This document describes the development process of Project 3, an interactive learning centre, by Josh Kim. It details the experiments conducted for Project 2 to explore transparency and layers, which informed the generation of the building's form for Project 3. Particle simulations were used to create an outer shell that contained the programmed interior spaces and structure. The steel-framed building features double skin facades with perforated panels and varying degrees of transparency.
3. DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
-- Pre-fabricated 5m x 5m Node
- Activity – drawing
- Concept – Layers
(drawings are made up of
different layers)
Project Development
5. - Needed a subject that is made up of layers
- Needed monitor the relationship between the layers
-half an onion and boil it in varying amounts of water at
different heats
-Key Findings
- Outer layers began to discolour and become
transparent
-Subject was seen to open up around a point (not
middle)
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
6. - Picked up the idea of transparency and carried out the experiment again to then take
apart the layers and analyse.
Outer View Inner View
Project Development
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
7. - At this stage I had my concept of layers
and this new idea of transparency
- Using the layers and transparency
could mean that the building could be
quite lucid and not have a definite form
that would be “concrete”
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
9. - Modelled particle flows in the
dominant wind directions on
site at the approximate speeds.
Yellow – Summer wind directions
Red – Winter wind directions
0range – both summer and winter
directions
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
10. -I froze the scene at the point where they
intersected and picked approximately 20
points to track
- I imported these points (to scale) into
Revit and using massing began to bridge
these points in a way that would form a
shell
-This would allow me to generate a
form that was not a deformation of a
set form such as a cube, but a form that
was generated by random by the
program.
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
18. -Could only use the larger
section of the mass to model as
my footprint due to size
restraints
- To stay true to the concept I
wanted to keep this outer shell
as the outer layer and feature
the building mass inside
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
19. - Outer shell with building mass inside (outlined in red)
- Applied relevant levels of transparency to both sections
- Placed into site
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
20. View from main city entrance to HSW
Project Development (Project 2)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
24. Project Development (Project 3)
- Initial thoughts as to how the steel
support system would work to support
glass
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
25. -Inner structure can not be a second layer of transparency (like my design)
- Need structure in inner layer to support outer layer
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
26. - Needed structure on sides adjacent to
line of site and open it up on the back face
and front face looking out to the river and
city
- Could use a steel truss system with
concrete columns to support the levels
(and roof of inner skin)
Looking at over the
river
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
27. - Perforated steel panels
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
29. - Designed auditorium (core of
building) first as it effects the
surrounding spaces
- Modelled outer volume for
particle test to generate the outer
shell / massing that would enclose
the theatre
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
34. - Modelled the floors
surrounding massing
and imported back into
3ds max to generate
outer form
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
35. - Modelled the floors
surrounding massing
and imported back into
3ds max to generate
outer form
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
36. - Modelled the floors
surrounding massing
and imported back into
3ds max to generate
outer form
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
37. - Created massing from importing the particle tracking back into revit
-Created overall form then removed faces according to building
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
38. -Developed inner skin (immediate shell of building) to reflect some of the geometry in the building
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548
40. -Wanted to keep perforation
idea with large openings that
cover the panels facing the
river, and smaller openings that
could act as a type of sun shade
over the open atrium space in
the building
Project Development (Project 3)
DAB510 - EMERGENCE PROJECT 3 JOSH KIM 8304548