SlideShare a Scribd company logo
1 of 11
Download to read offline
Concepting Flik.SHOWCASE:
Flik
PURPOSE:
Designing a product for venture funding.
Concepts by Justin Wilden | All content © 2009 | www.concepts.com.au
Flik is a broadband browser for sharing
large video files and photos.
When the Flik project commenced there was a bland,
and administrative intranet-type tool.The brief was
to capitalise on a smart way of distributing files and
transform the model into a consumer application.
At the time of development, file-sharing was a new
product space, therefore extensive market research
was undertaken to discover what users would need in a
sharing environment. Every file-sharing application was
tested and sharing sites were extensively reviewed.
This research was combined with prior knowledge
about online business models to develop the conceptual
platform for the Flik product and brand solution.
Iterative design process
These three panels demonstrate the progression of
prototyping, screen design and final visual design.
Concepting Flik
Creating a product from concept to completion
Page 1 All content © 2009 JustinWilden – www.concepts.com.au
User experience models are the platform for usability
Page 2
User experience is the feel of the cliqued look and feel. It’s
the reaction, or the feeling, a user has when interacting
with an application through its user interface.
Interestingly, many applications are built on a premise of
‘multiple use over time enforces a good user experience’. This
model works for serious users that dedicate themselves to
understanding how the application works. Whereas software
should be designed based on how people think and work.
The Flik model was designed around four key processes
– View, Create, Share, and Collect – based on the
way people work with visual content.These processes
underpin Flik’s user experience model, and in turn form
the basis for the application’s functionality (main menu).
Experience based
The four processesView, Create,
Share and Collect – form the
user experience model.
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Designing for ease of use
When developing an application you need to consider
the types of people that will use the program.
Flik anticipated a new user viewing Flik for the first time
with the inclusion of a start-up mode. This provided
a platform to promote Flik’s functions to a newbie via
an image slideshow that highlighted key features.
Plus the use of family-orientated imagery in the
start-up mode informed the user that Flik was
for everyone – and not technical users.
However, the primary motivator for the start-up mode is to
limit the application’s functionality toView and Create. This
subsequently makes the application easier to use on the first
visit because the number of menu options are reduced.
As the user continues to use the application
the additional functions, Share and Collect,
become available as the user needs them.
Page 3
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Start-up mode
Designed for the first time user to
make access simple, while helping
to develop the brand image.
Improving the interface through iteration
The first task in designing the Flik interface was paper
prototyping. These earlier concepts are translated
into wire frames to evaluate the information
architecture and screen interaction models.
The goal is to produce an intuitive interface by finding
the optimal combination of content, including the order
and placement of menus, tools, text, and images.
During the prototyping phase it is important to capture
tens of ideas per ‘screen’. This creates an exaggerated
design model that, via multiple information architecture
sessions, can be translated into a series of user-friendly
screens to create the final interaction sequence.
This continual evolution process is called iteration. The
initial screen designs are rapidly evolved through a number
of iterations before the final look and feel of the application
is finalised. This can be seen on the next page showing
three iterations of a single user interface device.
Page 4
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
An early home page concept
By spending as much time in the concept
stage, new ideas emerge.
Improving the interface through iteration, continued.
Page 5
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
IterationY
The design process moves into visual screen prototyping;
notice the changing terminology – from Packs to View to Fliks.
Iteration X
Commencing with wireframes, this model only
shows the basic content requirements.
Final Iteration
The purpose of each iteration is to remove
clutter and reduce complexity.
Designing patterns of interactivity and information
Interaction and information design are key
components of successful user interface design.
The goal of interaction design is to ensure that a user
understands what the application’s purpose is, and what can
be achieved via the user interface. Whilst information design
involves discovering the right balance of content that needs
to be presented on the screen for a user to achieve tasks.
Interaction design can be separated into the conceptual
interaction model and the functional interaction model.
The conceptual model is high-level, and is used to inspire
the functional interaction model, such as: Do we use a Photo
Album as the basis for the application design or a Photo Gallery?
Choosing the Photo Album or the Photo Gallery
will inform the designers how they should approach
the overall information and interaction designs.
Page 6
Information design
Process driven tasks are analysed to
develop effective information sequences.
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Inclusive
Everything, including the media
controller, is kept consistent.
Interfacing
Every piece of content stays within the design
guideline – font types, font sizes, spacing
between objects, colour palette and the radius
of the box corners are regimented.
Graphical consistency and visual recognition
Creating an application from the ground up is an
opportunity to design every aspect of the application,
including the graphical user interface.
Maintaining the shape, colour, and textural consistency
across all elements of the application creates an intuitive
interface, and facilitates user pattern recognition.
All the elements on this page were designed specifically
for Flik, using a design style guide to ensure consistency.
Page 7
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Brand identity and theming
Flik’s brand name directly relates to its intended purpose,
and it is easy to recall. But the quintessential ingredient
for a brand name is a viral element... just flik me the file.
To help users associate Flik with viewing visual
media, the logo was designed to mimic the shape
of a computer screen. The screen device is used in
multiple ways thoughtout the application and marketing
collateral to promote a consistent brand theme.
Page 8
Embedding the brand
Key brand elements are used throughout
the application to build a visual story.
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Flik logo
The decision to drop the ‘c’ from flick
gives the name a unique identity that
can be trademarked and protected.
Personality traits
These images project a fun, dynamic and youthful
energy, reflecting Flik’s key brand personality traits.
Projecting a perception
Launching a new product is a blank canvas to create a
brand image. Selecting the appropriate imagery is a key
to influencing people’s perception about the brand.
As a part of the brand theme I wanted to create a
mnemonic device. The image of the ‘waving baby’ was
chosen because it communicates that Flik is perfect for
sharing family memories, and using an informal image
makes the brand both friendly and approachable.
Page 9
Concepting Flik
All content © 2009 JustinWilden – www.concepts.com.au
Waving Baby
This is a ‘trigger’ brand element used to inform the
audience that Flik is for sharing family memories.
All content © 2009 JustinWilden – www.concepts.com.au
I’m a dedicated, multi-disciplinary product designer
with twelve-years in design and interactive media.
I have worked as the Product Director on Flik, MySelection
(Real Estate Application), and OneScreen (Banking Platform),
and Creative Lead on projects forVirgin, Electronic Arts, BHP
Billiton, Sydney Opera House, and South AustralianTourism.
As a consultant,I enjoy working in a partnership
to co-create branded business concepts.
The key objective is to develop a concept that is in
harmony with the revenue model,and to create a
framework for developing a user–centric product.
This booklet highlights my passion for creating
compelling solutions and demonstrates the Concepting
process I use to develop online products.
The Flik project involved developing the concept, brand, user
experience definition, information architecture, interactive
design, and visual design of all user interface elements.
Page 10
Concepts by Justin Wilden. Creating
online products for entrepreneurs.
Blog: creating.concepts.com.au Email: justin@concepts.com.au	 LinkedIn: www.linkedin.com/in/justinwilden

More Related Content

What's hot

Progressive Enchancement: Crafting a Responsive Redesign
Progressive Enchancement: Crafting a Responsive RedesignProgressive Enchancement: Crafting a Responsive Redesign
Progressive Enchancement: Crafting a Responsive RedesignKarin Tracy
 
Html5 and mLearning: The rapid interactivity approach
Html5 and mLearning: The rapid interactivity approachHtml5 and mLearning: The rapid interactivity approach
Html5 and mLearning: The rapid interactivity approachRicha Bakshi
 
HTML5 and Zuckerberg's admission
HTML5 and Zuckerberg's admissionHTML5 and Zuckerberg's admission
HTML5 and Zuckerberg's admissionGamaroff Digital
 
Take Your Mobile App Marketing to Its “Next Level”
Take Your Mobile App Marketing to Its “Next Level”Take Your Mobile App Marketing to Its “Next Level”
Take Your Mobile App Marketing to Its “Next Level”ChromeInfo Technologies
 
2013 ion responsive_design_landingpages
2013 ion responsive_design_landingpages2013 ion responsive_design_landingpages
2013 ion responsive_design_landingpagesChafik YAHOU
 
10 Reasons to Adopt HTML5 for Mobile Apps
10 Reasons to Adopt HTML5 for Mobile Apps10 Reasons to Adopt HTML5 for Mobile Apps
10 Reasons to Adopt HTML5 for Mobile AppsDoug Robinson
 
Startup Engineering Cookbook for Mobile Apps
Startup Engineering Cookbook for Mobile AppsStartup Engineering Cookbook for Mobile Apps
Startup Engineering Cookbook for Mobile AppsManish Jain
 
Ui ux design trends that will dominate in 2021
Ui ux design trends that will dominate in 2021Ui ux design trends that will dominate in 2021
Ui ux design trends that will dominate in 2021Kelly Ston
 
Kinvey how-to-make-an-app-mobile-html5
Kinvey how-to-make-an-app-mobile-html5Kinvey how-to-make-an-app-mobile-html5
Kinvey how-to-make-an-app-mobile-html5Alok Sharma
 
Get creative with latest web design and ui trends for 2021 and beyond! conver...
Get creative with latest web design and ui trends for 2021 and beyond! conver...Get creative with latest web design and ui trends for 2021 and beyond! conver...
Get creative with latest web design and ui trends for 2021 and beyond! conver...CatherineTeves1
 

What's hot (12)

Bridging the Gap
Bridging the GapBridging the Gap
Bridging the Gap
 
Progressive Enchancement: Crafting a Responsive Redesign
Progressive Enchancement: Crafting a Responsive RedesignProgressive Enchancement: Crafting a Responsive Redesign
Progressive Enchancement: Crafting a Responsive Redesign
 
Html5 and mLearning: The rapid interactivity approach
Html5 and mLearning: The rapid interactivity approachHtml5 and mLearning: The rapid interactivity approach
Html5 and mLearning: The rapid interactivity approach
 
HTML5 and Zuckerberg's admission
HTML5 and Zuckerberg's admissionHTML5 and Zuckerberg's admission
HTML5 and Zuckerberg's admission
 
Take Your Mobile App Marketing to Its “Next Level”
Take Your Mobile App Marketing to Its “Next Level”Take Your Mobile App Marketing to Its “Next Level”
Take Your Mobile App Marketing to Its “Next Level”
 
2013 ion responsive_design_landingpages
2013 ion responsive_design_landingpages2013 ion responsive_design_landingpages
2013 ion responsive_design_landingpages
 
10 Reasons to Adopt HTML5 for Mobile Apps
10 Reasons to Adopt HTML5 for Mobile Apps10 Reasons to Adopt HTML5 for Mobile Apps
10 Reasons to Adopt HTML5 for Mobile Apps
 
Startup Engineering Cookbook for Mobile Apps
Startup Engineering Cookbook for Mobile AppsStartup Engineering Cookbook for Mobile Apps
Startup Engineering Cookbook for Mobile Apps
 
Fundamentals of Mobile App Development Technology
Fundamentals of Mobile App Development TechnologyFundamentals of Mobile App Development Technology
Fundamentals of Mobile App Development Technology
 
Ui ux design trends that will dominate in 2021
Ui ux design trends that will dominate in 2021Ui ux design trends that will dominate in 2021
Ui ux design trends that will dominate in 2021
 
Kinvey how-to-make-an-app-mobile-html5
Kinvey how-to-make-an-app-mobile-html5Kinvey how-to-make-an-app-mobile-html5
Kinvey how-to-make-an-app-mobile-html5
 
Get creative with latest web design and ui trends for 2021 and beyond! conver...
Get creative with latest web design and ui trends for 2021 and beyond! conver...Get creative with latest web design and ui trends for 2021 and beyond! conver...
Get creative with latest web design and ui trends for 2021 and beyond! conver...
 

Similar to Concepting Flik

Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdf
Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdfLesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdf
Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdferzascarlet3998
 
Portfolio of Wenzhu Zou
Portfolio of Wenzhu ZouPortfolio of Wenzhu Zou
Portfolio of Wenzhu ZouWenzhu Zou
 
Amaze & Toyota, Content Management Theatre, Internet World 2012
Amaze & Toyota, Content Management Theatre, Internet World 2012Amaze & Toyota, Content Management Theatre, Internet World 2012
Amaze & Toyota, Content Management Theatre, Internet World 2012IWexpo
 
Video product supremacy
Video product supremacyVideo product supremacy
Video product supremacyFlora Runyenje
 
EXPLORING VARIOUS UI INTERACTION PATTERNS
EXPLORING VARIOUS UI INTERACTION PATTERNSEXPLORING VARIOUS UI INTERACTION PATTERNS
EXPLORING VARIOUS UI INTERACTION PATTERNSROHISIVAM
 
Evaluation question 4
Evaluation question 4 Evaluation question 4
Evaluation question 4 Ella Sanderson
 
Dreamwares: Lightning Experience
Dreamwares: Lightning ExperienceDreamwares: Lightning Experience
Dreamwares: Lightning ExperienceAmit Ahuja
 
Microsoft Nokia developer programmes and opportunity
Microsoft Nokia developer programmes and opportunityMicrosoft Nokia developer programmes and opportunity
Microsoft Nokia developer programmes and opportunityLee Stott
 
Clodine's Deliverables - Axis DM Case Study
Clodine's Deliverables - Axis DM Case StudyClodine's Deliverables - Axis DM Case Study
Clodine's Deliverables - Axis DM Case Studycmallinckrodt
 
Portfolio Swetha Dubbaka
Portfolio Swetha DubbakaPortfolio Swetha Dubbaka
Portfolio Swetha Dubbakaswethadn
 
Build scalable app using flutter nubank, bmw & byte dance’s success stories
Build scalable app using flutter nubank, bmw & byte dance’s success storiesBuild scalable app using flutter nubank, bmw & byte dance’s success stories
Build scalable app using flutter nubank, bmw & byte dance’s success storiesKaty Slemon
 
E extension presentation
E extension presentationE extension presentation
E extension presentationUNLEdMedia
 
Video productsupremacy video_production by drag and drop.
Video productsupremacy video_production by drag and drop.Video productsupremacy video_production by drag and drop.
Video productsupremacy video_production by drag and drop.vikaastrivedi
 
Mobile first: A future friendly approach to UX design
Mobile first: A future friendly approach to UX designMobile first: A future friendly approach to UX design
Mobile first: A future friendly approach to UX designInVision App
 
TC Resume Presentation
TC Resume PresentationTC Resume Presentation
TC Resume Presentationguestacb0b1
 
Fundamentals of Web Design - Professional Development Workshop
Fundamentals of Web Design - Professional Development Workshop Fundamentals of Web Design - Professional Development Workshop
Fundamentals of Web Design - Professional Development Workshop Brenna Mickey
 
Angela Frucci Portfolio
Angela Frucci PortfolioAngela Frucci Portfolio
Angela Frucci PortfolioAngela Frucci
 
Which Tools Are The Best For Symfony Projects_.pdf
Which Tools Are The Best For Symfony Projects_.pdfWhich Tools Are The Best For Symfony Projects_.pdf
Which Tools Are The Best For Symfony Projects_.pdfMoon Technolabs Pvt. Ltd.
 

Similar to Concepting Flik (20)

Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdf
Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdfLesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdf
Lesson-7-Web-page-design-using-templates-and-online-WYSIWYG.pdf
 
Portfolio of Wenzhu Zou
Portfolio of Wenzhu ZouPortfolio of Wenzhu Zou
Portfolio of Wenzhu Zou
 
Amaze & Toyota, Content Management Theatre, Internet World 2012
Amaze & Toyota, Content Management Theatre, Internet World 2012Amaze & Toyota, Content Management Theatre, Internet World 2012
Amaze & Toyota, Content Management Theatre, Internet World 2012
 
Video product supremacy
Video product supremacyVideo product supremacy
Video product supremacy
 
EXPLORING VARIOUS UI INTERACTION PATTERNS
EXPLORING VARIOUS UI INTERACTION PATTERNSEXPLORING VARIOUS UI INTERACTION PATTERNS
EXPLORING VARIOUS UI INTERACTION PATTERNS
 
Evaluation question 4
Evaluation question 4 Evaluation question 4
Evaluation question 4
 
Salesforce Lightning
Salesforce LightningSalesforce Lightning
Salesforce Lightning
 
Dreamwares: Lightning Experience
Dreamwares: Lightning ExperienceDreamwares: Lightning Experience
Dreamwares: Lightning Experience
 
Microsoft Nokia developer programmes and opportunity
Microsoft Nokia developer programmes and opportunityMicrosoft Nokia developer programmes and opportunity
Microsoft Nokia developer programmes and opportunity
 
Clodine's Deliverables - Axis DM Case Study
Clodine's Deliverables - Axis DM Case StudyClodine's Deliverables - Axis DM Case Study
Clodine's Deliverables - Axis DM Case Study
 
Portfolio Swetha Dubbaka
Portfolio Swetha DubbakaPortfolio Swetha Dubbaka
Portfolio Swetha Dubbaka
 
Build scalable app using flutter nubank, bmw & byte dance’s success stories
Build scalable app using flutter nubank, bmw & byte dance’s success storiesBuild scalable app using flutter nubank, bmw & byte dance’s success stories
Build scalable app using flutter nubank, bmw & byte dance’s success stories
 
E extension presentation
E extension presentationE extension presentation
E extension presentation
 
Video productsupremacy video_production by drag and drop.
Video productsupremacy video_production by drag and drop.Video productsupremacy video_production by drag and drop.
Video productsupremacy video_production by drag and drop.
 
Draft Evaluation
Draft EvaluationDraft Evaluation
Draft Evaluation
 
Mobile first: A future friendly approach to UX design
Mobile first: A future friendly approach to UX designMobile first: A future friendly approach to UX design
Mobile first: A future friendly approach to UX design
 
TC Resume Presentation
TC Resume PresentationTC Resume Presentation
TC Resume Presentation
 
Fundamentals of Web Design - Professional Development Workshop
Fundamentals of Web Design - Professional Development Workshop Fundamentals of Web Design - Professional Development Workshop
Fundamentals of Web Design - Professional Development Workshop
 
Angela Frucci Portfolio
Angela Frucci PortfolioAngela Frucci Portfolio
Angela Frucci Portfolio
 
Which Tools Are The Best For Symfony Projects_.pdf
Which Tools Are The Best For Symfony Projects_.pdfWhich Tools Are The Best For Symfony Projects_.pdf
Which Tools Are The Best For Symfony Projects_.pdf
 

Concepting Flik

  • 1. Concepting Flik.SHOWCASE: Flik PURPOSE: Designing a product for venture funding. Concepts by Justin Wilden | All content © 2009 | www.concepts.com.au
  • 2. Flik is a broadband browser for sharing large video files and photos. When the Flik project commenced there was a bland, and administrative intranet-type tool.The brief was to capitalise on a smart way of distributing files and transform the model into a consumer application. At the time of development, file-sharing was a new product space, therefore extensive market research was undertaken to discover what users would need in a sharing environment. Every file-sharing application was tested and sharing sites were extensively reviewed. This research was combined with prior knowledge about online business models to develop the conceptual platform for the Flik product and brand solution. Iterative design process These three panels demonstrate the progression of prototyping, screen design and final visual design. Concepting Flik Creating a product from concept to completion Page 1 All content © 2009 JustinWilden – www.concepts.com.au
  • 3. User experience models are the platform for usability Page 2 User experience is the feel of the cliqued look and feel. It’s the reaction, or the feeling, a user has when interacting with an application through its user interface. Interestingly, many applications are built on a premise of ‘multiple use over time enforces a good user experience’. This model works for serious users that dedicate themselves to understanding how the application works. Whereas software should be designed based on how people think and work. The Flik model was designed around four key processes – View, Create, Share, and Collect – based on the way people work with visual content.These processes underpin Flik’s user experience model, and in turn form the basis for the application’s functionality (main menu). Experience based The four processesView, Create, Share and Collect – form the user experience model. Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au
  • 4. Designing for ease of use When developing an application you need to consider the types of people that will use the program. Flik anticipated a new user viewing Flik for the first time with the inclusion of a start-up mode. This provided a platform to promote Flik’s functions to a newbie via an image slideshow that highlighted key features. Plus the use of family-orientated imagery in the start-up mode informed the user that Flik was for everyone – and not technical users. However, the primary motivator for the start-up mode is to limit the application’s functionality toView and Create. This subsequently makes the application easier to use on the first visit because the number of menu options are reduced. As the user continues to use the application the additional functions, Share and Collect, become available as the user needs them. Page 3 Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au Start-up mode Designed for the first time user to make access simple, while helping to develop the brand image.
  • 5. Improving the interface through iteration The first task in designing the Flik interface was paper prototyping. These earlier concepts are translated into wire frames to evaluate the information architecture and screen interaction models. The goal is to produce an intuitive interface by finding the optimal combination of content, including the order and placement of menus, tools, text, and images. During the prototyping phase it is important to capture tens of ideas per ‘screen’. This creates an exaggerated design model that, via multiple information architecture sessions, can be translated into a series of user-friendly screens to create the final interaction sequence. This continual evolution process is called iteration. The initial screen designs are rapidly evolved through a number of iterations before the final look and feel of the application is finalised. This can be seen on the next page showing three iterations of a single user interface device. Page 4 Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au An early home page concept By spending as much time in the concept stage, new ideas emerge.
  • 6. Improving the interface through iteration, continued. Page 5 Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au IterationY The design process moves into visual screen prototyping; notice the changing terminology – from Packs to View to Fliks. Iteration X Commencing with wireframes, this model only shows the basic content requirements. Final Iteration The purpose of each iteration is to remove clutter and reduce complexity.
  • 7. Designing patterns of interactivity and information Interaction and information design are key components of successful user interface design. The goal of interaction design is to ensure that a user understands what the application’s purpose is, and what can be achieved via the user interface. Whilst information design involves discovering the right balance of content that needs to be presented on the screen for a user to achieve tasks. Interaction design can be separated into the conceptual interaction model and the functional interaction model. The conceptual model is high-level, and is used to inspire the functional interaction model, such as: Do we use a Photo Album as the basis for the application design or a Photo Gallery? Choosing the Photo Album or the Photo Gallery will inform the designers how they should approach the overall information and interaction designs. Page 6 Information design Process driven tasks are analysed to develop effective information sequences. Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au
  • 8. Inclusive Everything, including the media controller, is kept consistent. Interfacing Every piece of content stays within the design guideline – font types, font sizes, spacing between objects, colour palette and the radius of the box corners are regimented. Graphical consistency and visual recognition Creating an application from the ground up is an opportunity to design every aspect of the application, including the graphical user interface. Maintaining the shape, colour, and textural consistency across all elements of the application creates an intuitive interface, and facilitates user pattern recognition. All the elements on this page were designed specifically for Flik, using a design style guide to ensure consistency. Page 7 Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au
  • 9. Brand identity and theming Flik’s brand name directly relates to its intended purpose, and it is easy to recall. But the quintessential ingredient for a brand name is a viral element... just flik me the file. To help users associate Flik with viewing visual media, the logo was designed to mimic the shape of a computer screen. The screen device is used in multiple ways thoughtout the application and marketing collateral to promote a consistent brand theme. Page 8 Embedding the brand Key brand elements are used throughout the application to build a visual story. Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au Flik logo The decision to drop the ‘c’ from flick gives the name a unique identity that can be trademarked and protected.
  • 10. Personality traits These images project a fun, dynamic and youthful energy, reflecting Flik’s key brand personality traits. Projecting a perception Launching a new product is a blank canvas to create a brand image. Selecting the appropriate imagery is a key to influencing people’s perception about the brand. As a part of the brand theme I wanted to create a mnemonic device. The image of the ‘waving baby’ was chosen because it communicates that Flik is perfect for sharing family memories, and using an informal image makes the brand both friendly and approachable. Page 9 Concepting Flik All content © 2009 JustinWilden – www.concepts.com.au Waving Baby This is a ‘trigger’ brand element used to inform the audience that Flik is for sharing family memories.
  • 11. All content © 2009 JustinWilden – www.concepts.com.au I’m a dedicated, multi-disciplinary product designer with twelve-years in design and interactive media. I have worked as the Product Director on Flik, MySelection (Real Estate Application), and OneScreen (Banking Platform), and Creative Lead on projects forVirgin, Electronic Arts, BHP Billiton, Sydney Opera House, and South AustralianTourism. As a consultant,I enjoy working in a partnership to co-create branded business concepts. The key objective is to develop a concept that is in harmony with the revenue model,and to create a framework for developing a user–centric product. This booklet highlights my passion for creating compelling solutions and demonstrates the Concepting process I use to develop online products. The Flik project involved developing the concept, brand, user experience definition, information architecture, interactive design, and visual design of all user interface elements. Page 10 Concepts by Justin Wilden. Creating online products for entrepreneurs. Blog: creating.concepts.com.au Email: justin@concepts.com.au LinkedIn: www.linkedin.com/in/justinwilden