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Szkoła Podstawowa w Tuławkach
Tuławki 31 tel. (89) 5130226
11-001 Dywity e-mail: zstulawki@tlen.pl
www.sptulawki.edupage.org
The first game
Hello!, Hi! Hello! Ok!
Objective:
-breaking down physical and mental barriers –saying hello to everyone in the group
Course of the game:
Children form two circles (inner and outer) with the same number of people. Those in the inner circle
face the children in the outer circle. Facing each other they say:
- ‘Hello’ and greet each other by shaking hands;
- ‘Hi’ and high-five each other;
- ‘Hello’ and greet each other by shaking hands;
- ‘OK’ and show the ok sign – thumbs up.
Then they move to the right by one person. The cycle repeats until everyone from the opposite circle
is greeted.
The second game
Friend’s eyes
Objective:
- learning to trust, to be responsible for the safety of another person.
Course of the game:
Children get into pairs. One person is blindfolded and the other guides them through the various
obstacles placed in the room. Then the children switch.
Children cannot treat this activity as a sports competition. We make them aware that safety in this
play is in the responsibility of the leading person.
After the activity it is important to talk in pairs.
- How did you feel as a helper?
- How did you feel as a person being helped?
- Did you feel safe? Why?
The third game:
Everyone who, like me…
Objective:
- getting to know group members better
Szkoła Podstawowa w Tuławkach
Tuławki 31 tel. (89) 5130226
11-001 Dywity e-mail: zstulawki@tlen.pl
www.sptulawki.edupage.org
Course of the game:
Children sit on chairs in a circle, one stands in the centre. The standing person says the sentence:
Everyone who, like me, enjoys… stand up.
The children's task is to find a seat. They cannot sit down on the place they stood up from.
The sentence that the standing child says can be freely modified according to the topic of the activity,
for example:
- Everyone who, like me, feels… today, stand up.
-Everyonewho, like me, feel scared, stand up.
-Everyonewho, like me, feels happy, stand up.
The fourth game
EmoPuns
Objective:
- familiarising children with emotions and feelings and the body language associated with them
Course of the game:
We divide children into two groups. We prepare pieces of paper with emotions and feelings written
on them. The children's task is to present a drawn feeling or emotion to the group without using
words. Only facial expressions and gestures are allowed. The other children guess.
The game may become an introduction to a discussion on how to express emotions.
The fifth game
I like…
Objective:
- acquiring a skill to speak about oneself in front of a group
Course of the game:
Children sit on chairs in a circle. One person holds a softball.
We start with finishing the sentence: I like listening… and the ball is thrown to the next person. The
round ends when everyone completes the sentence.
The following sentences may be used:
- I like smelling…
- I like tasting…
- I like touching…
Szkoła Podstawowa w Tuławkach
Tuławki 31 tel. (89) 5130226
11-001 Dywity e-mail: zstulawki@tlen.pl
www.sptulawki.edupage.org
The sixth game
Mirrors
Objective:
- establishing positive relationships with group members
Course of the game:
The group divides and stands in twos. One person is a mirror and the other person is looking into it.
The role of the mirror is to imitate the movements and facial expressions of the partner. After a
while the children switch and then they change pairs.
The seventh game
Who am I
Objective:
- developing imagination and creative thinking.
Course of the game:
The game leader writes the names of famous people or fictional characters on sticky notes.
The leader sticks one sticky note on the forehead of each person taking part in the game, so that the
person does not see what is written on the sticky note on his or her forehead.
The player asks questions to the rest of the group.
Each player can only ask questions that can be answered with a 'Yes' or 'No'.
Each player tries to guess the character/person on the basis of the answers to the questions. The
maximum number of attempts to guess a correct name and surname may be specified.
The eight game
ASA
Objective:
- developing perceptiveness and memory; integration of the group
Course of the game:
One person starts the game by giving their name and rhythm. After that comes a name and a
movement provided by another person.
The next player is the one named by the previous player. They repeat the previous player's name and
move, then gives his name and shows his move.
You can also play another version of this game, in which a player points a finger at the next two
players, saying: "you and you". Designatedplayerssaytheirnames and show their move
simultaneously.
Szkoła Podstawowa w Tuławkach
Tuławki 31 tel. (89) 5130226
11-001 Dywity e-mail: zstulawki@tlen.pl
www.sptulawki.edupage.org
To make the game even more challenging, you can name more than two players or say "now
everyone". Then everyone starts saying their names and doing their movements at the same time.
The most difficult variation of this game is when the players stop pronouncing names but only make
moves, and the other players have to recognise the move and relate it to a particular name.
The ninth game
Silent order
Objective:
-improving communication within the group
Course of the game:
The leader commands the players to line up in a column / row according to their date of birth, but
they have to do this without saying aloud their date of birth.
Once the players have lined up in a column/row, the leader of the play checks if the order is correct
by asking each person their birthday.
You can play other variants of this game by taking your height, birthday month, shoe size, etc.
The leader hands each player a card with a number on it. Players must line up in a row, keeping to
the order of the numbers, but not talking to each other.
They cannot use fingers to show what number they have. But they can use other gestures e.g. from
sign language or invent their own gestures to communicate.
The tenth game
Trust me.
Objective:
- improving communication within the group; integration;
Course of the game:
The leader divides children into groups of five and lets everyone create an obstacle course. They can
arrange one shared or two obstacle courses.
Then one person from the five is blindfolded and another person from the same five leads a
colleague (speaking to them or leading by the hand) through the obstacle course.
Each pair should have a limited amount of time to complete this task, the maximum should be 3
minutes.
When they reach the end, they swap in pairs or another pair may take off.
This game will help team members build trust with one another.
The game can be modified by increasing the level of difficulty.

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Emmo_Mondays_games.docx

  • 1. Szkoła Podstawowa w Tuławkach Tuławki 31 tel. (89) 5130226 11-001 Dywity e-mail: zstulawki@tlen.pl www.sptulawki.edupage.org The first game Hello!, Hi! Hello! Ok! Objective: -breaking down physical and mental barriers –saying hello to everyone in the group Course of the game: Children form two circles (inner and outer) with the same number of people. Those in the inner circle face the children in the outer circle. Facing each other they say: - ‘Hello’ and greet each other by shaking hands; - ‘Hi’ and high-five each other; - ‘Hello’ and greet each other by shaking hands; - ‘OK’ and show the ok sign – thumbs up. Then they move to the right by one person. The cycle repeats until everyone from the opposite circle is greeted. The second game Friend’s eyes Objective: - learning to trust, to be responsible for the safety of another person. Course of the game: Children get into pairs. One person is blindfolded and the other guides them through the various obstacles placed in the room. Then the children switch. Children cannot treat this activity as a sports competition. We make them aware that safety in this play is in the responsibility of the leading person. After the activity it is important to talk in pairs. - How did you feel as a helper? - How did you feel as a person being helped? - Did you feel safe? Why? The third game: Everyone who, like me… Objective: - getting to know group members better
  • 2. Szkoła Podstawowa w Tuławkach Tuławki 31 tel. (89) 5130226 11-001 Dywity e-mail: zstulawki@tlen.pl www.sptulawki.edupage.org Course of the game: Children sit on chairs in a circle, one stands in the centre. The standing person says the sentence: Everyone who, like me, enjoys… stand up. The children's task is to find a seat. They cannot sit down on the place they stood up from. The sentence that the standing child says can be freely modified according to the topic of the activity, for example: - Everyone who, like me, feels… today, stand up. -Everyonewho, like me, feel scared, stand up. -Everyonewho, like me, feels happy, stand up. The fourth game EmoPuns Objective: - familiarising children with emotions and feelings and the body language associated with them Course of the game: We divide children into two groups. We prepare pieces of paper with emotions and feelings written on them. The children's task is to present a drawn feeling or emotion to the group without using words. Only facial expressions and gestures are allowed. The other children guess. The game may become an introduction to a discussion on how to express emotions. The fifth game I like… Objective: - acquiring a skill to speak about oneself in front of a group Course of the game: Children sit on chairs in a circle. One person holds a softball. We start with finishing the sentence: I like listening… and the ball is thrown to the next person. The round ends when everyone completes the sentence. The following sentences may be used: - I like smelling… - I like tasting… - I like touching…
  • 3. Szkoła Podstawowa w Tuławkach Tuławki 31 tel. (89) 5130226 11-001 Dywity e-mail: zstulawki@tlen.pl www.sptulawki.edupage.org The sixth game Mirrors Objective: - establishing positive relationships with group members Course of the game: The group divides and stands in twos. One person is a mirror and the other person is looking into it. The role of the mirror is to imitate the movements and facial expressions of the partner. After a while the children switch and then they change pairs. The seventh game Who am I Objective: - developing imagination and creative thinking. Course of the game: The game leader writes the names of famous people or fictional characters on sticky notes. The leader sticks one sticky note on the forehead of each person taking part in the game, so that the person does not see what is written on the sticky note on his or her forehead. The player asks questions to the rest of the group. Each player can only ask questions that can be answered with a 'Yes' or 'No'. Each player tries to guess the character/person on the basis of the answers to the questions. The maximum number of attempts to guess a correct name and surname may be specified. The eight game ASA Objective: - developing perceptiveness and memory; integration of the group Course of the game: One person starts the game by giving their name and rhythm. After that comes a name and a movement provided by another person. The next player is the one named by the previous player. They repeat the previous player's name and move, then gives his name and shows his move. You can also play another version of this game, in which a player points a finger at the next two players, saying: "you and you". Designatedplayerssaytheirnames and show their move simultaneously.
  • 4. Szkoła Podstawowa w Tuławkach Tuławki 31 tel. (89) 5130226 11-001 Dywity e-mail: zstulawki@tlen.pl www.sptulawki.edupage.org To make the game even more challenging, you can name more than two players or say "now everyone". Then everyone starts saying their names and doing their movements at the same time. The most difficult variation of this game is when the players stop pronouncing names but only make moves, and the other players have to recognise the move and relate it to a particular name. The ninth game Silent order Objective: -improving communication within the group Course of the game: The leader commands the players to line up in a column / row according to their date of birth, but they have to do this without saying aloud their date of birth. Once the players have lined up in a column/row, the leader of the play checks if the order is correct by asking each person their birthday. You can play other variants of this game by taking your height, birthday month, shoe size, etc. The leader hands each player a card with a number on it. Players must line up in a row, keeping to the order of the numbers, but not talking to each other. They cannot use fingers to show what number they have. But they can use other gestures e.g. from sign language or invent their own gestures to communicate. The tenth game Trust me. Objective: - improving communication within the group; integration; Course of the game: The leader divides children into groups of five and lets everyone create an obstacle course. They can arrange one shared or two obstacle courses. Then one person from the five is blindfolded and another person from the same five leads a colleague (speaking to them or leading by the hand) through the obstacle course. Each pair should have a limited amount of time to complete this task, the maximum should be 3 minutes. When they reach the end, they swap in pairs or another pair may take off. This game will help team members build trust with one another. The game can be modified by increasing the level of difficulty.