purposes
  in music, which basically means self expression.
 A popular idea that I saw several times was the concept
  of being able to perform and share music without the
  anxiety of a real live audience.
 In my three research questions, I was able to find some
  answers. For the kind of music that was performed, it
  was very diverse and specific depending on the
  musician. (Though rock and pop were very popular
  genres)
 Being able to freely chose the kind of music performed
  displays the freedom SL gives to its users
 As previously stated many musicians in SL chose to do
  so for the freedom of expression
 In Sanchez’s reading, one common theme that was found among the
    students studied was that they had to ‘think outside the box’ given the
    little instructions they had.
   ‘Remarks from students show an appreciation for the visual creative
    outlet afforded by the virtual world environment.’ (Sanchez, J. 2007)
   Creativity is vital to music so being forced into adapting to the Second
    Life environment and being able to virtually see the events put on by
    other people is a huge opportunity for growth as a musician.
   The ‘thinking outside the box’ as well as SL interaction with other
    musicians can help one to expand their genre and style and better their
    skills.
   With all the events and people, it’s easy to see why SL has helped many
    musicians improve the production and quality of their music.
 Sanchez also noted how even the simple act of creating an
  avatar made the experience more ‘real’ to the students.
 Many musicians on SL perform as such due to the anxiety
  of a live audience but this avatar function still gives the
  reality of performance and sharing music.
 ‘To some students, avatars were the only difference between
  the use of a virtual world and instant messaging.’
  (Sanchez, J. 2007)
 Even this simple dynamic of SL greatly affects the learning
  experience.
 Second Life is a wonderful cyber space location where people from very
  diverse backgrounds can come and share their expressions, whether
  art, music, etc. It’s large versatile spaces and events serve as an ideal
  place to teach students online while still making the experience ‘real’ in
  a sense and very enjoyable.
 Many musicians on SL were able to express themselves in their music
  and share it in events with other users.
 While difficult at first, Second Life has proven to be a vital tool in Cyber
  Space learning.
   Stokrocki, M. (2007a). Art education avatars in cyberspace: Research in computer-based
    technology and visual arts education, In Bresler, Liora. (Ed.). International Handbook for
    Research in Technology and the Arts, Part II (pp. 1861-1380). Dordrecht, The Netherlands:
    Springer.
   Stockrocki, M. Art Education Qualitative Research in Cyber Space. In Miraga, C., &
    Smilan, C. (In Press). Inquiry in Action: Paradigms, Methodologies and Perspectives in
    Art Education Research. Reston, VA: NAEA
   Wolcott, H. (1988). Ethnographic research in education. In R. Jaegger (Ed.).
    Complementary methods for research in art education (pp. 187-206). Washington, DC:
    American Education Research Association.
   . "Qualitative Research Glossary." 2020Research. 2020 Research Inc., n.d. Web. 9 Aug
    2012. <http://www.2020research.com/qualitative-research-glossary/>.
   Zhongyun, Zhou, Jin Xiao-Ling, D Vogel, Guo Xitong, and Chen Xiaojian. "Individual
    Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second
    Life." System Sciences. (2010): 1-10. Print.
 Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In
  C. Crawford et al. (Eds.), Proceedings of Society for Information
  Technology and Teacher Education International Conference 2007
  (pp.1240-1243). Chesapeake, VA: AACE

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Kristen Medley

  • 2.  ‘Art education qualitative studies on cyberspace are emerging.’ (Stockrocki, 2007a)  This cannot be truer than our own Digital Ethnography in Virtual Worlds online course.  With the growing dependency on internet and media, online classes are becoming more common, if not essential.  Cyberspace allows students and teachers from various parts of the world to communicate and learn from each other
  • 3.  I enrolled in this class as my first online course and I was nervous seeing as I was more comfortable with a more hands on learning environment.  I’ve come to find from this course that cyberspace learning is not only convenient to both student and teacher, but allows students a much larger opportunity to communicate and learn outside of the ‘classroom’ with other Second Life users.  Second Life (SL) is a virtual world created by Linden Labs in 2003 that allows users to create avatars and form communities.  In my experience, while tricky at first to use, Second Life was a wonderful learning tool
  • 4.  ‘Ethnography is a process and product of everyday documentation of an event, and a picture of a group’s way of life’ (Wolcott, 1988, pg.188)  Digital Ethnography then is immersive research that exclusively uses online qualitative research techniques. (Qualitative Research Glossary)  Digital Ethnography has three stages; Data Collection, Content Analysis, and Comparative Analysis.
  • 5.  Data Collection is simply as it says, collecting data, though there are many ways to go about doing so.  Some of the many ways are through surveys, online or otherwise, interviews, and various blogging sites such as Flickr or BlogSpot.  Internet has allowed us to increase our intake of data collection as well as organize it better, and with worldwide access via Cyber Space we are able to collect more diverse data for more definite results.
  • 6.  Content Analysis is the refinement, or cleaning up, of data collected into patterns or themes. (Stockrocki)  Analyzing data is much easier with the easy organization methods online.  For example, in a social experiment done to find the basic motivation for joining Second Life, Content Analysis proved three basic trends; utilitarian needs, hedonic needs, and social needs. (Zhongyun, Xiao- Ling, Vogel, Xitong, and Xiaojian ,1-10)
  • 7.  This is a method of analysis that compares a certain organization to another similar organization in order to answer research questions.  Second Life is a prime choice for comparative analysis based on the hundreds if not thousands of communities and organizations that are available to study.
  • 8.  Cyber Space is the notional environment in which communication over computer network occurs.  With the new age of online learning cyber space is become increasingly popular as a method to teach.  Second Life is one such cyber space that allows access to students from all over to meet, hang out, and learn together.
  • 9.  As a music student I wanted to explore the music communities on SL  What kind of music is performed?  Why do the musicians use SL?  Has SL helped with their music or production of said music?
  • 10.
  • 11.  In searching SL I was able to find this place. Sea Turtle Island, also called Music Island is a small circularly built island that host live music events from other users from all around the world.  The area is a large ocean with several islands including Sea Turtle Island. The elevation is slightly hilly but easily traversable. Using your avatar’s flight ability, this area is easy and fun to explore.
  • 12.  Sea Turtle Island, while small had a lot to offer including a performance area for musicians, CDS available that other users could buy, pamphlets of information regarding upcoming performances, and even a relaxing ferry boat ride to show you the area around Sea Turtle Island.
  • 13.
  • 14.
  • 15.  Sea Turtle Island was not the only place to go! This area expanded into other islands that were an easy flight away such as Cedar Island. There were art galleries available for viewing, a drumming circle open to public use as well as performance dates, a Quaker meeting hall as well as an SL Resident meeting hall that is open to public sittings.  Needless to say, this area had a lot of diversity in it as well as several learning opportunities.
  • 16.
  • 17.  http://maps.secondlife.com/secondlife/Sea%20Turtle %20Island/49/9/26  I chose this place looking for a music event and was pleasantly surprised by the layout. It’s very easy to navigate and the area is organized and very neat. The islands give a very interesting travel touch to the area as opposed to just walking several streets. I felt this place would be an excellent learning environment not only for it’s friendly atmosphere but the several options available to learn from.
  • 18.  The music events give students a hands on experience in seeing the organization and demonstration of live events in SL. The pamphlets and CDs as well help to not only give more information but also to market the music musicians perform on SL.  The art galleries on Cedar Island are very diverse and interesting, perfect for a class like ours in exploration and discussion.  The community is very diverse and friendly, approximately middle class.  There were also several interaction devices that are entertaining to use, such as the drum circle, that helps students to explore their SL capabilities.  Overall, the aesthetically pleasing, multifunctional environment would serve as an excellent teaching location.
  • 19. [14:09] putri Solo: but you can write your question [14:09] putri Solo: i will answer it [14:10] kreakymeds: alright, my first question is how long have you been doing music on Second Life? [14:16] putri Solo: since sept 2009 [14:17] kreakymeds: cool, how did you discover second life and decide to use it for music? [14:18] putri Solo: my ex husband introduce sl tome... well he wasstill my husband when i came here.. so i was duo with him.. [14:19] kreakymeds: wow, are you a singeror musician in real life as well? [14:20] putri Solo: yes dear [14:20] kreakymeds: interesting [14:21] kreakymeds: in some of your songs tonight I heard a few extra singers, do you collaborate with other musicians? [14:22] putri Solo: no .. it's just coming from the backtrack [14:22] kreakymeds: i see, well besides your ex-husband have you sung with anyone else? or just solo? [14:23] putri Solo: solo [14:24] putri Solo: i come from indonesia.. so very difficult for me to collaborate [14:24] kreakymeds: that's cool. How do you pick what songs you are going to sing? Is it personal preference? [14:25] putri Solo: yes [14:25] putri Solo: most of my fav song is rock song [14:25] putri Solo: sometimes i show for rock song only [14:25] putri Solo: heheh
  • 20.  For my primary interview I talked with a woman from Indonesia who does singing events in various places on SL.  She told me how not only is she a singer in real life, but she sings for charity events on SL.  Her main purpose for singing on SL was personal expression and enjoyment, she sang covers of songs she enjoyed and stated that singing was ‘her greatest hobby’.  I interviewed her at another good music event location  http://maps.secondlife.com/secondlife/Templemore%20of %20DreamSeeker/84/107/34
  • 21.
  • 22. Sales Hedonic Needs Social Needs Utilitarian Needs
  • 23.  The pie chart was based on various SL music related users I talked with and asked what their purpose of doing music on SL was.  Based on the people I talked to, the majority of musicians told me they joined SL for hedonic purposes in music, which basically means self expression.  A popular idea that I saw several times was the concept of being able to perform and share music without the anxiety of a real live audience.
  • 24.  In my three research questions, I was able to find some answers. For the kind of music that was performed, it was very diverse and specific depending on the musician. (Though rock and pop were very popular genres)  Being able to freely chose the kind of music performed displays the freedom SL gives to its users  As previously stated many musicians in SL chose to do so for the freedom of expression
  • 25.  In Sanchez’s reading, one common theme that was found among the students studied was that they had to ‘think outside the box’ given the little instructions they had.  ‘Remarks from students show an appreciation for the visual creative outlet afforded by the virtual world environment.’ (Sanchez, J. 2007)  Creativity is vital to music so being forced into adapting to the Second Life environment and being able to virtually see the events put on by other people is a huge opportunity for growth as a musician.  The ‘thinking outside the box’ as well as SL interaction with other musicians can help one to expand their genre and style and better their skills.  With all the events and people, it’s easy to see why SL has helped many musicians improve the production and quality of their music.
  • 26.  Sanchez also noted how even the simple act of creating an avatar made the experience more ‘real’ to the students.  Many musicians on SL perform as such due to the anxiety of a live audience but this avatar function still gives the reality of performance and sharing music.  ‘To some students, avatars were the only difference between the use of a virtual world and instant messaging.’ (Sanchez, J. 2007)  Even this simple dynamic of SL greatly affects the learning experience.
  • 27.  Second Life is a wonderful cyber space location where people from very diverse backgrounds can come and share their expressions, whether art, music, etc. It’s large versatile spaces and events serve as an ideal place to teach students online while still making the experience ‘real’ in a sense and very enjoyable.  Many musicians on SL were able to express themselves in their music and share it in events with other users.  While difficult at first, Second Life has proven to be a vital tool in Cyber Space learning.
  • 28.
  • 29. Stokrocki, M. (2007a). Art education avatars in cyberspace: Research in computer-based technology and visual arts education, In Bresler, Liora. (Ed.). International Handbook for Research in Technology and the Arts, Part II (pp. 1861-1380). Dordrecht, The Netherlands: Springer.  Stockrocki, M. Art Education Qualitative Research in Cyber Space. In Miraga, C., & Smilan, C. (In Press). Inquiry in Action: Paradigms, Methodologies and Perspectives in Art Education Research. Reston, VA: NAEA  Wolcott, H. (1988). Ethnographic research in education. In R. Jaegger (Ed.). Complementary methods for research in art education (pp. 187-206). Washington, DC: American Education Research Association.  . "Qualitative Research Glossary." 2020Research. 2020 Research Inc., n.d. Web. 9 Aug 2012. <http://www.2020research.com/qualitative-research-glossary/>.  Zhongyun, Zhou, Jin Xiao-Ling, D Vogel, Guo Xitong, and Chen Xiaojian. "Individual Motivations for Using Social Virtual Worlds: An Exploratory Investigation in Second Life." System Sciences. (2010): 1-10. Print.
  • 30.  Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2007 (pp.1240-1243). Chesapeake, VA: AACE