โGamificationโ the trend that keeps on powering up, itโs been around for a while now but we thought it was about time we scoured the web again and updated our quick overview of gamification with some latest case studies that we really like.
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Skive on Gamification (update)
1. on
Gamification
Version 2
April 2012
skive.co.uk
@helloskive
hello@skive.co.uk
ยฉ Skive Group 2012
2. โBy 2014โฆmore than 70% of
Global 2000 organizations will
have at least one gamified
applicationโ
Gartner
Gartner Newsroom
ยฉ Skive Group 2012
3. Gamification is
The use of game play
mechanics and thinking to
entice participation in real
world situations
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4. โGamification was born from
the notion that gaming
behaviours like achieving
goals, collecting &
cooperating appeal to
everyone โ not just gamers.โ
E-Consultancy. Gamification: is everything a game? June 2011
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5. After all weโve all
been gathering
points and rewards
for years...
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6. โGamification helps extend
the longevity of marketing
engagement strategies by
making them much more
addictive and more fun.โ
E-Consultancy. Gamification: is everything a game? June 2011
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8. โPure gaming was about
escaping reality it was about
fantasy worlds and putting
yourself into fantasy
situations.โ
E-Consultancy. Gamification: is everything a game? June 2011
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9. But games are blurring the real and fantasy world...
Zombieโs, Run! encourages you to run by
immersing you in a fantasy world where
you are incentivised to run by the zombies
literally breathing down your neck
The more you run the more you can help
other โsurvivorsโ by collecting ammo,
medicine etc. and discover more about the
mysteries in that world
Zombieโs, Run! Is soon planning to
integrate with Run Keeper when we
imagine it will really take off
https://www.zombiesrungame.com/
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10. Real world actions = virtual rewards
My Town 2 is a location based
game. By checking into local
places, you can โownโ them in
your town.
However, as demand grows for
your favourite cafe the pricier it
will be...
Checking into places you donโt
own or being the first to do so
can also earns you points
http://itunes.apple.com/gb/app/my-town-2/id442345455?mt=8
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11. โMarketing loves gaming
because we are about
changing and enforcing
behaviours.โ
E-Consultancy. Gamification: is everything a game? June 2011
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12. Such as:
Trial/ Adoption
Engagement
Loyalty
Interaction/Sharing
Purchase
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13. Here are some of the tools of Gamification...
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20. Those are the mechanics but we have to apply
them with thought and care or Gamification
becomes a bolt on
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21. Using Gamification to create
engagement & loyalty
Trial/ Adoptionproblems
Solve real life
Engagement
Make it meaningful
Loyalty interesting
Keep it
Interaction/Sharing
Make it fun!
Purase behaviour
Reward
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23. Fitness - Fitocracy
Takes something mundane like fitness, but beneficial and makes it fun by
allowing you to track your progress, schedule activities, frame you against your
friends and rewards you for your progress
http://www.fitocracy.com
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24. Finance - Mint.com
The Gamification of debt reduction
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25. GPS - Waze
Waze is a navigation app that uses crowdsourcing, gamification and location
based technology to give a real time picture of our roads.
Drivers are encouraged to cover roads that need mapping, report on
conditions through points and leaderboard mechanics
http://world.waze.com/
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26. Politics - MTV Power of 12
Part of MTVโs Power of 12 campaign - Fantasy Election launches in the summer. Itโs
designed to help engage 18-29 year olds with the Presidential election by allowing
them to pick their candidates and similarly to fantasy football be awarded points for
those that exhibit โgoodโ behaviours and penalized for โbad/undemocraticโ behaviour.
Points can also be earned for registering to vote, checking in to debates and events
and engaging friends with issues.
http://powerof12.org/
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27. The environment - Recyclebank
Earn points for adopting earth friendly behaviour such as using fewer
resources or making greener purchases. Users can spend their
reward points on deals and discounts with Recyclebank partners
www.recyclebank.com/
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28. Work - DueProps
Gamification is even creeping
into the office environment
turning motivation of workers
into a fun and engaging
game.
DueProps users take turns
โgiving each other propsโ for
everything from a job well
done to recognition of
leadership and having each
otherโs backs. The game
rhythm encourages positive
feedback loops to emerge
organically
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29. 2 2.
Make it meaningful
Make it meaningful
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30. The Guardian
The expenses scandal experiment shows unpaid work can be fun and
meaningful โ The Guardian crowd-sourced readers to help them with the MPโs
expenses scandal report
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31. Making something personally relevant helps make it
meaningful
Using the Framing effect allows users to draw their own conclusions based on
how data is presented
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32. Opower
Opower aims to make energy use meaningful by making it personally relevant -
allowing you to compare how you fare against others
https://social.opower.com
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33. 3 3.
Keep it interesting
Keep it interesting
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34. You need to be challenged in relation to your skill,
otherwise tasks could become boring
High
Anxiety
Motivation/
Challenge
Boredom
Low
Low High
Ability
Mihaly Csikszentmihalyi,,
ยฉ Skive Group 2012 "Flow: The Psychology of Optimal Experienceโ
35. 4 4.
Make it fun
Make it fun
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36. It shouldnโt feel like hard work - Turntable.fm
Socialising and gamifying music
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38. Its not just about points but tangible rewards
RedCritter Tracker is the only project management service with badges, rewards,
leaderboards and real-time Twitter-style feeds. However, you donโt just earn kudos
for a job well done you can spend your reward points in your company store
www.redcrittertracker.com/
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39. Honda Ketai Traveler
Young people in Japan donโt drive cars, the prefer to buy new
technology and stay at home. Honda developed a game that
rewards people the further that they get from home
http://www.welovead.com/en/works/details/675zmsvE
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40. In summary
Trial/ Adoptionproblems
Solve real life
Make it meaningful
Engagement
Keep it interesting
Loyalty
Make it fun!
Interaction/Sharing
Reward behaviour
Purase
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41. Thank you
Liz Faber โ Head of Planning
l.faber@skive.co.uk
Alex Hobhouse โ New Business
alex.hobhouse@skive.co.uk
26/04/2012 ยฉ 2012 SKIVE Group 41