This document describes a game called "Skittles" that is used to teach concepts in user experience research. It discusses setting up the game with cups and Skittles candies. Photos show examples of playing the game, which involves participants drawing Skittles from cups to learn about qualitative and quantitative research methods. The document emphasizes that using both qualitative and quantitative approaches together provides the best insights. It suggests the game is inclusive and discusses ways to ensure participants are satisfied.
75. oh, really? that's a bad thing?
#sskittles 75
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76. oh, really? that's a bad thing?
...cuz i heard of this one guy.
#sskittles 76
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77. oh, really? that's a bad thing?
...cuz i heard of this one guy.
what's-his-hame? uh...
#sskittles 77
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78. oh, really? that's a bad thing?
...cuz i heard of this one guy.
what's-his-hame? uh...oh, yeah...
#sskittles 78
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