2. Taking principles of PLAY and applying them to
real world activities to make them more
engaging
Extra credits:
Gamification http://youtu.be/1dLK9MW-9sY
Gamifying Education http://youtu.be/MuDLw1zIc94
Gamification
Levelling upAchievements Quests Rewards
Progress
encourages
progress
XPs: experience pointsStudent choice = student agency
Cross disciplinary
6. QUESTS
Children were required to complete 3 tasks to meet Learning
Outcomes for Religious Education Unit.
XPs: EXPERIENCE POINTS
r UPGRADE level based on quality of task they produced, which earned them
REWARD
ld a Catholic Church in MINECRAFT, using materials earned by completing ta
2 Building sessions throughout term - week 6 & week 10.
LEVELLING UP
he opportunity to revisit previous tasks to rework, if they wanted to "level up" th
ACHIEVEMENTS
Class teachers can make us of the "tracking chart" we used to assign
grades for this unit when reporting on student achievement in
Religious Education
9. Making use of similar approach with Year 3 this term in their First Contacts Unit
(History)
BUT
making it more integral to learning rather than as a reward for learning
allowing more time to build
Next time?