SlideShare a Scribd company logo
1 of 7
By: Christopher W. Mock
THE STORY BEHIND THE
GAME
IN THE BEGINNING….
• The first electronic game was on the Cathode Ray Tube Amusement device
in !947. The game was a missile simulator inspired by the recently
developed RADAR devices used in WWII.
• Computer programming for chess came out soon after, followed by Nim, and
eventually Pong, Tic-Tac-Toe and other games began to show up as
computers got more focused on gaming.
• What did all of these games have in common? No story line.
THE FIRST STORYLINE
• The first real video game storyline came in 1985 with the Super
Mario franchise (the best selling game series in history).
• After the success of Mario, other games began incorporating a
storyline such as Final Fantasy, Wing Commander, and the
second best selling PC game, Myst.
STORYLINE IS IMPORTANT
• The argument for a storyline in videogames can be seen just in
the numbers. Some of the best selling games in history had
storylines, while relatively simple, the definitely existed.
• The best selling PC game ever, Sims 2, took story telling to a
whole new level in which they allowed the player to create their
own life stories, however they wanted.
• Even Halo ended up being reprogrammed to better suit the
gamer’s story telling needs.
• Here is a link for this argument,
http://www.lingualgamers.com/thesis/story_video_games.html
STORYLINE IS NOT IMPORTANT
• The other side of the argument is that it is more about the gameplay
than it is about the actual story.
• Sports games have little to no elements of story telling, yet the
industry is constantly pumping more money and better technology into
the games. And they still sell.
• Even games such as COD, or Halo have a resemblance of a story, but
when it comes down to it, the goal is to shoot things and not die.
• Here is a link for this argument, (potentially unreliable source)
http://www.cinemablend.com/games/Why-Storylines-In-Video-Games-
Just-Don-t-Work-12467.html
WHEN STORY BECOMES TOO MUCH
• Recently, story lines have become more and more complex to
the point where some argue that it is way too much.
• Games such as Beyond: Two Souls, have a tendency to rely too
much on the story, so it feels like the player is just involved in an
interactive movie.
• https://www.youtube.com/watch?v=9qolJTsmmWA here is a
walk through of the game. This exceeds 8 hours, so don’t watch
the whole thing, but be skimming through, you can see my point.
WHAT MATTERS MOST?
• That really depends on the player. For me, I love a good story, but if
the story is lame and seems forced, I am unhappy with the game. In
that case, I would almost prefer no story.
• Question 1: What is more important to you? Storyline, or gameplay?
• Question 2: Is a solid storyline needed to make a best selling game?
If yes, explain big selling games with weak to no story line. If no,
explain games like Myst and Mario.
• Question 3: Are video games a new form of story telling like books and
movies used to be? Or are they just another form of entertainment?

More Related Content

What's hot

Xbox 360
Xbox 360Xbox 360
Xbox 360sammyk7
 
Xbox 360
Xbox 360Xbox 360
Xbox 360sammyk7
 
FDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesFDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesDevGAMM Conference
 
Fifa 13 marketing
Fifa 13 marketingFifa 13 marketing
Fifa 13 marketingmrhoward12
 
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG EntertainmentPhilipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG Entertainmentanastasiaalikova
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE Isaac Tingey
 
Gaming powerpoint, summer holiday
Gaming powerpoint, summer holidayGaming powerpoint, summer holiday
Gaming powerpoint, summer holidayNathanielW
 
Games Made For Sharing
Games Made For SharingGames Made For Sharing
Games Made For SharingOscar Clark
 
History of video games
History of video gamesHistory of video games
History of video gamesLaMPSHaDe__
 

What's hot (15)

Xbox 360
Xbox 360Xbox 360
Xbox 360
 
Xbox 360
Xbox 360Xbox 360
Xbox 360
 
FDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesFDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of Clones
 
Fifa 13 marketing
Fifa 13 marketingFifa 13 marketing
Fifa 13 marketing
 
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG EntertainmentPhilipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
 
MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE MMORPG'S AND MOTION CAPTURE
MMORPG'S AND MOTION CAPTURE
 
Gaming powerpoint, summer holiday
Gaming powerpoint, summer holidayGaming powerpoint, summer holiday
Gaming powerpoint, summer holiday
 
Games They Play
Games They PlayGames They Play
Games They Play
 
Games People Play
Games People PlayGames People Play
Games People Play
 
Call of duty
Call of duty Call of duty
Call of duty
 
Games Made For Sharing
Games Made For SharingGames Made For Sharing
Games Made For Sharing
 
Ubisoft
UbisoftUbisoft
Ubisoft
 
History of video games
History of video gamesHistory of video games
History of video games
 
Ubisoft fact sheet
Ubisoft fact sheetUbisoft fact sheet
Ubisoft fact sheet
 
Ubisoft
UbisoftUbisoft
Ubisoft
 

Viewers also liked

Cindy S Marks resume 2015
Cindy S Marks resume 2015Cindy S Marks resume 2015
Cindy S Marks resume 2015Cindy Marks
 
Calculatorul-partener virtual
Calculatorul-partener virtualCalculatorul-partener virtual
Calculatorul-partener virtualAsociatia Andrei
 
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3FAHIM AKTHAR ULLAL
 
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015AfricatownSeattle
 

Viewers also liked (10)

Presentation fitriyani
Presentation fitriyaniPresentation fitriyani
Presentation fitriyani
 
Resume-DVM-122715
Resume-DVM-122715Resume-DVM-122715
Resume-DVM-122715
 
Blg&gc社遊
Blg&gc社遊Blg&gc社遊
Blg&gc社遊
 
Cindy S Marks resume 2015
Cindy S Marks resume 2015Cindy S Marks resume 2015
Cindy S Marks resume 2015
 
Cochlear Event Invite
Cochlear Event InviteCochlear Event Invite
Cochlear Event Invite
 
Calculatorul-partener virtual
Calculatorul-partener virtualCalculatorul-partener virtual
Calculatorul-partener virtual
 
Gran Plano General
Gran Plano GeneralGran Plano General
Gran Plano General
 
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3
ಸಬ್ರ್ ಮತ್ತು ಸ್ವಲಾತ್ 3
 
Corpul uman (1)
Corpul uman (1)Corpul uman (1)
Corpul uman (1)
 
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015
Africatown Black Wall Street Seattle: Visions for Midtown Center 4.4.2015
 

Similar to Story in video games

Writing for Games - Jackie Turnure
Writing for Games - Jackie TurnureWriting for Games - Jackie Turnure
Writing for Games - Jackie TurnureGary Hayes
 
Assassin's creed-3- liberation
Assassin's creed-3- liberationAssassin's creed-3- liberation
Assassin's creed-3- liberationMonica Marques
 
Powerpoint4
Powerpoint4Powerpoint4
Powerpoint4cwang36
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpointcwang36
 
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. AdamOutlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. AdamRalf C. Adam
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersRaphael van Lierop
 
Videogame slideshow
Videogame slideshowVideogame slideshow
Videogame slideshowSkelantor
 
The Video Console Wars updated December 2014
The Video Console Wars   updated December 2014The Video Console Wars   updated December 2014
The Video Console Wars updated December 2014Dan Matthews
 
Barcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesBarcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesJames Burke
 
20 video games that changed gaming forever www.gamebasin.com
20 video games that changed gaming forever   www.gamebasin.com20 video games that changed gaming forever   www.gamebasin.com
20 video games that changed gaming forever www.gamebasin.comGameBasin.com
 
Platform games
Platform gamesPlatform games
Platform gamesDan Miles
 
The History of The 3DO Company
The History of The 3DO CompanyThe History of The 3DO Company
The History of The 3DO CompanyDavid Mullich
 
Gaming Update October
Gaming Update OctoberGaming Update October
Gaming Update OctoberAdvance A/S
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutionsmrhoward12
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutionsmrhoward12
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberationLuigiBruno12
 
Assassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointAssassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointJessicaJohn20
 

Similar to Story in video games (20)

Writing for Games - Jackie Turnure
Writing for Games - Jackie TurnureWriting for Games - Jackie Turnure
Writing for Games - Jackie Turnure
 
Assassin's creed-3- liberation
Assassin's creed-3- liberationAssassin's creed-3- liberation
Assassin's creed-3- liberation
 
Powerpoint4
Powerpoint4Powerpoint4
Powerpoint4
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpoint
 
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. AdamOutlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
 
Seeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game DevelopersSeeking Transcendence: Demystifying Transmedia for Game Developers
Seeking Transcendence: Demystifying Transmedia for Game Developers
 
Online Gaming
Online GamingOnline Gaming
Online Gaming
 
Videogame slideshow
Videogame slideshowVideogame slideshow
Videogame slideshow
 
The Video Console Wars updated December 2014
The Video Console Wars   updated December 2014The Video Console Wars   updated December 2014
The Video Console Wars updated December 2014
 
Barcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video GamesBarcamp Derry (Side A) - A Brief History of Video Games
Barcamp Derry (Side A) - A Brief History of Video Games
 
20 video games that changed gaming forever www.gamebasin.com
20 video games that changed gaming forever   www.gamebasin.com20 video games that changed gaming forever   www.gamebasin.com
20 video games that changed gaming forever www.gamebasin.com
 
Platform games
Platform gamesPlatform games
Platform games
 
Platform games
Platform gamesPlatform games
Platform games
 
Raul Stanic 5946
Raul Stanic 5946Raul Stanic 5946
Raul Stanic 5946
 
The History of The 3DO Company
The History of The 3DO CompanyThe History of The 3DO Company
The History of The 3DO Company
 
Gaming Update October
Gaming Update OctoberGaming Update October
Gaming Update October
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutions
 
4 the games industry – the institutions
4 the games industry – the institutions4 the games industry – the institutions
4 the games industry – the institutions
 
Assassin's creed-3---liberation
Assassin's creed-3---liberationAssassin's creed-3---liberation
Assassin's creed-3---liberation
 
Assassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power pointAssassin's creed-3-liberation-2 power point
Assassin's creed-3-liberation-2 power point
 

Story in video games

  • 1. By: Christopher W. Mock THE STORY BEHIND THE GAME
  • 2. IN THE BEGINNING…. • The first electronic game was on the Cathode Ray Tube Amusement device in !947. The game was a missile simulator inspired by the recently developed RADAR devices used in WWII. • Computer programming for chess came out soon after, followed by Nim, and eventually Pong, Tic-Tac-Toe and other games began to show up as computers got more focused on gaming. • What did all of these games have in common? No story line.
  • 3. THE FIRST STORYLINE • The first real video game storyline came in 1985 with the Super Mario franchise (the best selling game series in history). • After the success of Mario, other games began incorporating a storyline such as Final Fantasy, Wing Commander, and the second best selling PC game, Myst.
  • 4. STORYLINE IS IMPORTANT • The argument for a storyline in videogames can be seen just in the numbers. Some of the best selling games in history had storylines, while relatively simple, the definitely existed. • The best selling PC game ever, Sims 2, took story telling to a whole new level in which they allowed the player to create their own life stories, however they wanted. • Even Halo ended up being reprogrammed to better suit the gamer’s story telling needs. • Here is a link for this argument, http://www.lingualgamers.com/thesis/story_video_games.html
  • 5. STORYLINE IS NOT IMPORTANT • The other side of the argument is that it is more about the gameplay than it is about the actual story. • Sports games have little to no elements of story telling, yet the industry is constantly pumping more money and better technology into the games. And they still sell. • Even games such as COD, or Halo have a resemblance of a story, but when it comes down to it, the goal is to shoot things and not die. • Here is a link for this argument, (potentially unreliable source) http://www.cinemablend.com/games/Why-Storylines-In-Video-Games- Just-Don-t-Work-12467.html
  • 6. WHEN STORY BECOMES TOO MUCH • Recently, story lines have become more and more complex to the point where some argue that it is way too much. • Games such as Beyond: Two Souls, have a tendency to rely too much on the story, so it feels like the player is just involved in an interactive movie. • https://www.youtube.com/watch?v=9qolJTsmmWA here is a walk through of the game. This exceeds 8 hours, so don’t watch the whole thing, but be skimming through, you can see my point.
  • 7. WHAT MATTERS MOST? • That really depends on the player. For me, I love a good story, but if the story is lame and seems forced, I am unhappy with the game. In that case, I would almost prefer no story. • Question 1: What is more important to you? Storyline, or gameplay? • Question 2: Is a solid storyline needed to make a best selling game? If yes, explain big selling games with weak to no story line. If no, explain games like Myst and Mario. • Question 3: Are video games a new form of story telling like books and movies used to be? Or are they just another form of entertainment?