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Jarad 
Tansley 
LO1b 
– 
exploring 
possible 
ideas 
Page 
1 
Exploring 
possible 
adaptation 
ideas 
for 
an 
existing 
creative 
product 
Jarad 
Tansley 
Cambridge 
Technicals 
Media 
Unit 
10: 
Media 
Adaptations 
– 
LO1B 
1: 
Choose 
an 
existing 
media 
text 
that 
you 
can 
adapt 
into 
an 
audio-­‐visual 
product. 
I 
have 
chosen 
to 
adapt 
Valve’s 
2011 
first-­‐person 
puzzle/sci-­‐fi 
video 
game 
Portal 
2 
into 
a 
feature 
film. 
2: 
Explain 
why 
the 
medium 
you 
want 
to 
adapt 
the 
text 
into 
is 
a 
suitable 
medium 
The 
narrative 
follows 
one 
protagonist, 
who 
goes 
by 
the 
name 
of 
Chell, 
who 
finds 
herself 
in 
a 
science 
facility 
controlled 
by 
a 
single 
robot. 
Portal 
2 
is 
a 
sequel 
to 
the 
original 
game 
that 
had 
little 
of 
a 
story, 
so 
while 
the 
original 
game 
had 
little 
to 
no 
story, 
Portal 
2 
revolved 
the 
game 
around 
the 
story, 
making 
it 
more 
suitable 
as 
an 
adaptable 
media 
text. 
The 
narrative 
type 
of 
Portal 
2 
seems 
to 
be 
single-­‐stranded 
and 
episodic. 
The 
game 
splits 
the 
narrative 
in 
chapters, 
making 
it 
an 
episodic 
narrative. 
The 
story 
only 
follows 
the 
point 
of 
view 
of 
Chell, 
making 
it 
a 
single-­‐stranded 
story. 
I 
think 
the 
narrative 
could 
be 
multi-­‐stranded, 
following 
the 
other 
characters. 
The 
character 
roster 
in 
Portal 
2’s 
story 
is 
very 
small, 
consisting 
of 
three 
characters: 
Chell 
and 
the 
two 
robots, 
Wheatley 
and 
GLaDOS 
(Whom 
control 
the 
facility 
Chell 
is 
trapped 
in). 
The 
voices 
of 
all 
the 
robots, 
as 
well 
as 
the 
voice 
of 
the 
CEO 
of 
Aperture 
Science, 
are 
provided 
by 
voice 
actors, 
some 
who 
have 
well 
known 
roles 
in 
television 
and 
film. 
It 
could 
be 
possible 
to 
use 
these 
voice 
actors 
in 
the 
feature 
film. 
The 
protagonist 
and 
main 
character 
of 
the 
game, 
Chell, 
is 
the 
only 
main 
actor 
who 
will 
be 
acting 
on 
set. 
I 
don’t 
think 
that 
Chell’s 
actor 
should 
be 
a 
big-­‐name 
actor, 
as 
the 
movie 
is 
not 
aiming 
to 
get 
sales 
from 
its 
casting, 
rather 
it 
is 
getting 
it 
from 
the 
fact 
it’s 
an 
adaptation 
of 
an 
existing 
media. 
The 
locations 
may 
place 
a 
cost 
in 
the 
time 
and 
budget, 
but 
they 
are 
not 
impossible 
to 
do. 
While 
a 
facility 
like 
the 
fictional 
Aperture 
Science 
may 
not 
be 
able 
to 
be 
recreated 
in 
the 
real 
world, 
it 
can 
be 
recreated 
for 
a 
feature 
film 
with 
visual 
effects. 
The 
location 
itself 
would 
be 
under 
the 
same 
copyright 
as 
the 
game, 
reducing 
the 
time 
costs 
for 
licensing 
the 
fictional 
location, 
as 
Valve 
owns 
both 
the 
copyrights 
to 
the 
game 
itself 
and 
the 
trademarks 
for 
the 
fictional 
elements 
of 
the 
game, 
including 
the 
location, 
however 
the 
costs 
for 
recreating 
the 
location 
will 
be 
placed 
on 
our 
time 
and 
budget.
Jarad 
Tansley 
LO1b 
– 
exploring 
possible 
ideas 
Page 
2 
3: 
Explain 
the 
technological 
issues 
that 
might 
arise 
in 
the 
adaptation 
As 
stated 
in 
the 
above, 
there 
are 
technological 
issues 
when 
adapting 
the 
game 
into 
a 
movie. 
The 
fact 
that 
a 
place 
like 
the 
science 
facility 
in 
the 
movie 
does 
not 
exist 
mean 
that 
it 
has 
to 
be 
built 
as 
movie 
sets 
then 
expanded 
using 
special 
effects, 
which 
can 
be 
both 
costly 
in 
time 
and 
money. 
Making 
a 
science 
fiction 
and 
video 
game-­‐based 
movie 
with 
a 
low 
budget 
will 
make 
the 
movie 
a 
total 
disaster, 
which 
will 
make 
people’s 
already 
negative 
perceptions 
of 
films 
based 
on 
video 
games 
even 
worse. 
As 
this 
film 
requires 
the 
budget 
of 
a 
feature 
film, 
it 
needs 
to 
appeal 
to 
a 
US 
audience 
to 
gain 
attention 
from 
US/Hollywood 
studios 
who 
dominate 
the 
film 
industries 
in 
many 
countries. 
The 
budget 
should 
mainly 
cover 
the 
costs 
of 
special 
effects, 
sets 
and 
lighting, 
as 
well 
as 
the 
cost 
of 
casting. 
As 
there 
was 
little 
to 
no 
violence 
in 
the 
original 
game, 
it 
was 
rated 
12 
by 
the 
Pan-­‐ 
European 
Game 
Information 
(PEGI) 
classification. 
that 
rates 
all 
video 
games 
being 
released 
in 
Europe. 
However, 
should 
this 
movie 
have 
certain 
amounts 
of 
detailed 
violence 
(e.g. 
blood 
after 
being 
hit 
by 
turrets), 
it 
may 
be 
rated 
higher 
by 
the 
film 
classification 
boards 
such 
as 
the 
British 
Board 
of 
Film 
Classifications 
(BBFC) 
or 
the 
MPAA 
in 
the 
US. 
The 
film 
may 
be 
pushed 
towards 
a 
rating 
of 
15 
by 
the 
BBFC, 
as 
it 
will 
not 
prevent 
most 
of 
the 
audience 
from 
watching. 
In 
the 
game, 
Chell 
does 
not 
speak 
any 
words, 
at 
any 
point. 
This 
will 
become 
an 
issue 
as 
if 
it 
is 
decided 
she 
will 
speak, 
it 
may 
not 
be 
well 
received 
by 
fans 
of 
the 
game, 
who 
know 
of 
her 
lack 
of 
speech 
and 
may 
not 
tolerate 
her 
having 
a 
voice. 
4. 
Explain 
the 
new 
opportunities 
available 
to 
you 
to 
make 
this 
adaptation 
a 
valuable 
new 
version 
of 
the 
original 
There 
are 
opportunities 
available 
to 
us 
when 
adapting 
Portal 
2 
into 
a 
movie. 
The 
first 
opportunity 
is 
the 
popularity 
of 
the 
video 
game 
and 
its 
genre 
in 
film. 
The 
video 
game 
itself 
is 
popular 
worldwide, 
and 
science 
fiction 
movies 
are 
popular 
in 
cinemas 
worldwide, 
so 
large 
studios 
may 
consider 
adapting 
this 
game 
into 
a 
movie. 
As 
there 
is 
no 
interactivity 
at 
all 
in 
a 
movie, 
we’ll 
have 
to 
show 
the 
storylines 
of 
the 
other 
two 
characters 
in 
the 
movie 
in 
order 
to 
immerse 
the 
viewer 
even 
more. 
This 
gives 
us 
the 
opportunity 
for 
writing, 
to 
make 
it 
more 
than 
just 
an 
adaptation 
of 
a 
video 
game. 
For 
instance, 
we 
could 
bring 
in 
the 
point 
of 
view 
of 
GLaDOS 
or 
Wheatley 
when 
they 
pose 
an 
important 
part 
in 
the 
storyline. 
For 
instance, 
Wheatley 
replaces 
GLaDOS 
with 
himself 
and 
turns 
evil. 
This 
allows 
us 
to 
bring 
in 
the 
A 
movie 
does 
not 
require 
any 
“system 
requirements” 
as 
all 
of 
the 
3D 
elements 
are 
already 
rendered 
with 
the 
movie 
in 
a 
digital 
file, 
rather 
than 
rendered 
live 
via 
complex 
code 
like 
the 
video 
game 
does. 
This 
allows 
us 
to 
use 
more 
effects 
and 
computer-­‐generated 
imagery 
in 
the 
movie, 
even 
some 
that 
would 
not 
have 
been
Jarad 
Tansley 
LO1b 
– 
exploring 
possible 
ideas 
Page 
3 
possible 
in 
the 
video 
game’s 
engine, 
therefore 
allowing 
us 
to 
push 
visual 
boundaries 
in 
the 
film. 
One 
well-­‐known 
ethical 
issue 
of 
this 
movie 
is 
with 
how 
movies 
based 
on 
video 
games 
are 
well 
known 
to 
be 
negatively 
reviewed. 
There 
is 
a 
common 
conception 
that 
movie 
adaptations 
of 
video 
games 
are 
not 
produced 
very 
well, 
leading 
them 
and 
other 
video 
game-­‐based 
movies 
to 
have 
negative 
reception, 
however 
this 
movie 
presents 
itself 
very 
cinematically, 
making 
it 
possible 
that 
this 
adaptation 
may 
prove 
itself 
to 
go 
against 
said 
conception. 
5. 
If 
you 
are 
choosing 
to 
adapt 
a 
product 
that 
has 
been 
adapted 
before, 
you 
must 
explain 
what 
your 
ideas 
will 
bring 
that 
are 
new 
and 
different 
from 
the 
earlier 
adaptation(s). 
While 
the 
original 
Portal 
has 
been 
adapted 
by 
its 
fans 
into 
short 
films, 
there 
haven’t 
been 
any 
feature 
films, 
and 
especially 
none 
for 
Portal 
2. 
6. 
Identify 
the 
core 
audience 
and 
one 
secondary 
audience 
for 
your 
proposed 
adaptation, 
paying 
attention 
to... 
• Age 
• Gender 
• Interests 
• Spending 
Power 
• Lifestyle 
The 
core 
audience 
for 
the 
movie 
would 
be 
fans 
of 
Portal 
2 
and/or 
the 
game 
before 
it. 
They 
are 
commonly 
male 
and 
unemployed 
or 
in 
the 
working 
class 
(E 
and 
D 
in 
socio-­‐economic 
grouping). 
Because 
of 
this, 
they 
may 
be 
between 
the 
ages 
of 
15-­‐ 
25. 
They 
would 
be 
interested 
in 
anything 
based 
on 
Portal 
however 
they 
may 
turn 
against 
the 
movie 
due 
to 
the 
common 
conception 
about 
video 
game-­‐based 
movies. 
They 
live 
a 
commonly 
relaxing 
lifestyle, 
although 
some 
older 
fans 
may 
be 
in 
university, 
leading 
a 
lifestyle 
of 
studying. 
The 
secondary 
audience 
of 
the 
movie 
would 
be 
fans 
of 
science 
fiction. 
Like 
fans 
of 
Portal, 
they 
would 
be 
un-­‐employed 
or 
working 
class, 
however 
some 
of 
them 
may 
be 
in 
the 
skilled 
working 
class 
or 
lower 
middle 
class, 
which 
is 
C2 
& 
C1 
in 
the 
socio-­‐economic 
groups. 
Also 
like 
fans 
of 
Portal, 
science 
fiction 
fans 
are 
commonly 
males, 
however 
the 
female 
protagonist 
may 
appeal 
to 
females 
as 
well, 
due 
to 
the 
strong 
nature 
of 
her 
character. 
Like 
Portal 
fans 
too, 
they 
may 
be 
15-­‐25 
years 
old, 
however 
there 
are 
fans 
that 
are 
older 
too. 
This 
fits 
the 
socio-­‐economic 
groupings 
of 
the 
fans. 
They 
would 
show 
interest 
in 
science 
fiction 
movies, 
which 
allows 
the 
movie 
to 
cater 
to 
them. 
They 
may 
have 
a 
relaxing 
lifestyle, 
not 
being 
too 
busy. 
Some 
science 
fiction 
fans 
may 
collect 
merchandise 
of 
the 
media, 
which 
is 
common 
for 
fan-­‐bases/fandoms.

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Portal 2 film adaptation explores opportunities and challenges

  • 1. Jarad Tansley LO1b – exploring possible ideas Page 1 Exploring possible adaptation ideas for an existing creative product Jarad Tansley Cambridge Technicals Media Unit 10: Media Adaptations – LO1B 1: Choose an existing media text that you can adapt into an audio-­‐visual product. I have chosen to adapt Valve’s 2011 first-­‐person puzzle/sci-­‐fi video game Portal 2 into a feature film. 2: Explain why the medium you want to adapt the text into is a suitable medium The narrative follows one protagonist, who goes by the name of Chell, who finds herself in a science facility controlled by a single robot. Portal 2 is a sequel to the original game that had little of a story, so while the original game had little to no story, Portal 2 revolved the game around the story, making it more suitable as an adaptable media text. The narrative type of Portal 2 seems to be single-­‐stranded and episodic. The game splits the narrative in chapters, making it an episodic narrative. The story only follows the point of view of Chell, making it a single-­‐stranded story. I think the narrative could be multi-­‐stranded, following the other characters. The character roster in Portal 2’s story is very small, consisting of three characters: Chell and the two robots, Wheatley and GLaDOS (Whom control the facility Chell is trapped in). The voices of all the robots, as well as the voice of the CEO of Aperture Science, are provided by voice actors, some who have well known roles in television and film. It could be possible to use these voice actors in the feature film. The protagonist and main character of the game, Chell, is the only main actor who will be acting on set. I don’t think that Chell’s actor should be a big-­‐name actor, as the movie is not aiming to get sales from its casting, rather it is getting it from the fact it’s an adaptation of an existing media. The locations may place a cost in the time and budget, but they are not impossible to do. While a facility like the fictional Aperture Science may not be able to be recreated in the real world, it can be recreated for a feature film with visual effects. The location itself would be under the same copyright as the game, reducing the time costs for licensing the fictional location, as Valve owns both the copyrights to the game itself and the trademarks for the fictional elements of the game, including the location, however the costs for recreating the location will be placed on our time and budget.
  • 2. Jarad Tansley LO1b – exploring possible ideas Page 2 3: Explain the technological issues that might arise in the adaptation As stated in the above, there are technological issues when adapting the game into a movie. The fact that a place like the science facility in the movie does not exist mean that it has to be built as movie sets then expanded using special effects, which can be both costly in time and money. Making a science fiction and video game-­‐based movie with a low budget will make the movie a total disaster, which will make people’s already negative perceptions of films based on video games even worse. As this film requires the budget of a feature film, it needs to appeal to a US audience to gain attention from US/Hollywood studios who dominate the film industries in many countries. The budget should mainly cover the costs of special effects, sets and lighting, as well as the cost of casting. As there was little to no violence in the original game, it was rated 12 by the Pan-­‐ European Game Information (PEGI) classification. that rates all video games being released in Europe. However, should this movie have certain amounts of detailed violence (e.g. blood after being hit by turrets), it may be rated higher by the film classification boards such as the British Board of Film Classifications (BBFC) or the MPAA in the US. The film may be pushed towards a rating of 15 by the BBFC, as it will not prevent most of the audience from watching. In the game, Chell does not speak any words, at any point. This will become an issue as if it is decided she will speak, it may not be well received by fans of the game, who know of her lack of speech and may not tolerate her having a voice. 4. Explain the new opportunities available to you to make this adaptation a valuable new version of the original There are opportunities available to us when adapting Portal 2 into a movie. The first opportunity is the popularity of the video game and its genre in film. The video game itself is popular worldwide, and science fiction movies are popular in cinemas worldwide, so large studios may consider adapting this game into a movie. As there is no interactivity at all in a movie, we’ll have to show the storylines of the other two characters in the movie in order to immerse the viewer even more. This gives us the opportunity for writing, to make it more than just an adaptation of a video game. For instance, we could bring in the point of view of GLaDOS or Wheatley when they pose an important part in the storyline. For instance, Wheatley replaces GLaDOS with himself and turns evil. This allows us to bring in the A movie does not require any “system requirements” as all of the 3D elements are already rendered with the movie in a digital file, rather than rendered live via complex code like the video game does. This allows us to use more effects and computer-­‐generated imagery in the movie, even some that would not have been
  • 3. Jarad Tansley LO1b – exploring possible ideas Page 3 possible in the video game’s engine, therefore allowing us to push visual boundaries in the film. One well-­‐known ethical issue of this movie is with how movies based on video games are well known to be negatively reviewed. There is a common conception that movie adaptations of video games are not produced very well, leading them and other video game-­‐based movies to have negative reception, however this movie presents itself very cinematically, making it possible that this adaptation may prove itself to go against said conception. 5. If you are choosing to adapt a product that has been adapted before, you must explain what your ideas will bring that are new and different from the earlier adaptation(s). While the original Portal has been adapted by its fans into short films, there haven’t been any feature films, and especially none for Portal 2. 6. Identify the core audience and one secondary audience for your proposed adaptation, paying attention to... • Age • Gender • Interests • Spending Power • Lifestyle The core audience for the movie would be fans of Portal 2 and/or the game before it. They are commonly male and unemployed or in the working class (E and D in socio-­‐economic grouping). Because of this, they may be between the ages of 15-­‐ 25. They would be interested in anything based on Portal however they may turn against the movie due to the common conception about video game-­‐based movies. They live a commonly relaxing lifestyle, although some older fans may be in university, leading a lifestyle of studying. The secondary audience of the movie would be fans of science fiction. Like fans of Portal, they would be un-­‐employed or working class, however some of them may be in the skilled working class or lower middle class, which is C2 & C1 in the socio-­‐economic groups. Also like fans of Portal, science fiction fans are commonly males, however the female protagonist may appeal to females as well, due to the strong nature of her character. Like Portal fans too, they may be 15-­‐25 years old, however there are fans that are older too. This fits the socio-­‐economic groupings of the fans. They would show interest in science fiction movies, which allows the movie to cater to them. They may have a relaxing lifestyle, not being too busy. Some science fiction fans may collect merchandise of the media, which is common for fan-­‐bases/fandoms.