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Agile without a name
Agile Tour Thailand 2016
Hi, My name is
Pondd
Growth Hacker
Agile Practitioner
Blogger
Guest Lecturer
Let me get to know you guys a little
What about you?
Newton's 3rd laws of motion
When one body exerts a force on a second body,
the second body simultaneously exerts
a force e...
Newton's 3rd laws of motion
When one body exerts a force on a second body,
the second body simultaneously exerts
a force e...
Agile
UX
Design Sprint
TDD
BDD
DevOps
SixSigma
CMMi
ETC
Let’s do
First ask yourself Why?
What are you solving for ?
Elevator pitch
Imagine you are in the same elevator with your CEO.
Explain what is “Agile” to a person next to you.
Well done, ready to save the world?
Design Sprint
- Day 0 -
Fellowship of the Bump
Welcome to
the sprint!
ParticipantsRole Prep Day 1 byDay 2 Day 3 Day 4 Day 5 Retro
Decider (Cameo) Tiwa
Organizer, Decider O
Organizer, Facilitat...
You’re gonna
build & test a
realistic prototype
in 5 days.
Now, some
quick ground
rules:
1.
The Facilitator
is in charge of
the schedule.
2.
The Decider
makes all
tough decisions.
3.
No devices in the room.
3.
No devices in the room.
(You can use them at breaks. Or step out of the room any time.)
Preview of the
sprint:
Nobody knows
everything, so
you’ll share info.
Ask the experts
Talk to one person at a time and take notes.
Make a map
This will be a simple diagram with around 5-15 steps.
Pick a target
Choose a customer type and a focus on the map.
Group brainstorms
don’t work, so
you’ll sketch alone.
Sketch
The process goes step-by-step to make it easy.
Your sketches
will look like
this:
You’ll make fast
decisions without
groupthink or sales
pitches.
Sticky decision
Choose the best sketches
with silent review and structured critique.
Turn the winning
sketches into a
storyboard:
How real is real?
If your product is on a
screen,
try tools like
Keynote or PowerPoint and
InVision or Marvel.
If it’s a
physical space,
modify an
existing space.
5 customer
interviews are
enough to reveal
big patterns.
Interview 5 customers, 1:1.
The team watches over
video from another room.
At the end of the
sprint, you’ll
know what to do
next.
Okay,
let’s do it!
How can we increase
Bump?
This is how I saw myself
This is how they see me
If the push back is strong when you push strong
Then
Push gently
If the push back is strong when you push strong
Then
Push gently
Push without a name
How ?
Measure
“Is God willing to prevent evil, but not able? Then he is
not Omnipotent.
Is he able, but not willing? Then he is Malevole...
“Is God willing to prevent evil, but not able? Then he is
not Omnipotent.
Is he able, but not willing? Then he is Malevole...
Thor Willing
Not
Willing
Able
Why evil
exist? Evil
Not
Able
Not
powerful
Why call
him god?
Willing
Not
Willing
Able
Not
Able
Willing
Not
Willing
Able
Not Able Group A
Willing
Not
Willing
Able
Not Able Group B Group A
Willing
Not
Willing
Able Group C
Not Able Group B Group A
Willing
Not
Willing
Able Group D Group C
Not Able Group B Group A
Willing
Not
Willing
Able Group D Group C
Not Able Group B Group A
Group A - Not Willing, Not Able
Character
- Not performing task
- Intimidate by task
- Unclear about directions
- Procrast...
Group B - Willing, Not Able
Character
- Anxious or excited
- Interested and responsive
- Demonstrating
- Receptive to inpu...
Group C - Not Willing, Able
Character
- First time “Solo”
- Lacks of confidence
- Needs feedback and encouragement
- Previ...
Group D - Willing, Able
Character
- Consistently performs at high standards
- Can operate autonomously
- Committed to and ...
Pick the right tool for the job
Where to start?
First they ignore you,
then they laugh at you,
then they fight you,
then you win.
Extras
Adoption curve roll backwards too
What you said does not matter,
What matter is what was heard
Victorious warriors win first and then go to war, while
defeated warriors go to war first and then seek to win.
Agile is like chess, it is simple to learn
But how to play to win is hard
Thank you
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20161028 agile-without-a-name

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Presentation from Agile Tour Bangkok 2016
Date : 28 October 2016
Speaker : Pondd Suwitcha
Session Name : Agile Witout a Name

Published in: Technology
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20161028 agile-without-a-name

  1. 1. Agile without a name Agile Tour Thailand 2016
  2. 2. Hi, My name is Pondd Growth Hacker Agile Practitioner Blogger Guest Lecturer
  3. 3. Let me get to know you guys a little What about you?
  4. 4. Newton's 3rd laws of motion When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body.
  5. 5. Newton's 3rd laws of motion When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body. True in objects Also True in people
  6. 6. Agile UX Design Sprint TDD BDD DevOps SixSigma CMMi ETC Let’s do
  7. 7. First ask yourself Why?
  8. 8. What are you solving for ?
  9. 9. Elevator pitch Imagine you are in the same elevator with your CEO. Explain what is “Agile” to a person next to you.
  10. 10. Well done, ready to save the world?
  11. 11. Design Sprint - Day 0 -
  12. 12. Fellowship of the Bump
  13. 13. Welcome to the sprint!
  14. 14. ParticipantsRole Prep Day 1 byDay 2 Day 3 Day 4 Day 5 Retro Decider (Cameo) Tiwa Organizer, Decider O Organizer, Facilitator Pondd Facilitator Net Designer Noon Product Eak Engineer Chai Customer Boong, Mink Business Boyle Marketing p’Chai Visiting business expert p’Aor Visiting marketing expert Ann Visiting product expert Phorn
  15. 15. You’re gonna build & test a realistic prototype in 5 days.
  16. 16. Now, some quick ground rules:
  17. 17. 1. The Facilitator is in charge of the schedule.
  18. 18. 2. The Decider makes all tough decisions.
  19. 19. 3. No devices in the room.
  20. 20. 3. No devices in the room. (You can use them at breaks. Or step out of the room any time.)
  21. 21. Preview of the sprint:
  22. 22. Nobody knows everything, so you’ll share info.
  23. 23. Ask the experts Talk to one person at a time and take notes.
  24. 24. Make a map This will be a simple diagram with around 5-15 steps.
  25. 25. Pick a target Choose a customer type and a focus on the map.
  26. 26. Group brainstorms don’t work, so you’ll sketch alone.
  27. 27. Sketch The process goes step-by-step to make it easy.
  28. 28. Your sketches will look like this:
  29. 29. You’ll make fast decisions without groupthink or sales pitches.
  30. 30. Sticky decision Choose the best sketches with silent review and structured critique.
  31. 31. Turn the winning sketches into a storyboard:
  32. 32. How real is real?
  33. 33. If your product is on a screen, try tools like Keynote or PowerPoint and InVision or Marvel.
  34. 34. If it’s a physical space, modify an existing space.
  35. 35. 5 customer interviews are enough to reveal big patterns.
  36. 36. Interview 5 customers, 1:1.
  37. 37. The team watches over video from another room.
  38. 38. At the end of the sprint, you’ll know what to do next.
  39. 39. Okay, let’s do it!
  40. 40. How can we increase Bump?
  41. 41. This is how I saw myself
  42. 42. This is how they see me
  43. 43. If the push back is strong when you push strong Then Push gently
  44. 44. If the push back is strong when you push strong Then Push gently Push without a name
  45. 45. How ?
  46. 46. Measure
  47. 47. “Is God willing to prevent evil, but not able? Then he is not Omnipotent. Is he able, but not willing? Then he is Malevolent. Is he both able and willing? Then whence cometh Evil? Is he neither able nor willing? Then why call him God?” ― Riddle of Epicurus (341 BC)
  48. 48. “Is God willing to prevent evil, but not able? Then he is not Omnipotent. Is he able, but not willing? Then he is Malevolent. Is he both able and willing? Then whence cometh Evil? Is he neither able nor willing? Then why call him God?” ― Riddle of Epicurus (341 BC)
  49. 49. Thor Willing Not Willing Able Why evil exist? Evil Not Able Not powerful Why call him god?
  50. 50. Willing Not Willing Able Not Able
  51. 51. Willing Not Willing Able Not Able Group A
  52. 52. Willing Not Willing Able Not Able Group B Group A
  53. 53. Willing Not Willing Able Group C Not Able Group B Group A
  54. 54. Willing Not Willing Able Group D Group C Not Able Group B Group A
  55. 55. Willing Not Willing Able Group D Group C Not Able Group B Group A
  56. 56. Group A - Not Willing, Not Able Character - Not performing task - Intimidate by task - Unclear about directions - Procrastinating - Unfinished tasks - Questioning task - Avoidance - Defensive or discomfort How to communicate - Be specifics - Role definition - One way communication - Leader-made decisions - Close supervision and accountability - Incremental instruction - Keep it simple Effective - Guiding - Telling - Directing - Instructing Not Effective - Demanding - Demeaning - Dominating - Attacking
  57. 57. Group B - Willing, Not Able Character - Anxious or excited - Interested and responsive - Demonstrating - Receptive to input - Attentive - Enthusiastic - New task - no experience How to communicate - Proving - who, what, how and why - Explaining decisions and allow opportunity for clarification - Two-way dialogue - Leader-made decisions - Ask questions to clarify - Reinforce small improvements Effective - Explaining - Selling - Persuading - Clarifying Not Effective - Manipulating - Preaching - Defending - Rationalizing
  58. 58. Group C - Not Willing, Able Character - First time “Solo” - Lacks of confidence - Needs feedback and encouragement - Previously demonstrated knowledge and skill - Performance slipping - upset about things on or off the job How to communicate - Encourage input - Actively listen - Individual-made decision - Two-way communications and involvement - Support risk taking - Complement work - Praise and build confidence Effective - Encouraging - Participating - Problem Solving - Involving Not Effective - Patronizing - Placating - Condescending - Pacifying
  59. 59. Group D - Willing, Able Character - Consistently performs at high standards - Can operate autonomously - Committed to and enjoys the task - Keep team inform of task progress - Share both good and bad news How to communicate - Delegating tasks - Big picture - Individual-made decisions - Relatively light supervision - Monitor activity - Reinforce results - Remain accessible Effective - Observing - Delegating - Monitoring - Tracking Not Effective - Abandoning - Dumping - Avoiding - Withdrawing
  60. 60. Pick the right tool for the job
  61. 61. Where to start?
  62. 62. First they ignore you, then they laugh at you, then they fight you, then you win.
  63. 63. Extras
  64. 64. Adoption curve roll backwards too
  65. 65. What you said does not matter, What matter is what was heard
  66. 66. Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
  67. 67. Agile is like chess, it is simple to learn But how to play to win is hard
  68. 68. Thank you

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