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Grad Student MakeTool Analysis




20 April 2010

Beth Benzenberg
Ale Mattos
Bruno Ribeiro
Group 1

A lot of the things we are doing in     Technology is necessary in the
the present are good, but they need     future, but not if it takes over the
to transform in order to fit into the   world. Also, taking influence from
future. For example, user centered      the global community is good, but
design transforms into co-creation      it should not get to be too much to
and reuse of materials transforms       where everything becomes alike.
into using less materials.
Group 2

The past shows not a lot of autonomy   There is a fear of not keeping up
for designers, while the future has    with technology.
a designer with ideas coming from
                                       The walls between practice and
many different places and many
                                       education will be broken down.
ideas flowing out as well.
Group 3

The past is expert-led design
and the future is all about
collaboration.

Connectivity, interdisciplinary
research, co-creation are all in
the future.
Group 4

Practice and education need
to influence each other more.
Practice needs to take the
theory from education and
education needs to take some
of the constraints from practice
in order to give a well-rounded
experience.

Co-design and flexibility will be
in the future, giving a voice to
the people.

Technology is really important
to the future.
Group 5

Fear that everything is branded      Globalization allows more
in the future.                       consumerism… this can be
                                     a bad thing.
Celebrity designers existed in the
past and more teamwork will exist
in the future.
Past
                                       apprenticeship              •   Bauhaus         •   graphic design      •   sketching       • drawing
 •   form follows function • hand                                                                            skills                    •   advertising     •   aesthetically driven

         •   art   •   design          •   design star     •   function over formrevolution •    •   individual    • industrial
 lone‑figure • masculine • mass production • need • object • predicting • printing press • products

   • styling • superior and sometimes arrogant • exclusive •
                                                                      expert‑driven             •
           propaganda • branding • complexity • consumption • desktop publishing •



                                                                                       Present
     architecture            •   art   •    epistemology           •   functionality        •   graphic design         •   interior space design       •   industrial design         •
specialization           •   user driven design                •   verb      •   visual communication              • reusing                 materials •                    big picture

     •   classroom           •   democratic        •   design research              •      discovery    •   environmentally conscious             •   exploration       •   global   •
individual         •   instant     •       interdisciplinary           •   marketing        •   mass production        •    need   •   problem solving         •   service oriented      •
sustainability          •    technical skills          •   expert‑driven           •   noun      •   superficial   •   superior and sometimes arrogant                 •    uncertainty
Future
     art and design          •   Bauhaus   •   emotional    •   universal design           •   usability      • interdisciplinary
          •   environmentally conscious                                                                                                   •   ethnography    •
         sketching   • social
                         change •                    •          • socially responsible                   team‑player          transformation design

               • experience design • culturally responsive • global • design •

         form follows function        •    instant   •   integrative design thinking             •   interaction design               •    service design     •
    process    • co‑design •                       collaboration
                                                      thinking                                                      • design
  • interactive • meaningful • mobile • multi‑disciplinary •
participatory design • flexibility • simplicity • respect • big picture

•   adaptability     •   co‑creation                                      •   customization          •   design research              •   discovery‑led research

     •   exploration     •   generative design       •   human centered          •   immaterialism            •   inclusive       •   need     •   networking     •
 problem solving         •   reflection    •   reusing materials      •   risk   •   ubiquitous          •   verb   •   virtual   •       visionary   •   branding    •
                                                     wasteful     •   superficial      •   uncertainty
Past
Present
Future
Interdisciplinary   Good




                     N/A




Expert Driven


                     Bad

                           Past   Present   Future
Good




Environmentally
conscious

                   N/A




                   Bad

                         Past   Present   Future
Good



Sketching
Hand Skills

               N/A




               Bad

                     Past   Present   Future
Notes

They are all time lines.                    Technology is a big part of design in the future.
                                            Robots and technology in the future but we
Three teams divided into bad and good,
                                            don’t want them to do our jobs for us.
fear and dreams.
                                            Environmental: 4 teams
Just one group made clear the distinction
                                            (Three teams used the same “nature” image)
about good and bad.
                                            Social change: 3 teams
Just one group made a clear distinction
of the future.                              Disciplines for the future: service, universal,
                                            experience
Only one group used the words dreams
andfears.                                   Four teams used Google.

4 teams show the “pencils” are not only
in the past, present and future.
All teams believe that collaboration/
inter-disciplinary belongs in the future.
Observations about faculty + design students

They seem more fearful or unsure                 Connectivity showed up a lot in the
of the future than the grad students.            faculty, but not in the grad students’.
                                                 Maybe it’s because we feel like we’re
Both have a lot about collaboration
                                                 already connected and maybe the next
in the future.
                                                 step is trans-disciplinary work.
Both include a bit about being
                                                 When the path image was used, the sticker
environmentally conscious.
                                                 “environmentally conscious” was immediately
When asked to do past, present, future, we all   next to it.
included a time line layout but when asked to
                                                 Most have hand skills (pencils) that should be
do only one, they were mostly circular.
                                                 included in the future, so we all acknowledge
Collaboration, connectivity and                  that basics shouldn’t be forgotten, no matter
environmentalism are all really good, but        how technology advances.
when technology is introduced, it became
                                                 Both used inter- or multi-disciplinary
more of an unknown (in the faculty), but
                                                 for the future.
technology in the grad students’ is less of
an unknown.                                      Most hope for design to be more socially
                                                 or culturally responsible.

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02 maketool grad students

  • 1. Grad Student MakeTool Analysis 20 April 2010 Beth Benzenberg Ale Mattos Bruno Ribeiro
  • 2. Group 1 A lot of the things we are doing in Technology is necessary in the the present are good, but they need future, but not if it takes over the to transform in order to fit into the world. Also, taking influence from future. For example, user centered the global community is good, but design transforms into co-creation it should not get to be too much to and reuse of materials transforms where everything becomes alike. into using less materials.
  • 3. Group 2 The past shows not a lot of autonomy There is a fear of not keeping up for designers, while the future has with technology. a designer with ideas coming from The walls between practice and many different places and many education will be broken down. ideas flowing out as well.
  • 4. Group 3 The past is expert-led design and the future is all about collaboration. Connectivity, interdisciplinary research, co-creation are all in the future.
  • 5. Group 4 Practice and education need to influence each other more. Practice needs to take the theory from education and education needs to take some of the constraints from practice in order to give a well-rounded experience. Co-design and flexibility will be in the future, giving a voice to the people. Technology is really important to the future.
  • 6. Group 5 Fear that everything is branded Globalization allows more in the future. consumerism… this can be a bad thing. Celebrity designers existed in the past and more teamwork will exist in the future.
  • 7. Past apprenticeship • Bauhaus • graphic design • sketching • drawing • form follows function • hand skills • advertising • aesthetically driven • art • design • design star • function over formrevolution • • individual • industrial lone‑figure • masculine • mass production • need • object • predicting • printing press • products • styling • superior and sometimes arrogant • exclusive • expert‑driven • propaganda • branding • complexity • consumption • desktop publishing • Present architecture • art • epistemology • functionality • graphic design • interior space design • industrial design • specialization • user driven design • verb • visual communication • reusing materials • big picture • classroom • democratic • design research • discovery • environmentally conscious • exploration • global • individual • instant • interdisciplinary • marketing • mass production • need • problem solving • service oriented • sustainability • technical skills • expert‑driven • noun • superficial • superior and sometimes arrogant • uncertainty
  • 8. Future art and design • Bauhaus • emotional • universal design • usability • interdisciplinary • environmentally conscious • ethnography • sketching • social change • • • socially responsible team‑player transformation design • experience design • culturally responsive • global • design • form follows function • instant • integrative design thinking • interaction design • service design • process • co‑design • collaboration thinking • design • interactive • meaningful • mobile • multi‑disciplinary • participatory design • flexibility • simplicity • respect • big picture • adaptability • co‑creation • customization • design research • discovery‑led research • exploration • generative design • human centered • immaterialism • inclusive • need • networking • problem solving • reflection • reusing materials • risk • ubiquitous • verb • virtual • visionary • branding • wasteful • superficial • uncertainty
  • 12. Interdisciplinary Good N/A Expert Driven Bad Past Present Future
  • 13. Good Environmentally conscious N/A Bad Past Present Future
  • 14. Good Sketching Hand Skills N/A Bad Past Present Future
  • 15. Notes They are all time lines. Technology is a big part of design in the future. Robots and technology in the future but we Three teams divided into bad and good, don’t want them to do our jobs for us. fear and dreams. Environmental: 4 teams Just one group made clear the distinction (Three teams used the same “nature” image) about good and bad. Social change: 3 teams Just one group made a clear distinction of the future. Disciplines for the future: service, universal, experience Only one group used the words dreams andfears. Four teams used Google. 4 teams show the “pencils” are not only in the past, present and future. All teams believe that collaboration/ inter-disciplinary belongs in the future.
  • 16. Observations about faculty + design students They seem more fearful or unsure Connectivity showed up a lot in the of the future than the grad students. faculty, but not in the grad students’. Maybe it’s because we feel like we’re Both have a lot about collaboration already connected and maybe the next in the future. step is trans-disciplinary work. Both include a bit about being When the path image was used, the sticker environmentally conscious. “environmentally conscious” was immediately When asked to do past, present, future, we all next to it. included a time line layout but when asked to Most have hand skills (pencils) that should be do only one, they were mostly circular. included in the future, so we all acknowledge Collaboration, connectivity and that basics shouldn’t be forgotten, no matter environmentalism are all really good, but how technology advances. when technology is introduced, it became Both used inter- or multi-disciplinary more of an unknown (in the faculty), but for the future. technology in the grad students’ is less of an unknown. Most hope for design to be more socially or culturally responsible.