7. It is the relation between moving a control
and the results in the real world.
And you want to do and what is perceived
possible.
Example:
An example of poor Mapping is presented
in the picture below, where initially a left
switch controlled a lamp to the right, and the
right switch controlled a lamp to the left,,,
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9. Relation between cause and effect
Example 01;
Whenever we install any game in our system
and accidently the system gets hanged, we
think that system is hanged just because of
that software or game…
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11. Example 2:
when we install any application in our
system and the system gets crashed we think
that this was due to an application but
actually this was due to another Fault.
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15. An interface for the system should be
designed in a way that it should be
understandable properly defined and it shoild
provide ease for using the things.
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