This document provides advice and lessons learned from an animation school graduate. It includes tips such as focusing on what you are passionate about for your projects, setting goals, starting with the end in mind, improving your project over time, standing out from existing brands by creating your own, and being nice to people. It also discusses topics like the age ranges for different types of humor, the role of peers at different childhood ages, and how animation can maintain appeal for boys into the teens if it taps into their humor and is visually stimulating.
24. What they do not teach you # 5
• Preschool:
• Kids (6 – 9):
• Tweens (9-13):
• Teenagers:
• Adults:
25. The 6 Year Old The 7 to 9 Year Old The 10 Year Old
Dramatic play - heroes & villains
Pretend gun play, war games
Block play- more detailed construction
Authority emulation, i.e. policeman
Accumulation
Trading Cards
Comic Books
TV viewing increases
Group sports
Video Games
Real Action Hero Actors
Sports Heroes
Trading and trump cards
Hanging Out
Organised Clubs
Increased Gadget Interest
Music
Sports Heroes
More respondent to ads
26. THE ROLE OF PEERS
5-7 year olds
Friends are often a matter of
geography, with the girl next
door often a ‘best friend.’
Girls at this age often move
effortlessly from friend to friend.
This age group often have
‘Imaginary Friends’.
7-9 year olds
Friendships take on a much
greater importance.
Children are acquiring new
emotional and cognitive skills,
which makes them more
selective with their friendships.
This is a time of ‘social stress’
with a great desire to ‘fit in’ and
have a ‘best friend’.
Conflict and fall-outs between
friends are common.
Bullying is prevalent.
9 + year olds
Peer approval is key.
Friendship groups are more
well established.
Girls begin to show interest in
boys, and new friendships
develop.
Girls emotionally invest very
heavily in their friends,
supporting each other through
life’s dramas!
32
28. 4 to 7’s 8 to 12’s
Sudden Surprise
Silly
High sensory
Slapstick
Action
Darkside Appeal -
cheeky/naughty
Abstract & Subtleties
Sarcasm
Puns and Innuendo
HUMOUR AND AGE
4
29. THE UP-AGEING OF ANIMATION
From the age of 8 years boys are beginning to think more logically. They can now think beyond black and white which means the
magical world of talking dinosaurs and trains are left behind. Essentially girls look for more real heroes and begin to connect with real
life idols such as pop stars and actresses. Boys also shift towards more realistic fantasies, however, due to a male brain being more
reactive, animation can maintain an appeal well into the teens. If an animation taps into their humour and is visually stimulating, it
can remain a success. The reaction is simple. If it’s entertaining then it is liked. It’s reactive.
Talking animals
lose appeal
from 6 years
Age group of
characters means
loses appeal from 7
years
One dimensional
humour loses
sophistication at 8
years
Trading Card
culture loses
appeal at 10 years
Combination of
abstract and
slapstick means
cross age appeal.
Bizarre qualities
mean appeal
through to teens.
Combines verbal,
abstract and visual
humour.
Simple phrases and
cue bites mean its
understood by
children.
Boys see themselves
in Bart.