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SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
TL
AR R
G
SL
TL
AR
R
G
AMBUSH – A surprise attack from a concealed position on a moving or
temporarily halted target.
Planning. The key planning considerations include—
Covering the entire kill zone by fire.
Using existing or reinforcing obstacles (Claymores
and other mines) to keep the enemy in the kill zone.
Protecting the assault and support elements with mines,
Claymores, or explosives.
Using security elements or teams to isolate the kill zone.
Assaulting into the kill zone to search dead and wounded,
assemble prisoners, and collect equipment. (The assault
element must be able to move quickly through its own
protective obstacles.)
Timing the actions of all elements of the platoon to
preclude loss of surprise.
Using only one squad to conduct the entire ambush and
rotating squads over time from the ORP. This technique
is useful when the ambush must be manned for a long time.
NOTE: This is a technique and is METT-TC dependent. Guidance and
direction from higher MUST also be considered during execution.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
TL
AR R
G
SL
TL
AR
R
G
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
TL
AR R
G
SL
TL
AR
R
G
- Squad Column Formation
- Traveling Overwatch Mvt. Technique
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
G
TL
AR
AR
G
5
GOTWA
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
G
TL
AR
AR
G
Observe/Recon the area to determine
The best location for a KILL ZONE
and the desired support and assault
team locations. Also, note the
routes into and out of the area.
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
KILL ZONE
G
TL
AR
AR
G
Observe/Recon the area to determine
The best location for a KILL ZONE
and the desired support and assault
team locations. Also, note the
routes into and out of the area.
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
KILL ZONE
ASSAULTSUPPORT
G
TL
AR
AR
G
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
Identify:
-Right limit
-Individual fighting positions
(get in the prone position to
ensure you can see and fire
into the kill zone)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
KILL ZONE
ASSAULTSUPPORT
G
TL
AR
AR
G
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
Identify:
-Left limit
-Individual fighting positions
(get in the prone position to
ensure you can see and fire
into the kill zone)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
SQUAD ATTACK
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
SL
TL
R
5
GOTWA
KILL ZONE
G
TL
AR
AR
G
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
Ensure you indicate where
you want the claymore(s)
to be set up.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
SQUAD ATTACK
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
SL
TL
R
R
5
GOTWA
KILL ZONE
G
TL
AR
AR
G
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
Ensure you indicate where
you want the claymore(s)
to be set up.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
SQUAD ATTACK
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
R
SL
TL
KILL ZONE
G
TL
AR
AR
G
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Line up rucks
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Setting up claymore(s)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
R
SL
KILL ZONE
Tasks that may be occurring
-Security
-SL revealing plan to support TL
and other squad members
-Prepare for mission exec.
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Setting up claymore(s)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
R
KILL ZONE
SL
G
TL
AR
Tasks that may be occurring
-Security
-Prepare for mission exec.
-Setting up claymore(s)
Support Team needs to be in
position to overwatch the aslt.
team move into position.
Therefore, they depart prior
to the aslt. team (I.e., 1 min).
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
KILL ZONE
R
G
TL AR
SUPPORT
SL
G
TL
AR
Left limit person can
lead the support team
into position. The TL has
to inspect and validate
positions.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
KILL ZONE
SL
G
TL
AR
R
G
TL AR
SUPPORT
Left limit person can
lead the support team
into position. The TL/SL
has to inspect and validate
positions.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
OBJECTIVE
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TLAR
SL
R
G
TL AR
ASSAULTSUPPORT
Once the AMBUSH is set,
SL calls and reports to higher.
Right limit person can
lead the assault team
into position. The TL/SL
has to inspect and validate
positions.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TLAR
SL
R
G
TL AR
ASSAULTSUPPORT
TIME TO PLAY THE WAITING
GAME. ENSURE YOUR
WEAPONS ARE OFF SAFE
ONCE SET. NOISE AND LIGHT
DISCIPLINE ARE KEY. LOOK
FOR AND PASS THE SIGNAL
WHEN THE ENEMY IS/ARE
DETECTED.
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TLAR
SL
R
G
TL AR
ASSAULTSUPPORT
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TLAR
SL
R
G
TL AR
ASSAULTSUPPORT
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TLAR
SLR
G
TL AR
SUPPORT
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
KILL ZONE
R
G
TL AR
SUPPORT
R
G
TLAR
SL
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
G
TL AR
SUPPORT
R
G
TL
AR
LOA
SL
Activities (may be occurring simultaneously
after SECURITY has been established and
EPW team has searched and secured
any present enemy.)
-ACE
-EPW
-Aid & Liter
-Demo
-Priority Information Requirements (PIR)
-SALUTE/SITREP
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
G
TL AR
SUPPORT
R
G
TL
AR
SL
Execute withdrawal plan
-Fire in the hole 1 (Aslt Team leaves)
-Fire in the hole 2 (Spt Team and others leave)
-Fire in the hole 3 (Demo Team leaves)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
R
G
TL AR
SUPPORT R
G
TL
AR
SL
Execute withdrawal plan
-Fire in the hole 1 (Aslt Team leaves)
-Fire in the hole 2 (Spt Team and others leave)
-Fire in the hole 3 (Demo Team leaves)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
RGTL
AR
R
G
TL
AR
SL
Execute withdrawal plan
-Fire in the hole 1 (Aslt Team leaves)
-Fire in the hole 2 (Spt Team and others leave)
-Fire in the hole 3 (Demo Team leaves)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
RGTL
AR
R
G
TL
AR
SL
Execute withdrawal plan
-Fire in the hole 1 (Aslt Team leaves)
-Fire in the hole 2 (Spt Team and others leave)
-Fire in the hole 3 (Demo Team leaves)
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
RP
ORP
SECURITY
SECURITY
SECURITY
SECURITY
1. Consolidate and reorganize
-ACE
-SALUTE
-SITREP
2. Report to higher
SQUAD AMBUSH
FM 7-8, p. 3-20N
AA
SECURITY
SECURITY
SECURITY
SECURITY
LD LD LD
NOT DRAWN TO SCALE
RALLY POINT
OBJECTIVE
TL
AR R
G
SL
TL
AR
R
G
AMBUSH – A surprise attack from a concealed position on a moving or
temporarily halted target.
Planning. The key planning considerations include—
Covering the entire kill zone by fire.
Using existing or reinforcing obstacles (Claymores
and other mines) to keep the enemy in the kill zone.
Protecting the assault and support elements with mines,
Claymores, or explosives.
Using security elements or teams to isolate the kill zone.
Assaulting into the kill zone to search dead and wounded,
assemble prisoners, and collect equipment. (The assault
element must be able to move quickly through its own
protective obstacles.)
Timing the actions of all elements of the platoon to
preclude loss of surprise.
Using only one squad to conduct the entire ambush and
rotating squads over time from the ORP. This technique
is useful when the ambush must be manned for a long time.
NOTE: This is a technique and is METT-TC dependent. Guidance and
direction from higher MUST also be considered during execution.

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Ambush

  • 1. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL AR R G SL TL AR R G AMBUSH – A surprise attack from a concealed position on a moving or temporarily halted target. Planning. The key planning considerations include— Covering the entire kill zone by fire. Using existing or reinforcing obstacles (Claymores and other mines) to keep the enemy in the kill zone. Protecting the assault and support elements with mines, Claymores, or explosives. Using security elements or teams to isolate the kill zone. Assaulting into the kill zone to search dead and wounded, assemble prisoners, and collect equipment. (The assault element must be able to move quickly through its own protective obstacles.) Timing the actions of all elements of the platoon to preclude loss of surprise. Using only one squad to conduct the entire ambush and rotating squads over time from the ORP. This technique is useful when the ambush must be manned for a long time. NOTE: This is a technique and is METT-TC dependent. Guidance and direction from higher MUST also be considered during execution.
  • 2. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL AR R G SL TL AR R G
  • 3. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL AR R G SL TL AR R G - Squad Column Formation - Traveling Overwatch Mvt. Technique
  • 4. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY
  • 5. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R G TL AR AR G 5 GOTWA
  • 6. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R G TL AR AR G Observe/Recon the area to determine The best location for a KILL ZONE and the desired support and assault team locations. Also, note the routes into and out of the area. Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks
  • 7. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R KILL ZONE G TL AR AR G Observe/Recon the area to determine The best location for a KILL ZONE and the desired support and assault team locations. Also, note the routes into and out of the area. Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks
  • 8. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R KILL ZONE ASSAULTSUPPORT G TL AR AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Identify: -Right limit -Individual fighting positions (get in the prone position to ensure you can see and fire into the kill zone)
  • 9. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R KILL ZONE ASSAULTSUPPORT G TL AR AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Identify: -Left limit -Individual fighting positions (get in the prone position to ensure you can see and fire into the kill zone)
  • 10. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R SL TL R 5 GOTWA KILL ZONE G TL AR AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Ensure you indicate where you want the claymore(s) to be set up.
  • 11. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY SL TL R R 5 GOTWA KILL ZONE G TL AR AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Ensure you indicate where you want the claymore(s) to be set up.
  • 12. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R R SL TL KILL ZONE G TL AR AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s)
  • 13. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R R SL KILL ZONE Tasks that may be occurring -Security -SL revealing plan to support TL and other squad members -Prepare for mission exec. Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s)
  • 14. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R R KILL ZONE SL G TL AR Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s) Support Team needs to be in position to overwatch the aslt. team move into position. Therefore, they depart prior to the aslt. team (I.e., 1 min).
  • 15. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R KILL ZONE R G TL AR SUPPORT SL G TL AR Left limit person can lead the support team into position. The TL has to inspect and validate positions.
  • 16. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY R KILL ZONE SL G TL AR R G TL AR SUPPORT Left limit person can lead the support team into position. The TL/SL has to inspect and validate positions.
  • 17. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TLAR SL R G TL AR ASSAULTSUPPORT Once the AMBUSH is set, SL calls and reports to higher. Right limit person can lead the assault team into position. The TL/SL has to inspect and validate positions.
  • 18. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TLAR SL R G TL AR ASSAULTSUPPORT TIME TO PLAY THE WAITING GAME. ENSURE YOUR WEAPONS ARE OFF SAFE ONCE SET. NOISE AND LIGHT DISCIPLINE ARE KEY. LOOK FOR AND PASS THE SIGNAL WHEN THE ENEMY IS/ARE DETECTED.
  • 19. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TLAR SL R G TL AR ASSAULTSUPPORT
  • 20. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TLAR SL R G TL AR ASSAULTSUPPORT
  • 21. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TLAR SLR G TL AR SUPPORT
  • 22. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY KILL ZONE R G TL AR SUPPORT R G TLAR SL
  • 23. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY R G TL AR SUPPORT R G TL AR LOA SL Activities (may be occurring simultaneously after SECURITY has been established and EPW team has searched and secured any present enemy.) -ACE -EPW -Aid & Liter -Demo -Priority Information Requirements (PIR) -SALUTE/SITREP
  • 24. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY R G TL AR SUPPORT R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)
  • 25. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY R G TL AR SUPPORT R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)
  • 26. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY RGTL AR R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)
  • 27. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY RGTL AR R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)
  • 28. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY SECURITY SECURITY SECURITY 1. Consolidate and reorganize -ACE -SALUTE -SITREP 2. Report to higher
  • 29. SQUAD AMBUSH FM 7-8, p. 3-20N AA SECURITY SECURITY SECURITY SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL AR R G SL TL AR R G AMBUSH – A surprise attack from a concealed position on a moving or temporarily halted target. Planning. The key planning considerations include— Covering the entire kill zone by fire. Using existing or reinforcing obstacles (Claymores and other mines) to keep the enemy in the kill zone. Protecting the assault and support elements with mines, Claymores, or explosives. Using security elements or teams to isolate the kill zone. Assaulting into the kill zone to search dead and wounded, assemble prisoners, and collect equipment. (The assault element must be able to move quickly through its own protective obstacles.) Timing the actions of all elements of the platoon to preclude loss of surprise. Using only one squad to conduct the entire ambush and rotating squads over time from the ORP. This technique is useful when the ambush must be manned for a long time. NOTE: This is a technique and is METT-TC dependent. Guidance and direction from higher MUST also be considered during execution.