SlideShare a Scribd company logo
1 of 30
Can Virtual Reality be
the new normal?
Farzana Latif @farzanalatif
Graham McElearney @grahamMacca
Tom Foster @frostytom
University of Sheffield
Outline
▷What is VR?
▷Pedagogical value
▷Range of approaches
▷Examples
▷Activity
What is VR?
A high-end user interface that involves real time simulation and interaction
through multiple sensorial channels (vision, taste, smell, touch)
Girgorie and Phillipe (2003)
What is VR?
Immersive
What is the pedagogical benefit?
▷ Experience the Un-Experienceable
Historical, Scientific, Medical
Inaccessible places
▷ View from a different perspective
▷ Orientations
▷ Environmental Observations
▷ Immersive Storytelling
▷ Simulated Practice
Training to operate complex machinery
Dalgarno and Lee (2010)
Out of the box solutions
▷ Improving communication skills - VirtualSpeech
▷ Experience places difficult to get to - Discovery VR
▷ Experiences to prepare you for future work - Medical
Realities
▷ Experience places that no longer exist - Timelooper
Chemistry Lab - Orientation
no interaction, other than
click on view
camera quality
analytics - limited
RoundME
YouVisit
- view with
cardboard
gamification, individualised
experience
Limitations
Share your experience (5 mins)
https://padlet.com/telfest/alt_vr
Arbor Low Case Study
VR in Archaeology
Driven by
Presentation - largely in heritage
industry contexts
Research, Research led teaching
VR In Archaeology - Heritage presentation
VR In Archaeology - Heritage presentation
Use in research and teaching
Phenomenological approaches to
Sites
Landscapes
Phenomenological approaches
Questions what the experience of being in these places
would have been like in the past?
Architectural forms of monuments via reconstructions
VR offers the possibility of experiencing these in an
embodied experience - e.g. first person perspective cf
Haraway’s “God Trick” view
Arbor Low
https://digitalmedia.sheffield.ac.uk/media/Arbor+Low+in+its+broader+landscape/1_kji6r2p4/69103801
Case study Arbor Low
Sits in an ancient landscape surrounded by other
monuments
Stones are now “recumbant”, although once
thought to be upright like Stonehenge
But what would it have really looked like in the
past? How would this be experienced?
https://digitalmedia.sheffield.ac.uk/media/Arbor+Low+in+its+broader+landscape/1_kji6r2p4/69103801
Arbor Low PhD case study
Interactive 3d reconstruction
created as niche PhD project
“Ideal” aim was to experience
reconstruction whilst out in
the field..
...No real way to deliver it for
use in e.g. field trips
Development ceased for 10
years
Arbor Low in the curriculum in 2017
Arbor Low used as a field trip destination for students on a
number of courses
Site can be freely explored and is easily accessible
2017 - Field trips are now enhanced by
Exploring Arbor Low Unity app
PVR Round Me tour - here
ActionBound
ESRI Story Maps
Exploring Arbor Low app in the field
Recent developments in mobile deployment of 3d
models means that this resource can now be
taken into the field
Freely available software used - Unity, Xcode
Is being made freely available on App store -
moving from “niche” to “normal”
Exploring Arbor Low app in the field
Students can freely move around the model -
not constrained to fixed viewpoints
Students can interrogate the model and
explore key concepts whilst at the monument
Did it work?
Activity
Design you own VR Experience
Future?
References
▷ AltspaceVR (2017) Be there, together. Available at: http://altspacevr.com (Accessed: 15 January 2017).
▷ Case Western Reserve University (2016) Microsoft HoloLens lets case western reserve, Cleveland Clinic
reimagine health education. Available at: https://www.youtube.com/watch?v=M4isrqqTlQA (Accessed: 27
January 2017).
▷ DavidMJourno (2017) VR: A new dimension in learning? Available at:
https://www.timeshighereducation.com/features/vr-new-dimension-learning (Accessed: 15 January 2017).
▷ Dredge, S. (2016) The complete guide to virtual reality – everything you need to get started. Available at:
https://www.theguardian.com/technology/2016/nov/10/virtual-reality-guide-headsets-apps-games-
vr?CMP=share_btn_tw (Accessed: 15 January 2017).
▷ Flanigan, T. (no date) Fitness meets VR gaming with this badass flying machine. Available at:
http://mashable.com/2017/01/12/fitness-vr-gaming-flying/#9_pqMkNyOaq9 (Accessed: 27 January 2017).
▷ Foods, H. (2017) The black market - bacon virtual reality viewer. Available at:
https://buy.blacklabelbacon.com/collections/merchandise/products/the-black-market-bacon-virtual-reality-
viewer (Accessed: 15 January 2017).
▷ Fowler, C. (2014) ‘Virtual reality and learning: Where is the pedagogy?’, British Journal of Educational
Technology, 46(2), pp. 412–422. doi: 10.1111/bjet.12135.
References
▷ Kenwright, M. (2016) VTime: The VR sociable network - out now for gear VR, Oculus rift, iPhone, Google daydream,
and Google cardboard. Available at: https://vtime.net/vtime (Accessed: 15 January 2017).
▷ Martín-Gutiérrez, J. (2016) ‘Virtual technologies trends in education’, EURASIA Journal of Mathematics, Science and
Technology Education, 13(1). doi: 10.12973/eurasia.2017.00626a.
▷ Maxbox VR (2017) Maxbox VR. Available at: https://www.maxboxvr.com/ (Accessed: 15 January 2017).
▷ Ng, A. (2016) Facebook shows how it’s gonna make virtual reality social. Available at:
https://www.cnet.com/uk/news/facebook-mark-zuckerberg-shows-off-live-vr-virtual-reality-chat-with-oculus-rift/
(Accessed: 15 January 2017).
▷ Tarr, M.J. and Warren, W.H. (2002) ‘Virtual reality in behavioral neuroscience and beyond’, Nature Neuroscience,
5(Supp), pp. 1089–1092. doi: 10.1038/nn948.
▷ Theta tools: Softwares, apps and online programs (2017) Available at: https://www.facebook.com/notes/ricoh-theta-
users-on-facebook/theta-tools-softwares-apps-and-online-programs/1711017565783099 (Accessed: 15 January 2017).
▷ University of Westminster academics collaborate in developing cutting-edge games for criminal law students (2016)
Available at: https://www.westminster.ac.uk/news-and-events/news/2016/university-of-westminster-academics-
collaborate-in-developing-cutting-edge-games-for-criminal-law-students (Accessed: 15 January 2017).
▷ https://www.technologyreview.com/s/603208/behind-the-numbers-of-virtual-realitys-sluggish-debut/

More Related Content

Similar to Can Virtual Reality be the new normal?

Extended Reality for Virtual Social Learning
Extended Reality for Virtual Social LearningExtended Reality for Virtual Social Learning
Extended Reality for Virtual Social LearningZi Siang See
 
Top Companies and Players in the VR/AR Education Space
Top Companies and Players in the VR/AR Education SpaceTop Companies and Players in the VR/AR Education Space
Top Companies and Players in the VR/AR Education SpaceMercedes Bent
 
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Khalid Md Saifuddin
 
Enhancing and Transforming Global Learning Communities with Augmented Reality
Enhancing and Transforming Global Learning Communities with Augmented RealityEnhancing and Transforming Global Learning Communities with Augmented Reality
Enhancing and Transforming Global Learning Communities with Augmented RealityMark Frydenberg
 
Vertical Reality
Vertical RealityVertical Reality
Vertical Reality17220149
 
Augmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsAugmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsMinas Pantelidakis
 
Innovation in Higher Education Marketing
Innovation in Higher Education MarketingInnovation in Higher Education Marketing
Innovation in Higher Education MarketingEarnest
 
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfAugmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfDark Bears
 
Augmented Reality for Collaborative Experience
Augmented Reality for Collaborative ExperienceAugmented Reality for Collaborative Experience
Augmented Reality for Collaborative ExperienceDarya Yegorina, DBA
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies WorkshopDavid Wortley
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDavid Wortley
 
Live Streaming and Virtual Reality in E-learning
Live Streaming and Virtual Reality in E-learningLive Streaming and Virtual Reality in E-learning
Live Streaming and Virtual Reality in E-learningShahar Boyayan
 
Making a Dino Dance: integrating a user-centered design process into a natura...
Making a Dino Dance: integrating a user-centered design process into a natura...Making a Dino Dance: integrating a user-centered design process into a natura...
Making a Dino Dance: integrating a user-centered design process into a natura...Barry Joseph
 
Augmented Reality for Teaching English
Augmented Reality for Teaching EnglishAugmented Reality for Teaching English
Augmented Reality for Teaching EnglishDr Poonsri Vate-U-Lan
 
Augmented reality: The next frontier for learning
Augmented reality: The next frontier for learningAugmented reality: The next frontier for learning
Augmented reality: The next frontier for learningTryggvi Thayer
 
We live in a 3D world
We live in a 3D worldWe live in a 3D world
We live in a 3D worldDerek Wenmoth
 

Similar to Can Virtual Reality be the new normal? (20)

Extended Reality for Virtual Social Learning
Extended Reality for Virtual Social LearningExtended Reality for Virtual Social Learning
Extended Reality for Virtual Social Learning
 
Merge Cube.pptx
Merge Cube.pptxMerge Cube.pptx
Merge Cube.pptx
 
MIL_Week 13_Nov 15-18.pptx
MIL_Week 13_Nov 15-18.pptxMIL_Week 13_Nov 15-18.pptx
MIL_Week 13_Nov 15-18.pptx
 
MIL_Week 13_Nov 15-18.pdf
MIL_Week 13_Nov 15-18.pdfMIL_Week 13_Nov 15-18.pdf
MIL_Week 13_Nov 15-18.pdf
 
Top Companies and Players in the VR/AR Education Space
Top Companies and Players in the VR/AR Education SpaceTop Companies and Players in the VR/AR Education Space
Top Companies and Players in the VR/AR Education Space
 
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
Cross-location and Cross-disciplinary Collaborative Prototyping Using Virtual...
 
Enhancing and Transforming Global Learning Communities with Augmented Reality
Enhancing and Transforming Global Learning Communities with Augmented RealityEnhancing and Transforming Global Learning Communities with Augmented Reality
Enhancing and Transforming Global Learning Communities with Augmented Reality
 
Vertical Reality
Vertical RealityVertical Reality
Vertical Reality
 
Augmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schoolsAugmented Reality presentation 2018 for high schools
Augmented Reality presentation 2018 for high schools
 
Innovation in Higher Education Marketing
Innovation in Higher Education MarketingInnovation in Higher Education Marketing
Innovation in Higher Education Marketing
 
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdfAugmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
Augmented Reality in Education: How AR is Shaping the Future of Learning?.pdf
 
Entrepreneurial Skills for young social innovators (Presentation at ERCEA and...
Entrepreneurial Skills for young social innovators (Presentation at ERCEA and...Entrepreneurial Skills for young social innovators (Presentation at ERCEA and...
Entrepreneurial Skills for young social innovators (Presentation at ERCEA and...
 
Augmented Reality for Collaborative Experience
Augmented Reality for Collaborative ExperienceAugmented Reality for Collaborative Experience
Augmented Reality for Collaborative Experience
 
Immersive Technologies Workshop
Immersive Technologies WorkshopImmersive Technologies Workshop
Immersive Technologies Workshop
 
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning TechnologiesDIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
DIT Asean Trade Mission KL Masterclass on 360 Immersive Learning Technologies
 
Live Streaming and Virtual Reality in E-learning
Live Streaming and Virtual Reality in E-learningLive Streaming and Virtual Reality in E-learning
Live Streaming and Virtual Reality in E-learning
 
Making a Dino Dance: integrating a user-centered design process into a natura...
Making a Dino Dance: integrating a user-centered design process into a natura...Making a Dino Dance: integrating a user-centered design process into a natura...
Making a Dino Dance: integrating a user-centered design process into a natura...
 
Augmented Reality for Teaching English
Augmented Reality for Teaching EnglishAugmented Reality for Teaching English
Augmented Reality for Teaching English
 
Augmented reality: The next frontier for learning
Augmented reality: The next frontier for learningAugmented reality: The next frontier for learning
Augmented reality: The next frontier for learning
 
We live in a 3D world
We live in a 3D worldWe live in a 3D world
We live in a 3D world
 

More from University of Sheffield

Blackboard Teaching and Learning Conference
Blackboard Teaching and Learning ConferenceBlackboard Teaching and Learning Conference
Blackboard Teaching and Learning ConferenceUniversity of Sheffield
 
Augmented Reality in Education at Augmented Reality Planet November 2014
Augmented Reality in Education at Augmented Reality Planet November 2014Augmented Reality in Education at Augmented Reality Planet November 2014
Augmented Reality in Education at Augmented Reality Planet November 2014University of Sheffield
 
Creating Interactive Augmented Reality Experiences
Creating Interactive Augmented Reality ExperiencesCreating Interactive Augmented Reality Experiences
Creating Interactive Augmented Reality ExperiencesUniversity of Sheffield
 
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student Experience
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student ExperienceALT-C 2012 Exploiting Augmented Reality to Enhance the Student Experience
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student ExperienceUniversity of Sheffield
 

More from University of Sheffield (8)

Blackboard Teaching and Learning Conference
Blackboard Teaching and Learning ConferenceBlackboard Teaching and Learning Conference
Blackboard Teaching and Learning Conference
 
Technology Enhanced Learning Festival
Technology Enhanced Learning Festival Technology Enhanced Learning Festival
Technology Enhanced Learning Festival
 
Augmented Reality in Education at Augmented Reality Planet November 2014
Augmented Reality in Education at Augmented Reality Planet November 2014Augmented Reality in Education at Augmented Reality Planet November 2014
Augmented Reality in Education at Augmented Reality Planet November 2014
 
Engaging Students with Social Media
Engaging Students with Social MediaEngaging Students with Social Media
Engaging Students with Social Media
 
Mobile Learning Fieldwork
Mobile Learning FieldworkMobile Learning Fieldwork
Mobile Learning Fieldwork
 
Creating Interactive Augmented Reality Experiences
Creating Interactive Augmented Reality ExperiencesCreating Interactive Augmented Reality Experiences
Creating Interactive Augmented Reality Experiences
 
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student Experience
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student ExperienceALT-C 2012 Exploiting Augmented Reality to Enhance the Student Experience
ALT-C 2012 Exploiting Augmented Reality to Enhance the Student Experience
 
Introduction to moodle
Introduction to moodle Introduction to moodle
Introduction to moodle
 

Recently uploaded

Simple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfSimple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfstareducators107
 
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfFICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfPondicherry University
 
AIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.pptAIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.pptNishitharanjan Rout
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxPooja Bhuva
 
dusjagr & nano talk on open tools for agriculture research and learning
dusjagr & nano talk on open tools for agriculture research and learningdusjagr & nano talk on open tools for agriculture research and learning
dusjagr & nano talk on open tools for agriculture research and learningMarc Dusseiller Dusjagr
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17Celine George
 
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxPooja Bhuva
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPSSpellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPSAnaAcapella
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationNeilDeclaro1
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactisticshameyhk98
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 

Recently uploaded (20)

Simple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdfSimple, Complex, and Compound Sentences Exercises.pdf
Simple, Complex, and Compound Sentences Exercises.pdf
 
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdfFICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
FICTIONAL SALESMAN/SALESMAN SNSW 2024.pdf
 
AIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.pptAIM of Education-Teachers Training-2024.ppt
AIM of Education-Teachers Training-2024.ppt
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Call Girls in Uttam Nagar (delhi) call me [🔝9953056974🔝] escort service 24X7
Call Girls in  Uttam Nagar (delhi) call me [🔝9953056974🔝] escort service 24X7Call Girls in  Uttam Nagar (delhi) call me [🔝9953056974🔝] escort service 24X7
Call Girls in Uttam Nagar (delhi) call me [🔝9953056974🔝] escort service 24X7
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
dusjagr & nano talk on open tools for agriculture research and learning
dusjagr & nano talk on open tools for agriculture research and learningdusjagr & nano talk on open tools for agriculture research and learning
dusjagr & nano talk on open tools for agriculture research and learning
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17
 
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPSSpellings Wk 4 and Wk 5 for Grade 4 at CAPS
Spellings Wk 4 and Wk 5 for Grade 4 at CAPS
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health Education
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactistics
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 

Can Virtual Reality be the new normal?

  • 1. Can Virtual Reality be the new normal? Farzana Latif @farzanalatif Graham McElearney @grahamMacca Tom Foster @frostytom University of Sheffield
  • 2. Outline ▷What is VR? ▷Pedagogical value ▷Range of approaches ▷Examples ▷Activity
  • 3. What is VR? A high-end user interface that involves real time simulation and interaction through multiple sensorial channels (vision, taste, smell, touch) Girgorie and Phillipe (2003)
  • 6. What is the pedagogical benefit? ▷ Experience the Un-Experienceable Historical, Scientific, Medical Inaccessible places ▷ View from a different perspective ▷ Orientations ▷ Environmental Observations ▷ Immersive Storytelling ▷ Simulated Practice Training to operate complex machinery Dalgarno and Lee (2010)
  • 7.
  • 8. Out of the box solutions ▷ Improving communication skills - VirtualSpeech ▷ Experience places difficult to get to - Discovery VR ▷ Experiences to prepare you for future work - Medical Realities ▷ Experience places that no longer exist - Timelooper
  • 9. Chemistry Lab - Orientation
  • 10. no interaction, other than click on view camera quality analytics - limited RoundME YouVisit - view with cardboard gamification, individualised experience Limitations
  • 11.
  • 12. Share your experience (5 mins) https://padlet.com/telfest/alt_vr
  • 13. Arbor Low Case Study
  • 14. VR in Archaeology Driven by Presentation - largely in heritage industry contexts Research, Research led teaching
  • 15. VR In Archaeology - Heritage presentation
  • 16. VR In Archaeology - Heritage presentation
  • 17. Use in research and teaching Phenomenological approaches to Sites Landscapes
  • 18. Phenomenological approaches Questions what the experience of being in these places would have been like in the past? Architectural forms of monuments via reconstructions VR offers the possibility of experiencing these in an embodied experience - e.g. first person perspective cf Haraway’s “God Trick” view
  • 20. Case study Arbor Low Sits in an ancient landscape surrounded by other monuments Stones are now “recumbant”, although once thought to be upright like Stonehenge But what would it have really looked like in the past? How would this be experienced? https://digitalmedia.sheffield.ac.uk/media/Arbor+Low+in+its+broader+landscape/1_kji6r2p4/69103801
  • 21. Arbor Low PhD case study Interactive 3d reconstruction created as niche PhD project “Ideal” aim was to experience reconstruction whilst out in the field.. ...No real way to deliver it for use in e.g. field trips Development ceased for 10 years
  • 22. Arbor Low in the curriculum in 2017 Arbor Low used as a field trip destination for students on a number of courses Site can be freely explored and is easily accessible 2017 - Field trips are now enhanced by Exploring Arbor Low Unity app PVR Round Me tour - here ActionBound ESRI Story Maps
  • 23. Exploring Arbor Low app in the field Recent developments in mobile deployment of 3d models means that this resource can now be taken into the field Freely available software used - Unity, Xcode Is being made freely available on App store - moving from “niche” to “normal”
  • 24. Exploring Arbor Low app in the field Students can freely move around the model - not constrained to fixed viewpoints Students can interrogate the model and explore key concepts whilst at the monument Did it work?
  • 25.
  • 26.
  • 27. Activity Design you own VR Experience
  • 29. References ▷ AltspaceVR (2017) Be there, together. Available at: http://altspacevr.com (Accessed: 15 January 2017). ▷ Case Western Reserve University (2016) Microsoft HoloLens lets case western reserve, Cleveland Clinic reimagine health education. Available at: https://www.youtube.com/watch?v=M4isrqqTlQA (Accessed: 27 January 2017). ▷ DavidMJourno (2017) VR: A new dimension in learning? Available at: https://www.timeshighereducation.com/features/vr-new-dimension-learning (Accessed: 15 January 2017). ▷ Dredge, S. (2016) The complete guide to virtual reality – everything you need to get started. Available at: https://www.theguardian.com/technology/2016/nov/10/virtual-reality-guide-headsets-apps-games- vr?CMP=share_btn_tw (Accessed: 15 January 2017). ▷ Flanigan, T. (no date) Fitness meets VR gaming with this badass flying machine. Available at: http://mashable.com/2017/01/12/fitness-vr-gaming-flying/#9_pqMkNyOaq9 (Accessed: 27 January 2017). ▷ Foods, H. (2017) The black market - bacon virtual reality viewer. Available at: https://buy.blacklabelbacon.com/collections/merchandise/products/the-black-market-bacon-virtual-reality- viewer (Accessed: 15 January 2017). ▷ Fowler, C. (2014) ‘Virtual reality and learning: Where is the pedagogy?’, British Journal of Educational Technology, 46(2), pp. 412–422. doi: 10.1111/bjet.12135.
  • 30. References ▷ Kenwright, M. (2016) VTime: The VR sociable network - out now for gear VR, Oculus rift, iPhone, Google daydream, and Google cardboard. Available at: https://vtime.net/vtime (Accessed: 15 January 2017). ▷ Martín-Gutiérrez, J. (2016) ‘Virtual technologies trends in education’, EURASIA Journal of Mathematics, Science and Technology Education, 13(1). doi: 10.12973/eurasia.2017.00626a. ▷ Maxbox VR (2017) Maxbox VR. Available at: https://www.maxboxvr.com/ (Accessed: 15 January 2017). ▷ Ng, A. (2016) Facebook shows how it’s gonna make virtual reality social. Available at: https://www.cnet.com/uk/news/facebook-mark-zuckerberg-shows-off-live-vr-virtual-reality-chat-with-oculus-rift/ (Accessed: 15 January 2017). ▷ Tarr, M.J. and Warren, W.H. (2002) ‘Virtual reality in behavioral neuroscience and beyond’, Nature Neuroscience, 5(Supp), pp. 1089–1092. doi: 10.1038/nn948. ▷ Theta tools: Softwares, apps and online programs (2017) Available at: https://www.facebook.com/notes/ricoh-theta- users-on-facebook/theta-tools-softwares-apps-and-online-programs/1711017565783099 (Accessed: 15 January 2017). ▷ University of Westminster academics collaborate in developing cutting-edge games for criminal law students (2016) Available at: https://www.westminster.ac.uk/news-and-events/news/2016/university-of-westminster-academics- collaborate-in-developing-cutting-edge-games-for-criminal-law-students (Accessed: 15 January 2017). ▷ https://www.technologyreview.com/s/603208/behind-the-numbers-of-virtual-realitys-sluggish-debut/

Editor's Notes

  1. Put a round me AL pic as the background to this
  2. Emphasise the fact that people can move freely in the space not fixed points