Work Hard, Play Harder.  Labour, Playbour and the  Ideology of Play Julian Kücklich, MD.H Berlin
Modding as Playbour
Modding as Playbour Textual poaching? Free labour?  Crowdsourcing?  Exploitation? Productive play?  A waste of time?  Playbour?
What is Playbour? Playbour is not work but it is also  not  not work Like play, playbour is usually voluntary and it is engaged in for its own sake However, it is also a productive activity, although its products are usually immaterial (intellectual property, community, etc.) This makes it hard to reconcile with traditional conceptualizations of work and play
 
The Ideology of Play In settings such as massively multiplayer games, playbour is often masked by an ideology of play While the laborious character of these games is all too obvious, the generation of value is put under erasure In these settings, the value of playbour resides mainly in its creation of social ties
The Ideology of Play In a similar way, the affective labour of members of social networking sites (Facebook, Flickr, etc.) is cloaked by an ideology of play Additionally,  collusion  between providers and users blurs the line between paid and unpaid workers  Alienation is the result of disowning ( entäussern ) of personal information
 
Playbour and Exploitation This allows us to see that exploitation is underwritten not only by processes of objectification but also of subjectification Subjectification and objectification are intertwined and embedded in a form of multitudinous intersubjectivity Exploitation is then not simply the reduction of a human being to a commodity but a complex process of alienation and liberation
The Mechanical Turk
The Mechanical Turk The Mechanical Turk is a machine within which a human pretends to be a machine It is a metaphor of the plight of immaterial labourers on the internet, who are hidden, yet exposed, and who have to perform with virtuosity The Mechanical Turk can represent both the playbourers of digital games production and the virtuosos of social networking
The Mechanical Turk It is also evident that the Mechanical Turk is a “deludic” device, which is intended to trick players into thinking they are playing against a machine This draws attention to the possibilities of deludic strategies of resistance and refusal, such as disinformation or “grief play”
 

Playbour

  • 1.
    Work Hard, PlayHarder. Labour, Playbour and the Ideology of Play Julian Kücklich, MD.H Berlin
  • 2.
  • 3.
    Modding as PlaybourTextual poaching? Free labour? Crowdsourcing? Exploitation? Productive play? A waste of time? Playbour?
  • 4.
    What is Playbour?Playbour is not work but it is also not not work Like play, playbour is usually voluntary and it is engaged in for its own sake However, it is also a productive activity, although its products are usually immaterial (intellectual property, community, etc.) This makes it hard to reconcile with traditional conceptualizations of work and play
  • 5.
  • 6.
    The Ideology ofPlay In settings such as massively multiplayer games, playbour is often masked by an ideology of play While the laborious character of these games is all too obvious, the generation of value is put under erasure In these settings, the value of playbour resides mainly in its creation of social ties
  • 7.
    The Ideology ofPlay In a similar way, the affective labour of members of social networking sites (Facebook, Flickr, etc.) is cloaked by an ideology of play Additionally, collusion between providers and users blurs the line between paid and unpaid workers Alienation is the result of disowning ( entäussern ) of personal information
  • 8.
  • 9.
    Playbour and ExploitationThis allows us to see that exploitation is underwritten not only by processes of objectification but also of subjectification Subjectification and objectification are intertwined and embedded in a form of multitudinous intersubjectivity Exploitation is then not simply the reduction of a human being to a commodity but a complex process of alienation and liberation
  • 10.
  • 11.
    The Mechanical TurkThe Mechanical Turk is a machine within which a human pretends to be a machine It is a metaphor of the plight of immaterial labourers on the internet, who are hidden, yet exposed, and who have to perform with virtuosity The Mechanical Turk can represent both the playbourers of digital games production and the virtuosos of social networking
  • 12.
    The Mechanical TurkIt is also evident that the Mechanical Turk is a “deludic” device, which is intended to trick players into thinking they are playing against a machine This draws attention to the possibilities of deludic strategies of resistance and refusal, such as disinformation or “grief play”
  • 13.