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Topic 2: Mechanics
2.1 Kinematics
2.1.1 Define displacement, velocity, speed and
   acceleration.
   NOTE: IB uses u for initial velocity, and s
   for displacement. Many books use vo and ∆x for
   those same quantities.
2.1.2 Explain the difference between
   instantaneous and average values of speed,
   velocity and acceleration.
   -The smaller ∆t is the more ‘instantaneous’ a
   quantity is.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Mechanics is the branch of physics which concerns
itself with forces, and how they affect a body's
motion.
•Kinematics is the sub-branch of mechanics which
studies only a body's motion without regard to
causes.
•Dynamics is the sub-branch of mechanics which
studies the forces which cause a body's motion.

             The two pillars of mechanics
                                   Newton
              Galileo            Dynamics
              Kinematics        (Calculus)
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Kinematics is the study of displacement, velocity
and acceleration, or in short, a study of motion.
•A study of motion begins with position and change
in position.
•Consider Freddie the Fly, and his quest for food:
                                                            ip
                                                        e ch
                                                o lat
                                             hoc
                                          edc
                                     Melt
                    Distance = 6 m
•The distance Freddie travels is simply how far he
has flown, without regard to direction.
Freddie's distance is 6 meters.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Distance is simply how far something has traveled
without regard to direction.
•Displacement, on the other hand, is not only
distance traveled, but also direction.
•This makes displacement a vector.



                      Distance = 6 m
        Displacement = 6 m in the positive x-direction


•We say Freddie travels through a displacement of
6 m in the positive x-direction.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Let’s revisit some previous examples of a ball
moving through some displacements…
                                                  x(m)
   Displacement A

                                                  x(m)
    Displacement B
•Displacement A is just 15 m to the   right or +15 m
for short.        Vector
•Displacement B is just 20 m to the   left or -20 m
for short.
FYI             Scalar
•Distance A is 15 m, and Distance B   is 20 m.
There is no regard for direction in   distance.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Now for some detailed analysis of these two
motions…                                               x(m)
    Displacement A
                                                       x(m)
     Displacement B
•Displacement ∆x (or s) has the following
formulas:
                                       displacement
    ∆x = x2 – x1
     s = x2 – x1      Where x2 is the final position
                      and x1 is the initial position
FYI
•Many textbooks use ∆x for displacement, and IB
uses s. Don’t confuse the “change in ∆” with the
“uncertainty ∆” symbol in this context.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
                                         displacement
     ∆x = x2 – x1
      s = x2 – x1       Where x2 is the final position
                        and x1 is the initial position
EXAMPLE: Use the displacement formula to find
each displacement. Note that the x = 0 coordinate
has been placed on the number lines.
                          1                2
 Displacement A                                          x(m)
                    2             0            1
 Displacement B                                          x(m)
SOLUTION:
•For A: s = (+10) – (-5) = +15 m.
•For B: s = (-10) – (+10) = -20 m.
•Take note that the correct sign is automatic.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Velocity v is a measure of how fast an object
moves through a displacement.
•Thus, velocity is displacement divided by time,
and is measured in meters per second (m s-1).
     v = ∆x / ∆t                       velocity
    v = s / t
EXAMPLE: Use the velocity formula to find the
velocity of the second ball (Ball B) if it takes
4 seconds to traverse its displacement.
SOLUTION:
•For B: s = (-10) – (+10) = -20 m.
•But t = 4 s. Therefore v = -20 m / 4 s = -5 m s-1.
•Note that v inherits its direction from s.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•From the previous example we calculated the
velocity of the ball to be -5 m s-1.
•Thus, the ball is moving 5 m s-1 to the left.
•With disregard to the direction, we can say that
the ball’s speed is 5 m s-1.
•We define speed as distance divided by time, with
disregard to direction.
PRACTICE: A runner travels 64.5 meters in the
negative x-direction in 31.75 seconds. Find her
velocity, and her speed.
SOLUTION:
•Her velocity is -64.5/31.75 = -2.03 m s-1.
•Her speed is 64.5/31.75 = 2.03 m s-1.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•We define acceleration as the change in velocity
over time.
    a = ∆v / ∆t                       acceleration
    a = (v – u) / t   Where v is the final velocity
                      and u is the initial velocity
•Since u and v are measured in m/s and since t is
measured in s, a is measured in m/s2, or in IB
format a is measured in m s-2.
FYI
•Many textbooks use ∆v = vf - vi for change in
velocity, vf for final velocity and vi initial
velocity. IB gets away from the subscripting mess
by choosing v for final velocity and u for
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
     a = ∆v / ∆t                     acceleration
    a = (v – u) / t    Where v is the final velocity
                       and u is the initial velocity
EXAMPLE: A driver sees his speed is 5.0 m s-1. He
then simultaneously accelerates and starts a
stopwatch. At the end of 10. s he observes his
speed to be 35 m s-1. What is his acceleration?
SOLUTION:
•Label each number in the word problem with a
letter: v = 35 m s-1, u = 5.0 m s-1, and t = 10. s.
•Next, choose the formula: a = (v – u) / t
•Now substitute and calculate:
•a = (35 - 5)/10 = 3.0 m s-2.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
     a = ∆v / ∆t                     acceleration
    a = (v – u) / t    Where v is the final velocity
                       and u is the initial velocity
PRACTICE:
(a) Why is velocity a vector?
(b) Why is acceleration a vector?

SOLUTION:
(a) Velocity is a displacement over time. Since
    displacement is a vector, so is velocity.
(b) Acceleration is a change in velocity over
    time. Since velocity is a vector, so is
    acceleration.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Back in the 1950s, military aeronautical
engineers had the impression that humans could
not withstand much of an acceleration, and
therefore put little effort into pilot safety
belts and ejection seats.
•An Air Force physician by the name of Colonel
Stapp, however, thought humans could withstand
higher accelerations.
•So he designed a rocket sled to accelerate at up
to 40g (at which acceleration you would feel like
you weighed 40 times your normal weight!).
FYI
•We will find out later that g is 10 m s-2 so that
40g is 400 m s-2!
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•The human to be tested would be Stapp himself.
•An accelerometer and a video camera were attached
to the sled. Here are the results:
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•Here are the data.
•In 1954, America's original Rocketman, Col. John
Paul Stapp, attained a then-world record land
speed of 632 mph, going from a standstill to a
speed faster than a .45 bullet in 5.0 seconds on
an especially-designed rocket sled, and then
screeched to a dead stop in 1.4 seconds,
sustaining more than 40g's of force, all in the
interest of safety.
•There are TWO accelerations in this problem:
(a) He speeds up from 0 to 632 mph in 5.0 s.
(b) He slows down from 632 mph to 0 in 1.4 s.
•We’ll find each acceleration in the next slides.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•There are TWO accelerations in this problem:
(a) He speeds up from 0 to 632 mph in 5.0 s.
(b) He slows down from 632 mph to 0 in 1.4 s.
EXAMPLE: Convert 632 mph to m/s.
SOLUTION:
•Use well-chosen ones…
   632 mi    5280 ft       1 m         1 h         280 m
     1 h    × 1 mi     × 3.28 ft   × 3600. s   =     s
EXAMPLE:
•Was Stapp more uncomfortable while he was
speeding up, or while he was slowing down?
SOLUTION:
•While slowing down – it happened more quickly.
Topic 2: Mechanics
2.1 Kinematics
Define displacement, velocity, speed and
acceleration.
•There are TWO accelerations in this problem:
(a) He speeds up from 0 to 632 mph in 5.0 s.
(b) He slows down from 632 mph to 0 in 1.4 s.
EXAMPLE: Find Stapp’s acceleration during the
speeding up phase.
SOLUTION:
   a = ∆v = v f- v i = 280 m/s - 0 m/s = 60 m/s2
       ∆t      ∆t             5 s
EXAMPLE: Find Stapp’s acceleration during the
slowing down phase.

  a = v - u = 0 m/s - 280 m/s = -200 m s-2
        t           1.4 s
Topic 2: Mechanics
2.1 Kinematics
Explain the difference between instantaneous and
average values of speed, velocity and
acceleration.
•Consider a car whose position is changing.
•A patrol officer is checking his speed with a
radar gun as shown.
•The radar gun measures the position of the car
during each successive snapshot, shown in blue.
•How can you tell that the car is speeding up?
•What are you assuming about the radar gun time?
Topic 2: Mechanics
2.1 Kinematics
Explain the difference between instantaneous and
average values of speed, velocity and
acceleration.
•We can label each position with an x and the time
interval between each x with a ∆t.
•Then vA = (x2-x1)/∆t, vB = (x3-x2)/∆t, and finally
vC = (x4-x3)/∆t.
•Focus on the interval from x3 to x4.
•Note that the speed changed from x3 to x4, and so
vC is NOT really the speed for that whole
interval.
•We say the vC is an average speed.vC
                     vA    vB
                   ∆t    ∆t       ∆t

               x1 x2      x3            x4
Topic 2: Mechanics
2.1 Kinematics
Explain the difference between instantaneous and
average values of speed, velocity and
acceleration.
•If we increase the sample rate of the radar gun,
(make the ∆t smaller) the positions will get
closer together.
•Thus the velocity calculation is more exact.
•We call the limit as ∆t approaches zero in the
equation v = ∆x / ∆t the instantaneous velocity.
•For this level of physics we will just be content
with the average velocity. Limits are beyond the
scope of this course. You can use the wiki
extensions to explore limits, and derivatives.
Topic 2: Mechanics
2.1 Kinematics
Explain the difference between instantaneous and
average values of speed, velocity and
acceleration.
•By the same reasoning, if ∆t gets smaller in the
acceleration equation, our acceleration
calculation becomes more precise.
•We call the limit as ∆t approaches zero of the
equation a = ∆v / ∆t the instantaneous
acceleration.
•For this level of physics we will be content with
the average acceleration. See the wiki for
extensions if you are interested!
Topic 2: Mechanics
2.1 Kinematics
Outline the conditions under which the equations
for uniformly accelerated motion may be applied
•The equations for uniformly accelerated motion
are also known as the kinematic equations. They
are listed here
            s = ut + (1/2)at2 Displacement
            v = u + at        Velocity
            v2 = u2 + 2as     Timeless
            s = (u + v)t/2     Average displacement
•They can only be used if the acceleration a is
CONSTANT.
•They are used so commonly throughout the physics
course that we will name them.
•The following sections will show how these
equations are derived.
Topic 2: Mechanics
2.1 Kinematics
Outline the conditions under which the equations
for uniformly accelerated motion may be applied
•From a = (v – u)/t we get
•     at = v - u
•Which can be rearranged to read v = u + at, the
velocity equation.
•Now, if it is the case that the acceleration is
constant, then the average velocity can be found
by taking the sum of the initial and final
velocities and dividing by 2 (just like test
grades).
•Thus average velocity = (u + v)/2.
•But the displacement is the average velocity
times the time, so that s = (u + v)t/2, which is
the average displacement equation.
Topic 2: Mechanics
2.1 Kinematics
Outline the conditions under which the equations
for uniformly accelerated motion may be applied
•We have derived v = u + at and s = (u + v)t/2.
•Let’s tackle the two harder ones.
      s = (u + v)t/2         Given
      s = (u + u + at)t/2    v = u + at
      s = (2u + at)t/2       Like terms
      s = 2ut/2 + at2/2      Distribute t/2
      s = ut + (1/2)at2      Cancel 2
•which is the displacement equation.
•Since the equation s = (u + v)t/2 only works if
the acceleration is constant, s = ut + (1/2)at2
also works only if the acceleration is constant.
Topic 2: Mechanics
2.1 Kinematics
Outline the conditions under which the equations
for uniformly accelerated motion may be applied
•We now have derived v = u + at, s = (u + v)t/2
and s = ut + (1/2)at2.
•Let’s tackle the hardest one, the timeless one.
•From v = u + at we can isolate the t.
     v – u = at
         t = (v – u)/a
•From s = (u + v)t/2 we get:
        2s = (u + v)t          Multiply by 2
        2s = (u + v)(v – u)/a t = (v - u)/a
       2as = (u + v)(v – u)    Multiply by a
       2as = uv – u2 + v2 – vu F O I L
         v2 = u2 + 2as         Cancel (uv = vu)
Topic 2: Mechanics
2.1 Kinematics
Outline the conditions under which the equations
for uniformly accelerated motion may be applied
•Just in case you haven’t written these down, here
they are again.
 s = ut + (1/2)at2 Displacement             kinematic
                                            equations
 v = u + at         Velocity
                                           a is constant
v2 = u2 + 2as       Timeless
 s = (u + v)t/2     Average displacement
•We will practice using these equations soon. They
are extremely important.
•Before we do, though, we want to talk about
freefall and its special acceleration g.
Topic 2: Mechanics
2.1 Kinematics
Identify the acceleration of a body
falling in a vacuum near the Earth’s
surface with the acceleration g of
freefall.
•Everyone knows that when you drop an
object, it picks up speed when it
falls.
•Galileo did his famous freefall
experiments on the tower of Pisa long
ago, and determined that all objects
fall at the same acceleration in the
absence of air resistance.
•Thus, as the next slide will show, an
apple and a feather will fall side by
side!
Topic 2: Mechanics
2.1 Kinematics
Identify the acceleration
of a body falling in a
vacuum near the Earth’s
surface with the
acceleration g of
freefall.
•Consider the multiflash
image of an apple and a
feather falling in a
partial vacuum:
•If we choose a
convenient spot on the
apple, and mark its
position, we get a series
of marks like so:
Topic 2: Mechanics
2.1 Kinematics
Identify the acceleration
of a body falling in a
vacuum near the Earth’s
surface with the             0 cm
acceleration g of
freefall.                    -9 cm
•Now we SCALE our data.
Given that the apple is 8
                            -22 cm
cm in horizontal diameter
we can superimpose this
scale on our photograph.
                            -37 cm
•Then we can estimate the
position in cm of each
image.
                            -55 cm
t(s) y(cm)         ∆t       ∆y       v
 .000        0
FYI: Topic 2: .056 to subtract -161
              ∆t
 .056 find -9you need
      To             Mechanics-9
 FYI:2.1Thereforeneed to entry ∆y TWO
             Kinematics-13 by
 .112To find ∆t you the to subtract ∆t is
TWO To find ∆yyou .056firstdivide for -232
       t's. -22v     need
BLANK. convention, CURRENT y MINUS
 ∆t. Byt's. By convention, CURRENT-268
                    CURRENT ∆y
 TWO convention, .056
 y's. By                              t
 .168       -37              -15
FYI: Identify for the acceleration
 PREVIOUS y. the ∆t.
 MINUS PREVIOUS t. first ∆y.
 DIVIDED BY CURRENT
      Same thing
 .224 a -55
     of      body /.056 first v entry is
                    falling in a-321
                             -18
FYI: Since v = ∆y ∆t, the
also vacuum near the Earth’s
      BLANK.
    surface with the                          0 cm
    acceleration g of
    freefall.                                 -9 cm
    •Suppose we know that the
    time between images is
                                             -22 cm
    0.056 s.
    •We make a table starting
    with the raw data columns
                                             -37 cm
    of t and y.
    •We then make
    calculations columns in
    ∆t, ∆y and v.                            -55 cm
FYI: Firstly, it appears that the graph of v vs. t is linear. This means
   that the acceleration of freefall is CONSTANT.
TopicSecondly, it appears that the y-intercept (the initial velocity of
  FYI:  2: Mechanics
2.1 apple) is NOT zero. This is only because we don't have ALL the
  the Kinematics
  images of the apple. Apparently (by extension of the graph) there
Identify the TICKS. y(cm)
  were TWO MORE
                       t(s)               ∆t       ∆y        v
  FYI: Thirdly, theof
acceleration       acceleration is the SLOPE of the line.
                       .000           0
a body falling
in a vacuuma = ∆v.056 -220 cm/s = -982 -9 2-161
                        =
                             -9     .056
                                                cm/s
near the           ∆t.112 0.224 s .056
                           -22                 -13   -232
Earth’s surface .168       -37      .056       -15   -268
with the    v
                     .224  -55      .056       -18   -321
acceleration g
                           TIME (sec)
of freefall.
              .000    .056    .112        .168     .224
     VELOCITY (cm/sec)




•Now we plot v
          0                                             t
vs. t on-50
          a                  ∆t = 0.224 s




                                                                   ∆v = -220 cm/s
graph. -100
                         -150
                         -200
                         -250
                         -300
Topic 2: Mechanics
2.1 Kinematics
Identify the acceleration of a body falling in a
vacuum near the Earth’s surface with the
acceleration g of freefall.
•Since this acceleration due to gravity is so
important we give it the name g.
•ALL objects accelerate at -g , where
      g = 980 cm s-2
 in the absence of air resistance.
•We can list the values for g in three ways:
  g = 980 cm s-2                           magnitude of the
                                               freefall
  g = 9.80 m s-2   g = 10. m s-2            acceleration

  g = 32 ft s-2
                   We usually round the metric value to 10


•Hammer and feather drop Apollo 15
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations of
uniformly accelerated motion.
-General:
      s = ut + (1/2)at2, and
      v = u + at, and
      v2 = u2 + 2as, and
      s = (u + v)t/2;
-Freefall: Substitute ‘-g’ for ‘a’ in all of the
above equations.
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations of
uniformly accelerated motion.
•The kinematic equations will be used throughout
the year. We must master them NOW!
1
s = ut +   2
             at2

v = u + at

v2 = u2 + 2as
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations of
uniformly accelerated motion.
EXAMPLE: How far will Pinky and the Brain go in
30.0 seconds if their acceleration is 20.0 m s-2?
SOLUTION:
         KNOWN                    FORMULAS
                                      1
 a = 20 m/s  2
                 Given      s = ut + 2 at2
 t = 30 s        Given      v = u + at
 u = 0 m/s       Implicit   v2 = u2 + 2as
WANTED            s = ?           SOLUTION
•t is known - drop the               1
                            s = ut + 2 at2
timeless eq’n.                           1
•Since v is not             s = 0(30) + 2 20(30)2
wanted, drop the            s = 9000 m
velocity eq'n:
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations of
uniformly accelerated motion.
EXAMPLE: How fast will Pinky and the Brain be
going at this instant?
SOLUTION:
         KNOWN                    FORMULAS
                                      1
 a = 20 m/s  2
                 Given      s = ut + 2 at2
 t = 30 s        Given      v = u + at
 u = 0 m/s       Implicit   v2 = u2 + 2as
WANTED            v = ?           SOLUTION
•t is known - drop the      v = u + at
timeless eq’n.
•Since v is wanted,         v = 0 + 20(30)
drop the displacement       v = 600 m s-1
eq'n:
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations of
uniformly accelerated motion.
EXAMPLE: How fast will Pinky and the Brain be
going when they have traveled a total of 18000 m?
SOLUTION:
         KNOWN                    FORMULAS
                                      1
 a = 20 m/s  Given
             2              s = ut + 2 at2
 s = 18000 m Given          v = u + at
 u = 0 m/s       Implicit   v2 = u2 + 2as
WANTED            v = ?           SOLUTION
•Since t is not known       v2 = u2 + 2as
- drop the two eq’ns
which have time in          v2 = 02 + 2(20)(18000)
them.                       v = 850 m s-1
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations
of uniformly accelerated motion.
EXAMPLE: A ball is dropped off of the
Empire State Building (381 m tall). How
fast is it going when it hits ground?
SOLUTION:
         KNOWN               FORMULAS
                                   1
a = -10 m/s2 Implicit    s = ut + 2 at2
s = -381 m Given         v = u + at
u = 0 m/s    Implicit    v2 = u2 + 2as
WANTED           v = ?      SOLUTION
•Since t is not    v2 = u2 + 2as
known - drop the
two eq’ns which    v2 = 02+ 2(-10)(-381)
have time in them. v = -87 m s-1
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations
of uniformly accelerated motion.
EXAMPLE: A ball is dropped off of the
Empire State Building (381 m tall). How
long does it take to reach the ground?
SOLUTION:
         KNOWN                 FORMULAS
                                     1
a = -10 m/s2 Implicit       s = ut + 2 at2
s = -381 m Given            v = u + at
u = 0 m/s    Implicit      v2 = u2 + 2as
WANTED           t = ?         SOLUTION
•Since t is                          1
                            s = ut + 2 at2
desired and we                       1
have s drop the          -381 = 0t + 2(-10)t2
last two eq’ns.             t = 8.7 s
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations
of uniformly accelerated motion.
EXAMPLE: A cheer leader is thrown up
with an initial speed of 7 m s-1. How
high does she go?
SOLUTION:
         KNOWN                    FORMULAS
                                      1
 a = -10 m/s2 Implicit      s = ut + 2 at2
 u = 7 m s-1  Given         v = u + at
 v = 0 m/s       Implicit   v2 = u2 + 2as
WANTED            s = ?           SOLUTION
•Since t is not known       v2 = u2 + 2as
- drop the two eq’ns
which have time in          02 = 72 + 2(-10)s
them.                       s = 2.45 m
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations
of uniformly accelerated motion.
EXAMPLE: A ball is thrown upward at 50 m s-1 from
the top of the 300-m Millau Viaduct, the highest
bridge in the world. How fast does it hit ground?
SOLUTION:
         KNOWN                    FORMULAS
                                      1
 a = -10 m/s2 Implicit      s = ut + 2 at2
 u = 50 m s-1 Given         v = u + at
 s = -300 m      Implicit   v2 = u2 + 2as
WANTED            v = ?           SOLUTION
•Since t is not known       v2 = u2 + 2as
- drop the two eq’ns
which have time in          v2 = 502 + 2(-10)(-300)
them.                        v = -90 m s-1
Topic 2: Mechanics
2.1 Kinematics
Solve problems involving the equations
of uniformly accelerated motion.
EXAMPLE: A ball is thrown upward at 50 m s-1 from
the top of the 300-m Millau Viaduct, the highest
bridge in the world. How long is it in flight?
SOLUTION:
           KNOWN                      FORMULAS
                                          1
 a = -10 m/s2      Implicit     s = ut + 2 at2
 u = 50 m s-1      Given        v = u + at
 v = -90 m s-1     Calculated   v2 = u2 + 2as
WANTED                  t = ?         SOLUTION
•Use the simplest t               v = u + at
equation.                       -90 = 50 + (-10)t
                                  t = 14 s
Topic 2: Mechanics
2.1 Kinematics
Describe the effects of air resistance on falling
objects.
      -Students should know what is meant by
terminal speed.
      -This is when the drag force exactly
balances the weight.
Topic 2: Mechanics
2.1 Kinematics
                                                                                                       y
Describe the effects of air                                                  At first, v = 0.
resistance on falling objects.
•Suppose a blue whale suddenly
materializes high above the ground.
                                                                                                       W
                                                                                                       y
 "A female Blue Whale weighing 190 metric tonnes (418,877lb) and           Then, as v increases,
 measuring 27.6m (90ft 5in) in length suddenly materialized above the      so does D.
 Southern Ocean on 20 March 1947." Records. Falkland Islands Philatelic
                     Guinness World
                                                                                                       D
                             Bureau. 2 March 2002.


•The drag force D is proportional to
                                                                                 v                     W
the speed squared.
•Thus, as the whale picks up speed,
                                                                          v reaches a maximum      D
the drag force increases.                                                 value, called terminal       y
•Once the drag force equals the                                           speed. D = W.
whale’s weight, the whale will stop                                       vterminal
accelerating.
•It has reached terminal speed.
                                                                                                       W
Topic 2: Mechanics
2.1 Kinematics
Calculate and interpret the gradients (slopes) of
displacement-time graphs and velocity-time
graphs.
•The slope of a displacement-time graph is the
velocity.
•The slope of the velocity-time graph is the
acceleration. We already did this example with
the falling feather/apple presentation.
•You will have ample opportunity to find the
slopes of distance-time, displacement-time and
velocity-time graphs in your labs.
Topic 2: Mechanics
2.1 Kinematics
Calculate and interpret the gradients (slopes) of
displacement-time graphs and velocity-time
graphs.
EXAMPLE: Suppose Freddie the fly begins at x = 0
m, and travels at a constant velocity for 6
seconds as shown. Find two points, sketch a
displacement vs. time graph, and then find and
interpret the slope and the area of your graph.




 x=0   t=0s           x(m)          x = 18 m t = 6 s

SOLUTION:
•The two points are (0 s, 0 m) and (6 s, 18 m).
•The sketch is on the next slide.
Topic 2: Mechanics
2.1 Kinematics
Calculate and interpret the gradients (slopes) of
displacement-time graphs and velocity-time
graphs.
          27
SOLUTION: 24
          21
          18
        x (m)




          15
                                                 Rise
          12
                                                 s = 18 - 0
           9
           6                      t=6-0          s = 18 m
                            Run
           3                      t=6s
           0
                0   1   2   3     4      5   6   7    8       9
                                   t (sec)
•The slope is rise over run or 18 m / 6 s
•Thus the slope is 3 m s-1, which is interpreted as
Topic 2: Mechanics
2.1 Kinematics
Draw and analyze distance-time graphs,
displacement-time graphs, velocity-time graphs
and the areas under the velocity-time graphs and
acceleration-time graphs.
•The area under a velocity-time graph is the
displacement.
•The area under an acceleration-time graph is the
change in velocity.
•You will have ample opportunity to draw distance-
time, displacement-time and velocity-time graphs
in your labs.
Topic 2: Mechanics
2.1 Kinematics
Draw and analyze distance-time graphs,
displacement-time graphs, velocity-time graphs
and the areas under the velocity-time graphs and
EXAMPLE: Calculate graphs.
acceleration-time and interpret the area under
the given v vs. t graph. Find and interpret the
           VELOCITY (ms-1 )


slope.        50
                              40
                              30
                              20
                              10
                               0                                  t
                                   0   5       10       15   20
SOLUTION:                                  TIME (sec)
•The area of a triangle is A = (1/2)bh.
•Thus A = (1/2)(20 s)(30 m/s) = 300 m.
•This is the displacement of the object in 20 s.
•The slope is (30 m/s) / 20 s = 1.5 m/s2.
Topic 2: Mechanics
2.1 Kinematics
Determine relative velocity in one and two
dimensions.
            vab = va - vb.
      -This formula is NOT in the Physics Data
Booklet.
Topic 2: Mechanics
    2.1 Kinematics
    Determine relative velocity in one and two
    dimensions.
    •Suppose you are a passenger in a car on a
    perfectly level and straight road, moving at a
    constant velocity. Your velocity relative to the
    pavement might be 60 mph.
    •Your velocity relative to the driver of your car is
    zero. Whereas your velocity relative to an oncoming
    car might be 120 mph.
    •Your velocity can be measured relative to any
    reference frame.



A
Topic 2: Mechanics
    2.1 Kinematics
    Determine relative velocity in one and two
    dimensions.
    •Consider two cars, A and B, shown below.
    •Suppose you are in car A which is moving at vA =
    +20 m s-1 and next to you is a car B is moving at
    vB = +40 m s-1 as shown.
    •As far as you are concerned, your velocity vAB
    relative to car B is -20 m s-1 , because you seem
    to be moving backwards relative to B.
    •We write - v
      v = v                        velocity of A relative to B
       AB    A     B



B

A
Topic 2: Mechanics
    2.1 Kinematics




                                                      B
    Determine relative velocity in one and two
    dimensions.
    •The equation works even in two dimensions.
    •Suppose you are in car A which is moving at
    vA = +40 m s-1 and approaching you at right
    angles is a car B is moving at vB = -20 m s-1 y
    as shown.
    •Since A and B are moving perpendicular, use
    a vector diagram to find vAB. The solution
    is on the next slide.

                         x


A
Topic 2: Mechanics
    2.1 Kinematics




                                                         B
    Determine relative velocity in one and two
    dimensions.
    •Draw in the vectors and use vAB = vA - vB.
                                       vAB2= vA2 + vB2
                             vB        vAB2= 402 + 202
                         -
                    vA                 vAB= 45 m s-1
                =
         v AB
                                  vB   -vB

                     vA



A

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Topic 2 1__kinematics

  • 1. Topic 2: Mechanics 2.1 Kinematics 2.1.1 Define displacement, velocity, speed and acceleration. NOTE: IB uses u for initial velocity, and s for displacement. Many books use vo and ∆x for those same quantities. 2.1.2 Explain the difference between instantaneous and average values of speed, velocity and acceleration. -The smaller ∆t is the more ‘instantaneous’ a quantity is.
  • 2. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Mechanics is the branch of physics which concerns itself with forces, and how they affect a body's motion. •Kinematics is the sub-branch of mechanics which studies only a body's motion without regard to causes. •Dynamics is the sub-branch of mechanics which studies the forces which cause a body's motion. The two pillars of mechanics Newton Galileo Dynamics Kinematics (Calculus)
  • 3. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Kinematics is the study of displacement, velocity and acceleration, or in short, a study of motion. •A study of motion begins with position and change in position. •Consider Freddie the Fly, and his quest for food: ip e ch o lat hoc edc Melt Distance = 6 m •The distance Freddie travels is simply how far he has flown, without regard to direction. Freddie's distance is 6 meters.
  • 4. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Distance is simply how far something has traveled without regard to direction. •Displacement, on the other hand, is not only distance traveled, but also direction. •This makes displacement a vector. Distance = 6 m Displacement = 6 m in the positive x-direction •We say Freddie travels through a displacement of 6 m in the positive x-direction.
  • 5. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Let’s revisit some previous examples of a ball moving through some displacements… x(m) Displacement A x(m) Displacement B •Displacement A is just 15 m to the right or +15 m for short. Vector •Displacement B is just 20 m to the left or -20 m for short. FYI Scalar •Distance A is 15 m, and Distance B is 20 m. There is no regard for direction in distance.
  • 6. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Now for some detailed analysis of these two motions… x(m) Displacement A x(m) Displacement B •Displacement ∆x (or s) has the following formulas: displacement ∆x = x2 – x1 s = x2 – x1 Where x2 is the final position and x1 is the initial position FYI •Many textbooks use ∆x for displacement, and IB uses s. Don’t confuse the “change in ∆” with the “uncertainty ∆” symbol in this context.
  • 7. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. displacement ∆x = x2 – x1 s = x2 – x1 Where x2 is the final position and x1 is the initial position EXAMPLE: Use the displacement formula to find each displacement. Note that the x = 0 coordinate has been placed on the number lines. 1 2 Displacement A x(m) 2 0 1 Displacement B x(m) SOLUTION: •For A: s = (+10) – (-5) = +15 m. •For B: s = (-10) – (+10) = -20 m. •Take note that the correct sign is automatic.
  • 8. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Velocity v is a measure of how fast an object moves through a displacement. •Thus, velocity is displacement divided by time, and is measured in meters per second (m s-1). v = ∆x / ∆t velocity v = s / t EXAMPLE: Use the velocity formula to find the velocity of the second ball (Ball B) if it takes 4 seconds to traverse its displacement. SOLUTION: •For B: s = (-10) – (+10) = -20 m. •But t = 4 s. Therefore v = -20 m / 4 s = -5 m s-1. •Note that v inherits its direction from s.
  • 9. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •From the previous example we calculated the velocity of the ball to be -5 m s-1. •Thus, the ball is moving 5 m s-1 to the left. •With disregard to the direction, we can say that the ball’s speed is 5 m s-1. •We define speed as distance divided by time, with disregard to direction. PRACTICE: A runner travels 64.5 meters in the negative x-direction in 31.75 seconds. Find her velocity, and her speed. SOLUTION: •Her velocity is -64.5/31.75 = -2.03 m s-1. •Her speed is 64.5/31.75 = 2.03 m s-1.
  • 10. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •We define acceleration as the change in velocity over time. a = ∆v / ∆t acceleration a = (v – u) / t Where v is the final velocity and u is the initial velocity •Since u and v are measured in m/s and since t is measured in s, a is measured in m/s2, or in IB format a is measured in m s-2. FYI •Many textbooks use ∆v = vf - vi for change in velocity, vf for final velocity and vi initial velocity. IB gets away from the subscripting mess by choosing v for final velocity and u for
  • 11. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. a = ∆v / ∆t acceleration a = (v – u) / t Where v is the final velocity and u is the initial velocity EXAMPLE: A driver sees his speed is 5.0 m s-1. He then simultaneously accelerates and starts a stopwatch. At the end of 10. s he observes his speed to be 35 m s-1. What is his acceleration? SOLUTION: •Label each number in the word problem with a letter: v = 35 m s-1, u = 5.0 m s-1, and t = 10. s. •Next, choose the formula: a = (v – u) / t •Now substitute and calculate: •a = (35 - 5)/10 = 3.0 m s-2.
  • 12. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. a = ∆v / ∆t acceleration a = (v – u) / t Where v is the final velocity and u is the initial velocity PRACTICE: (a) Why is velocity a vector? (b) Why is acceleration a vector? SOLUTION: (a) Velocity is a displacement over time. Since displacement is a vector, so is velocity. (b) Acceleration is a change in velocity over time. Since velocity is a vector, so is acceleration.
  • 13. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Back in the 1950s, military aeronautical engineers had the impression that humans could not withstand much of an acceleration, and therefore put little effort into pilot safety belts and ejection seats. •An Air Force physician by the name of Colonel Stapp, however, thought humans could withstand higher accelerations. •So he designed a rocket sled to accelerate at up to 40g (at which acceleration you would feel like you weighed 40 times your normal weight!). FYI •We will find out later that g is 10 m s-2 so that 40g is 400 m s-2!
  • 14. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •The human to be tested would be Stapp himself. •An accelerometer and a video camera were attached to the sled. Here are the results:
  • 15. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •Here are the data. •In 1954, America's original Rocketman, Col. John Paul Stapp, attained a then-world record land speed of 632 mph, going from a standstill to a speed faster than a .45 bullet in 5.0 seconds on an especially-designed rocket sled, and then screeched to a dead stop in 1.4 seconds, sustaining more than 40g's of force, all in the interest of safety. •There are TWO accelerations in this problem: (a) He speeds up from 0 to 632 mph in 5.0 s. (b) He slows down from 632 mph to 0 in 1.4 s. •We’ll find each acceleration in the next slides.
  • 16. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •There are TWO accelerations in this problem: (a) He speeds up from 0 to 632 mph in 5.0 s. (b) He slows down from 632 mph to 0 in 1.4 s. EXAMPLE: Convert 632 mph to m/s. SOLUTION: •Use well-chosen ones… 632 mi 5280 ft 1 m 1 h 280 m 1 h × 1 mi × 3.28 ft × 3600. s = s EXAMPLE: •Was Stapp more uncomfortable while he was speeding up, or while he was slowing down? SOLUTION: •While slowing down – it happened more quickly.
  • 17. Topic 2: Mechanics 2.1 Kinematics Define displacement, velocity, speed and acceleration. •There are TWO accelerations in this problem: (a) He speeds up from 0 to 632 mph in 5.0 s. (b) He slows down from 632 mph to 0 in 1.4 s. EXAMPLE: Find Stapp’s acceleration during the speeding up phase. SOLUTION: a = ∆v = v f- v i = 280 m/s - 0 m/s = 60 m/s2 ∆t ∆t 5 s EXAMPLE: Find Stapp’s acceleration during the slowing down phase. a = v - u = 0 m/s - 280 m/s = -200 m s-2 t 1.4 s
  • 18. Topic 2: Mechanics 2.1 Kinematics Explain the difference between instantaneous and average values of speed, velocity and acceleration. •Consider a car whose position is changing. •A patrol officer is checking his speed with a radar gun as shown. •The radar gun measures the position of the car during each successive snapshot, shown in blue. •How can you tell that the car is speeding up? •What are you assuming about the radar gun time?
  • 19. Topic 2: Mechanics 2.1 Kinematics Explain the difference between instantaneous and average values of speed, velocity and acceleration. •We can label each position with an x and the time interval between each x with a ∆t. •Then vA = (x2-x1)/∆t, vB = (x3-x2)/∆t, and finally vC = (x4-x3)/∆t. •Focus on the interval from x3 to x4. •Note that the speed changed from x3 to x4, and so vC is NOT really the speed for that whole interval. •We say the vC is an average speed.vC vA vB ∆t ∆t ∆t x1 x2 x3 x4
  • 20. Topic 2: Mechanics 2.1 Kinematics Explain the difference between instantaneous and average values of speed, velocity and acceleration. •If we increase the sample rate of the radar gun, (make the ∆t smaller) the positions will get closer together. •Thus the velocity calculation is more exact. •We call the limit as ∆t approaches zero in the equation v = ∆x / ∆t the instantaneous velocity. •For this level of physics we will just be content with the average velocity. Limits are beyond the scope of this course. You can use the wiki extensions to explore limits, and derivatives.
  • 21. Topic 2: Mechanics 2.1 Kinematics Explain the difference between instantaneous and average values of speed, velocity and acceleration. •By the same reasoning, if ∆t gets smaller in the acceleration equation, our acceleration calculation becomes more precise. •We call the limit as ∆t approaches zero of the equation a = ∆v / ∆t the instantaneous acceleration. •For this level of physics we will be content with the average acceleration. See the wiki for extensions if you are interested!
  • 22. Topic 2: Mechanics 2.1 Kinematics Outline the conditions under which the equations for uniformly accelerated motion may be applied •The equations for uniformly accelerated motion are also known as the kinematic equations. They are listed here s = ut + (1/2)at2 Displacement v = u + at Velocity v2 = u2 + 2as Timeless s = (u + v)t/2 Average displacement •They can only be used if the acceleration a is CONSTANT. •They are used so commonly throughout the physics course that we will name them. •The following sections will show how these equations are derived.
  • 23. Topic 2: Mechanics 2.1 Kinematics Outline the conditions under which the equations for uniformly accelerated motion may be applied •From a = (v – u)/t we get • at = v - u •Which can be rearranged to read v = u + at, the velocity equation. •Now, if it is the case that the acceleration is constant, then the average velocity can be found by taking the sum of the initial and final velocities and dividing by 2 (just like test grades). •Thus average velocity = (u + v)/2. •But the displacement is the average velocity times the time, so that s = (u + v)t/2, which is the average displacement equation.
  • 24. Topic 2: Mechanics 2.1 Kinematics Outline the conditions under which the equations for uniformly accelerated motion may be applied •We have derived v = u + at and s = (u + v)t/2. •Let’s tackle the two harder ones. s = (u + v)t/2 Given s = (u + u + at)t/2 v = u + at s = (2u + at)t/2 Like terms s = 2ut/2 + at2/2 Distribute t/2 s = ut + (1/2)at2 Cancel 2 •which is the displacement equation. •Since the equation s = (u + v)t/2 only works if the acceleration is constant, s = ut + (1/2)at2 also works only if the acceleration is constant.
  • 25. Topic 2: Mechanics 2.1 Kinematics Outline the conditions under which the equations for uniformly accelerated motion may be applied •We now have derived v = u + at, s = (u + v)t/2 and s = ut + (1/2)at2. •Let’s tackle the hardest one, the timeless one. •From v = u + at we can isolate the t. v – u = at t = (v – u)/a •From s = (u + v)t/2 we get: 2s = (u + v)t Multiply by 2 2s = (u + v)(v – u)/a t = (v - u)/a 2as = (u + v)(v – u) Multiply by a 2as = uv – u2 + v2 – vu F O I L v2 = u2 + 2as Cancel (uv = vu)
  • 26. Topic 2: Mechanics 2.1 Kinematics Outline the conditions under which the equations for uniformly accelerated motion may be applied •Just in case you haven’t written these down, here they are again. s = ut + (1/2)at2 Displacement kinematic equations v = u + at Velocity a is constant v2 = u2 + 2as Timeless s = (u + v)t/2 Average displacement •We will practice using these equations soon. They are extremely important. •Before we do, though, we want to talk about freefall and its special acceleration g.
  • 27. Topic 2: Mechanics 2.1 Kinematics Identify the acceleration of a body falling in a vacuum near the Earth’s surface with the acceleration g of freefall. •Everyone knows that when you drop an object, it picks up speed when it falls. •Galileo did his famous freefall experiments on the tower of Pisa long ago, and determined that all objects fall at the same acceleration in the absence of air resistance. •Thus, as the next slide will show, an apple and a feather will fall side by side!
  • 28. Topic 2: Mechanics 2.1 Kinematics Identify the acceleration of a body falling in a vacuum near the Earth’s surface with the acceleration g of freefall. •Consider the multiflash image of an apple and a feather falling in a partial vacuum: •If we choose a convenient spot on the apple, and mark its position, we get a series of marks like so:
  • 29. Topic 2: Mechanics 2.1 Kinematics Identify the acceleration of a body falling in a vacuum near the Earth’s surface with the 0 cm acceleration g of freefall. -9 cm •Now we SCALE our data. Given that the apple is 8 -22 cm cm in horizontal diameter we can superimpose this scale on our photograph. -37 cm •Then we can estimate the position in cm of each image. -55 cm
  • 30. t(s) y(cm) ∆t ∆y v .000 0 FYI: Topic 2: .056 to subtract -161 ∆t .056 find -9you need To Mechanics-9 FYI:2.1Thereforeneed to entry ∆y TWO Kinematics-13 by .112To find ∆t you the to subtract ∆t is TWO To find ∆yyou .056firstdivide for -232 t's. -22v need BLANK. convention, CURRENT y MINUS ∆t. Byt's. By convention, CURRENT-268 CURRENT ∆y TWO convention, .056 y's. By t .168 -37 -15 FYI: Identify for the acceleration PREVIOUS y. the ∆t. MINUS PREVIOUS t. first ∆y. DIVIDED BY CURRENT Same thing .224 a -55 of body /.056 first v entry is falling in a-321 -18 FYI: Since v = ∆y ∆t, the also vacuum near the Earth’s BLANK. surface with the 0 cm acceleration g of freefall. -9 cm •Suppose we know that the time between images is -22 cm 0.056 s. •We make a table starting with the raw data columns -37 cm of t and y. •We then make calculations columns in ∆t, ∆y and v. -55 cm
  • 31. FYI: Firstly, it appears that the graph of v vs. t is linear. This means that the acceleration of freefall is CONSTANT. TopicSecondly, it appears that the y-intercept (the initial velocity of FYI: 2: Mechanics 2.1 apple) is NOT zero. This is only because we don't have ALL the the Kinematics images of the apple. Apparently (by extension of the graph) there Identify the TICKS. y(cm) were TWO MORE t(s) ∆t ∆y v FYI: Thirdly, theof acceleration acceleration is the SLOPE of the line. .000 0 a body falling in a vacuuma = ∆v.056 -220 cm/s = -982 -9 2-161 = -9 .056 cm/s near the ∆t.112 0.224 s .056 -22 -13 -232 Earth’s surface .168 -37 .056 -15 -268 with the v .224 -55 .056 -18 -321 acceleration g TIME (sec) of freefall. .000 .056 .112 .168 .224 VELOCITY (cm/sec) •Now we plot v 0 t vs. t on-50 a ∆t = 0.224 s ∆v = -220 cm/s graph. -100 -150 -200 -250 -300
  • 32. Topic 2: Mechanics 2.1 Kinematics Identify the acceleration of a body falling in a vacuum near the Earth’s surface with the acceleration g of freefall. •Since this acceleration due to gravity is so important we give it the name g. •ALL objects accelerate at -g , where g = 980 cm s-2 in the absence of air resistance. •We can list the values for g in three ways: g = 980 cm s-2 magnitude of the freefall g = 9.80 m s-2 g = 10. m s-2 acceleration g = 32 ft s-2 We usually round the metric value to 10 •Hammer and feather drop Apollo 15
  • 33. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. -General: s = ut + (1/2)at2, and v = u + at, and v2 = u2 + 2as, and s = (u + v)t/2; -Freefall: Substitute ‘-g’ for ‘a’ in all of the above equations.
  • 34. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. •The kinematic equations will be used throughout the year. We must master them NOW!
  • 35. 1 s = ut + 2 at2 v = u + at v2 = u2 + 2as
  • 36. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: How far will Pinky and the Brain go in 30.0 seconds if their acceleration is 20.0 m s-2? SOLUTION: KNOWN FORMULAS 1 a = 20 m/s 2 Given s = ut + 2 at2 t = 30 s Given v = u + at u = 0 m/s Implicit v2 = u2 + 2as WANTED s = ? SOLUTION •t is known - drop the 1 s = ut + 2 at2 timeless eq’n. 1 •Since v is not s = 0(30) + 2 20(30)2 wanted, drop the s = 9000 m velocity eq'n:
  • 37. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: How fast will Pinky and the Brain be going at this instant? SOLUTION: KNOWN FORMULAS 1 a = 20 m/s 2 Given s = ut + 2 at2 t = 30 s Given v = u + at u = 0 m/s Implicit v2 = u2 + 2as WANTED v = ? SOLUTION •t is known - drop the v = u + at timeless eq’n. •Since v is wanted, v = 0 + 20(30) drop the displacement v = 600 m s-1 eq'n:
  • 38. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: How fast will Pinky and the Brain be going when they have traveled a total of 18000 m? SOLUTION: KNOWN FORMULAS 1 a = 20 m/s Given 2 s = ut + 2 at2 s = 18000 m Given v = u + at u = 0 m/s Implicit v2 = u2 + 2as WANTED v = ? SOLUTION •Since t is not known v2 = u2 + 2as - drop the two eq’ns which have time in v2 = 02 + 2(20)(18000) them. v = 850 m s-1
  • 39. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: A ball is dropped off of the Empire State Building (381 m tall). How fast is it going when it hits ground? SOLUTION: KNOWN FORMULAS 1 a = -10 m/s2 Implicit s = ut + 2 at2 s = -381 m Given v = u + at u = 0 m/s Implicit v2 = u2 + 2as WANTED v = ? SOLUTION •Since t is not v2 = u2 + 2as known - drop the two eq’ns which v2 = 02+ 2(-10)(-381) have time in them. v = -87 m s-1
  • 40. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: A ball is dropped off of the Empire State Building (381 m tall). How long does it take to reach the ground? SOLUTION: KNOWN FORMULAS 1 a = -10 m/s2 Implicit s = ut + 2 at2 s = -381 m Given v = u + at u = 0 m/s Implicit v2 = u2 + 2as WANTED t = ? SOLUTION •Since t is 1 s = ut + 2 at2 desired and we 1 have s drop the -381 = 0t + 2(-10)t2 last two eq’ns. t = 8.7 s
  • 41. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: A cheer leader is thrown up with an initial speed of 7 m s-1. How high does she go? SOLUTION: KNOWN FORMULAS 1 a = -10 m/s2 Implicit s = ut + 2 at2 u = 7 m s-1 Given v = u + at v = 0 m/s Implicit v2 = u2 + 2as WANTED s = ? SOLUTION •Since t is not known v2 = u2 + 2as - drop the two eq’ns which have time in 02 = 72 + 2(-10)s them. s = 2.45 m
  • 42. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: A ball is thrown upward at 50 m s-1 from the top of the 300-m Millau Viaduct, the highest bridge in the world. How fast does it hit ground? SOLUTION: KNOWN FORMULAS 1 a = -10 m/s2 Implicit s = ut + 2 at2 u = 50 m s-1 Given v = u + at s = -300 m Implicit v2 = u2 + 2as WANTED v = ? SOLUTION •Since t is not known v2 = u2 + 2as - drop the two eq’ns which have time in v2 = 502 + 2(-10)(-300) them. v = -90 m s-1
  • 43. Topic 2: Mechanics 2.1 Kinematics Solve problems involving the equations of uniformly accelerated motion. EXAMPLE: A ball is thrown upward at 50 m s-1 from the top of the 300-m Millau Viaduct, the highest bridge in the world. How long is it in flight? SOLUTION: KNOWN FORMULAS 1 a = -10 m/s2 Implicit s = ut + 2 at2 u = 50 m s-1 Given v = u + at v = -90 m s-1 Calculated v2 = u2 + 2as WANTED t = ? SOLUTION •Use the simplest t v = u + at equation. -90 = 50 + (-10)t t = 14 s
  • 44. Topic 2: Mechanics 2.1 Kinematics Describe the effects of air resistance on falling objects. -Students should know what is meant by terminal speed. -This is when the drag force exactly balances the weight.
  • 45. Topic 2: Mechanics 2.1 Kinematics y Describe the effects of air At first, v = 0. resistance on falling objects. •Suppose a blue whale suddenly materializes high above the ground. W y "A female Blue Whale weighing 190 metric tonnes (418,877lb) and Then, as v increases, measuring 27.6m (90ft 5in) in length suddenly materialized above the so does D. Southern Ocean on 20 March 1947." Records. Falkland Islands Philatelic Guinness World D Bureau. 2 March 2002. •The drag force D is proportional to v W the speed squared. •Thus, as the whale picks up speed, v reaches a maximum D the drag force increases. value, called terminal y •Once the drag force equals the speed. D = W. whale’s weight, the whale will stop vterminal accelerating. •It has reached terminal speed. W
  • 46. Topic 2: Mechanics 2.1 Kinematics Calculate and interpret the gradients (slopes) of displacement-time graphs and velocity-time graphs. •The slope of a displacement-time graph is the velocity. •The slope of the velocity-time graph is the acceleration. We already did this example with the falling feather/apple presentation. •You will have ample opportunity to find the slopes of distance-time, displacement-time and velocity-time graphs in your labs.
  • 47. Topic 2: Mechanics 2.1 Kinematics Calculate and interpret the gradients (slopes) of displacement-time graphs and velocity-time graphs. EXAMPLE: Suppose Freddie the fly begins at x = 0 m, and travels at a constant velocity for 6 seconds as shown. Find two points, sketch a displacement vs. time graph, and then find and interpret the slope and the area of your graph. x=0 t=0s x(m) x = 18 m t = 6 s SOLUTION: •The two points are (0 s, 0 m) and (6 s, 18 m). •The sketch is on the next slide.
  • 48. Topic 2: Mechanics 2.1 Kinematics Calculate and interpret the gradients (slopes) of displacement-time graphs and velocity-time graphs. 27 SOLUTION: 24 21 18 x (m) 15 Rise 12 s = 18 - 0 9 6 t=6-0 s = 18 m Run 3 t=6s 0 0 1 2 3 4 5 6 7 8 9 t (sec) •The slope is rise over run or 18 m / 6 s •Thus the slope is 3 m s-1, which is interpreted as
  • 49. Topic 2: Mechanics 2.1 Kinematics Draw and analyze distance-time graphs, displacement-time graphs, velocity-time graphs and the areas under the velocity-time graphs and acceleration-time graphs. •The area under a velocity-time graph is the displacement. •The area under an acceleration-time graph is the change in velocity. •You will have ample opportunity to draw distance- time, displacement-time and velocity-time graphs in your labs.
  • 50. Topic 2: Mechanics 2.1 Kinematics Draw and analyze distance-time graphs, displacement-time graphs, velocity-time graphs and the areas under the velocity-time graphs and EXAMPLE: Calculate graphs. acceleration-time and interpret the area under the given v vs. t graph. Find and interpret the VELOCITY (ms-1 ) slope. 50 40 30 20 10 0 t 0 5 10 15 20 SOLUTION: TIME (sec) •The area of a triangle is A = (1/2)bh. •Thus A = (1/2)(20 s)(30 m/s) = 300 m. •This is the displacement of the object in 20 s. •The slope is (30 m/s) / 20 s = 1.5 m/s2.
  • 51. Topic 2: Mechanics 2.1 Kinematics Determine relative velocity in one and two dimensions. vab = va - vb. -This formula is NOT in the Physics Data Booklet.
  • 52. Topic 2: Mechanics 2.1 Kinematics Determine relative velocity in one and two dimensions. •Suppose you are a passenger in a car on a perfectly level and straight road, moving at a constant velocity. Your velocity relative to the pavement might be 60 mph. •Your velocity relative to the driver of your car is zero. Whereas your velocity relative to an oncoming car might be 120 mph. •Your velocity can be measured relative to any reference frame. A
  • 53. Topic 2: Mechanics 2.1 Kinematics Determine relative velocity in one and two dimensions. •Consider two cars, A and B, shown below. •Suppose you are in car A which is moving at vA = +20 m s-1 and next to you is a car B is moving at vB = +40 m s-1 as shown. •As far as you are concerned, your velocity vAB relative to car B is -20 m s-1 , because you seem to be moving backwards relative to B. •We write - v v = v velocity of A relative to B AB A B B A
  • 54. Topic 2: Mechanics 2.1 Kinematics B Determine relative velocity in one and two dimensions. •The equation works even in two dimensions. •Suppose you are in car A which is moving at vA = +40 m s-1 and approaching you at right angles is a car B is moving at vB = -20 m s-1 y as shown. •Since A and B are moving perpendicular, use a vector diagram to find vAB. The solution is on the next slide. x A
  • 55. Topic 2: Mechanics 2.1 Kinematics B Determine relative velocity in one and two dimensions. •Draw in the vectors and use vAB = vA - vB. vAB2= vA2 + vB2 vB vAB2= 402 + 202 - vA vAB= 45 m s-1 = v AB vB -vB vA A

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