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Designing for Grannie
Jennifer
Keene-Moore
Sr. Challenges
Undermining Confidence
Slipping and falling
over
Not being able to
get up
Someone seeing
your hand shake
Forgetting a word,
name, place
Not being able to
pronounce a word
Asking someone to
repeat something
and still not
hearing it
Dealing with
Government
bureaucracies
Learning
something new –
computer,
smartphone, IOT
What? Me Old?
62 yrs.
At what age is a person “old”….
AARP Study (2014)
Responder’s Age Response
40s 63
50s 68
60s 73
70s 75
Life Story
Age Youth Middle Age 73+
Time
Money
Energy
54-72
https://www.w3.org/TR/wai-age-literature/#who
More likely to be in the Workforce
McKinsey 2012.
More likely to be Spending Money
https://blog.dol.gov/2016/11/03/spending-habits-by-generation
More likely to be Traveling
https://www.moretimetotravel.com/
https://luggageandlipstick.com/
http://justabackpackandarollie.com/https://www.mccooltravel.com/ http://homefreeadventures.com/
More likely to be Playing Computer Games
Age Breakdown of Computer Video
Game players in the US in 2018.
More likely to be Using Social Media
429%
http://www.pewinternet.org/fact-sheet/social-media/
Increase in 100 youth 18-29
using social media (2010-2018)
Increase in 100 adults 65+
using social media (2010-2018)
31%
More likely to be Using Technology
54%
Tablet
http://www.pewinternet.org/fact-sheet/social-media/
Boomers – born 1946-64 are
today 72-54
67%
Sphone
Millennials – born 1981-96 are
today 37-22
92%
Sphone
52%
Tablet
Design Challenge
Young / Old
54-72
Old / Old
73+
ChangeChange
Ch Ch Changes
• Visual
• Motor
• Hearing
• Speech
• Cognition
• Knowledge
• Search
• Attitude
Johnson, J., & Finn, K. (2017). Designing user interfaces for
an aging population: Towards universal design.
Amsterdam: Morgan Kaufmann.
https://www.w3.org/WAI/older-users/developing/
Visual Changes with Age
• Farsightedness –
Presbyopia
• Reduced visual acuity
• Loss of central vision –
Macula Degeneration
• Narrowing of peripheral
vision - Glaucoma
• Diminished light
perception
• Decreased contrast
sensitivity
• Diminished ability to
discriminate colors –
yellowed cornea
Macula Degeneration
Glaucoma – Tunnel Vision
Cataracts – Cornea Density/ Coloring
Subtle Visual Changes with Age
Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann.
• Increased glare sensitivity
• Increased sensitivity to visual
distractions
• Increased susceptibility to
eyestrain
• Slower adaptation to changes
in brightness
• Slower visual processing
• Slower visual search (but faster
reading)
Design Solutions – Text Based
• Legibility – the usual…
• Make text enlargeable
• Use larger fonts
• Use plain, san serif fonts
• High contrast (at least 5:1)
• Adjustable contrast
• Make info easier to scan
• Use plain backgrounds
• Use static text
• Leave plenty of space reddit user japanman195
Design Solutions - Content
• Simplify
• Use consistent Calls to Action
• Keep graphics relevant
• Don’t distract, minimize clutter
• Position of content
• Lay elements out consistently
• Place important info in the center
• Make error messages obvious
• Group related content visually
• Non-text content
• Supplement images and videos with text
• Visual language
• Maintain visual consistency
• Make controls prominent
Lewis Carroll’s Jabberwocky
Motor Changes with Age
• Reduced manual dexterity
• Reduced hand-eye
coordination
• Slower movement
• Increased variance in
movements
• Slow and shaky
• Reduced balance, strength
and stamina
Design Solutions
• Keep gestures simple
• Avoid double click
• Avoid drag
• Avoid multi level menus
• Keyboard
• Minimize the need to use the keyboard - disagree
• Structure user input – mouse to keyboard
• Time for task completion
• Avoid Time-out
• Physical strain
• Keep users body position neutral
• Minimize repetition & movement
Design Solutions
• Ensure users can hit targets (Desktop)
• Big click targets
• Maximize clickable area
• Space between click targets
• Make cursor bigger
• Ensure users can hit targets (Touchscreens)
• Big tap and swipe targets
• Space between tap targets
• Place tap targets near users hand
• Place swipe targets at bottom or right
• Make cursor bigger
Hearing Changes with Age - Presbycusis
• Reduced ability to hear low-
volume sounds – below 10-12
dB
• Reduced sensitivity to high
frequency sounds – 16 kHz –
Mosquito tone
• Artificial speech
• Tonality of musical instruments
• Beeps and chimes
• Alerts
Further Hearing Changes with Age
• Reduced ability to localize
sound
• Reduced ability to filter
out background noise
• Reduced ability to
understand fast speech
Design Solutions
• Ensure audio output is audible
• Avoid high-frequency sound
• Ensure that sounds are loud enough
• Make auditory signals long
• Make output adjustable
• Adjustable volume
• Let users replay audio
• Make play speed adjustable
• Users select alert sounds
• Provide information in multiple ways
• Images with text
• Alerts multimodal
• Provide text to speech
• Minimize background noise
• Avoid distracting sounds
Speech Changes with Age
Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann.
• Slower more hesitant
speech
• Higher pitched voice
• Reduced articulation
• Voice strength – cannot talk
all day as your children
think you can.
Design Solutions
• Alternative data entry mode
• Allow speech input
• Don’t require speech input
• Recognize challenge for some
disabilities
• If person has been deaf since birth
• If person stutters
• Test voice interfaces
• Make sure interfaces can be set
up to work comfortably with older
voices.
Age Related Changes in Cognition
• Reduced short term memory
• Less effective long-term
memory storage and retrieval
• Less skill transfer from one
learned situation to another
• Diminished ability to ignore
distractions
• Reduced ability to Multitask
• Declining spatial memory
Design Solutions - Cognition
• Avoid tasks requiring memory !!
• Don’t strain working memory
• Support Recognition / Avoid Recall
• Remind users
• Make gestures memorable
• Bring task sequence to closure so user knows
they are done
• Minimize need to manage multiple tasks
• Minimize multiple windows
• Keep tasks together
Design Solutions - Cognition
• Design for simplicity
• Minimize stimuli
• Help users maintain focus
• Eliminate distractions
• Indicate current task prominently
• Simplify navigation
• Most important things up front
• Make navigation consistent
• Make structure obvious
• Keep Hierarchies shallow
• Make categories unique
Design Solutions - Cognition
• Make users aware of a safe starting place
• Provide a link to home
• Provide Next and Back and Undo
• Let users see where they are
• Clearly indicate status
• Lead users step by step
• Show which step the user is in
• Show progress
• Show feedback
• Error recovery
• Prevent Errors
• Support easy error recovery
• Allow users to report problems easily
Design Solutions - Cognition
• Don’t rush users
• Don’t make msg time out
• Provide an X or an OK to close msg
• Make playback speed adjustable
• Understand users goals and follow likely user
path
• Consistency and Help
• Layout, navigation and interaction elements
should be consistent
• Allow users to practice
• Show valid input, Show what is required -
gestures
• Preformat input fields
• Provide reminders and onscreen help
• Use tables and point form where appropriate
Age Related Changes in Knowledge
• Lack of familiarity with
digital icons,
terminology, acronyms
• Outdated
understanding of how
technology works
• Better domain
knowledge –
crystallized intelligence
Design Solutions - Knowledge
• Avoid generation specific jargon /
anecdotes
• Don’t use terms like “sketchy” or “yolo” or
“snatched”
• Don’t use Arthur Miller as background music
• Update knowledge quickly
• If you think they are looking for the floppy disk
drive, explain how info is stored and quickly
get them over it.
• Rely on domain knowledge
• Use generic concepts that people can relate to
no mater what age they are
Age Related Changes in Search
• Make more typographical errors
in search strings
• Enter the same search strings
looking for new data
• BUT … Able to find obscure data
based on better domain
knowledge
Design Solutions - Search
• Help users find search function
• Place in upper right corner
• Make search box long
• Make search box smart – detect spelling errors
• Be flexible with input
• Structured input fields
• Show the proper format
• If you know what the user did wrong, fix it – don’t
scold
• Simplify Search
• Anticipate Likely Searches
• Show search terms
• Mark already visited results
Age Related Changes in Attitude
Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann.
• More risk averse
• Get frustrated / give up
• Blame – self, designers,
software
• Avoid products for the
elderly, because they
aren’t old.
Design Solutions - Attitude
• Put the user in control
• Make some aspects adjustable
• Only ask for info you need – use form fill if
you have the info
• Make ads obvious
• Don’t talk down to older users
• Remember.. They still strive to be “cool”.
Game Changers – Evolution vs Revolution
• Exoskeletons
• Safety Features on Cars
• Autonomous Cars
• Intelligent Robotics
• Voice Interfaces
Ask Marvee, Ask My Buddy, Ask Mayo Clinic
“The Elderly May Toss Their Walkers for
Robotic Suits”
• Exoskeletons will prevent falls,
help people with paralysis
move.
• Phoenix Suit - $40,000
https://www.technologyreview.com/s/601420/the-
elderly-may-toss-their-walkers-for-this-robotic-suit/https://www.popsci.com/elderly-exoskeleton
Autonomous Cars
Waymo - Google
General Motors
ZooX - Toyota
• Level 0 – No Automation
• Level 1 – Driver
Assistance
• Level 2 – Partial
Automation
• Level 3 – Conditional
Automation
• Level 4 – High
Automation
• Level 5 – Full Automation
Tesla
https://www.bloomberg.com/news/features/2018-05-07/who-s-winning-the-self-driving-car-race
“Old People Shouldn’t Drive Old Cars”
Safety Features Available TODAY
Crash Avoidance Systems:
• Forward collision warning
• Adaptive headlights
• Blind spot detection
• Lane Departure Warning
• 360 Cameras
• Rear Cross Traffic Alert
Convenience:
• Self Park
• Adaptive Cruise Control https://www.nhtsa.gov/technology-innovation/automated-vehicles-safety
ElliQ
https://www.youtube.com/watch?v=URcuVfzwB4g&t=26s
Lifepod
https://lifepod.com/#video
Ask Not For Whom the
Bell Tolls…
Designers
• Empathy for today’s
designs
• Remember the trends
for the Young/Olds
• Embrace the Revolution
– Autonomous Cars
Design for yourself in 20 years…
Reference
• Johnson & Finn
• https://www.uxmatters.com/mt/archives/2017/04/designing-user-interfaces-for-an-aging-population.php
• https://www.uxmatters.com/mt/archives/2018/01/accessibility-an-interview-with-kate-finn-and-jeff-johnson.php
• https://www.uxmatters.com/mt/archives/2013/10/designing-user-interfaces-for-older-adults-myth-busters.php
• W3C Web Accessibility Initiative
• https://www.w3.org/WAI/older-users/developing/
• Age Lab
• http://uxmas.com/2012/future-proof-designing-for-an-ageing-population/
• http://agelab.mit.edu/agnes-age-gain-now-empathy-system
• Heuristic / Guidelines
• http://www.redish.net/images/stories/PDF/AARP%20Audience-Centered%20Heuristics.pdf
• https://assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-LitReview2004.pdf
• Fun Articles
• https://usabilitygeek.com/ux-design-thinking-senior-citizen-user/
• https://www.smashingmagazine.com/2015/02/designing-digital-technology-for-the-elderly/
• https://www.techenhancedlife.com/articles/paradox-good-ux-design-seniors
• https://www.fastcodesign.com/90131258/baby-boomers-are-aging-heres-how-design-will-have-to-adapt
• https://medium.freecodecamp.org/5-principles-for-designing-delightful-digital-experiences-for-seniors-8ece28229653
• http://uxpamagazine.org/future-proofing-tomorrows-technology/
Thank You!
Alexa Silver (SNL)
https://www.canuexplain.com/video/alexa-silver-for-seniors/

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Designing for Grannie

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  • 4. Sr. Challenges Undermining Confidence Slipping and falling over Not being able to get up Someone seeing your hand shake Forgetting a word, name, place Not being able to pronounce a word Asking someone to repeat something and still not hearing it Dealing with Government bureaucracies Learning something new – computer, smartphone, IOT
  • 6. At what age is a person “old”…. AARP Study (2014) Responder’s Age Response 40s 63 50s 68 60s 73 70s 75
  • 7. Life Story Age Youth Middle Age 73+ Time Money Energy 54-72 https://www.w3.org/TR/wai-age-literature/#who
  • 8. More likely to be in the Workforce McKinsey 2012.
  • 9. More likely to be Spending Money https://blog.dol.gov/2016/11/03/spending-habits-by-generation
  • 10. More likely to be Traveling https://www.moretimetotravel.com/ https://luggageandlipstick.com/ http://justabackpackandarollie.com/https://www.mccooltravel.com/ http://homefreeadventures.com/
  • 11. More likely to be Playing Computer Games Age Breakdown of Computer Video Game players in the US in 2018.
  • 12. More likely to be Using Social Media 429% http://www.pewinternet.org/fact-sheet/social-media/ Increase in 100 youth 18-29 using social media (2010-2018) Increase in 100 adults 65+ using social media (2010-2018) 31%
  • 13. More likely to be Using Technology 54% Tablet http://www.pewinternet.org/fact-sheet/social-media/ Boomers – born 1946-64 are today 72-54 67% Sphone Millennials – born 1981-96 are today 37-22 92% Sphone 52% Tablet
  • 14. Design Challenge Young / Old 54-72 Old / Old 73+ ChangeChange
  • 15. Ch Ch Changes • Visual • Motor • Hearing • Speech • Cognition • Knowledge • Search • Attitude
  • 16. Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann. https://www.w3.org/WAI/older-users/developing/
  • 17. Visual Changes with Age • Farsightedness – Presbyopia • Reduced visual acuity • Loss of central vision – Macula Degeneration • Narrowing of peripheral vision - Glaucoma • Diminished light perception • Decreased contrast sensitivity • Diminished ability to discriminate colors – yellowed cornea
  • 20. Cataracts – Cornea Density/ Coloring
  • 21. Subtle Visual Changes with Age Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann. • Increased glare sensitivity • Increased sensitivity to visual distractions • Increased susceptibility to eyestrain • Slower adaptation to changes in brightness • Slower visual processing • Slower visual search (but faster reading)
  • 22. Design Solutions – Text Based • Legibility – the usual… • Make text enlargeable • Use larger fonts • Use plain, san serif fonts • High contrast (at least 5:1) • Adjustable contrast • Make info easier to scan • Use plain backgrounds • Use static text • Leave plenty of space reddit user japanman195
  • 23. Design Solutions - Content • Simplify • Use consistent Calls to Action • Keep graphics relevant • Don’t distract, minimize clutter • Position of content • Lay elements out consistently • Place important info in the center • Make error messages obvious • Group related content visually • Non-text content • Supplement images and videos with text • Visual language • Maintain visual consistency • Make controls prominent Lewis Carroll’s Jabberwocky
  • 24. Motor Changes with Age • Reduced manual dexterity • Reduced hand-eye coordination • Slower movement • Increased variance in movements • Slow and shaky • Reduced balance, strength and stamina
  • 25. Design Solutions • Keep gestures simple • Avoid double click • Avoid drag • Avoid multi level menus • Keyboard • Minimize the need to use the keyboard - disagree • Structure user input – mouse to keyboard • Time for task completion • Avoid Time-out • Physical strain • Keep users body position neutral • Minimize repetition & movement
  • 26. Design Solutions • Ensure users can hit targets (Desktop) • Big click targets • Maximize clickable area • Space between click targets • Make cursor bigger • Ensure users can hit targets (Touchscreens) • Big tap and swipe targets • Space between tap targets • Place tap targets near users hand • Place swipe targets at bottom or right • Make cursor bigger
  • 27. Hearing Changes with Age - Presbycusis • Reduced ability to hear low- volume sounds – below 10-12 dB • Reduced sensitivity to high frequency sounds – 16 kHz – Mosquito tone • Artificial speech • Tonality of musical instruments • Beeps and chimes • Alerts
  • 28. Further Hearing Changes with Age • Reduced ability to localize sound • Reduced ability to filter out background noise • Reduced ability to understand fast speech
  • 29. Design Solutions • Ensure audio output is audible • Avoid high-frequency sound • Ensure that sounds are loud enough • Make auditory signals long • Make output adjustable • Adjustable volume • Let users replay audio • Make play speed adjustable • Users select alert sounds • Provide information in multiple ways • Images with text • Alerts multimodal • Provide text to speech • Minimize background noise • Avoid distracting sounds
  • 30. Speech Changes with Age Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann. • Slower more hesitant speech • Higher pitched voice • Reduced articulation • Voice strength – cannot talk all day as your children think you can.
  • 31. Design Solutions • Alternative data entry mode • Allow speech input • Don’t require speech input • Recognize challenge for some disabilities • If person has been deaf since birth • If person stutters • Test voice interfaces • Make sure interfaces can be set up to work comfortably with older voices.
  • 32. Age Related Changes in Cognition • Reduced short term memory • Less effective long-term memory storage and retrieval • Less skill transfer from one learned situation to another • Diminished ability to ignore distractions • Reduced ability to Multitask • Declining spatial memory
  • 33. Design Solutions - Cognition • Avoid tasks requiring memory !! • Don’t strain working memory • Support Recognition / Avoid Recall • Remind users • Make gestures memorable • Bring task sequence to closure so user knows they are done • Minimize need to manage multiple tasks • Minimize multiple windows • Keep tasks together
  • 34. Design Solutions - Cognition • Design for simplicity • Minimize stimuli • Help users maintain focus • Eliminate distractions • Indicate current task prominently • Simplify navigation • Most important things up front • Make navigation consistent • Make structure obvious • Keep Hierarchies shallow • Make categories unique
  • 35. Design Solutions - Cognition • Make users aware of a safe starting place • Provide a link to home • Provide Next and Back and Undo • Let users see where they are • Clearly indicate status • Lead users step by step • Show which step the user is in • Show progress • Show feedback • Error recovery • Prevent Errors • Support easy error recovery • Allow users to report problems easily
  • 36. Design Solutions - Cognition • Don’t rush users • Don’t make msg time out • Provide an X or an OK to close msg • Make playback speed adjustable • Understand users goals and follow likely user path • Consistency and Help • Layout, navigation and interaction elements should be consistent • Allow users to practice • Show valid input, Show what is required - gestures • Preformat input fields • Provide reminders and onscreen help • Use tables and point form where appropriate
  • 37. Age Related Changes in Knowledge • Lack of familiarity with digital icons, terminology, acronyms • Outdated understanding of how technology works • Better domain knowledge – crystallized intelligence
  • 38. Design Solutions - Knowledge • Avoid generation specific jargon / anecdotes • Don’t use terms like “sketchy” or “yolo” or “snatched” • Don’t use Arthur Miller as background music • Update knowledge quickly • If you think they are looking for the floppy disk drive, explain how info is stored and quickly get them over it. • Rely on domain knowledge • Use generic concepts that people can relate to no mater what age they are
  • 39. Age Related Changes in Search • Make more typographical errors in search strings • Enter the same search strings looking for new data • BUT … Able to find obscure data based on better domain knowledge
  • 40. Design Solutions - Search • Help users find search function • Place in upper right corner • Make search box long • Make search box smart – detect spelling errors • Be flexible with input • Structured input fields • Show the proper format • If you know what the user did wrong, fix it – don’t scold • Simplify Search • Anticipate Likely Searches • Show search terms • Mark already visited results
  • 41. Age Related Changes in Attitude Johnson, J., & Finn, K. (2017). Designing user interfaces for an aging population: Towards universal design. Amsterdam: Morgan Kaufmann. • More risk averse • Get frustrated / give up • Blame – self, designers, software • Avoid products for the elderly, because they aren’t old.
  • 42. Design Solutions - Attitude • Put the user in control • Make some aspects adjustable • Only ask for info you need – use form fill if you have the info • Make ads obvious • Don’t talk down to older users • Remember.. They still strive to be “cool”.
  • 43. Game Changers – Evolution vs Revolution • Exoskeletons • Safety Features on Cars • Autonomous Cars • Intelligent Robotics • Voice Interfaces Ask Marvee, Ask My Buddy, Ask Mayo Clinic
  • 44. “The Elderly May Toss Their Walkers for Robotic Suits” • Exoskeletons will prevent falls, help people with paralysis move. • Phoenix Suit - $40,000 https://www.technologyreview.com/s/601420/the- elderly-may-toss-their-walkers-for-this-robotic-suit/https://www.popsci.com/elderly-exoskeleton
  • 45. Autonomous Cars Waymo - Google General Motors ZooX - Toyota • Level 0 – No Automation • Level 1 – Driver Assistance • Level 2 – Partial Automation • Level 3 – Conditional Automation • Level 4 – High Automation • Level 5 – Full Automation Tesla https://www.bloomberg.com/news/features/2018-05-07/who-s-winning-the-self-driving-car-race
  • 46. “Old People Shouldn’t Drive Old Cars” Safety Features Available TODAY Crash Avoidance Systems: • Forward collision warning • Adaptive headlights • Blind spot detection • Lane Departure Warning • 360 Cameras • Rear Cross Traffic Alert Convenience: • Self Park • Adaptive Cruise Control https://www.nhtsa.gov/technology-innovation/automated-vehicles-safety
  • 49. Ask Not For Whom the Bell Tolls… Designers • Empathy for today’s designs • Remember the trends for the Young/Olds • Embrace the Revolution – Autonomous Cars Design for yourself in 20 years…
  • 50. Reference • Johnson & Finn • https://www.uxmatters.com/mt/archives/2017/04/designing-user-interfaces-for-an-aging-population.php • https://www.uxmatters.com/mt/archives/2018/01/accessibility-an-interview-with-kate-finn-and-jeff-johnson.php • https://www.uxmatters.com/mt/archives/2013/10/designing-user-interfaces-for-older-adults-myth-busters.php • W3C Web Accessibility Initiative • https://www.w3.org/WAI/older-users/developing/ • Age Lab • http://uxmas.com/2012/future-proof-designing-for-an-ageing-population/ • http://agelab.mit.edu/agnes-age-gain-now-empathy-system • Heuristic / Guidelines • http://www.redish.net/images/stories/PDF/AARP%20Audience-Centered%20Heuristics.pdf • https://assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-LitReview2004.pdf • Fun Articles • https://usabilitygeek.com/ux-design-thinking-senior-citizen-user/ • https://www.smashingmagazine.com/2015/02/designing-digital-technology-for-the-elderly/ • https://www.techenhancedlife.com/articles/paradox-good-ux-design-seniors • https://www.fastcodesign.com/90131258/baby-boomers-are-aging-heres-how-design-will-have-to-adapt • https://medium.freecodecamp.org/5-principles-for-designing-delightful-digital-experiences-for-seniors-8ece28229653 • http://uxpamagazine.org/future-proofing-tomorrows-technology/

Editor's Notes

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