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N  A  T  I  O  N  A  L    I  N  S  T  I  T  U  T  E    F O R    A  V  I  A  T  I  O  N    R  E  S  E  A  R  C  H




PLM _Virtual Reality/Real‐Time Simulation:
PLM Virtual Reality/Real‐Time Simulation:
PLM _Virtual Reality/Real
       Helping Lean Development


         Fernando F Toledo
  Manager NIAR Virtual Reality Center
      fernando.toledo@niar.wichita.edu
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            Virtual Reality Center –
            Virtual Reality Center – Main Capabilities
    Interactive Virtual Prototyping and Digital Mockup
    Behavioral and KBE simulations for conception and design reviews of MCAD database
    Real Time Engineering Simulation
    Real‐Time Engineering Simulation
    Visualization of massive CAE datasets for post‐process analysis and certification
    Immersive Ergonomic Analysis
    Anthropometrical simulation for cockpit, cabin and manufacturing; Visual Ergonomics 
    (Photometric, Colorimetric, Legibility and Readbility Analysis)
                               Equipment Additions in 2009/2010
•   Large FOV HMD (123oH 45oV), powerful PC‐based cluster and HDTV 3D
•   OPTIS SPEOS CAA V5 Based software + portable Gonioreflectometer (capture and 
    characterize optical properties of surfaces and light sources)
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  Immersive Real‐Time Visualization and Simulation
  Immersive Real‐
• Facility
      1,842 Sq ft Visualization Room
      (Seats 25 Viewers)
      (S t 25 Vi         )
• Notable Equipment
      Dell R5400 based cluster (each host is dual 
      quad core Intel XEON 2.6GHz, 16GB RAM, 
          d        I t l XEON 2 6GH 16GB RAM
      NVIDIA QFX5800, G‐Sync card + remote access 
      FX100 PCoIP)*; HP xw9300 PC‐based Cluster 
      using nVIDIA Quadro FX 4500 cards & SGI 
          g
      Onyx300 (for legacy data only);
      Panoram’s PanoWall 2K 15x7 ft flat screen, 
      active stereoscopic, rear projection, 2 
      Christie’s Mirage 5000;
      Ch i ti ’ Mi          5000
      Large FOV HMD Sensics xSight (123oH x 45oV), 
      1920x1200@60Hz per eye, passive stereo, 400 
      g
      grams             improves human vision 
                          p
      perception in full immersive simulation of 
      ergonomics and design reviews of cockpits 
      and pax cabins
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 Immersive Real‐Time Visualization and Simulation
 Immersive Real‐
• Notable Equipment
     NVIS VisorSX HMD with 1280x1024_60Hz and 
     60o diagonal field‐of‐view;
         diagonal field‐of‐view;
     Fakespace Lab’s PinchGlove;
     Software: DS CATIA/ENOVIA V5, DS 3DVIA 
     Virtools, PTC Division Mockup Reality, EON 
     Virtools, PTC Division Mockup Reality, EON
     Reality, Right Hemisphere Deep Exploration, CEI 
     Ensight Gold, OpenGL‐based customizations
     OPTIS SPEOS for Visual Ergonomics and Light 
     Modeling             engineering based illumination 
     for measurements, analysis, optimization  & 
     validation of cockpits and cabins
     Mental Images REALITYSERVER
     Mental Images’ REALITYSERVER            web‐
                                                web
     based server for interaction of massive 3D 
     database anytime, anywhere, 24/7
     Others hardware: 65” HDTV Stereo, wire‐based 
                                           ,
     input/navigator VR wand, Two Handed 
     Interface SpaceGrips
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NIAR Approach for PLM_VR/RTS of Aircraft Interiors
                                                            3D XML
    DS CATIA V5
    DS CATIA V5                                                                                       DS 3DVIA Virtools;
                                                                                                       Mental Images’ 
• Model creation                                         Diffuse Texture
• Material Library                                                                                     RealityServer *
• RTR2                                               EnvMap Texture
• Knowledgeware                                                                                        Virtual Reality
                                                     Mental Mill CgFX
                                                     Mental Mill CgFX
  Advisory Rules                                                                                       Related 
                                                        Shaders
• Fitting Simulator                                                                                    Technology:
• Ergonomics
  Ergonomics 
                                                                                                          desk & laptops
  Design & Analysis              RH Deep Exploration:                     Autodesk 3DS MAX:
• CgFX Shaders                                                                                            Kiosks
                               • Polygonal Reduction;                  • Global Illumination 
• Textures                     • Normals and Windings                    Solution (Radiosity)
                                                                         Solution (Radiosity)
                                                                                                        * web‐server
                                                                                                        * web‐
                                 Normalization                         • Render‐to‐Texture
                                                                         Render‐to‐                        PDAs, …
                               • 3DS exportation
                                 3DS exportation                       • Hierarchical Tree
                                                                         Hierarchical Tree


                                                        OPTIS SPEOS
                                                         CAA plug‐
                                                         CAA plug‐in:
                                                  • Visual Ergonomics
                                                  • Illumination Analysis
N  A  T  I  O  N  A  L    I  N  S  T  I  T  U  T  E    F O R    A  V  I  A  T  I  O  N    R  E  S  E  A  R  C  H


              PLM_VR/RTS applied to the 
                  _ /       pp
          Conception Phase of Aircraft Interiors
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    Real‐Time Simulation in DS 3DVIA Virtools
    Real‐Time Simulation in DS 3DVIA Virtools
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          Real‐
          Real‐Time Simulation in DS 3DVIA Virtools
                                  Behavioral* Simulation: 
               Internal and External Events Triggers Actions – Basic Examples  




                                   Behavior for interior layouts




                                                                      Behavior for 
                                                                      B h i f
                                                                     material changes




                                                                                                 * Similar to MatLab
                                                                                                 & SimuLink’s Model 
Behavior for toilet’s door
                                                                                                 Based Simulation
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           Real‐
           Real‐Time Simulation in DS 3DVIA Virtools
               t_1




                                                                     Mesh Setup
                                                                              p
          layout




                                                                                                                CgFX
                                                                                                               Shader
             out_2
          Layo




                                                                     Material Setup
          Layout_3




                                                                  Lighting Map > Shading
                                                                  Color Texture > Diffuse color
                                                                      CubeMap > Reflection


 Level               Schematic
Manager
N  A  T  I  O  N  A  L    I  N  S  T  I  T  U  T  E    F O R    A  V  I  A  T  I  O  N    R  E  S  E  A  R  C  H


Visual Ergonomics: OPTIS SPEOS CAA V5‐Based
Visual Ergonomics: OPTIS SPEOS CAA V5‐


                                                                                        +         BRDF scattering 
                                                                                                  data from OMS2




                DS CATIA V5




      SPEOS CAA V5‐Based’s XMP result
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                      Visual Ergonomics: OPTIS OMS2
Portable Gonioreflectormeter for SOP acquisition of scattering (BRDF) and luminance 
N  A  T  I  O  N  A  L    I  N  S  T  I  T  U  T  E    F O R    A  V  I  A  T  I  O  N    R  E  S  E  A  R  C  H


  Human Factors Analysis in DS CATIA V5 (Human 
Analysis Simulation & Fitting/Kinematics Simulation)
 Three Approaches:
     Traditional Desktop
     Traditional Desktop + 
     KBE
     Immersive VR‐based 
     Immersive VR based
     A top level infrastructure example:
       •     PC‐based Clusters or PC 
             multi‐channel graphical 
             cards/GPUs
       •     Large Field‐of‐View HMD
             Large Field of View HMD
       •     Motion Trackers
       •     CAA Middleware (Drives)
                     Motion Analysis
                     Mechdyne’s
                     CDVI/Conduit
                   Haption IFC Core

Restrictions on KBE usage
The anthropometric parameters can be exposed if in the Anthropometric List Dialog the Management field is setup to
manual. This means that it’s possible to have User Defined parameters associated with Knowledgeware (Formulas,
Rules, Reactions, etc…) for variations on interior layout. In addition, manikin’s end‐effectors  can be constrained to
CATParts in DMU Fitting Simulator or Kinematics. This can be useful in real‐time simulations of accessibility,
line‐of‐sight and posture.
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  Human Factors Analysis in DS CATIA V5 (Human 
Analysis Simulation & Fitting/Kinematics Simulation)
            Some examples of Traditional Desktop + KBE approach




                                                                                                       Seat _height: 12in
                                                                                                       Population lower than 50%




                                                                                                        Seat _height: 16in
                                                                                                        Population higher than 50%
                                                                                                             l i hi h h         0
            Video: yoke kinematics + manikin’s IK

  Real‐time Ergonomics: yoke’s kinematics simulation drives the 
  manikin’s hands end‐effectors and then rotations of fore‐
  arms, arms and shoulders thru Inverse Kinematics engine.
  arms, arms and shoulders thru Inverse Kinematics engine.




         Real‐time Ergonomics: KBE + Anthropometry
N  A  T  I  O  N  A  L    I  N  S  T  I  T  U  T  E    F O R    A  V  I  A  T  I  O  N    R  E  S  E  A  R  C  H


               PLM_VR/RTS in Manufacturing Simulation
                  _                      g
• What:  Real‐time product assembly &
         disassembly simulation; tooling
         operation simulation
         operation simulation
• When: Manufacturing analysis
• Why:  Traditional CAD/CAM analysis is
         time consuming and requires
         time consuming and requires
         specialized software expertise.
         VR + behavioral* apps allow 
         intuitive and fast analysis in 1st
         intuitive and fast analysis in 1                                               Video: Front Fuselage NLG Bay
                                                                                        Video: Front Fuselage NLG Bay

         person perspective  
• How: At NIAR VRC we use PC‐cluster +
         PTC Division Mockup Reality 
         PTC Division Mockup Reality
         and now moved to DS Virtools
* Behavioral is an event/action simulation approach. In virtual 
manufacturing each part is unique located in their final 
assembly even if the selected part is not unique in shape and 
function. Future code will require Artificial Intelligence 
approach to buy pass behavioral limitation.                                            Video: Nacelle Tooling Operation

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NIAR Virtual Reality Helps Lean Development