1. The document is an examination for an English proficiency test at level B1, containing listening, reading, use of English and writing sections.
2. In the listening section, students hear a radio discussion about computer games and teenagers' brain activity, and are asked comprehension questions.
3. The reading section contains multiple choice and ordering questions about notices in a school, a biography of a teenage novelist, and comprehension of his novel.
4. The use of English section tests vocabulary, grammar and sentence completion around an article discussing research on educational benefits of video games.
5. In the writing section, students must write an email describing a computer game and a paragraph on one of three topics
1. A.N.E.P
CONSEJO DE EDUCACIÓN SECUNDARIA
INSPECCIÓN DE INGLÉS
PROGRAMA DE ACREDITACIÓN DE
INGLÉS (PAI)
Examination for Level B1
5 December, 2009
Student’s Name:...............................................
High school/centre:….......................................
2. I. Listening Comprehension
A. Here´s an extract from a radio programme. Listen to a discussion about computer
games, then choose the best answer a, b or c on the separate answer sheet.
0. Marianne currently works in
a. a hospital.
b. a studio.
c. a school.
1. The teenagers were tested to find out
a. the size of their brains.
b. how much of their brain they were using.
c. how good they were at maths.
2. Marianne thinks teenagers should
a. talk to each other more.
b. spend time alone doing other things.
c. spend time with people of all ages.
3. Thomas thinks games like Sim City encourage
players to
a. plan well.
b. feel lonely.
c. become more caring.
4. The investigation showed that teenagers
a. like to play in pairs or in groups.
b. are more sociable than Marianne thinks.
c. are often lonely whether they play games or not.
/4
B. Listen to the discussion again. How many titles of computer games are
mentioned? One is provided, complete the other three on the separate answer
sheet.
0. Roller Coaster Tycoon
1. _________________
2. _________________
3. _________________
/6
~2~
3. II. Reading Comprehension
A. Look at the notices in a school and choose the correct meaning a, b or c. Write
your answers on the separate answer sheet.
The Computer Lab
3. Support classes time-table has
It is forbidden to move computers from been changed. Please check
this room without permission from the with your teacher.
0. headteacher.
a. You can get information about new
a. You mustn’t take this computer out of
time-tables from the receptionist.
this room without asking the
b. Support classes take place at the usual
headteacher.
times.
b. You should check with the headteacher
c. Your teacher will inform you about the
before using the computer in this room.
new time-table.
c. You must ask the headteacher for
permission to move the computer into
his room. Highschool entrance hall
1. Read instructions before 4. Use these doors only
equipment is switched on. in an emergency.
a. If you want to use the computer, you a. You must never leave through these
must follow the instructions. doors.
b. You can switch on the computer without b. These doors can be used if necessary.
reading instructions. c. People can use these doors all the time.
c. It is not necessary to look at the
instructions to turn on the computer. 5.
Visitors please wait here until a
The teachers’ room member of the staff guides you
around
Students please knock before
entering a. Someone will show you where you can
2.
go.
b. If you don´t want to wait you can go
a. Students can enter the room freely.
straight to the place you want.
b. Students mustn’t enter the teachers´
c. You can circulate in this school freely.
room without knocking.
c. Teachers mustn’t enter the teachers’
room without knocking. /5
~3~
4. B. Read and order these paragraphs (1 to 3) about Elijah Toten´s life. Use the answer
sheet to write your answers.
0 - While most high school students are watching television or playing video games; Elijah
Toten is sitting at his computer writing novels and short stories. Toten, a 17-year-old senior at
Ethel High School, who recently released his first novel, The Age of the Asteroids, has completed
his second novel, The Choosing, and is working on a third.
__- In the seventh grade, he became more serious about his writing
when a special teacher encouraged him to follow his dream. “She saw
my potential and encouraged me to write,” says Elijah. “I have
dedicated my first book to her.”
__- At the age of six, Elijah and his family moved from Georgia to
West, a small town in Mississippi. Growing up, he always enjoyed reading and writing and
would spend hours reading science fiction novels and writing short stories. “I started writing
when I was about six and have been doing it ever since,” says Elijah.
__- “He’s been writing since he could hold a pencil,” says Elijah’s mother Theresa, who keeps a
file cabinet of his work. “He’s been writing short stories for years.”
/3
C. Read the text in Section B again and find words or expressions related to Elijah’s a.
education and b. free time activities. Write them on the separate answer sheet.
a. Education b. Free time activities
0. high school 0. watching television
1. 1.
2. 2.
3. 3.
/6
D. Say if the sentences below are TRUE or FALSE. Provide the evidence by writing the key
words of the sentence on the separate answer sheet.
That teacher, Bobbie Ray, would read his stories and give him suggestions on ways to improve
his writing. “She told me that everybody has a story to tell, but they just
have to get it out there,” he says. “She told me I would be the next
Stephen King.”
On a typical day, Elijah goes to school and then comes home and writes
until 10 p.m. “I´d say he spends six or seven hours reading and writing
every day,” says Theresa. “As soon as he gets off the bus, he heads for the computer.”
~4~
5. His main passion may be writing, but Elijah also has other interests. He loves playing the drums
and is drum head of the Ethel High School Tiger Band. “I’ve been playing drums since the sixth
grade and I really enjoy it,” says Elijah. “But it takes a lot of discipline to balance out writing and
school activities.”
His first novel is an adventure science fiction tale that centres on a character named Isaiah, the
captain of a ship that has been lost in space and must fight the evil Asteroida to save the
universe. Along the way, the ship is sucked into a spacial rip, the crew mutinies, and Isaiah is
haunted by a terrible curse.
“He’s always had a vivid imagination,” Theresa laughs.
0. Elijah received some support from one of his teachers. TRUE
Key words: … would read his stories
1- Bobbie Ray predicted that Elijah would become a very famous writer. ____
2- After Elijah arrives home from school he practises basketball until night. ____
3- Elijah is keen on writing and playing a musical instrument. ____
4- Elijah doesn’t play in the High School Band. ____
5- Isaiah is the hero of Elijah’s first novel. ____
6- Theresa thinks Elijah has a lively imagination. ____
/6
~5~
6. E. Now read the text in section D again and match the definitions on the left (1 to 6) with
the words on the right (a-f). Use the answer sheet to write your answers.
0. to make something better _g_
1. goes in a particular direction a haunted
2. like very much b character
3. arrives c crew
4. lived or visited by the spirit of a dead person d heads
5. people who work on a ship, plane or train e enjoy
6. a person in a book, film, play, etc. f comes
g to improve
/6
III. Use of English
A. Read the text below, choose the correct word (a, b or c) for each space
and write the letter on the separate answer sheet.
Video games 'stimulate learning'
Computer games could become part of the school
curriculum after researchers found they 0) __had__
significant educational value.
The UK study concluded that simulation and
adventure games - such as Sim City 1) ____ Roller
Coaster Tycoon, where players create societies or build theme parks, developed
children’s strategic thinking and planning skills.
Parents and teachers also thought 2) ____ children’s mathematics, reading and
spelling improved.
The investigation into the habits of 700 children aged seven to 16 also found
that, far from being a solitary activity, children preferred to play games 3) ____
pairs or small groups.
~6~
7. The research from the group Teachers Evaluating Educational Multimedia
(Teem) 4) ____ being studied by the Department for Education.
The director of Teem, Professor Angela McFarlane, 5) ____ there was much to
learn from 6) ____ games industry in terms of
developing scenarios that really challenged and
engaged children, rather than reproducing text
books on the screen.
"Adventure, quest and simulation type games have a
lot of benefit – they’re quite complex and create a
context in which children can 7) ____ important skills," said Professor
McFarlane.
"We’re not advocating arcade, shoot-the-baddie type games," she stressed.
0 a. has b. had c. have
1 a. but b. and c. because
2 a. her b. his c. their
3 a. in b. at c. of
4 a. has b. is c. are
5 a. told b. asked c. said
6 a. an b. the c. a
7 a. developed b. develops c. develop
/7
~7~
8. B. Match the beginnings of the sentences (1-4) to the corresponding endings (a-e) to
continue reading about video games. Write your answers on the separate answer sheet.
0. Teachers often found it difficult to justify the use of simulation
or adventure computer games during school time … (a)
1. But if educational material could be built in, …
2. The children questioned as part of the research said that …
3. Now, that´s interesting when the stereotype is that children …
4. The “Teem” study comes as other researchers argue the multimedia age has put
children off reading, and …
a. because their content did not map the national curriculum,
said Professor Mc Farlane.
b. has produced a generation which spends too much time
playing indoors.
c. working in a team was the most important aspect of playing
video games.
d. these games could be used in the classroom legitimately ,added McFarlane.
e. play on the computer exclusively on their own, concluded McFarlane.
/4
~8~
9. IV. Writing
(You must do both tasks on the separate answer sheet)
A. Write an e-mail to a friend telling him/her about a computer game you have
received as a birthday present. (50-70 words)
/ 10
B. Write a paragraph of 60-80 words on one of these topics.
a. My Favourite Free Time Activity.
b. A short summary of the last novel you have read.
c. Video games are good for children and teenagers.
/ 13
~9~