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Chapter 6 LEARNING
PowerPoint Image Slideshow
PSYCHOLOGY
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Loggerhead sea turtle hatchlings are born knowing how to find the ocean and how to
swim. Unlike the sea turtle, humans must learn how to swim (and surf). (credit “turtle”:
modification of work by Becky Skiba, USFWS; credit “surfer”: modification of work by
Mike Baird)
FIGURE 6.1
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
In operant conditioning, a response is associated with a consequence. This dog has
learned that certain behaviors result in receiving a treat. (credit: Crystal Rolfe)
FIGURE 6.2
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Ivan Pavlov’s research on the digestive
system of dogs unexpectedly led to his
discovery of the learning process now
known as classical conditioning.
FIGURE 6.3
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Before conditioning, an unconditioned stimulus (food) produces an unconditioned response
(salivation), and a neutral stimulus (bell) does not produce a response. During conditioning,
the unconditioned stimulus (food) is presented repeatedly just after the presentation of the
neutral stimulus (bell). After conditioning, the neutral stimulus alone produces a conditioned
response (salivation), thus becoming a conditioned stimulus.
FIGURE 6.4
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
In higher-order conditioning, an
established conditioned stimulus is
paired with a new neutral stimulus (the
second-order stimulus), so that
eventually the new stimulus also elicits
the conditioned response, without the
initial conditioned stimulus being
presented.
FIGURE 6.5
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Kate holds a southern stingray at Stingray City in the Cayman Islands. These stingrays
have been classically conditioned to associate the sound of a boat motor with food
provided by tourists. (credit: Kathryn Dumper)
FIGURE 6.6
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
This is the curve of acquisition, extinction, and spontaneous recovery. The rising curve shows the
conditioned response quickly getting stronger through the repeated pairing of the conditioned
stimulus and the unconditioned stimulus (acquisition). Then the curve decreases, which shows how
the conditioned response weakens when only the conditioned stimulus is presented (extinction).
After a break or pause from conditioning, the conditioned response reappears (spontaneous
recovery).
FIGURE 6.7
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
John B. Watson used the principles of
classical conditioning in the study of
human emotion.
FIGURE 6.8
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Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Through stimulus generalization, Little Albert came to fear furry things, including Watson in a Santa
Claus mask.
FIGURE 6.9
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
(a) B. F. Skinner developed operant conditioning for systematic study of how behaviors are
strengthened or weakened according to their consequences.
(b) In a Skinner box, a rat presses a lever in an operant conditioning chamber to receive a
food reward. (credit a: modification of work by “Silly rabbit”/Wikimedia Commons)
FIGURE 6.10
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Sticker charts are a form of positive reinforcement and a tool for behavior modification.
Once this little girl earns a certain number of stickers for demonstrating a desired
behavior, she will be rewarded with a trip to the ice cream parlor. (credit: Abigail
Batchelder)
FIGURE 6.11
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Time-out is a popular form of negative punishment used by caregivers. When a child misbehaves,
he or she is removed from a desirable activity in an effort to decrease the unwanted behavior. For
example, (a) a child might be playing on the playground with friends and push another child; (b) the
child who misbehaved would then be removed from the activity for a short period of time. (credit a:
modification of work by Simone Ramella; credit b: modification of work by “JefferyTurner”/Flickr)
FIGURE 6.12
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
The four reinforcement schedules yield different response patterns. The variable ratio schedule is unpredictable and
yields high and steady response rates, with little if any pause after reinforcement (e.g., gambler). A fixed ratio
schedule is predictable and produces a high response rate, with a short pause after reinforcement (e.g., eyeglass
saleswoman). The variable interval schedule is unpredictable and produces a moderate, steady response rate (e.g.,
restaurant manager). The fixed interval schedule yields a scallop-shaped response pattern, reflecting a significant
pause after reinforcement (e.g., surgery patient).
FIGURE 6.13
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Some research suggests that pathological gamblers use gambling to compensate for
abnormally low levels of the hormone norepinephrine, which is associated with stress
and is secreted in moments of arousal and thrill. (credit: Ted Murphy)
FIGURE 6.14
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Psychologist Edward Tolman found that rats use cognitive maps to navigate through a maze.
Have you ever worked your way through various levels on a video game? You learned when
to turn left or right, move up or down. In that case you were relying on a cognitive map, just
like the rats in a maze. (credit: modification of work by “FutUndBeidl”/Flickr)
FIGURE 6.15
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
This spider monkey learned to drink water from a plastic bottle by seeing the behavior
modeled by a human. (credit: U.S. Air Force, Senior Airman Kasey Close)
FIGURE 6.16
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
(a) Yoga students learn by observation as their yoga instructor demonstrates the correct
stance and movement for her students (live model).
(b) Models don’t have to be present for learning to occur: through symbolic modeling, this
child can learn a behavior by watching someone demonstrate it on television. (credit a:
modification of work by Tony Cecala; credit b: modification of work by Andrew Hyde)
FIGURE 6.17
This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax,
Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources.
Can video games make us violent? Psychological researchers study this topic. (credit:
“woodleywonderworks”/Flickr)
FIGURE 6.18

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Psychology Chapter 6

  • 1. Chapter 6 LEARNING PowerPoint Image Slideshow PSYCHOLOGY
  • 2. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Loggerhead sea turtle hatchlings are born knowing how to find the ocean and how to swim. Unlike the sea turtle, humans must learn how to swim (and surf). (credit “turtle”: modification of work by Becky Skiba, USFWS; credit “surfer”: modification of work by Mike Baird) FIGURE 6.1
  • 3. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. In operant conditioning, a response is associated with a consequence. This dog has learned that certain behaviors result in receiving a treat. (credit: Crystal Rolfe) FIGURE 6.2
  • 4. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Ivan Pavlov’s research on the digestive system of dogs unexpectedly led to his discovery of the learning process now known as classical conditioning. FIGURE 6.3
  • 5. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Before conditioning, an unconditioned stimulus (food) produces an unconditioned response (salivation), and a neutral stimulus (bell) does not produce a response. During conditioning, the unconditioned stimulus (food) is presented repeatedly just after the presentation of the neutral stimulus (bell). After conditioning, the neutral stimulus alone produces a conditioned response (salivation), thus becoming a conditioned stimulus. FIGURE 6.4
  • 6. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. In higher-order conditioning, an established conditioned stimulus is paired with a new neutral stimulus (the second-order stimulus), so that eventually the new stimulus also elicits the conditioned response, without the initial conditioned stimulus being presented. FIGURE 6.5
  • 7. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Kate holds a southern stingray at Stingray City in the Cayman Islands. These stingrays have been classically conditioned to associate the sound of a boat motor with food provided by tourists. (credit: Kathryn Dumper) FIGURE 6.6
  • 8. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. This is the curve of acquisition, extinction, and spontaneous recovery. The rising curve shows the conditioned response quickly getting stronger through the repeated pairing of the conditioned stimulus and the unconditioned stimulus (acquisition). Then the curve decreases, which shows how the conditioned response weakens when only the conditioned stimulus is presented (extinction). After a break or pause from conditioning, the conditioned response reappears (spontaneous recovery). FIGURE 6.7
  • 9. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. John B. Watson used the principles of classical conditioning in the study of human emotion. FIGURE 6.8
  • 10. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Through stimulus generalization, Little Albert came to fear furry things, including Watson in a Santa Claus mask. FIGURE 6.9
  • 11. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. (a) B. F. Skinner developed operant conditioning for systematic study of how behaviors are strengthened or weakened according to their consequences. (b) In a Skinner box, a rat presses a lever in an operant conditioning chamber to receive a food reward. (credit a: modification of work by “Silly rabbit”/Wikimedia Commons) FIGURE 6.10
  • 12. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Sticker charts are a form of positive reinforcement and a tool for behavior modification. Once this little girl earns a certain number of stickers for demonstrating a desired behavior, she will be rewarded with a trip to the ice cream parlor. (credit: Abigail Batchelder) FIGURE 6.11
  • 13. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Time-out is a popular form of negative punishment used by caregivers. When a child misbehaves, he or she is removed from a desirable activity in an effort to decrease the unwanted behavior. For example, (a) a child might be playing on the playground with friends and push another child; (b) the child who misbehaved would then be removed from the activity for a short period of time. (credit a: modification of work by Simone Ramella; credit b: modification of work by “JefferyTurner”/Flickr) FIGURE 6.12
  • 14. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. The four reinforcement schedules yield different response patterns. The variable ratio schedule is unpredictable and yields high and steady response rates, with little if any pause after reinforcement (e.g., gambler). A fixed ratio schedule is predictable and produces a high response rate, with a short pause after reinforcement (e.g., eyeglass saleswoman). The variable interval schedule is unpredictable and produces a moderate, steady response rate (e.g., restaurant manager). The fixed interval schedule yields a scallop-shaped response pattern, reflecting a significant pause after reinforcement (e.g., surgery patient). FIGURE 6.13
  • 15. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Some research suggests that pathological gamblers use gambling to compensate for abnormally low levels of the hormone norepinephrine, which is associated with stress and is secreted in moments of arousal and thrill. (credit: Ted Murphy) FIGURE 6.14
  • 16. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Psychologist Edward Tolman found that rats use cognitive maps to navigate through a maze. Have you ever worked your way through various levels on a video game? You learned when to turn left or right, move up or down. In that case you were relying on a cognitive map, just like the rats in a maze. (credit: modification of work by “FutUndBeidl”/Flickr) FIGURE 6.15
  • 17. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. This spider monkey learned to drink water from a plastic bottle by seeing the behavior modeled by a human. (credit: U.S. Air Force, Senior Airman Kasey Close) FIGURE 6.16
  • 18. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. (a) Yoga students learn by observation as their yoga instructor demonstrates the correct stance and movement for her students (live model). (b) Models don’t have to be present for learning to occur: through symbolic modeling, this child can learn a behavior by watching someone demonstrate it on television. (credit a: modification of work by Tony Cecala; credit b: modification of work by Andrew Hyde) FIGURE 6.17
  • 19. This OpenStax ancillary resource is © Rice University under a CC-BY 4.0 International license; it may be reproduced or modified but must be attributed to OpenStax, Rice University and any changes must be noted. Any images credited to other sources are similarly available for reproduction, but must be attributed to their sources. Can video games make us violent? Psychological researchers study this topic. (credit: “woodleywonderworks”/Flickr) FIGURE 6.18