1. The document discusses the concept of "playbour", which refers to productive activities that are engaged in voluntarily for their own sake but also generate value, making it difficult to classify as work or play.
2. In online games and social networks, the laborious aspects are obscured by an "ideology of play" even as value is generated through social ties and personal information.
3. Exploitation in these contexts results from both objectification through commodification of information as well as subjectification through processes that alienate individuals from themselves.