WWPP 2009-2013 Microvision Eyewear 2009
Vision: Three Time Horizons Yesterday The disconnected world   Voice only No GPS No location based services Limited utility Today The connected world Location based services are prevalent today Sprint Family Locator Google My Location Nokia Location API in OS Consumer pull Personal navigation  Friend finder Location based search Tomorrow The extended world Personal nav, friend finder and location-based search extended to eyewear displays Extend everyday computing experience to eyewear display Extend to persistent display Mobile Device Eyewear Private, Informed, Connected People demanded more
1997 1999 2001 2004 2005 SD3000 Refrigerator Sized Eyewear Sized 2007 HMD Electronics Army Spectrum SD2500 SDX500 Wearable Display Development  Eyewear future Mobile Device Eyewear Long-standing Commitment to Wearable Display Technology Leadership
Microvision Nomad (2004-2006) Head-up, hands free access to information Monochrome red, headgear Industrial and military segments
Microvision Eyewear Project Overview 2007:  Prove See-through Optics Accomplishments Eyewear form factor High brightness 40 degree FOV High see-through transmission  Low head-born weight 2008: Wearable Concept  Demonstrator Performance Targets Simplified optical design Improved image quality Improved form factor 2009: Technology  Demonstrator Accomplishments Demonstrator proved efficacy of optics See-through, daylight readable eyewear platform
Military Eyewear DARPA ULTRA-Vis Augmented Reality for Urban Warfare AR infrastructure and content developed on-program  MVIS positioned as display capability provider Low profile, ergonomic see-through eyewear display system US Gov’t Requires See-Through Displays for Next Generation Soldier Systems
Eyewear Segment Strategy Military Eyewear Situational Awareness Mission Effectiveness Safety Mobile Device Eyewear Private Informed Connected From high-end early adopters to mass market appeal
Mobile Device Eyewear Definition Fashion eyewear companion for a mobile device See-through, virtual image for mobile applications Mobile data services appear to hover in front of the wearer Critical link for next mobility growth wave
Eyewear for Augmented Reality Head up while accessing AR content Maintains context of user’s activity Largest, highest resolution view of the real world Keeps hands free Only metadata overlay needs to be presented to user Readable in any ambient lighting condition Handheld for AR Eyewear for AR Head down to use phone screen for AR content Alters context of user’s activity Limits real world view to small phone screen Requires manipulating handheld device Photograph of environment + metadata overlay presented to user Mobile phone screen difficult to see in sunlight
Use Models At Home Surf a remote or local hard drive On demand games, movies and TV shows Control networked devices On-the-Go GPS Text messaging  Voice  Location based services Social Networking Web mash-ups Two Primary Use Models
Enterprise Applications See-through PowerPoint Notes in your glasses Office Productivity Large screen office programs, anywhere anytime Head-up smartphone apps Email Caller ID Location-based services Resource tracking Find Nearest… Persistent connection to Enterprise applications
Mobile Device Eyewear Application Space 2011: $172B forecast mobile applications revenue Private, persistent head-up delivery redefines mobile applications Source: ABI Research Messaging Real-Time  News Mobile  Gaming Enterprise Applications Mobile  Pay ment Video  Conferencing Mobile TV User Videos Social Networking Navigation Adult Content Mobile  Search Mobile  Advertising Mobile  Device Eyewear
Mobile Device Eyewear Ecosystem Google Microsoft RIMM Nokia Apple HP Dell Samsung HTC Apple Etc… 3G/LTE WCDMA WiMAX Lens and Frame Providers Mobile Operator Eyewear Product &  Distribution OS / Applications / Content Mobile Device OEM User Experience
EXTRA SLIDES

Microvision Eyewear Ismar 2009 3

  • 1.
  • 2.
    Vision: Three TimeHorizons Yesterday The disconnected world Voice only No GPS No location based services Limited utility Today The connected world Location based services are prevalent today Sprint Family Locator Google My Location Nokia Location API in OS Consumer pull Personal navigation Friend finder Location based search Tomorrow The extended world Personal nav, friend finder and location-based search extended to eyewear displays Extend everyday computing experience to eyewear display Extend to persistent display Mobile Device Eyewear Private, Informed, Connected People demanded more
  • 3.
    1997 1999 20012004 2005 SD3000 Refrigerator Sized Eyewear Sized 2007 HMD Electronics Army Spectrum SD2500 SDX500 Wearable Display Development Eyewear future Mobile Device Eyewear Long-standing Commitment to Wearable Display Technology Leadership
  • 4.
    Microvision Nomad (2004-2006)Head-up, hands free access to information Monochrome red, headgear Industrial and military segments
  • 5.
    Microvision Eyewear ProjectOverview 2007: Prove See-through Optics Accomplishments Eyewear form factor High brightness 40 degree FOV High see-through transmission Low head-born weight 2008: Wearable Concept Demonstrator Performance Targets Simplified optical design Improved image quality Improved form factor 2009: Technology Demonstrator Accomplishments Demonstrator proved efficacy of optics See-through, daylight readable eyewear platform
  • 6.
    Military Eyewear DARPAULTRA-Vis Augmented Reality for Urban Warfare AR infrastructure and content developed on-program MVIS positioned as display capability provider Low profile, ergonomic see-through eyewear display system US Gov’t Requires See-Through Displays for Next Generation Soldier Systems
  • 7.
    Eyewear Segment StrategyMilitary Eyewear Situational Awareness Mission Effectiveness Safety Mobile Device Eyewear Private Informed Connected From high-end early adopters to mass market appeal
  • 8.
    Mobile Device EyewearDefinition Fashion eyewear companion for a mobile device See-through, virtual image for mobile applications Mobile data services appear to hover in front of the wearer Critical link for next mobility growth wave
  • 9.
    Eyewear for AugmentedReality Head up while accessing AR content Maintains context of user’s activity Largest, highest resolution view of the real world Keeps hands free Only metadata overlay needs to be presented to user Readable in any ambient lighting condition Handheld for AR Eyewear for AR Head down to use phone screen for AR content Alters context of user’s activity Limits real world view to small phone screen Requires manipulating handheld device Photograph of environment + metadata overlay presented to user Mobile phone screen difficult to see in sunlight
  • 10.
    Use Models AtHome Surf a remote or local hard drive On demand games, movies and TV shows Control networked devices On-the-Go GPS Text messaging Voice Location based services Social Networking Web mash-ups Two Primary Use Models
  • 11.
    Enterprise Applications See-throughPowerPoint Notes in your glasses Office Productivity Large screen office programs, anywhere anytime Head-up smartphone apps Email Caller ID Location-based services Resource tracking Find Nearest… Persistent connection to Enterprise applications
  • 12.
    Mobile Device EyewearApplication Space 2011: $172B forecast mobile applications revenue Private, persistent head-up delivery redefines mobile applications Source: ABI Research Messaging Real-Time News Mobile Gaming Enterprise Applications Mobile Pay ment Video Conferencing Mobile TV User Videos Social Networking Navigation Adult Content Mobile Search Mobile Advertising Mobile Device Eyewear
  • 13.
    Mobile Device EyewearEcosystem Google Microsoft RIMM Nokia Apple HP Dell Samsung HTC Apple Etc… 3G/LTE WCDMA WiMAX Lens and Frame Providers Mobile Operator Eyewear Product & Distribution OS / Applications / Content Mobile Device OEM User Experience
  • 14.