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FOSTERING
INGENIOUS
THINKING!
India’s First 3D Knowledge Lab
Brain Training enabled by
3D Visualization | Gamification | Augmented Realty | Virtual Reality
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page2
What great schools have
 Qualified Teachers
 Transport Facilities
 Computer Laboratory
 Multimedia enabled classrooms
 Sports Facilities
 Library
 Music Room
 Good Infrastructure
 Great Curriculum
What great schools of future will have?
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page3
The answer – BRAIN TRAINERS
Trainers, who help you to not just COVER but DISCOVER; who help you
to not just visualize but revisualize!
Trainer who will help you to THINK more and VISUALIZE better.
Here’s an interesting problem on 3 digit addition
Each coloured dot represents a number between 0 and 9.
Can you figure out the number that each colour represents?
Trainers who could help the dynamic learners in your school discover
the following:
Can you visualize an angry camel?
Which geometric shape forms the top of India Gate?
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page4
About KOMPANIONS
Kompanions are innovators in the education landscape, meticulously curating fun, easy – to – use, and
comprehensive offerings for all stake holders in the education ecosystem.
Simply put, we are Knowledge Companions – for Learners across the globe, quenching their thirst for pure
knowledge, assisting learners at every stage of their journey, giving insights, action points, remedial
strategies and much more, thus ensuring that the path to discovery is extremely intriguing and
stimulating.
The NEED
According to the report (Reference – Report by the Organisation for Economic Co-operation and Development,
OECD – Fostering and Measuring Skills: Improving
Cognitive and Non-Cognitive Skills to Promote
Lifetime Success), Achievement test scores
predict only a small fraction of the variance in
later life success. For example adolescent
achievement test scores only explain at most
17% of the variability of later life earnings
(Heckman and Kautz – 2012. IQ tests alone
explain at most 7% of this variability).
Measurement error accounts for at most 30%
of the remaining variability (Bound et al., 2001)
Thus Achievements do not adequately capture
non-cognitive skills such as perseverance,
empathy, alertness, decision making etc.
The gap area that remains hugely unaddressed is a framework for Meta-knowledge (knowledge
about a pre-selected subject/theme), Metacognition (thinking about thinking), Building existing
Cognition levels and a structured approach towards incremental remediation to improve
learning outcomes.
K-LAB addresses these gap areas and helps learners to not only do well in the
present but also in later life scenarios.
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page5
The PEDAGOGY
:
Crystalized Intelligence - How many facial
bones do humans have?
Fluid Intelligence – Give names of body parts
that are spelled with three letters
If you closely
examine the human
body, which are the
body parts that
never stop growing?
Which commonly
found house hold item
is extremely useful in
curing back pain and
reduces
inflammation?
Hint - This substance
is highly rich in
magnesium, which is
most useful to the
human body in such
situations!
If you ever forgot to
bring your
glasses/spectacles
then using the basic
principles of
photography, how
best can you help
yourself see objects,
more clearly?
Can you make your
own stethoscope at
home?
Ever heard of
the term
“ginglymoid”?
Well, figure this
out –
My elbows joints
hurt every time I
pull the jingle
bells for a long
period of time!
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page6
The TOOLS
Digital Games
According to the MIT paper, Games and
gamification of education is one of the best
ways to drive both engagement and concept
enrichment.
3D Visualization
According to leading educationists across the
country "Seamless visualization is the single
most important factor in understanding
concepts better.
Brain Boosters
According to Huntington’s Outreach
Project for Education, Stanford “Brain
exercises such as presenting oneself
with challenging intellectual
environments, interacting in social
situations, or getting involved in physical
activities will boost the general growth
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page7
3D Exploration
Neuroplasticity. Our brain is trainable and
can definitely improve!
“We can improve and often fix it, whether
you’re are 90 or when you’re are 9” –
Michael M. Merzenich, professor
emeritus neuroscientist at the University
of California, San Francisco
Physical Games and Play
“Children should be encouraged to play
cognitively stimulating games on a daily basis.
This helps to keep the grey cells ticking and also
introduces them to newer ideas, effortlessly” –
Top teachers across the country.
Creative Inquiry
According to leading educationists
around the globe, creative intelligence is
much more important than even IQ.
Regular indulgence into creative
expressions helps boosts this aspect of
the brain
India’s First 3D Knowledge Lab
Confidential © Sachetan Knowledge Companions Pvt. Ltd
Page8
A graphical representation of
a K-Lab. Actual K-Lab may
vary.
Sachetan Knowledge
Companions Pvt. Ltd. will not
be responsible for any
hardware (Tablet),
infrastructure and software
required for the
implementation of the K-Lab.

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K-Lab_Philosophy

  • 1. FOSTERING INGENIOUS THINKING! India’s First 3D Knowledge Lab Brain Training enabled by 3D Visualization | Gamification | Augmented Realty | Virtual Reality
  • 2. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page2 What great schools have  Qualified Teachers  Transport Facilities  Computer Laboratory  Multimedia enabled classrooms  Sports Facilities  Library  Music Room  Good Infrastructure  Great Curriculum What great schools of future will have?
  • 3. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page3 The answer – BRAIN TRAINERS Trainers, who help you to not just COVER but DISCOVER; who help you to not just visualize but revisualize! Trainer who will help you to THINK more and VISUALIZE better. Here’s an interesting problem on 3 digit addition Each coloured dot represents a number between 0 and 9. Can you figure out the number that each colour represents? Trainers who could help the dynamic learners in your school discover the following: Can you visualize an angry camel? Which geometric shape forms the top of India Gate?
  • 4. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page4 About KOMPANIONS Kompanions are innovators in the education landscape, meticulously curating fun, easy – to – use, and comprehensive offerings for all stake holders in the education ecosystem. Simply put, we are Knowledge Companions – for Learners across the globe, quenching their thirst for pure knowledge, assisting learners at every stage of their journey, giving insights, action points, remedial strategies and much more, thus ensuring that the path to discovery is extremely intriguing and stimulating. The NEED According to the report (Reference – Report by the Organisation for Economic Co-operation and Development, OECD – Fostering and Measuring Skills: Improving Cognitive and Non-Cognitive Skills to Promote Lifetime Success), Achievement test scores predict only a small fraction of the variance in later life success. For example adolescent achievement test scores only explain at most 17% of the variability of later life earnings (Heckman and Kautz – 2012. IQ tests alone explain at most 7% of this variability). Measurement error accounts for at most 30% of the remaining variability (Bound et al., 2001) Thus Achievements do not adequately capture non-cognitive skills such as perseverance, empathy, alertness, decision making etc. The gap area that remains hugely unaddressed is a framework for Meta-knowledge (knowledge about a pre-selected subject/theme), Metacognition (thinking about thinking), Building existing Cognition levels and a structured approach towards incremental remediation to improve learning outcomes. K-LAB addresses these gap areas and helps learners to not only do well in the present but also in later life scenarios.
  • 5. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page5 The PEDAGOGY : Crystalized Intelligence - How many facial bones do humans have? Fluid Intelligence – Give names of body parts that are spelled with three letters If you closely examine the human body, which are the body parts that never stop growing? Which commonly found house hold item is extremely useful in curing back pain and reduces inflammation? Hint - This substance is highly rich in magnesium, which is most useful to the human body in such situations! If you ever forgot to bring your glasses/spectacles then using the basic principles of photography, how best can you help yourself see objects, more clearly? Can you make your own stethoscope at home? Ever heard of the term “ginglymoid”? Well, figure this out – My elbows joints hurt every time I pull the jingle bells for a long period of time!
  • 6. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page6 The TOOLS Digital Games According to the MIT paper, Games and gamification of education is one of the best ways to drive both engagement and concept enrichment. 3D Visualization According to leading educationists across the country "Seamless visualization is the single most important factor in understanding concepts better. Brain Boosters According to Huntington’s Outreach Project for Education, Stanford “Brain exercises such as presenting oneself with challenging intellectual environments, interacting in social situations, or getting involved in physical activities will boost the general growth
  • 7. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page7 3D Exploration Neuroplasticity. Our brain is trainable and can definitely improve! “We can improve and often fix it, whether you’re are 90 or when you’re are 9” – Michael M. Merzenich, professor emeritus neuroscientist at the University of California, San Francisco Physical Games and Play “Children should be encouraged to play cognitively stimulating games on a daily basis. This helps to keep the grey cells ticking and also introduces them to newer ideas, effortlessly” – Top teachers across the country. Creative Inquiry According to leading educationists around the globe, creative intelligence is much more important than even IQ. Regular indulgence into creative expressions helps boosts this aspect of the brain
  • 8. India’s First 3D Knowledge Lab Confidential © Sachetan Knowledge Companions Pvt. Ltd Page8 A graphical representation of a K-Lab. Actual K-Lab may vary. Sachetan Knowledge Companions Pvt. Ltd. will not be responsible for any hardware (Tablet), infrastructure and software required for the implementation of the K-Lab.