This presentation, given at Refresh Boston, provides a short introduction to the Agile development process and reviews current design and UX practices. It examines whether Agile can work without hindering the creative process, highlighting the reasons why developers like Agile, the problems Agile poses for designers, and the ways teams can mitigate some of these issues. Lastly, the presentation reviews techniques integrated Agile development and design teams use, and evaluates which methods have worked and where they can be refined.
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Making Agile Work for Design
1. Making
Agile Work JONATHAN FOLLETT
DAN PICKETT
for Design REFRESH BOSTON
APRIL 29, 2009
2. OVERVIEW
• The Design and Development Process Survey
• A Quick Introduction to Agile Development
• The User Experience Design Perspective
• Problems in Design with Agile Development
• Mitigation Strategies
• What Agile Development Techniques Can Design
Incorporate?
• Can It Work?
• A Proposed Process
• Q&A
3. ABOUT YOU
• How many people here are developers?
• How many are designers?
• How many are managers/executives/other?
5. 43% OF OUR SURVEY
RESPONDENTS FELT THERE
WERE INEFFICIENCIES IN
THEIR PROCESS
6. 65% OF OUR SURVEY
RESPONDENTS FELT THEY
DID THEIR BEST WORK
AS A RESULT OF THEIR
CURRENT PROCESS
7. THE SURVEY
• Who did we survey?
93 designers and developers (and counting)
• Professional Groups
Refresh Boston, NEWDA, CHIFOO,
UX Professionals Group
• Participate
survey.enlightsolutions.com
11. THE STATE OF SOFTWARE PRE-AGILE
• The Waterfall Method
- Drawn out product lifecycle
- Product failures without realizing any value
- Lack of stakeholder feedback and involvement
12. HISTORY OF AGILE
• Snowbird, Utah in 2001
• Notable names like Kent Beck, Dave Thomas, Andy
Hunt, Martin Fowler
• Led to popular frameworks like XP, SCRUM
13. THE AGILE MANIFESTO
We are uncovering better ways of developing
software by doing it and helping others do it.
14. THE AGILE MANIFESTO
Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value
the items on the left more.
15. “Clients, users,
developers, designers,
etc. ... taking little steps
together towards a
larger goal, providing
feedback, analyzing and
making sure goals are
being met at each step. ”
- RACHEL DONOVAN
23. USER EXPERIENCE
Spiral-like process of:
Research
Understanding Users and Their Goals
Information Architecture
Interaction Design
Visual Design
Usability
27. “The creative is the place
where no one else has
ever been. You have to
leave the city of your
comfort and go into
the wilderness of
your intuition.”
- ALAN ALDA
47. PROJECTS WELL SUITED FOR AGILE
• Primarily senior, adaptable developers and designers
• Loose upfront requirements
• Committed and available stakeholders
48. PROJECTS NOT WELL SUITED FOR AGILE
• High concentrations of junior resources: Senior resources
must identify batch work for the juniors to perform.
• Offshore arrangements
• Extremely strict requirements and quality standards
• Split focus teams
56. GETTING REQUIREMENTS
• Talented Creative and Engineering Resources: In the room
with the stakeholder
• Follow Brainstorming Basics
• Reflect Shared Goals Through Deliverables
- Rough Screen Sketches
- Rough User Stories tied to screens
57. SYNCHING UP THE DESIGN & DEV TEAMS
• Cohesive Vision
• Offset Design