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Cascades by NVIDIA Ryan Geiss Michael Thompson
Cascades ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Demo
Cascades ,[object Object],[object Object],[object Object],[object Object],[object Object]
Main Topics to Cover ,[object Object],[object Object],[object Object],[object Object]
Rock Generation
Building the Rock: Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Building the Rock ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Building the Rock ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Building the Rock ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
Building the Rock ,[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
Building the Rock ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
Building the Rock ,[object Object],[object Object],[object Object],[object Object],[object Object]
Normals & Occlusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Normals & Occlusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Normals & Occlusion ,[object Object],[object Object]
Normals & Occlusion ,[object Object],[object Object],[object Object],[object Object],[object Object]
Normals & Occlusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Generating Polygons ,[object Object],[object Object],[object Object],[object Object],[object Object]
Marching Cubes Vertex Shader [1] ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Marching Cubes Vertex Shader [2] ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Marching Cubes Vertex Shader ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Marching Cubes Geom. Shader ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Marching Cubes Geom. Shader
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Marching Cubes Geom. Shader
[object Object],[object Object],[object Object]
Floaters ,[object Object],[object Object]
Floaters ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
Shading
Shading ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Texture Coordinate Woes ,[object Object],[object Object],[object Object]
[object Object]
Tri-Planar Texturing ,[object Object],[object Object],[object Object],[object Object]
 
 
Deliberately  Bad Example
 
Tri-planar Texturing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Blending the 3 together… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Low-frequency Color Noise ,[object Object],[object Object],[object Object],[object Object],[object Object]
Colorization (exaggerated) No colorization
Lighting ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lighting ,[object Object],[object Object],[object Object],[object Object],[object Object]
No ambient occlusion
Occlusion reducing  diffuse light only
Occlusion reducing diffuse and specular light
 
Wet Rock ,[object Object],[object Object],[object Object]
Demo
Wet Rock ,[object Object],[object Object],[object Object]
Wet Rock ,[object Object],[object Object],[object Object],[object Object]
Animated ‘Wetness’ Noise ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object]
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],- Demo -
 
 
 
 
 
 
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object],[object Object]
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
[object Object],[object Object]
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object]
 
16 / 8
10 / 5
7 / 3
4 / 2
Displacement Mapping ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],2) green ch + auto levels 3) HPF @ 16 4) HPF @ 4
Detail Maps ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],Bump detail map (1024 x 1024)
 
 
 
 
Texture Creation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Texture Creation ,[object Object],[object Object],[object Object],[object Object]
“1/R” Height Map Filtering ,[object Object],[object Object],[object Object],[object Object]
Original height map Using bump map created from  original  height map Using bump map created from  1/R-filtered  height map
Water
Water Demo
Structure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Updating the Particles ,[object Object],[object Object],[object Object],[object Object],[object Object],GS VB_A VB_B ,[object Object],[object Object],[object Object]
 
Water Particle Types ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Update: Emitter Particles ,[object Object],[object Object],[object Object],[object Object]
Update: Water Particles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Water-Rock Interaction ,[object Object],[object Object],[object Object]
Update: Mist Particles ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Drawing the Water ,[object Object],[object Object],[object Object],[object Object]
 
 
Billboarding: Obvious Approach C A B D GS Particles
GS Performance ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A Faster Way ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],A B C D E F A B C D E F GS VS A B F Particles GS GS GS
Texturing the Billboards ,[object Object],[object Object]
Texturing the Billboards ,[object Object],[object Object],[object Object]
Texturing the Billboards ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Specular Highlights ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sliding Spec
 
 
 
Wet Rock ,[object Object],[object Object],[object Object]
Wet Rock Drying ,[object Object],[object Object],[object Object],[object Object]
Introducing Variation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Random Numbers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Flocking
Dragonflies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Where Are They Going? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Look Out For The Rock ,[object Object],[object Object],[object Object]
Drawing the Dragonflies ,[object Object],[object Object],[object Object],[object Object],[object Object]
The End.
New Developer Tools at GDC 02007 SDK 10 PerfKit 5 FX Composer 2 GPU-Accelerated Texture Tools ShaderPerf 2 Shader Library

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