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145
研究ノート
Entertaining Religious Ideas in Animation
through the Study of Religious Elements in Japanese Anime
Saeedeh Mousavi
Abstract
In recent years, animation has established itself as one of the
most
important aspects of cultural policies in Islamic republic of Iran
due to
the recognition of the dominating power of this media toward
young
generations. The Iran’s approach is to produce religiously
themed
animation in order to convey Islamic and national values to the
audiences, particularly since the 1979 Islamic Revolution. But
this kind
of products has always suffered from the lack of public appeal
and as a
result, the industry in Iran has come across various problems to
develop
further. The goal of this study is to explore for utilizing
religious ideas
in Japanese anime which can be practicable for the animation
industry
of a religiously oriented country like Iran. Thus, this study tries
to
explore what options the animation industry of Iran can learn
from the
Japanese experiences.
Keywords: Animation, Manga, Anime, Religion, Japan, Iran
Introduction
In Japan, drawing illustrated stories as an artistic tradition goes
backs to
the 12th century. During the past centuries this art form has
been vastly popular
among different social groups. Manga and anime, which can be
considered as
modern day descendants of the long-lasting culture of depicting
pictorial novels
in Japan, primarily act as means for story-telling and
entertainment. But, a
more precise look at the content and usage of these media has
said to reveal
that they also comprise an extremely potential capacity which
connote proselyte
and promote religious ideas.
同志社グローバル・スタディーズ 第 4 号146
According to Richard Gardner (2008, 200), manga and anime in
Japan has
first played a role in distributing specific religious doctrines
and thus received
much attention, immediately after the 20th March 1995
poisonous gas attack
on the Tokyo subway lines committed by the members of the
religious group
‘Aum Shinrikyo.’ 1 Real reasons behind the Aum’s act are still
a matter of
investigation. Yet, some scholars started to discuss about a
negative role that
fictional media such as manga and anime possibly played in this
incident, as
the extent of the crimes committed by Aum became clear. They
asserted that
those kind of media might have led to a mental inability in
distinguishing
reality from illusion, fantasy, or simulation. The Sarin gas
attack, aside from
killing twelve people and causing the injury of hundreds of
people, led to a
nationwide concern about the issue of social problem which can
be caused by
any religious group that originally appears to be a marginal
group.
Contemporary Japan is considered as a nonreligious society.
Many
Japanese people do not consider themselves as members of a
specific religious
group. But, a mixture of various religious elements is
considered to be embedded
in people’s mind in a homogeneous way. Major contributors of
this religious
syncretism are Buddhism, Shinto, and Confucianism, which
have shaped a
worldview, beliefs and value systems that are currently
observable among
Japanese people. These concepts and ideas, as Thomas (2012, 9)
mentions “are
often described as ‘common sense’ (joshiki) or ‘Japaneseness’
rather than as
anything explicitly religious.” While Japanese people are
practicing many
religious customs in their daily life, they may not be aware of
the underlying
religious nature of these traditions. In such a society, manga
and anime 2 can be
used as a media to save and transfer the religious information to
the people who
do not distinguish religious activities from other aspects of
everyday life.3
Animation is a media of wide range of audiences, mostly
comprising the
youth. Consequently, it may play a really pivotal role in the
transferring of
specific ideas and beliefs to society. In order to evaluate the
extent to which this
media affects on its audiences precisely, it is necessary to
identify the real
nature of such transferring. An excessive analysis should be
made not only on
the goal and intention of the creator or director through the
analysis of animation
products as well as the evaluation of the products by the viewer
but also on the
dynamic role of the audience in receiving and interpreting the
message of the
animation products.
Entertaining Religious Ideas in Animation 147
As it was propounded by Stewart Hall with respect to the
transfer of
messages in media, meaning is not simply fixed or determined
by the sender of
the message. The message is never transparent and the audience
is not a
passive recipient of the meaning either (Procter, 2004, 59).
Consequently, the
meaning of the message is interpreted through the interaction
between its
producer and the reader, yet is often determined arbitrarily by
the reader: “The
producer (encoder) framed (or encoded) meaning in a certain
way, while the
reader (decoder) decodes it differently according to his/her
personal background,
the various different social situations and frames of
interpretation” (McQuail,
1994, 101). The said viewpoint considered, although animation
works reflect
ideas and beliefs of creators to a great extent, an excessive
emphasis on the goal
and intention of the creator during the transferring process of
the message may
lead to an unrealistic understanding of the audience as mere
recipients of the
message.
In the recent years, animation has established itself as one of
the most
significant aspects of cultural policies of the Islamic Republic
of Iran. The
Supreme Council of the Cultural Revolution (SCRC), one of the
leading agencies
being in charge of cultural policies, passed ‘Iran’s
Comprehensive Scientific
Plan’ in 2010. This plan stated the importance of technology
and new media in
educating and cultivating the young generations, and
emphasized the
significance of the advancement of Animation and Computer
Games regarding
it as a high priority program of the regime. For this purpose,
Iran has tried
utmost to produce religious animations, which transfer Islamic
values and
national beliefs to its audiences. However, because of such
orientation in the
production system, Iranian animation industry has faced a great
challenge in
development, due to the excessive emphasis on the transferring
of religious
message through the animation products. Consequently, most of
these products
do not enjoy required appeal for attracting a wide range of
audiences.
Despite the fact that Japanese society is religiously deficient,
based on the
recent studies of scholars in the field of manga and anime, there
exists an
extremely wide variety of potential religious dispositions in
Japanese manga
and anime. Since the Islamic revolution of 1979, Iran has
broadcasted many
Japanese animation products and looks at Japanese animation
industry as the
most adaptable model of development for Iranian animation
industry.
Within this context, this study attempts to answer whether
Japanese
同志社グローバル・スタディーズ 第 4 号148
manga and anime connote many religious elements as the policy
makers in Iran
consider. In this regard, the research tries to examine to what
extent Japanese
manga and anime have displayed and/or connoted religious
ideas and how such
religious connotation reaches the audience accordingly. It is
hoped that this
research will lead to inquiring whether the contemporary Iran
can use Japanese
manga and anime as a model for its own development as an
industry, which is
beyond the scope of this study yet will provide research
perspectives.
1. The Imaginary World Created by Manga and Anime
Manga are a set of visual novels in which a combination of
images and texts
in multiple frames are put beside each other. Usually, each part
of the said
visual novels is published in weekly or monthly journals. Then,
the entire parts
are separately republished in several issues in the form of
storybooks on paper
of poor quality. Mass publication of relatively low cost is
considered as one of
the most significant causes for the extensive prevalence of
manga across the
nation of Japan. On the whole, about 40% of total Japanese
publications consist
of manga (Napier, 2005, 20).
Manga or Japanese comic books comprise a major part of
Japanese popular
culture. There is a close relation between manga stories and
history and culture
of the aforesaid country, especially in such areas as politics,
economics, family,
religion and gender. Thus, the manga stories are not only
reflections of present
society of Japan but also they reflect myths, beliefs and
imaginations of Japanese
people about themselves and the world. Although the equivalent
of the word
Figure1, Comics and comic magazines rate in all publications as
of 2002,
Source: Shuppan Geppou (monthly publishing), February 2003,
The Research Institute for Publications
sales amount number of sales copies
22.6%
38.1%comic
10.7%
comic
magazine
11.9%
other
publication
77.4%
comic
13.5%
comic
magazine
24.6%
other
publication
61.9%
Entertaining Religious Ideas in Animation 149
‘Manga’ is ‘Comic’ in translation, actually, there are
considerable differences
between manga and comic. The most distinguished difference
between the two
is the range of audiences and subjects, which are covered by
Japanese manga.
Likewise, manga is produced for all social and age groups: from
preschool kids
to workers of industrial factories. Considering which group of
audience is
concerned, manga stories visualize the most subtle emotional
challenges and
the most trivial social problems with concerned groups. As
Susan J. Napier, one
of the most well-known theoreticians in the field of manga and
anime, believes
that the extension of themes and the variety of the audience
have caused current
considerable effect and influence of manga in Japanese society
(Napier, 2005,
19).
When a manga series sells best or its story has much potential
for the
successful marketing in the future, publishers decide to produce
an animation
series based on the said manga, which is called ‘Anime’. Whilst
there are a few
animation series, which are not based on manga and have been
produced in the
form of animated images from the beginning, as MacWilliams
(2008, 6) suggests,
up to 90% of anime series are produced based on manga, which
had been
published earlier.4 This fact implies that during changing
process of manga to
anime, the story’s complexity and the number of characters are
decreased to a
great extent due to financial and time constraints in such a way
as the animated
copy is created mostly different from the original manga and the
said copy can
be considered as a fresh product by itself.
Reading manga just like consuming newspapers is a regular part
of daily
life of Japanese people. MacWilliams (2008, 3), a researcher in
the field of
manga and anime, considers Susan Sontag’s term of ‘Image
World’ as an
evidence of present Japanese society where most of the mass
media are involved
in creating and using images to direct people’s expectations
about reality in
order to replace objective experience by stories. MacWilliams
believes that the
sources of these stories are in fact animated images of manga
and anime. Such
entertainments as manga and anime create a great opportunity
for audiences
to move away from anxieties of their daily life and
simultaneously to reflect
their wishes, desires and anxieties:
Thus, of the more than 2 billion manga produced each year, the
vast
majority have a dreamlike quality. They speak to people’s
hopes, and fears.
同志社グローバル・スタディーズ 第 4 号150
They are where stressed-out modern urbanites daily work out
their
neuroses and frustrations. Viewed in their totality, the
phenomenal number
of stories produced is like the constant chatter of the collective
unconscious,
an articulation of a dream world (Schodt, 1996, 31).
The devoted fans of manga and anime which are recognized
under the term
of ‘Otaku’ estimated to be around 2.4 million in Japan and
spend 2.5 billion
dollars a year on manga, anime and related products.5 Such
popularity of manga
and anime is not only limited to Japan, but also, as Brown
(2006, 6) suggests,
anime covers about 60% of total animations being broadcasted
all over the
world. It seems an increasing trend. Combined anime and manga
trade in the
USA have been calculated in 2010 to be over $400 million. Up
to 35% of total
annual income of great Japanese animation producing
companies such as Toei 6
earn from these foreign trades.7
Justifying the huge popularity of Manga and Anime inside and
outside
Japan, Jaqueline Berndt (2006, 149), a scholar in the field of
Manga, propounds
that they are low-cost forms of entertainment, which are only
for pleasure.
Nevertheless, these characteristics do not reduce cultural value
of the said
products. In Japan, manga and anime belong to mass or popular
culture and
from this viewpoint, they have been put forth as challenging art
forms in
academic and scholarly cycles in the recent years.8
2. Power of Manga and Anime in Deploying Religious Ideas
After the incident of attacking Tokyo underground using Sarin
Gas,
observers were searching for probable agents causing the attack,
investigating
all aspects of present Japanese society. Many of them
considered Manga and
anime as one of the main agents in formation of ‘strange’
beliefs and performance
of Aum group. Among Japanese religious researchers, Nobutaka
Inoue
elaborated the concept of ‘Virtual Reality’ in connection with
the effect of visual
images 9 resulted from manga and anime media on the youth.
He stated that
these media may cause disturbance in individual perception in
such a way as it
will be difficult to differentiate reality from imagination:
Entertaining Religious Ideas in Animation 151
Youth seem to feel that everything is like a computer game.
Asahara
seemed to have said in his childhood that «I want to create a
robot kingdom
someday». While we may think it ludicrous that they did such
things as
import a military helicopter from Russia and store up immense
supplies of
drugs and chemicals in order to survive Armageddon, it might
be that they
tried to make real their fantasies derived from manga and
anime. (Inoue,
1995d, 29 and Gardner, 2008, 214).
Asahara and his group were not only impressed by cataclysmic
and
catastrophic manga and animes such as The Space Battleship
Yamato (1973),
Conan, The Boy of the Future (1978), Nausicaa of the Valley of
the Wind (1984),
but also they themselves were involved in producing such media
in order to
attract new followers and to strengthen belief and faith of group
members in
superhuman abilities and Armageddon predictions of the group
leader. The
artists, who were residing in Aum, have created certain manga
and anime to
emphasize the Asahara’s claim of possessing of supernatural
powers. As Thomas
(2012, 125) mentions, they used to decrease adventure aspects
of stories as
much as possible in order to deal with parts, which were
allotted to conversion
of religion of new followers, achieving metaphysical powers by
them, and
admiring and praising the religious intellectual leadership of
Asahara Shoko as
Savior.
Use of manga and anime media in order to attract and convert
new
adherents by religious groups is a common trend in Japan
(Inoue, 1995 and
Thomas, 2012). Traditionally, Japanese illustrated stories have
been serving
religious ideas and beliefs. Through a look at history of
illustrated storytelling,
it is revealed that different kinds of this art such as Emaki 10,
Etoki 11, Kibyoshi 12
and Kamishibai,13 which can be regarded as antecedents and
primary forms of
modern manga, in some way have all been at the service of
religious propagation.
This may be rooted in the value, which is attached to images by
Buddhism and
it considers the same as powerful means in educating and
achieving final
salvation and prosperity.
Since receiving and perceiving messages of images do require
familiarity
with visual grammar and its specific codes, religious illustration
in Japan does
not rely on images only. Furthermore, it has used marginal text
for elaboration
of the story of work and also benefited from monks and trained
individuals in
同志社グローバル・スタディーズ 第 4 号152
order to narrate depicted religious teachings and stories. The art
of these monks
was to narrate illustrated stories in such a way as the stories
could entertain
the audience and teach religious and ethical concepts to the
audience
simultaneously. Lastly, it was the imagination of the audiences,
which has
played a pivotal role in adapting the story to images, animating
the story in
their minds.
In modern manga and anime, which have been formed by
introducing
western comics and film technology to the Japanese society,
cinematic
techniques and dynamic image processing methods played the
role of narrating
monks. Precise arrangement and intelligent mingling of still
images all together,
creates the illusion of movement in the mind of the audience. In
fact, such
illusions have changed manga and anime to an appropriate
media for display of
imaginary qualities of religion such as miracle, ascension,
spiritual manifestation
and intuition. In this regard, Thomas (2012, 56) explains that
intentional
suspension of disbelief, which forms an inseparable part of
imaginative
participation on the process of reading manga and watching
anime, is the same
as voluntary assumption of belief in essence of religion.
Preparation for taking
part in narrating a story through belief is common both in
imagination and
religion as such preparation exists for interpretation of painted
images as
reality.
Religion in Japan encompasses a mixed history consisting of
nature-based
religion of Shinto and primary forms of Chinese Buddhism
together with
ethical-social teachings of Confucianism. Contrary to most
countries where
different religions are completely separated from each other, in
Japan, all of the
mentioned traditions are mingled as an amalgam of customs,
ideals and social
behaviors. On the other hand, cultural and religious history of
Japan are merged
in such a way as even in today’s Japanese society, there is no
sensible difference
between religion and other cultural areas of daily life of
Japanese people. Thus,
religious traditions are involved in all aspects of Japanese
people life as in most
of the times, an individual is not aware about religious roots of
many of his
activities and it may be said that most of the public prefer to
note these activities
as tradition not religion. Although statistics reveal low
percentage of belief in
religion by Japanese people,14 such deep interlinked religious
and cultural
values within Japanese society reinforces this thought that
actually Japanese
people must have an extremely religious nature.15
Entertaining Religious Ideas in Animation 153
In such society, as much as the proselytizers are interested in
manga and
anime to represent the authenticity of their religious beliefs and
to promote
religious and moral values, authors, artists, and directors too,
may utilize the
capabilities and capacities of religious concepts and imagery to
enhance the
visual attractiveness and to make sense of the narrative of their
works.
Meanwhile, manga and anime enable their creators to preserve
the fading
religious traditions in their artworks and to convey them to the
audiences.
However, this does not mean downplaying the role of the
audience as a passive
consumer of imposed thoughts by creators of manga and
directors of anime
either. In fact, illustrating religious ideas in Japanese manga
and anime
embraces dynamic and various arenas, providing the possibility
of different
readings for their audience as well.
3. Representation of Religious Ideas in Manga and Anime
As Stewart M. Hoover (2002, 147) has propounded regarding
representation
of religion in television programs, religious approach in visual
media is of two
types: One is respective programs, specifically addressing
religious subjects and
concepts. These programs usually have only a particular group
of audience. The
other is presence of religious concepts and thoughts which
exists in experience
of watching a visual medium, which is exposed to all groups of
the audiences.
When it is generally spoken about representation of religion in
film and
animation, the former approach is usually concerned at first.
Religious program
development is often considered in the direction of ethical
beliefs and values
while religion may cover more extensive and entertaining areas
simultaneously.
3-1. What Is Religion?
According to a minimal definition of religion, presented by
Edward Burnett
Tylor, Religion is associated with “belief in supernatural
beings.” Elaborating
the said subject, David Chidester propounds that religion deals
with metaphysics,
which can’t be traced or proved by using natural senses or
scientific experiments
(Chidester, 2005,16). In Islam also belief in ‘Unseen’ is
considered as one of the
first characteristics of faith. Explaining about the phrase:
“(Muslims are) Those
who believe in the unseen” (Verse Three of Koran Al-Baqare
Surah), Ostad
Motahari stated that “the unseen means that a human admits to
the fact that
同志社グローバル・スタディーズ 第 4 号154
there are certain realities in this universe, which he is not able
to perceive
through his body and his senses, even if they exist in this
universe”. He further
added that “all in which humans should believe, has been
expressed by the Holy
Koran by ‘the unseen’; belief in the fact that there are realities,
which are
beyond human’s senses” (Motahari, 1991, 146-147).
Considering this viewpoint, the glossary of religious concepts
and symbols
are one of the richest references for storytelling and attracting
various audiences.
Biography of the most religious leaders and saints, superhuman
characters,
miracles, metaphysical phenomena, astonishing or divine
events, mysterious
allegories and experiences, invisible worlds and ghosts, evils
and angels, jinn,
and horror stories, which are told in connection with each item
mentioned
above, all lie within the area of religious beliefs, which comics
and animation
imagery is noticeably able to visualize them.
The dilemma that faces this area is concerned about the border
existing
between religion and superstitions. As it has been put forth by
the well-known
linguist, Emil Benevist, the application of religion has been
strongly a
differentiating indicator, especially against ‘Superstition.’ On
this subject
Chidester (2005, 39) explains that in ancient Roman discourse,
the word ‘religio’
was used mostly referred to noble human activities, against
‘superstitio’ that
meant “non-original,” strange or something contrary to human
activities, which
have apparently been based on asininity, fear or deception. In
fact, application
of the word “religion” was in such a way as people used this
word in connection
with their day-to-day actual and tangible experiences, giving
meaning to their
daily activities (cause and effect relation). Consequently,
religion is considered
something which acts for integrating the three factors of
experience, identity
and meaning in daily life (Hoover, 2002, 147).
3-2. Visualizing Religion in Manga and Anime
In order to solve the abovementioned dilemma, Thomas (2012,
13-14)
analyzes the religious aspects of Japanese manga and anime by
hiring the word
“Vernacular Religion”, indicating daily function of religion.
Vernacular religion
is the improved form of the words “Popular Religion” and “folk
religion,” which
is exclusively referred to interpretation and translation of a
specific religious
practice or concept into local languages and worldviews (which
may be educated
or illiterate). Moreover, vernacular religion means inserting
official religious
Entertaining Religious Ideas in Animation 155
ideas in daily activities. Thomas believes that both religious
leaders and artists
are involved in creating a certain type of language, which may
easily be
understood by the audience of any type or group. Consequently,
the result of
efforts taken by both groups is familiarization of public with
religious words,
concepts and images. Over the centuries this process has
occurred in different
cultures. The result of the process is to form a storehouse of
religious concepts,
which has helped different artists to create attractive and
conceiving stories.
Thus, producers and creators of manga and anime may utilize
this
storehouse of religious beliefs and concepts in two different
ways:
● Religious organizations or missioners may use animation as a
powerful
media to present the religious ideas. In this case, artists who are
hired
for creating the intended product may use the storehouse of
religious
concepts to create the product within the frameworks imposed
by the
message, which has been determined by the contractors.
● Authors and producers of an animation product may use the
religious
concepts and ideas as a way to create an entertaining story. In
this case,
the primary goal of the creator of a work, which may be an
artistic
creativity, earning money, entertaining a group of audience or
educating,
shall impress selected religious concepts and thoughts.
This classification indicates that the type of art work noticeably
determines
the area of action and freedom of an artist in using religious
notions, whether
the artist is hired for producing a religious work or the artist
himself, based on
the requirements of the project liberally picks the religious
concepts. Meanwhile,
this implicitly reveals the fact that during the creation of an art
work, deploying
religious images and concepts by the artist does not necessarily
reveal the belief
and commitment of the artist in presented religious notions on
the art work.
Artists may use evils, angels and/or holy places in their
products with no
religious motivation, only aiming at making their work become
more entertaining
while this may lead to religious interpretation by the audience.
4. The Utilization of Religious Elements in Manga and Anime
‘Religious manga and anime’ are not commonly classified as
one genre, and
often discussed separately. But, earlier studies made by scholars
such as
Yamanaka Hiroshi (1996), Yumiyama Tatsuya (2005) and the
detailed work of
同志社グローバル・スタディーズ 第 4 号156
Jolyon Thomas (2010) have already maintained the idea that the
‘religious
manga and anime’ is regarded as a genre which itself is divided
into various
subgenres. In fact, using religious ideas and concepts in manga
and anime
comprise various patterns. They may lie in a range of
‘pedagogical-instructional’
types to certain models, which are only used for ‘ornamental-
aesthetic’ purposes.
In order to introduce religious-ethical concepts to their
audience, creators of
educational products use educational or advising method and
style. Although
the primary goal of this group of producers is to educate,
however, during this
process they may also provide suitable grounds for entertaining
the audience
too. Instead, producers of esoteric or cosmetically religious
manga and anime
use religious illustrations and concepts to make their products
appealing. The
primary goal of this group is to hire religious concepts,
characters and images
for entertaining the audience although during the said process
they may
stimulate religious emotions or at least create sense of religious
curiosity among
their audiences. Adventure stories associated with saints and
angels, stories of
ghosts, and mysterious and horror stories are classified in this
group as well.
4-1. Pedagogical Manga and Anime
This group of works by telling an imaginary or realistic story,
actually acts
as a text or preliminary booklet about religious or historical
principles of a
certain sect. These works are mostly produced through financial
sponsorship of
a religious group or sect, which has propagated for the ideas of
the said work.
When pedagogical manga or anime are directly produced by
religious sects,
they become ‘Didactic’. The aim of leaders of religious sects of
producing didactic
manga and anime is to educate certain customs to their
followers and to
stimulate emotions of their fans, promoting their beliefs and
gravitating them
toward their own ideas and norms. Meanwhile, they try utmost
to propagate
their ideas in a conceiving and attractive form by the help of
manga and anime
media so that they will be able to attract new followers.
However, as Thomas
(2012, 81) mentions, since these works have concentrated on a
specific religious
doctrine, they mostly enjoy predictable and prejudiced
structure. At the same
time, the artists who are commissioned to produce the work may
not be
particularly inspired by the material, resulting in weak products
in aspects of
the story and artistic quality. Consequently, these groups of
works may not be
able to attract a wide range of audiences.
Entertaining Religious Ideas in Animation 157
Among these types of works, one may point out the anime
named Laws of
Eternity (2006). This anime is one of several kinds of manga
and anime, which
have been produced by the Buddhist sect of ‘Kofuku no
Kagaku’ (Happy Science)
in order to elaborate and to propagate the religious doctrine of
the group. This
animation narrates the story of spiritual journey of a young boy
and his friends,
who travel to paradise and hell and eventually they achieve true
reality of the
world of ghosts and reincarnation. This Anime was produced in
2006 by
benefiting from the highest standards of production and using
the most popular
Japanese voice actors. However, despite the fact that this work
has benefited
from extensive advertising in the media, it could not attract a
great number of
audiences inside or outside Japan: “Like other didactic films,
the laws of eternity
waxes pedantic, and it may therefore invite boredom or apathy
easily as
curiosity or belief. The usage of anime medium alone does not
guarantee
narrative success, nor attracts new adherents to a religion.
Nevertheless, the
superb technical execution of this film reflects the group’s
investment in the
film and its message” (Thomas, 2012, page 83).
However, the above mentioned problems have not led to the fact
that
religious groups give up producing manga and anime in order to
achieve wider
range of audiences, especially the youth. In pedagogical manga
and anime, it is
tried utmost to transfer religious concepts to the youth while in
most cases, not
enough attention is paid to entertaining aspects of the products
either.
4-2. Moralistic Manga and Anime
Instead, there is a group of manga and anime, which have
created
equilibrium between both religious and entertaining aspects.
These types of
products are mostly concerned about moralistic issues as their
main theme.
Instead of encouraging audience to strengthen faith and
religiosity, they try to
make the audience think and contemplate. Moralistic manga and
anime are
mostly reflections of thoughts of their authors and reveal his
thoughts about
nature of human, main goal of living, and after-life world. The
creators of such
works may be concerned about national, environmental, social
or political
issues, which have been reviewed by the author in the view of
his ethical value
system and presented to public in a simple and understandable
language.
Whereas these types of works, do not project too much
prejudice compared to
involved thoughts and ideas, they usually enjoy the ability to
create a dynamic
同志社グローバル・スタディーズ 第 4 号158
dialogue with the audience.
Moralistic manga and anime may express their viewpoints in
consideration
of criticism and satire. Although such works as described above
do not directly
deal with religious subjects, the critical approach of this group
of works
inevitably relates these works to religious and ethical subjects.
This critical
approach concerns the nature of religious sects, opportunistic
and deceitful
identity of their leaders, brainwashing of their followers, and
the resulting
social violence. Some of these manga and anime have proceeded
to the extent
that instead of addressing given and imaginary religious sects,
they directly
deal with illustrating greed of some of Buddhist monks which
has been narrated
in public literature.16 In these types of works, good forces, to
the same extent as
leaders of deceiver religious sects, enjoy metaphysical and
superhuman powers,
which help them overcome devil forces and finally save people
from a apocalyptic
disaster.
Many scholars 17 have discussed the existence of strong
religious motifs in
the works of famous and Oscar-winner Japanese director, Hayao
Miyazaki.
Almost all of the anime of Miyazaki designate moralistic
values, especially in
connection with praising traditions and environmental
protection through a
critical approach toward human’s mistakes. “Despite his
professed antipathy to
religion, many of Miyazaki’s movies are moralistic, and he has
made some of
them with the explicit intention of inculcating certain values
that can be
reasonably described as religion” (Thomas, 2012, 104). In order
to prove the
aforesaid claim, Thomas refers to the anime, Nausicaa of the
Valley of the Wind
(1984). This animation is the story of saving the world and
human by a girl
named ‘Nausicaa’, who enjoys messianic characteristics of a
‘Savior’. She dies
for saving the people, who have destroyed their environment,
however, she
revives at the end. Although Miyazaki, as the author of manga
and then, the
producer of the anime of Nausicaa, rejects his religious
influence and motivation
in producing this work, religious elements such as final
resurrection of the
protagonist are clearly prove the otherwise. That is why
Yamanaka Hiroshi, in
his classification of religious Manga, classifies Nausicaa as
“Manga, that acts as
a religious text.” On the whole, “this Manga provides the same
structure as a
religious text like Bible” (Yamanaka, 2009- 144 and Thomas,
2012, 112).
Nausicaa is among the best animation works in Japan.
Immediately after
this anime has screened, it was highly appreciated by both
ordinary audiences
Entertaining Religious Ideas in Animation 159
and critics. The box office of this anime was about 740 million
Yen. This amount
provided the required capital for the establishment of Ghibli
Studio by Miyazaki
(Osmond, 1998). Justifying the brilliant success of Nausicaa
and other works of
Miyazaki, Thomas identifies that Miyazaki’s works present
religious thoughts
but Miyazaki does not impose. Although religious thoughts are
thus found
obviousely in his works, his film making style focouses on the
entertainment
aspect. Thomas stated as follows:
Miyazaki’s moviemaking, therefore, simultaneously reflects his
personal
take on religion and his audience’s evident desire for certain
types of
contents. Simultaneously, it reflects his basic desire to entertain
and the
audiences desire to be entertained. (Thomas 2012, 110).
By attaching a great emphasis on the concept of entertaining the
audience,
educational messages and teachings of the author generally
become hidden and
seem free from moralistic preaching. Consequently, although
moralistic manga
and anime undoubtedly comprise an intellectual worldview and
philosophy of
the artist, who is creator of the work simultaneously, the
audience does not feel
that the author’s values are imposed on him.
4-3. Occult and Horror Manga and Anime
From a perspective that manga and anime dealing with unseen
themes, of
which wisdom and science are not able to justify, disguise their
dominant
atmosphere, mysterious and frightening characteristics
constitute a
classification of ‘occult and horror manga and anime’. Occult
and horror manga
and anime, which are about issues such as metaphysical powers,
ghosts, Jinn,
and other fearful creatures and events, usually illustrate, in an
entertaining
manner, inability of human beings to encounter such
phenomena. In this type
of works, fictional and entraining aspects proceed educational
one. Artists, who
create such works freely use religious ideas and concepts and
create entertaining
adventures, which may include no educational or ethical
message. However,
such use of religious themes, may lead to the rise of sense of
curiosity and
inclination for asking more questions among the audiences or at
least,
unconsciously provides suitable grounds for the familiarity of
the audience with
religious concepts and ideas.
同志社グローバル・スタディーズ 第 4 号160
Rajyashree Pandy (2008, 221), a manga researcher, considers
belief and
aesthetic aspects of Japanese Buddhism as root and base of
horror manga. He
puts forth that intellectual and ethical fundamentals of manga is
identified in
their attitude toward such subjects as human’s life and death,
the relationship
between human and inhuman and the relationship between an
individual and
his own body. The Buddhism thoughts provide suitable
intellectual and belief
ground for expansion of the thoughts, apparently superstitious,
in the texture
of modern Japanese life Pandy believes that horror Manga is the
product of a
kind of “modern” sensitiveness and it enjoys a great closeness
to western horror
movies as well. He claims that there is a fundamental difference
between this
genre and horror illustrations during medieval, which had more
warning aims
and completely intertwined with religious subjects and
concepts. Japanese
medieval hell scroll paintings (jigoku zoshi) were allotted to
illustrating tortures
waiting for sinners. In this type of works, fear of hell was hired
in order to make
life and pleasures of this world be useless and to guide the
audience toward
intuition and salvation. While in modern manga, fear is
transferred through
such subjects as being captured by the ghosts and evils,
metamorphosis of man
into the beasts and destructive creatures, which are generated by
corrupted
technology.
In Buddhism school, the world is divided into six universes of
gods, humans,
asura, animals, hungry ghosts and the creatures of hell, which
have located in
a hierarchical system. Based on their acts, humans may be born
repeatedly in
each of these universes until they reach perfectness and achieve
enlightenment.
Moving among different worlds is the result of Buddhist
worldview, which has
provided suitable grounds for acceptance of evil and
mesmerized creatures
beside humans in Japanese thought. Pandy (2008, 224) believes
that Japanese
manner of thinking suggests that there is a fluid relation
between human and
other creatures. This reduces the intensity of aggressive
positions against evil
creatures as “other”.
In fact, extensive presence of robots, cyborgs and android
creatures in
Japanese imaginary stories may conform to religious philosophy
of this country:
“Buddhist and Shinto appreciation for being human makes
humanoid robots
more appealing than the often negative response to the human
condition in
Western traditions. The Japanese enjoy the presence of robots in
their midst
thanks in part to the Shinto perspective that the world is full of
kami, sacred
Entertaining Religious Ideas in Animation 161
entities” (Geraci, 2006, 2). This means that sacred nature of the
world include
all creatures and eventually robots. This innate holiness makes
them to natural
partners of human beings.
Relying on the above statements, one may perceive that the
pivot of creating
fear in horror manga and anime lies in the uncertainty of where
human beings
actually stand in the universe. That is, the world view in which
human is not in
the center of the universe. The authors of these works hire such
techniques as
suspension and surprise to create exciting and unpredictable
stories, which
their main motive is to create sense of horror and anxiety among
the audience.
However, horror manga and anime are like rich encyclopedia
references, which
do preserve and keep the religious vocabulary and elements,
which are being
forgotten.
4-4. Ornamental Religious Manga and Anime
In these works, religious contents and images are used merely
for
beautification and space decoration. The contents of these
works may include
social, emotional and epic subjects in which religious elements
are used without
any clear relation with theological themes and only for the
purpose of
environmental design or character development. Manga and
anime that
illustrate temples, religious statues and ceremonies in the
backgrounds or use
saints and religious characters with new and abnormal
characteristics as their
protagonists are put in this category.
Artists who use religious ideas only for ornamental-aesthetic
purposes may
use combinations of different traditions based on the necessities
of stories in
such a manner that the used religious elements and images get a
meaning quite
different from their common meaning. For example, common
use of crucifixion
in manga and anime may be referred to as one of the methods of
complete defeat
of the competitor. In most of these cases, crucifixion has no
direct relation with
the Christ story or death and by illustrating the Christian
content of crucifixion,
Japanese artists only intend to show a catastrophic and
unexpected death. As
Brenner (2007, 102) has propounded by depicting crucifixion in
their works the
artists neither intend to show that a character has characteristics
like Christ
nor to refer to the crucifixion of Christ. However, despite such
manipulations in
the main meaning of religious contents, mere use of religious
elements in manga
and anime provides a suitable ground for the audience to
become familiar with
同志社グローバル・スタディーズ 第 4 号162
religious traditions. In this way, such media create a spiritual
environment
that impedes disconnection of the audience from religious
illustrations and
ideas in the routine life.
Conclusion
Various methods for the representation of religious concepts in
Japanese
manga and anime have provided the ground for familiarity of
Japanese people
from different age groups and social communities with a wide
range of religious
concepts and terms and have avoided forgetting several belief
and ethical
traditions in a secular community. Use of media such as manga
and anime as
representatives of pop culture in Japan in order to transfer and
keep religious
thoughts have resulted in the shaping and the growth of an
effective connection
with the representation of religious views and storytelling and
entertainment.
The field of religious concepts and imagery is a vast treasury
that includes
different subjects from belief and ethical issues to the stories of
ghosts and
metaphysics. As shown by the models used in manga and anime,
such subject
variation has provided both religious missionaries and leaders,
and producers
of entertainment industry with several resources and capabilities
for storytelling
and attracting audiences.
Although these works can be divided in a general classification
into certain
groups such as pedagogical, moralistic, horror and ornamental
groups based on
the level of loyalty to the principle of religious contents, these
ideas and concepts
can be interpreted much differently by different audiences. Such
variety of
interpretations often produces different allocations to these
works in the
characterization mentioned above. Politicians, clergymen,
artists, producers
and the audiences may each have a different impression and
understanding of
a single work. As a result, a work may simultaneously be
described as
entertaining by one group and as religious by another.
In the process of producing their products, artists and producers
of
animation progress toward statement of their ideas and beliefs.
These ideas
and beliefs naturally encompass the author’s beliefs and
worldview. Thus, an
artist’s viewpoint is inevitably reflected in his/her work as the
work is the
product of the artist’s manipulation and dictation of specific
values he or she
attaches. However, the author’s intention does not always match
with the
Entertaining Religious Ideas in Animation 163
audience’s interpretation. Facing the work, the audience
actively generates
meanings from the contents based on his or her cultural
background and social
experiences in life and finally, and thus the meanings can be
produced as the
result of the audience interaction with the text. Analyzing the
methods for the
representation of religious concepts in Japanese manga and
anime indicates
that the anticipation of the events of the story and the message
of the work
become easier, as the statement of religious views in these
works takes a more
pedagogical and didactic approach. As a result, the
entertainment aspect of the
story can be considerably reduced. The purpose of
comprehensive use of media
such as comic books and animation considered, the mass
production system in
particular is merely designed to entertain the audience and to
provide them
with peace of mind. Thus, lack of such properties would
naturally lead to the
work that cannot attract the audience much.
Therefore, as the analysis of the moralistic manga and anime
showed,
works that have been produced with the goal of entertainment
and have
provided a suitable ground in this way for transfer of religious
and moralistic
values, have been successful to make a balance between the
author’s intention
for education and the audience’s demand for entertainment. Yet,
a question
remains how the author can strike a balance between the
fulfillment of the
audience’s expectation and what messages the author needs to
transmit by
using manga and anime as a tool for a sort of pedagogical
discourse. A further
study is necessary to examine this aspect, which will be done in
the context of
the analysis of the contemporary Iran’s animation industry.
Although Japan and Iran both can be considered as traditional
societies,
extensive cultural differences between them impedes an exact
modeling from
Japanese methods of representation of religious concepts in
animation by the
Iranian animation industry. Paying attention to the
entertainment dimension
of products by the use of storehouse of religious ideas can
provide several ways
to attracting the audience. This is because this storehouse of
religious ideas can
pave the foundation for animation directors inside a religious-
oriented production
system like Iran, to make use of the native and daily religious
customs instead
of official religion, and also enjoy the mysterious and
metaphysical dimensions
of religion and religious-ornamental illustrations in non-
religious works.
同志社グローバル・スタディーズ 第 4 号164
Endnotes
1. Aum Shinrikyo is a Japanese cult terrorist group, which was
founded by Shoko Asahara in
1984. Aum Shinrikyo is a syncretic belief system that
incorporates Asahara’s view of Christianity
with idiosyncratic interpretations of Yoga, and the writings of
Nostradamus. In 1992 Asahara
declared himself ‘Christ’ and announced that his mission is to
take upon himself the sins of the
world. He claimed that he could transfer to his followers
spiritual power and ultimately take
away their sins and bad works. He was convicted of planning
the 1995 sarin gas attack on the
Tokyo subway.
2. The word ‘anime’ is based on the Japanese pronunciation of
the word ‘animation.’ In this article
the word ‘animation’ refers to the general category of hand
drawn or computer-generated motion
pictures, while whenever the word ‘anime’ has mentioned it
deals with the concept of japan
made animation.
3. Various scholars such as Napier (2005) and MacWilliams
(2008) have suggested that anime
often evolves from manga and anime is usually, the animated
version of popular manga. In this
regard, there is a common trend in Japanese animation studies
to analyze manga and anime
products side by side.
4. Sometimes the case is otherwise for example, the popular
anime series Neon Genesis Evangelion,
was turned into a manga series after its serialization on
television.
5. MacWilliams, 2008, page. 4.
6. Toei Animation Company, is one of the most established
Japanese animation studios. The
company is known for producing popular series such as Dragon
Ball, One Piece and Digimon.
7. According to the report of Japan External Trade Organization
(JETRO): http://www.jetro.go.jp/
usa/japanus/animemanga/
8. Susan Napier (2005, 36), Thomas Lamarre (2009), and Jolyon
Thomas(2012, 6) and many other
manga and anime researchers, by referring to numerous
resources, believe that increasing body
of researches approach these media from various sociocultural
angles and critical viewpoints,
which indicates the growing importance of manga and anime as
a subject of academic studies.
9. Visual Image is a a mental image that is similar to a visual
perception.
10. Emaki, 絵巻物(えまきもの), also called Emakimono, are
Japanese illustrated narrative picture
scrolls. Emaki were often used to advertise religious contents
and proselyte in temples. The
earliest extant example of emaki was painted in 735.
Emakimono were common illustrated
narrative forms during the 11th to 16th centuries.
11. Etoki, 絵解・絵解き(えとき), was a Japanese Buddhist
practice in temples which stories of
emakis’s pictures or picture halls were described and narrated
by Buddhist monks in order to
explain the principles of Buddhism religion.
12. Kibyoshi, 黄表紙(きびょうし), was the popular illustrated
fiction of the Edo period.
13. Kamishibai, 紙芝居(かみしばい), are oral performances of
stories that are accompanied by
pictures. Regarding this subject, the studies done by Ishiyama
Yukihiro (2008), and Kang Jun
(2007) provide a thorough overview of the linkages between
manga and Kamishibai.
14. According to the study conducted by Cambridge University
(Zuckerman, 2007), on contemporary
rate of atheism across the world, 65% of Japanese people do not
believe in God.
15. Asserted by Japanese manga artist, Yoshinori Kobayashi
(Thomas, 2012, 85).
16. Among this type of works one may point out 20th Century
Boys (1999-2007).
17. James W. Boyd (2004), Tetsuya Nishimura (2004) and
Yamanaka Hiroshi (2008).
Entertaining Religious Ideas in Animation 165
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World-Class Bull
nspired sales ploy or ethical breach?
· HBR's cases, which are fictional, present common managerial
dilemmas and offer concrete solutions from experts.
"YOU'VE GOT TO be kidding me, Sam," Jeremy sputtered.
"Chris brought in the single biggest piece of business we've won
here in more than two years. He's our top performer! He broke
that logjam with Armadillo! He was absolutely brilliant!"
From the window of his 10th-floor office at Specialty Fleet
Services, sales vice president Jeremy Silva spied two of the
bright yellow repair trucks of Armadillo Gas & Power a block
away, flanking a rectangular gash in South Polk near the old
Paramount building. Getting Armadillo's lucrative fleet-
management business had been a long, hard slog. Had it not
been for the fiendishly clever machinations of sales ninja
Christopher Knox (known as "Fort" to his colleagues, because
of his golden touch), SFS would still be trying to dent
Armadillo's famously resistant armor. And now, to Jeremy's
amazement, human resources vice president Samantha Williams
was informing him that she wanted to reprimand Knox for a
breach of the SFS code of ethics.
"If 'brilliant' is a synonym for 'devious,' maybe so," said Sam,
eyebrows raised. Sam was Jeremy's friend and frequent ally,
having helped him push through a reorganization of the sales
force, including new incentive and commission structures. But
she was also currently the chair of SFS's ethics review board.
"An ethics breach is an ethics breach. As our code states,
'deceptive business practices' are unethical. There have to be
consequences. And you, of all people, should know that."
True enough, Jeremy thought. When he had arrived at SFS five
years ago, on the heels of an embarrassing kickback scandal,
Jeremy had been a driving force behind creating the corporate
code of ethics. And now it was being wielded against his star
sales animal, Fort Knox. How had it come to this?
One Tough Customer
Six months earlier, regional sales manager Will Meyers had
returned from yet another frustrating visit with Armadillo's
CFO, Dale Landry. "I just never get any closer," he said with a
sigh, collapsing into a booth with Jeremy and Fort, who were
already digging into a late lunch at Texas Two-Step, Amarillo's
leading shrine to barbeque. Will was going to make them listen
to him vent no matter what, and Jeremy got him going.
"So, Dale didn't like the FleetNet demo?"
"He sat and watched, didn't ask a single question, and shrugged
when it was over," Will grumbled.
FleetNet was SFS's new online system for providing customized
support to clients. Using GPS-enabled modules installed in
every vehicle, the system tracked location, miles traveled, fuel
efficiency, and the driver's behavior (speed, jackrabbit starts,
hard stops, and so on) in real time. It also compiled
maintenance and accident records, and tracked the cost of
upkeep and repair for every vehicle a customer owned or leased,
the vehicle's up-to-the-minute resale value, and countless other
data points of vital interest to clients' fleet managers. It was
consequently a thorn in Will's side that even though Armadillo's
fleet manager was enthusiastic about FleetNet, he had to defer
to Dale Landry, the only person authorized to pull the trigger on
a change in the company's fleet-service providers.
"Worst thing is Dale's always encouraging me to drop by to
make another pitch," Will complained. "I think he's kinda
sadistic."
Chris Knox licked barbeque sauce off his fingers. "Dale
Landry…isn't he the guy with the hobby ranch by Palo Duro?"
"Yeah, I think that's him," Will said. "Only time he shows signs
of life is when he's talking about his bull. He said he showed it
down in Lubbock last weekend, and it won some kind of a
ribbon. Whoop-de-freakin'-do."
Fort nodded and stared at the pile of bones on his plate. "Would
you mind if I took a run at the guy? I think maybe I can get his
attention."
Will looked over at Jeremy, and Jeremy shrugged. "At this
point, we've got nothing to lose, right?"
"Nope," Will agreed. "I've done everything I can think of. It's
time for someone else to try."
"The commission'd be all yours," Fort offered.
"Nah," Will said. "It'll take Armageddon to land Armadillo. If
you pull it off, you'll have earned the commission – and you're
welcome to it."
"The two of you will split it," Jeremy said. "Fair's fair."
Bull Artist
Fort did his research. Dale and Carol Landry had inherited their
small but picturesque ranch (which Dale, being a CFO, would
have admitted was the size of a rounding error compared with
some of the far bigger spreads nearby). The Landrys had a small
herd of longhorn cattle and, indeed, one bull in particular that
they were bumper-sticker proud of – as in, "My Bull's Smarter
than Your Honor Student."
Fort drove down to the Landry ranch on a Saturday morning.
He'd planned for the encounter to seem like a happy accident.
As he turned up the winding drive to the residence, he saw an
enormous longhorn bull standing by the fence, aloof from the
herd. "If pursuing Dale Landry hasn't worked," he thought,
"let's see if I can get him to chase me."
Knocking at the front door, Fort was in chess-player mode,
thinking several moves ahead. Carol Landry answered the door.
The game was on.
"Hi, there," Fort offered cheerfully, his bright smile and
personality on full display as the two introduced themselves. "I
hate to bother you, but I was passing by and caught sight of that
big bull of yours. If you wouldn't mind, I'd like to take some
pictures of him. He's pretty amazing." Then he added, "I always
believe it's best to ask permission – I wouldn't want you to
think I was up to anything fishy."
"By all means," she said. "My husband and I are very proud of
Big Buddy. He's won numerous awards." Fort could almost
swear that Carol Landry blushed. He thanked her, excused
himself, walked back down the fence line to where the bull was
standing, took a dozen digital photos, and then went on his way.
On the long drive back to town, Fort stopped by a bridge over a
modest brook that ran along the edge of some woods. He
watched the water sluice over colorful stones. It was hypnotic
and serene, belying the restive forces at play beneath the
surface.
Taking the Bait
"Hi there, remember me?" Fort inquired in a playful tone. Carol
Landry did indeed remember the polite young man who had
asked to take pictures of Big Buddy. She invited him in. It had
been a couple of weeks since their first encounter, and Fort had
a surprise for the Landrys. He handed Carol Landry an elegantly
framed photo of the impressive bovine.
"The pictures turned out so well, I thought you might like to
have one," he said, beaming. In truth, Fort was an above-
average amateur photographer. Even if it hadn't been part of his
scheme, he would have been proud of the photo, the way he'd
captured something essential about the subject – an impassive
stubbornness, black eyes like glass. Fort's pleasure with the
print radiated to Carol. "Wow, it's just magnificent, Mr. Knox!"
she exclaimed.
"Please. Call me Chris."
She angled the photo on an entry table beside a leather-bound
biography of the British explorer Henry Stanley. She continued
to thank him as he grinned and made his getaway. But he
wouldn't be gone for long.
As Fort headed back down the road, away from the Landry
ranch, a car came toward him over a rise. Behind the wheel he
saw the impassive face of Dale Landry, full of chiseled
concentration, entirely unsuspecting. (Of course, Fort had
Googled Dale and Big Buddy and had found a number of photos
of the two of them posed together, Big Buddy looking utterly
indifferent to the ribbons in which, judging by the size of his
grin, Dale was taking such pleasure.) Fort noted the make and
model of the car (Cadillac Escalade) so that he could ensure that
Dale would be home for his next "spontaneous" visit.
He let three weeks pass – three weeks during which Dale
Landry would see and appreciate daily the artful portrait of his
beloved Big Buddy and would hear from his wife (more than
once, Fort was certain) about the polite, thoughtful, generous
young man who had taken the picture and had it framed for
them. Time was his ally. It would be foolish to betray any
eagerness. Like rich tea, the ingredients of Fort's strategy
needed to steep.
Springing the Trap
By the time of his next visit, Fort could barely refrain from
congratulating himself as the Landrys' driveway came into view.
He was brilliant! He was positively clairvoyant! During the
intervening weeks, through "casual observation" (a term he
preferred to "surveillance") Fort had discovered that Dale
Landry typically came home by noon on Fridays. "Bingo!" Fort
said to himself. Not only was Dale's Escalade parked in front of
the house, but he and Carol were outside, each brushing one of
Big Buddy's hefty flanks.
"Dr. Landry, I presume?" Fort said, echoing, in a feeble British
accent, Henry Stanley's famous salutation upon finding the
elusive Dr. Livingstone.
"That's me," said CFO Landry.
"Dale," said Carol Landry, "this is Chris, the nice man who
brought us that wonderful picture of Big Buddy." Then, turning
to Fort, she said, "I'm very sorry to say I've forgotten your last
name!"
"Knox. Chris Knox, Mr. Landry." They shook hands.
"Well, Chris Knox, I'm real glad to be here to meet you. We
truly do love the picture you took. This old bull is almost like
family. So, thank you very much."
At Carol's insistence, they went inside for iced tea. "So, tell me,
Chris, what do you do besides photographing large farm
animals?" Dale asked. Fort told Dale that he worked in sales for
Specialty Fleet Services.
"Really?" Dale exclaimed. "That's a heckuva coincidence. I'm
with Armadillo Gas & Power, and you folks have been chasing
my business for years." After explaining that he worked a
different territory, Fort offered a morsel. "We provide our
customers with lots of data, very customized. Because of that
we tend to focus on really large accounts. I'm not that familiar
with Armadillo Gas, but maybe you don't need the high level of
service we offer. Maybe we're a little more expensive than what
you've got now."
Fort noted the slight flaring of Dale's nostrils – so interesting
how people really do start to look like their pets. "Well, I gotta
run," he said. "But, hey, I'm real glad you liked the photo." He
drained his iced tea, said his thank-yous, and left.
Dale Landry called first thing Monday morning – just as Fort
figured he would. But Fort didn't return the call. Instead, that
Friday, he brought the Landrys a calendar with photos of prize
longhorns. "This is so beautiful," Carol said. But Dale seemed
preoccupied, mostly asking Fort questions about "this online
service-net thing you do."
Fort also engineered a couple of other encounters (too many
might have aroused suspicion). Camera in hand, he ran into
Dale Landry at a livestock auction one beautiful Saturday
morning. And in the middle of the following week, Fort went to
watch his nephew play a Little League game, and there was
Dale, watching his own kid – Dale, Jr. (nicknamed Little
Buddy!) – play second base for the other team.
Every time he spoke with Fort, Dale seemed more agitated and
more curious about SFS. Fort tried hard to contain himself. He
couldn't help thinking that Dale Landry was so accustomed to
being pursued that he seemed kind of lame as a pursuer. Fort
was invariably nonchalant, often redirecting their conversation
away from business, as though that was the last thing on his
mind.
On a day when Dale had left two messages before lunch and one
after, Fort figured it was time to call back. He'd barely gotten
out "Hey, Dale" when the Armadillo CFO cut him off. "I'd like
to see that demo again," he said. "Can you and Will Meyers
come over here sometime tomorrow and run me through it?"
Time to Cut the Bull?
It was a happy day when Armadillo signed its contract with
SFS. So pleased was Jeremy Silva with Fort's performance that
he sent an e-mail to the entire sales team (subject line: "world-
class bull") describing Fort's every maneuver. Jeremy wisely
credited Will with having paved the way for what Fort finally
achieved, making it easy for Will to be gracious toward his
cocky colleague.
But some at SFS were less delighted than Jeremy and his team.
Copies of Jeremy's e-mail made their way through the company
and, eventually, to the ethics review board. Now Jeremy was
forced to defend Fort from the very ethics process he had
initiated.
"Look," said Sam Williams, holding up a printout of Jeremy's e-
mail in praise of Fort's tactics, "what if somebody sent this over
to Landry? How do you think he would feel about SFS? He'd
feel like we made a fool of him – and his wife! And he'd be
right! So, I think we have to ask ourselves, as an organization,
when does a so-called smart sales strategy cross the line to
become deceitful? Does this sort of thing put our relationships
with clients at risk? Does it damage our reputation? The code
requires us to deal honestly with customers and other
stakeholders. Is this honest?"
Jeremy sputtered, "Where's the harm? Nobody got cheated.
Nobody paid a kickback. Armadillo is getting a better service
than it had before. And Fort didn't violate a single item in our
ethics code. When all this happened, Landry wasn't even a
customer of SFS!"
"Technically speaking, maybe not," Sam said. "But the story of
what Fort did is now an official source of motivation for our
sales force. God forbid, but will people be out in the field trying
to top him? The whole thing has me thinking that maybe the
code of ethics has a blind spot in it."
John Humphreys, Mildred Pryor and Zafar U. Ahmed
Does the SFS sales team deserve an ethics reprimand or a clean
bill of health? Four commentators offer expert advice
WHEN I was young, my father, a lifelong sales executive,
proudly showed me his three-by-five card file, a rich trove of
personal facts about each of his prospects: their children, their
hobbies, their illnesses. "In the end," he told me, "people buy
from their friends." He would spend a portion of every sales call
asking about customers' personal lives. He took them to
baseball games and helped them find the best summer camps for
their children. He became their friend. And boy, did he sell!
In the SFS case, "Fort" Knox raised the "friendship strategy" to
high art while, in my estimation, crossing several ethical lines
along the way. I side with Samantha Williams on this one. Fort
should have his hand, and probably his face, slapped publicly.
However, I think Jeremy Silva deserves even greater
opprobrium for his e-mail in praise of Fort. But more about that
in a moment.
I believe it's permissible, even desirable, to share interests and
passions with a prospect. ("I have always wanted to know more
about bull semen. Tell me about it.") Where Fort went astray
was in deceiving Dale and Carol Landry about why he was
photographing Big Buddy. Such behavior would have been
borderline if he "ran into" them at a bull exhibition, but Fort
crossed an ethical line by intruding into the Landrys' private
lives. His repeated violation of their personal space makes the
deception particularly distasteful and objectionable.
How far can you go in developing a common interest with a
prospect? The ethical principle here is from Immanuel Kant: It
is improper to treat an individual merely as a means to an end.
A salesperson cannot feign an interest or manipulate a prospect
just to get the sale. If Dale or Carol were involved in a charity,
Fort could volunteer for it or contribute to it as long as his
altruism was genuine and did not evaporate once the sales
contract was signed. Likewise, he could participate in activities
that would bring him in contact with the Landrys as long as his
interest was somewhat sincere. One of the salesperson's most
ecstatic moments, of course, is to find that a longtime friend has
suddenly become a sales prospect.
I'm never surprised when salespeople like Fort push the
envelope of acceptable behavior. They get paid – and paid well
– for making sales. The incentive structure, particularly in a
time of recession, makes this an unavoidable ethical hazard and
a prime ethical risk for many kinds of companies.
What appalls me is Jeremy's behavior. His e-mail shows that he
doesn't understand that such risks must be managed. By baldly
describing and praising Fort's deception, Jeremy has
jeopardized the company. In an era of blogs and forwarded e-
mail, there's a good chance his will be posted on a sales blog or
sent to Dale. Can you imagine his bull rage on reading it? He
might launch a vendetta against SFS, damaging its sales for
years to come.
Moreover, as Samantha warns, Jeremy's e-mail encourages
every SFS salesperson to try to top Fort's ruse. Deceptive
strategies will inevitably erupt elsewhere until there is a public
airing of the company's manipulative behavior. Jeremy's kind of
"praise" has done significant damage in several well-known
cases. For example, in the early 1980s, after top managers at
E.F. Hutton praised a branch for its creative new ways of
managing cash flow, check kiting spread across many of the
brokerage firm's branches. Hutton never recovered from the
scandal.
I think Sam and the ethics board should publicly reprimand
Fort. Jeremy's e-mail has made that necessary. I doubt Jeremy is
salvageable.
Kirk O. Hanson
FORT'S ACTIONS were unethical. Aggressive sales tactics are
often celebrated, as they should be. But deceiving a current or
prospective customer is always unethical. Period, case closed.
Don't get us wrong: Secrets and deception are a necessary part
of business competition. No business would want competitors to
know the truth about its strategic plans, for instance, and
outright deception of competitors is completely ethical in many
circumstances. But there's a big difference between deceiving to
compete more effectively and deceiving to trick a particular
customer.
Our plain-and-simple rule for avoiding this kind of lapse?
Deception is never allowed in a customer relationship. Any
company that hopes to build long-term value for shareholders
has to earn its customers' trust. A conman can nearly always
make money on a one-off deal. But only a trusted adviser can
succeed with a customer over time.
It shouldn't have taken a visit from Samantha to make Jeremy
realize that circulating a description of Fort's sales conquest,
including all the little deceptions he perpetrated, was highly
irresponsible. When that e-mail comes to Dale's attention – and
eventually it will – SFS will be embarrassed and wounded. By
hitting the "send" button, Jeremy demonstrated that he does not
understand the policies and behaviors that build long-term
shareholder value. By itself, Jeremy's e-mail reduced the value
of the company.
Ironically, had Fort used what he already knew about Dale in a
completely ethical, forthright way, he would have been nearly
as effective at winning Armadillo's business in the short term
and far more effective at not losing it in the long term – which
may well happen.
There's nothing wrong with a salesperson's cultivating an
interest in bulls or ranches or cattle shows in order to forge a
bond with a prospect. Fort could have invited the Landrys to be
his guest in the SFS box at the Amarillo rodeo. He could have
introduced himself to Dale – immediately disclosing his
position at SFS – and asked permission to take a picture of the
prize bull for his own photography collection (later sharing the
photo with the Landrys). And arranging to run into Dale at the
local Little League field was completely legitimate.
Because of the short-term bias built into the structure of most
sales commissions and incentives, great sales personalities like
Fort will always be tempted to resort to subterfuge and tricks.
The immediate reward is certain, and the long-term
consequences probably aren't even tracked. But what kind of
future can SFS possibly have with Dale? After the subterfuge is
revealed, how will any SFS manager look someone from
Armadillo in the eye and even pretend to offer trustworthy
advice?
The CEO of SFS should immediately fire Jeremy, discipline
Fort, send an e-mail to all employees firmly asserting that
deceiving customers or prospects is not the SFS way of doing
business, rewrite the ethics code to specify that "deceiving a
customer or prospect is always a violation of company policy,"
and meet personally with Dale to let him know what has
happened (before he hears about it from others).
At this meeting, the CEO should tell Dale everything SFS is
doing to make sure that this kind of deception doesn't happen
again and offer to release Armadillo from the contract and to
refund any setup costs already incurred. If the CEO is sincere in
his apology, perhaps Armadillo's business can be saved
(although that should not be the objective of the meeting).
SFS should pledge never again to initiate a faux relationship but
instead to forge genuine, trusting, collaborative relationships
that benefit customers and SFS alike.
Don Peppers and Martha Rogers
LIKE HIM or not, you have to acknowledge the style of the man
with the Midas touch. Although Fort's methods may look shady,
he certainly achieved a positive outcome – one that satisfied
both parties.
At first glance, some people might conclude that this was not an
admirable display of persuasive technique but rather the darker
side of manipulation. Indeed, many people confuse persuasion
with manipulation because they have never considered the
difference between the two. Persuasion is all about relationships
and, therefore, the long term. If the outcome is not pleasing to
both parties, the relationship eventually crumbles. Manipulation
aims to satisfy the needs and wishes of only one party, with no
regard for – and often at the expense of – the other.
The tactics that the "brilliant" Mr. Knox employed are carried
out, to varying degrees, by sales reps and businesspeople on a
daily basis. It's just that we don't often hear about them. Sales
professionals are, by nature, particularly creative in the pursuit
of results. Bear in mind that they experience more callous
rejection in a fortnight than most of us do in a very bad year.
Keeping one's ego intact can be a challenge. In most companies,
stars like Fort come with certain idiosyncrasies that are
tolerated when they accompany above-average success. Our man
Knox used his special skills to strike up a rapport, in the first
instance, with Dale's wife; then he ended up with the holy grail
– a strong third-party referral by the time he engineered the first
meeting with her husband. The salesperson's dream!
Having established a relationship – something his predecessor,
Will Meyers, failed to do – Fort then played on Dale's ego-
driven nature through a combination of logic and emotion,
eventually enticing him to take the bait. Challenging
Armadillo's suitability to become a customer of Specialty Fleet
Services was an especially good move, helping Fort turn Dale
from quarry into pursuer. Fort's failure to return Dale's phone
calls troubled me a bit, because it undercut the polite,
thoughtful nature that he had taken the trouble to establish (and
that was so prized by Carol Landry). But he redeemed himself
by showing up at the Landrys' house with yet another present.
Fort pursued a strategy of reciprocity to good effect: I give you
something; you may give me something back. What did Fort
want in return for the photo of Big Buddy? An audience with
Dale. That's what he got. He didn't coerce Landry into
considering the services of SFS. He simply got Dale's attention
and let his persuasive skills do the rest. There is a clear
difference between persuasion and coercion, and Knox didn't
cross that line.
Should Fort be hauled in front of an ethics board? I say let him
off with a warning that focuses on his having concealed from
Dale the knowledge of Dale's position at Armadillo. But given
that this sort of thing happens often enough in business and that
the client was enticed to buy, as opposed to needing to be sold
(an essential requirement for ego-driven people like Dale), I'm
comforted by the fact that both parties ended up with something
valuable. Dale got an arguably superior product for his
company, and SFS got a solid new customer.
As for Jeremy, he should be hauled in front of the company's
Idiocy Review Board for sending an ill-advised, potentially
damaging e-mail. Some best practices are better left to oral
history.
James Borg
Reprint R0905B
AHVS392 A03: READING REVIEW
KEEP IN MIND THAT IT IS ALWAYS FAR MORE
DIFFICULT TO FORMULATE SENTENCES ABOUT THE
CONTENT OF A READING THAN IT IS TO UNDERSTAND
THE INFORMATION/ IDEAS WHEN READING IT. AND
REPRODUCING THE INFORMATION/ IDEAS IN YOUR
OWN WORDS IS WHAT YOU HAVE TO DO IN THIS
ASSIGNMENT.
OUTLINE / HEADINGS:
1) Summary
2) Main Points
3) Sources
4) Reading Experience
5) New Knowledge
6) Questions
7) Terminology
DETAILS:
1) Summary: Summarize in a paragraph or two, the article /
book / reading as a whole
2) Main Points: What is (are) the main point(s) made in this
reading?
2.i) If applicable, what is a secondary point made by the author?
2.ii) If applicable, what ideas/interpretations/theoretical
frameworks is the writer countering, challenging or
augmenting?
3) Sources: What kinds of sources does the author draw on?
3.i) Are they academic; popular; oral; personal? Written, visual,
aural?
3.ii) If academic, are they anthropological, historical or
literary? Are they primary documents (archival texts, or from
material culture, like art objects) or secondary documents? Are
they written or oral, archival, daily media, other?
3.iii) If applicable, how is this approach different from
earlier/other methods of study you are familiar with, in this area
or discipline?
4) Reading Experience: How did you experience reading this
essay/article?
4.i) ... in terms of its writing style
4.ii) ... in terms of how convincingly the argument was
presented and backed up
4.iii) What would your main critique of the article be, on both
positive and negative sides?
5) New Knowledge: List 3 things you learned that you did not
know before
6) Terminology: List 3 foreign or technical - /discipline specific
terms you found in this article and give their definition
7) Question: Formulate a question you would like to ask the
author if you met him/her
informally, say at a café or at a friend's party
Readings for each week will be posted on the CourseSpaces.
Length: 2-1/2--3 pp. double or 1-1/2 spaced, Times New Roman
12 point, margins 3⁄4 all around.

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145研究ノートEntertaining Religious Ideas in Animationthr.docx

  • 1. 145 研究ノート Entertaining Religious Ideas in Animation through the Study of Religious Elements in Japanese Anime Saeedeh Mousavi Abstract In recent years, animation has established itself as one of the most important aspects of cultural policies in Islamic republic of Iran due to the recognition of the dominating power of this media toward young generations. The Iran’s approach is to produce religiously themed animation in order to convey Islamic and national values to the audiences, particularly since the 1979 Islamic Revolution. But this kind of products has always suffered from the lack of public appeal and as a result, the industry in Iran has come across various problems to
  • 2. develop further. The goal of this study is to explore for utilizing religious ideas in Japanese anime which can be practicable for the animation industry of a religiously oriented country like Iran. Thus, this study tries to explore what options the animation industry of Iran can learn from the Japanese experiences. Keywords: Animation, Manga, Anime, Religion, Japan, Iran Introduction In Japan, drawing illustrated stories as an artistic tradition goes backs to the 12th century. During the past centuries this art form has been vastly popular among different social groups. Manga and anime, which can be considered as modern day descendants of the long-lasting culture of depicting pictorial novels in Japan, primarily act as means for story-telling and entertainment. But, a more precise look at the content and usage of these media has
  • 3. said to reveal that they also comprise an extremely potential capacity which connote proselyte and promote religious ideas. 同志社グローバル・スタディーズ 第 4 号146 According to Richard Gardner (2008, 200), manga and anime in Japan has first played a role in distributing specific religious doctrines and thus received much attention, immediately after the 20th March 1995 poisonous gas attack on the Tokyo subway lines committed by the members of the religious group ‘Aum Shinrikyo.’ 1 Real reasons behind the Aum’s act are still a matter of investigation. Yet, some scholars started to discuss about a negative role that fictional media such as manga and anime possibly played in this incident, as the extent of the crimes committed by Aum became clear. They asserted that those kind of media might have led to a mental inability in
  • 4. distinguishing reality from illusion, fantasy, or simulation. The Sarin gas attack, aside from killing twelve people and causing the injury of hundreds of people, led to a nationwide concern about the issue of social problem which can be caused by any religious group that originally appears to be a marginal group. Contemporary Japan is considered as a nonreligious society. Many Japanese people do not consider themselves as members of a specific religious group. But, a mixture of various religious elements is considered to be embedded in people’s mind in a homogeneous way. Major contributors of this religious syncretism are Buddhism, Shinto, and Confucianism, which have shaped a worldview, beliefs and value systems that are currently observable among Japanese people. These concepts and ideas, as Thomas (2012, 9) mentions “are often described as ‘common sense’ (joshiki) or ‘Japaneseness’
  • 5. rather than as anything explicitly religious.” While Japanese people are practicing many religious customs in their daily life, they may not be aware of the underlying religious nature of these traditions. In such a society, manga and anime 2 can be used as a media to save and transfer the religious information to the people who do not distinguish religious activities from other aspects of everyday life.3 Animation is a media of wide range of audiences, mostly comprising the youth. Consequently, it may play a really pivotal role in the transferring of specific ideas and beliefs to society. In order to evaluate the extent to which this media affects on its audiences precisely, it is necessary to identify the real nature of such transferring. An excessive analysis should be made not only on the goal and intention of the creator or director through the analysis of animation products as well as the evaluation of the products by the viewer
  • 6. but also on the dynamic role of the audience in receiving and interpreting the message of the animation products. Entertaining Religious Ideas in Animation 147 As it was propounded by Stewart Hall with respect to the transfer of messages in media, meaning is not simply fixed or determined by the sender of the message. The message is never transparent and the audience is not a passive recipient of the meaning either (Procter, 2004, 59). Consequently, the meaning of the message is interpreted through the interaction between its producer and the reader, yet is often determined arbitrarily by the reader: “The producer (encoder) framed (or encoded) meaning in a certain way, while the reader (decoder) decodes it differently according to his/her personal background, the various different social situations and frames of
  • 7. interpretation” (McQuail, 1994, 101). The said viewpoint considered, although animation works reflect ideas and beliefs of creators to a great extent, an excessive emphasis on the goal and intention of the creator during the transferring process of the message may lead to an unrealistic understanding of the audience as mere recipients of the message. In the recent years, animation has established itself as one of the most significant aspects of cultural policies of the Islamic Republic of Iran. The Supreme Council of the Cultural Revolution (SCRC), one of the leading agencies being in charge of cultural policies, passed ‘Iran’s Comprehensive Scientific Plan’ in 2010. This plan stated the importance of technology and new media in educating and cultivating the young generations, and emphasized the significance of the advancement of Animation and Computer Games regarding
  • 8. it as a high priority program of the regime. For this purpose, Iran has tried utmost to produce religious animations, which transfer Islamic values and national beliefs to its audiences. However, because of such orientation in the production system, Iranian animation industry has faced a great challenge in development, due to the excessive emphasis on the transferring of religious message through the animation products. Consequently, most of these products do not enjoy required appeal for attracting a wide range of audiences. Despite the fact that Japanese society is religiously deficient, based on the recent studies of scholars in the field of manga and anime, there exists an extremely wide variety of potential religious dispositions in Japanese manga and anime. Since the Islamic revolution of 1979, Iran has broadcasted many Japanese animation products and looks at Japanese animation industry as the
  • 9. most adaptable model of development for Iranian animation industry. Within this context, this study attempts to answer whether Japanese 同志社グローバル・スタディーズ 第 4 号148 manga and anime connote many religious elements as the policy makers in Iran consider. In this regard, the research tries to examine to what extent Japanese manga and anime have displayed and/or connoted religious ideas and how such religious connotation reaches the audience accordingly. It is hoped that this research will lead to inquiring whether the contemporary Iran can use Japanese manga and anime as a model for its own development as an industry, which is beyond the scope of this study yet will provide research perspectives. 1. The Imaginary World Created by Manga and Anime Manga are a set of visual novels in which a combination of images and texts
  • 10. in multiple frames are put beside each other. Usually, each part of the said visual novels is published in weekly or monthly journals. Then, the entire parts are separately republished in several issues in the form of storybooks on paper of poor quality. Mass publication of relatively low cost is considered as one of the most significant causes for the extensive prevalence of manga across the nation of Japan. On the whole, about 40% of total Japanese publications consist of manga (Napier, 2005, 20). Manga or Japanese comic books comprise a major part of Japanese popular culture. There is a close relation between manga stories and history and culture of the aforesaid country, especially in such areas as politics, economics, family, religion and gender. Thus, the manga stories are not only reflections of present society of Japan but also they reflect myths, beliefs and imaginations of Japanese
  • 11. people about themselves and the world. Although the equivalent of the word Figure1, Comics and comic magazines rate in all publications as of 2002, Source: Shuppan Geppou (monthly publishing), February 2003, The Research Institute for Publications sales amount number of sales copies 22.6% 38.1%comic 10.7% comic magazine 11.9% other publication 77.4% comic 13.5% comic magazine 24.6% other publication 61.9% Entertaining Religious Ideas in Animation 149
  • 12. ‘Manga’ is ‘Comic’ in translation, actually, there are considerable differences between manga and comic. The most distinguished difference between the two is the range of audiences and subjects, which are covered by Japanese manga. Likewise, manga is produced for all social and age groups: from preschool kids to workers of industrial factories. Considering which group of audience is concerned, manga stories visualize the most subtle emotional challenges and the most trivial social problems with concerned groups. As Susan J. Napier, one of the most well-known theoreticians in the field of manga and anime, believes that the extension of themes and the variety of the audience have caused current considerable effect and influence of manga in Japanese society (Napier, 2005, 19). When a manga series sells best or its story has much potential for the
  • 13. successful marketing in the future, publishers decide to produce an animation series based on the said manga, which is called ‘Anime’. Whilst there are a few animation series, which are not based on manga and have been produced in the form of animated images from the beginning, as MacWilliams (2008, 6) suggests, up to 90% of anime series are produced based on manga, which had been published earlier.4 This fact implies that during changing process of manga to anime, the story’s complexity and the number of characters are decreased to a great extent due to financial and time constraints in such a way as the animated copy is created mostly different from the original manga and the said copy can be considered as a fresh product by itself. Reading manga just like consuming newspapers is a regular part of daily life of Japanese people. MacWilliams (2008, 3), a researcher in the field of manga and anime, considers Susan Sontag’s term of ‘Image
  • 14. World’ as an evidence of present Japanese society where most of the mass media are involved in creating and using images to direct people’s expectations about reality in order to replace objective experience by stories. MacWilliams believes that the sources of these stories are in fact animated images of manga and anime. Such entertainments as manga and anime create a great opportunity for audiences to move away from anxieties of their daily life and simultaneously to reflect their wishes, desires and anxieties: Thus, of the more than 2 billion manga produced each year, the vast majority have a dreamlike quality. They speak to people’s hopes, and fears. 同志社グローバル・スタディーズ 第 4 号150 They are where stressed-out modern urbanites daily work out their neuroses and frustrations. Viewed in their totality, the
  • 15. phenomenal number of stories produced is like the constant chatter of the collective unconscious, an articulation of a dream world (Schodt, 1996, 31). The devoted fans of manga and anime which are recognized under the term of ‘Otaku’ estimated to be around 2.4 million in Japan and spend 2.5 billion dollars a year on manga, anime and related products.5 Such popularity of manga and anime is not only limited to Japan, but also, as Brown (2006, 6) suggests, anime covers about 60% of total animations being broadcasted all over the world. It seems an increasing trend. Combined anime and manga trade in the USA have been calculated in 2010 to be over $400 million. Up to 35% of total annual income of great Japanese animation producing companies such as Toei 6 earn from these foreign trades.7 Justifying the huge popularity of Manga and Anime inside and outside
  • 16. Japan, Jaqueline Berndt (2006, 149), a scholar in the field of Manga, propounds that they are low-cost forms of entertainment, which are only for pleasure. Nevertheless, these characteristics do not reduce cultural value of the said products. In Japan, manga and anime belong to mass or popular culture and from this viewpoint, they have been put forth as challenging art forms in academic and scholarly cycles in the recent years.8 2. Power of Manga and Anime in Deploying Religious Ideas After the incident of attacking Tokyo underground using Sarin Gas, observers were searching for probable agents causing the attack, investigating all aspects of present Japanese society. Many of them considered Manga and anime as one of the main agents in formation of ‘strange’ beliefs and performance of Aum group. Among Japanese religious researchers, Nobutaka Inoue elaborated the concept of ‘Virtual Reality’ in connection with the effect of visual
  • 17. images 9 resulted from manga and anime media on the youth. He stated that these media may cause disturbance in individual perception in such a way as it will be difficult to differentiate reality from imagination: Entertaining Religious Ideas in Animation 151 Youth seem to feel that everything is like a computer game. Asahara seemed to have said in his childhood that «I want to create a robot kingdom someday». While we may think it ludicrous that they did such things as import a military helicopter from Russia and store up immense supplies of drugs and chemicals in order to survive Armageddon, it might be that they tried to make real their fantasies derived from manga and anime. (Inoue, 1995d, 29 and Gardner, 2008, 214). Asahara and his group were not only impressed by cataclysmic and
  • 18. catastrophic manga and animes such as The Space Battleship Yamato (1973), Conan, The Boy of the Future (1978), Nausicaa of the Valley of the Wind (1984), but also they themselves were involved in producing such media in order to attract new followers and to strengthen belief and faith of group members in superhuman abilities and Armageddon predictions of the group leader. The artists, who were residing in Aum, have created certain manga and anime to emphasize the Asahara’s claim of possessing of supernatural powers. As Thomas (2012, 125) mentions, they used to decrease adventure aspects of stories as much as possible in order to deal with parts, which were allotted to conversion of religion of new followers, achieving metaphysical powers by them, and admiring and praising the religious intellectual leadership of Asahara Shoko as Savior. Use of manga and anime media in order to attract and convert
  • 19. new adherents by religious groups is a common trend in Japan (Inoue, 1995 and Thomas, 2012). Traditionally, Japanese illustrated stories have been serving religious ideas and beliefs. Through a look at history of illustrated storytelling, it is revealed that different kinds of this art such as Emaki 10, Etoki 11, Kibyoshi 12 and Kamishibai,13 which can be regarded as antecedents and primary forms of modern manga, in some way have all been at the service of religious propagation. This may be rooted in the value, which is attached to images by Buddhism and it considers the same as powerful means in educating and achieving final salvation and prosperity. Since receiving and perceiving messages of images do require familiarity with visual grammar and its specific codes, religious illustration in Japan does not rely on images only. Furthermore, it has used marginal text for elaboration
  • 20. of the story of work and also benefited from monks and trained individuals in 同志社グローバル・スタディーズ 第 4 号152 order to narrate depicted religious teachings and stories. The art of these monks was to narrate illustrated stories in such a way as the stories could entertain the audience and teach religious and ethical concepts to the audience simultaneously. Lastly, it was the imagination of the audiences, which has played a pivotal role in adapting the story to images, animating the story in their minds. In modern manga and anime, which have been formed by introducing western comics and film technology to the Japanese society, cinematic techniques and dynamic image processing methods played the role of narrating monks. Precise arrangement and intelligent mingling of still images all together,
  • 21. creates the illusion of movement in the mind of the audience. In fact, such illusions have changed manga and anime to an appropriate media for display of imaginary qualities of religion such as miracle, ascension, spiritual manifestation and intuition. In this regard, Thomas (2012, 56) explains that intentional suspension of disbelief, which forms an inseparable part of imaginative participation on the process of reading manga and watching anime, is the same as voluntary assumption of belief in essence of religion. Preparation for taking part in narrating a story through belief is common both in imagination and religion as such preparation exists for interpretation of painted images as reality. Religion in Japan encompasses a mixed history consisting of nature-based religion of Shinto and primary forms of Chinese Buddhism together with
  • 22. ethical-social teachings of Confucianism. Contrary to most countries where different religions are completely separated from each other, in Japan, all of the mentioned traditions are mingled as an amalgam of customs, ideals and social behaviors. On the other hand, cultural and religious history of Japan are merged in such a way as even in today’s Japanese society, there is no sensible difference between religion and other cultural areas of daily life of Japanese people. Thus, religious traditions are involved in all aspects of Japanese people life as in most of the times, an individual is not aware about religious roots of many of his activities and it may be said that most of the public prefer to note these activities as tradition not religion. Although statistics reveal low percentage of belief in religion by Japanese people,14 such deep interlinked religious and cultural values within Japanese society reinforces this thought that actually Japanese
  • 23. people must have an extremely religious nature.15 Entertaining Religious Ideas in Animation 153 In such society, as much as the proselytizers are interested in manga and anime to represent the authenticity of their religious beliefs and to promote religious and moral values, authors, artists, and directors too, may utilize the capabilities and capacities of religious concepts and imagery to enhance the visual attractiveness and to make sense of the narrative of their works. Meanwhile, manga and anime enable their creators to preserve the fading religious traditions in their artworks and to convey them to the audiences. However, this does not mean downplaying the role of the audience as a passive consumer of imposed thoughts by creators of manga and directors of anime either. In fact, illustrating religious ideas in Japanese manga and anime
  • 24. embraces dynamic and various arenas, providing the possibility of different readings for their audience as well. 3. Representation of Religious Ideas in Manga and Anime As Stewart M. Hoover (2002, 147) has propounded regarding representation of religion in television programs, religious approach in visual media is of two types: One is respective programs, specifically addressing religious subjects and concepts. These programs usually have only a particular group of audience. The other is presence of religious concepts and thoughts which exists in experience of watching a visual medium, which is exposed to all groups of the audiences. When it is generally spoken about representation of religion in film and animation, the former approach is usually concerned at first. Religious program development is often considered in the direction of ethical beliefs and values while religion may cover more extensive and entertaining areas simultaneously.
  • 25. 3-1. What Is Religion? According to a minimal definition of religion, presented by Edward Burnett Tylor, Religion is associated with “belief in supernatural beings.” Elaborating the said subject, David Chidester propounds that religion deals with metaphysics, which can’t be traced or proved by using natural senses or scientific experiments (Chidester, 2005,16). In Islam also belief in ‘Unseen’ is considered as one of the first characteristics of faith. Explaining about the phrase: “(Muslims are) Those who believe in the unseen” (Verse Three of Koran Al-Baqare Surah), Ostad Motahari stated that “the unseen means that a human admits to the fact that 同志社グローバル・スタディーズ 第 4 号154 there are certain realities in this universe, which he is not able to perceive through his body and his senses, even if they exist in this universe”. He further
  • 26. added that “all in which humans should believe, has been expressed by the Holy Koran by ‘the unseen’; belief in the fact that there are realities, which are beyond human’s senses” (Motahari, 1991, 146-147). Considering this viewpoint, the glossary of religious concepts and symbols are one of the richest references for storytelling and attracting various audiences. Biography of the most religious leaders and saints, superhuman characters, miracles, metaphysical phenomena, astonishing or divine events, mysterious allegories and experiences, invisible worlds and ghosts, evils and angels, jinn, and horror stories, which are told in connection with each item mentioned above, all lie within the area of religious beliefs, which comics and animation imagery is noticeably able to visualize them. The dilemma that faces this area is concerned about the border existing between religion and superstitions. As it has been put forth by
  • 27. the well-known linguist, Emil Benevist, the application of religion has been strongly a differentiating indicator, especially against ‘Superstition.’ On this subject Chidester (2005, 39) explains that in ancient Roman discourse, the word ‘religio’ was used mostly referred to noble human activities, against ‘superstitio’ that meant “non-original,” strange or something contrary to human activities, which have apparently been based on asininity, fear or deception. In fact, application of the word “religion” was in such a way as people used this word in connection with their day-to-day actual and tangible experiences, giving meaning to their daily activities (cause and effect relation). Consequently, religion is considered something which acts for integrating the three factors of experience, identity and meaning in daily life (Hoover, 2002, 147). 3-2. Visualizing Religion in Manga and Anime
  • 28. In order to solve the abovementioned dilemma, Thomas (2012, 13-14) analyzes the religious aspects of Japanese manga and anime by hiring the word “Vernacular Religion”, indicating daily function of religion. Vernacular religion is the improved form of the words “Popular Religion” and “folk religion,” which is exclusively referred to interpretation and translation of a specific religious practice or concept into local languages and worldviews (which may be educated or illiterate). Moreover, vernacular religion means inserting official religious Entertaining Religious Ideas in Animation 155 ideas in daily activities. Thomas believes that both religious leaders and artists are involved in creating a certain type of language, which may easily be understood by the audience of any type or group. Consequently, the result of efforts taken by both groups is familiarization of public with religious words,
  • 29. concepts and images. Over the centuries this process has occurred in different cultures. The result of the process is to form a storehouse of religious concepts, which has helped different artists to create attractive and conceiving stories. Thus, producers and creators of manga and anime may utilize this storehouse of religious beliefs and concepts in two different ways: ● Religious organizations or missioners may use animation as a powerful media to present the religious ideas. In this case, artists who are hired for creating the intended product may use the storehouse of religious concepts to create the product within the frameworks imposed by the message, which has been determined by the contractors. ● Authors and producers of an animation product may use the religious concepts and ideas as a way to create an entertaining story. In this case, the primary goal of the creator of a work, which may be an artistic
  • 30. creativity, earning money, entertaining a group of audience or educating, shall impress selected religious concepts and thoughts. This classification indicates that the type of art work noticeably determines the area of action and freedom of an artist in using religious notions, whether the artist is hired for producing a religious work or the artist himself, based on the requirements of the project liberally picks the religious concepts. Meanwhile, this implicitly reveals the fact that during the creation of an art work, deploying religious images and concepts by the artist does not necessarily reveal the belief and commitment of the artist in presented religious notions on the art work. Artists may use evils, angels and/or holy places in their products with no religious motivation, only aiming at making their work become more entertaining while this may lead to religious interpretation by the audience. 4. The Utilization of Religious Elements in Manga and Anime
  • 31. ‘Religious manga and anime’ are not commonly classified as one genre, and often discussed separately. But, earlier studies made by scholars such as Yamanaka Hiroshi (1996), Yumiyama Tatsuya (2005) and the detailed work of 同志社グローバル・スタディーズ 第 4 号156 Jolyon Thomas (2010) have already maintained the idea that the ‘religious manga and anime’ is regarded as a genre which itself is divided into various subgenres. In fact, using religious ideas and concepts in manga and anime comprise various patterns. They may lie in a range of ‘pedagogical-instructional’ types to certain models, which are only used for ‘ornamental- aesthetic’ purposes. In order to introduce religious-ethical concepts to their audience, creators of educational products use educational or advising method and style. Although the primary goal of this group of producers is to educate,
  • 32. however, during this process they may also provide suitable grounds for entertaining the audience too. Instead, producers of esoteric or cosmetically religious manga and anime use religious illustrations and concepts to make their products appealing. The primary goal of this group is to hire religious concepts, characters and images for entertaining the audience although during the said process they may stimulate religious emotions or at least create sense of religious curiosity among their audiences. Adventure stories associated with saints and angels, stories of ghosts, and mysterious and horror stories are classified in this group as well. 4-1. Pedagogical Manga and Anime This group of works by telling an imaginary or realistic story, actually acts as a text or preliminary booklet about religious or historical principles of a certain sect. These works are mostly produced through financial sponsorship of
  • 33. a religious group or sect, which has propagated for the ideas of the said work. When pedagogical manga or anime are directly produced by religious sects, they become ‘Didactic’. The aim of leaders of religious sects of producing didactic manga and anime is to educate certain customs to their followers and to stimulate emotions of their fans, promoting their beliefs and gravitating them toward their own ideas and norms. Meanwhile, they try utmost to propagate their ideas in a conceiving and attractive form by the help of manga and anime media so that they will be able to attract new followers. However, as Thomas (2012, 81) mentions, since these works have concentrated on a specific religious doctrine, they mostly enjoy predictable and prejudiced structure. At the same time, the artists who are commissioned to produce the work may not be particularly inspired by the material, resulting in weak products in aspects of
  • 34. the story and artistic quality. Consequently, these groups of works may not be able to attract a wide range of audiences. Entertaining Religious Ideas in Animation 157 Among these types of works, one may point out the anime named Laws of Eternity (2006). This anime is one of several kinds of manga and anime, which have been produced by the Buddhist sect of ‘Kofuku no Kagaku’ (Happy Science) in order to elaborate and to propagate the religious doctrine of the group. This animation narrates the story of spiritual journey of a young boy and his friends, who travel to paradise and hell and eventually they achieve true reality of the world of ghosts and reincarnation. This Anime was produced in 2006 by benefiting from the highest standards of production and using the most popular Japanese voice actors. However, despite the fact that this work has benefited
  • 35. from extensive advertising in the media, it could not attract a great number of audiences inside or outside Japan: “Like other didactic films, the laws of eternity waxes pedantic, and it may therefore invite boredom or apathy easily as curiosity or belief. The usage of anime medium alone does not guarantee narrative success, nor attracts new adherents to a religion. Nevertheless, the superb technical execution of this film reflects the group’s investment in the film and its message” (Thomas, 2012, page 83). However, the above mentioned problems have not led to the fact that religious groups give up producing manga and anime in order to achieve wider range of audiences, especially the youth. In pedagogical manga and anime, it is tried utmost to transfer religious concepts to the youth while in most cases, not enough attention is paid to entertaining aspects of the products either.
  • 36. 4-2. Moralistic Manga and Anime Instead, there is a group of manga and anime, which have created equilibrium between both religious and entertaining aspects. These types of products are mostly concerned about moralistic issues as their main theme. Instead of encouraging audience to strengthen faith and religiosity, they try to make the audience think and contemplate. Moralistic manga and anime are mostly reflections of thoughts of their authors and reveal his thoughts about nature of human, main goal of living, and after-life world. The creators of such works may be concerned about national, environmental, social or political issues, which have been reviewed by the author in the view of his ethical value system and presented to public in a simple and understandable language. Whereas these types of works, do not project too much prejudice compared to involved thoughts and ideas, they usually enjoy the ability to
  • 37. create a dynamic 同志社グローバル・スタディーズ 第 4 号158 dialogue with the audience. Moralistic manga and anime may express their viewpoints in consideration of criticism and satire. Although such works as described above do not directly deal with religious subjects, the critical approach of this group of works inevitably relates these works to religious and ethical subjects. This critical approach concerns the nature of religious sects, opportunistic and deceitful identity of their leaders, brainwashing of their followers, and the resulting social violence. Some of these manga and anime have proceeded to the extent that instead of addressing given and imaginary religious sects, they directly deal with illustrating greed of some of Buddhist monks which has been narrated in public literature.16 In these types of works, good forces, to
  • 38. the same extent as leaders of deceiver religious sects, enjoy metaphysical and superhuman powers, which help them overcome devil forces and finally save people from a apocalyptic disaster. Many scholars 17 have discussed the existence of strong religious motifs in the works of famous and Oscar-winner Japanese director, Hayao Miyazaki. Almost all of the anime of Miyazaki designate moralistic values, especially in connection with praising traditions and environmental protection through a critical approach toward human’s mistakes. “Despite his professed antipathy to religion, many of Miyazaki’s movies are moralistic, and he has made some of them with the explicit intention of inculcating certain values that can be reasonably described as religion” (Thomas, 2012, 104). In order to prove the aforesaid claim, Thomas refers to the anime, Nausicaa of the Valley of the Wind
  • 39. (1984). This animation is the story of saving the world and human by a girl named ‘Nausicaa’, who enjoys messianic characteristics of a ‘Savior’. She dies for saving the people, who have destroyed their environment, however, she revives at the end. Although Miyazaki, as the author of manga and then, the producer of the anime of Nausicaa, rejects his religious influence and motivation in producing this work, religious elements such as final resurrection of the protagonist are clearly prove the otherwise. That is why Yamanaka Hiroshi, in his classification of religious Manga, classifies Nausicaa as “Manga, that acts as a religious text.” On the whole, “this Manga provides the same structure as a religious text like Bible” (Yamanaka, 2009- 144 and Thomas, 2012, 112). Nausicaa is among the best animation works in Japan. Immediately after this anime has screened, it was highly appreciated by both ordinary audiences
  • 40. Entertaining Religious Ideas in Animation 159 and critics. The box office of this anime was about 740 million Yen. This amount provided the required capital for the establishment of Ghibli Studio by Miyazaki (Osmond, 1998). Justifying the brilliant success of Nausicaa and other works of Miyazaki, Thomas identifies that Miyazaki’s works present religious thoughts but Miyazaki does not impose. Although religious thoughts are thus found obviousely in his works, his film making style focouses on the entertainment aspect. Thomas stated as follows: Miyazaki’s moviemaking, therefore, simultaneously reflects his personal take on religion and his audience’s evident desire for certain types of contents. Simultaneously, it reflects his basic desire to entertain and the audiences desire to be entertained. (Thomas 2012, 110).
  • 41. By attaching a great emphasis on the concept of entertaining the audience, educational messages and teachings of the author generally become hidden and seem free from moralistic preaching. Consequently, although moralistic manga and anime undoubtedly comprise an intellectual worldview and philosophy of the artist, who is creator of the work simultaneously, the audience does not feel that the author’s values are imposed on him. 4-3. Occult and Horror Manga and Anime From a perspective that manga and anime dealing with unseen themes, of which wisdom and science are not able to justify, disguise their dominant atmosphere, mysterious and frightening characteristics constitute a classification of ‘occult and horror manga and anime’. Occult and horror manga and anime, which are about issues such as metaphysical powers, ghosts, Jinn, and other fearful creatures and events, usually illustrate, in an entertaining
  • 42. manner, inability of human beings to encounter such phenomena. In this type of works, fictional and entraining aspects proceed educational one. Artists, who create such works freely use religious ideas and concepts and create entertaining adventures, which may include no educational or ethical message. However, such use of religious themes, may lead to the rise of sense of curiosity and inclination for asking more questions among the audiences or at least, unconsciously provides suitable grounds for the familiarity of the audience with religious concepts and ideas. 同志社グローバル・スタディーズ 第 4 号160 Rajyashree Pandy (2008, 221), a manga researcher, considers belief and aesthetic aspects of Japanese Buddhism as root and base of horror manga. He puts forth that intellectual and ethical fundamentals of manga is identified in
  • 43. their attitude toward such subjects as human’s life and death, the relationship between human and inhuman and the relationship between an individual and his own body. The Buddhism thoughts provide suitable intellectual and belief ground for expansion of the thoughts, apparently superstitious, in the texture of modern Japanese life Pandy believes that horror Manga is the product of a kind of “modern” sensitiveness and it enjoys a great closeness to western horror movies as well. He claims that there is a fundamental difference between this genre and horror illustrations during medieval, which had more warning aims and completely intertwined with religious subjects and concepts. Japanese medieval hell scroll paintings (jigoku zoshi) were allotted to illustrating tortures waiting for sinners. In this type of works, fear of hell was hired in order to make life and pleasures of this world be useless and to guide the audience toward
  • 44. intuition and salvation. While in modern manga, fear is transferred through such subjects as being captured by the ghosts and evils, metamorphosis of man into the beasts and destructive creatures, which are generated by corrupted technology. In Buddhism school, the world is divided into six universes of gods, humans, asura, animals, hungry ghosts and the creatures of hell, which have located in a hierarchical system. Based on their acts, humans may be born repeatedly in each of these universes until they reach perfectness and achieve enlightenment. Moving among different worlds is the result of Buddhist worldview, which has provided suitable grounds for acceptance of evil and mesmerized creatures beside humans in Japanese thought. Pandy (2008, 224) believes that Japanese manner of thinking suggests that there is a fluid relation between human and
  • 45. other creatures. This reduces the intensity of aggressive positions against evil creatures as “other”. In fact, extensive presence of robots, cyborgs and android creatures in Japanese imaginary stories may conform to religious philosophy of this country: “Buddhist and Shinto appreciation for being human makes humanoid robots more appealing than the often negative response to the human condition in Western traditions. The Japanese enjoy the presence of robots in their midst thanks in part to the Shinto perspective that the world is full of kami, sacred Entertaining Religious Ideas in Animation 161 entities” (Geraci, 2006, 2). This means that sacred nature of the world include all creatures and eventually robots. This innate holiness makes them to natural partners of human beings. Relying on the above statements, one may perceive that the
  • 46. pivot of creating fear in horror manga and anime lies in the uncertainty of where human beings actually stand in the universe. That is, the world view in which human is not in the center of the universe. The authors of these works hire such techniques as suspension and surprise to create exciting and unpredictable stories, which their main motive is to create sense of horror and anxiety among the audience. However, horror manga and anime are like rich encyclopedia references, which do preserve and keep the religious vocabulary and elements, which are being forgotten. 4-4. Ornamental Religious Manga and Anime In these works, religious contents and images are used merely for beautification and space decoration. The contents of these works may include social, emotional and epic subjects in which religious elements are used without
  • 47. any clear relation with theological themes and only for the purpose of environmental design or character development. Manga and anime that illustrate temples, religious statues and ceremonies in the backgrounds or use saints and religious characters with new and abnormal characteristics as their protagonists are put in this category. Artists who use religious ideas only for ornamental-aesthetic purposes may use combinations of different traditions based on the necessities of stories in such a manner that the used religious elements and images get a meaning quite different from their common meaning. For example, common use of crucifixion in manga and anime may be referred to as one of the methods of complete defeat of the competitor. In most of these cases, crucifixion has no direct relation with the Christ story or death and by illustrating the Christian content of crucifixion, Japanese artists only intend to show a catastrophic and
  • 48. unexpected death. As Brenner (2007, 102) has propounded by depicting crucifixion in their works the artists neither intend to show that a character has characteristics like Christ nor to refer to the crucifixion of Christ. However, despite such manipulations in the main meaning of religious contents, mere use of religious elements in manga and anime provides a suitable ground for the audience to become familiar with 同志社グローバル・スタディーズ 第 4 号162 religious traditions. In this way, such media create a spiritual environment that impedes disconnection of the audience from religious illustrations and ideas in the routine life. Conclusion Various methods for the representation of religious concepts in Japanese manga and anime have provided the ground for familiarity of Japanese people
  • 49. from different age groups and social communities with a wide range of religious concepts and terms and have avoided forgetting several belief and ethical traditions in a secular community. Use of media such as manga and anime as representatives of pop culture in Japan in order to transfer and keep religious thoughts have resulted in the shaping and the growth of an effective connection with the representation of religious views and storytelling and entertainment. The field of religious concepts and imagery is a vast treasury that includes different subjects from belief and ethical issues to the stories of ghosts and metaphysics. As shown by the models used in manga and anime, such subject variation has provided both religious missionaries and leaders, and producers of entertainment industry with several resources and capabilities for storytelling and attracting audiences.
  • 50. Although these works can be divided in a general classification into certain groups such as pedagogical, moralistic, horror and ornamental groups based on the level of loyalty to the principle of religious contents, these ideas and concepts can be interpreted much differently by different audiences. Such variety of interpretations often produces different allocations to these works in the characterization mentioned above. Politicians, clergymen, artists, producers and the audiences may each have a different impression and understanding of a single work. As a result, a work may simultaneously be described as entertaining by one group and as religious by another. In the process of producing their products, artists and producers of animation progress toward statement of their ideas and beliefs. These ideas and beliefs naturally encompass the author’s beliefs and worldview. Thus, an artist’s viewpoint is inevitably reflected in his/her work as the
  • 51. work is the product of the artist’s manipulation and dictation of specific values he or she attaches. However, the author’s intention does not always match with the Entertaining Religious Ideas in Animation 163 audience’s interpretation. Facing the work, the audience actively generates meanings from the contents based on his or her cultural background and social experiences in life and finally, and thus the meanings can be produced as the result of the audience interaction with the text. Analyzing the methods for the representation of religious concepts in Japanese manga and anime indicates that the anticipation of the events of the story and the message of the work become easier, as the statement of religious views in these works takes a more pedagogical and didactic approach. As a result, the entertainment aspect of the
  • 52. story can be considerably reduced. The purpose of comprehensive use of media such as comic books and animation considered, the mass production system in particular is merely designed to entertain the audience and to provide them with peace of mind. Thus, lack of such properties would naturally lead to the work that cannot attract the audience much. Therefore, as the analysis of the moralistic manga and anime showed, works that have been produced with the goal of entertainment and have provided a suitable ground in this way for transfer of religious and moralistic values, have been successful to make a balance between the author’s intention for education and the audience’s demand for entertainment. Yet, a question remains how the author can strike a balance between the fulfillment of the audience’s expectation and what messages the author needs to transmit by using manga and anime as a tool for a sort of pedagogical
  • 53. discourse. A further study is necessary to examine this aspect, which will be done in the context of the analysis of the contemporary Iran’s animation industry. Although Japan and Iran both can be considered as traditional societies, extensive cultural differences between them impedes an exact modeling from Japanese methods of representation of religious concepts in animation by the Iranian animation industry. Paying attention to the entertainment dimension of products by the use of storehouse of religious ideas can provide several ways to attracting the audience. This is because this storehouse of religious ideas can pave the foundation for animation directors inside a religious- oriented production system like Iran, to make use of the native and daily religious customs instead of official religion, and also enjoy the mysterious and metaphysical dimensions of religion and religious-ornamental illustrations in non- religious works.
  • 54. 同志社グローバル・スタディーズ 第 4 号164 Endnotes 1. Aum Shinrikyo is a Japanese cult terrorist group, which was founded by Shoko Asahara in 1984. Aum Shinrikyo is a syncretic belief system that incorporates Asahara’s view of Christianity with idiosyncratic interpretations of Yoga, and the writings of Nostradamus. In 1992 Asahara declared himself ‘Christ’ and announced that his mission is to take upon himself the sins of the world. He claimed that he could transfer to his followers spiritual power and ultimately take away their sins and bad works. He was convicted of planning the 1995 sarin gas attack on the Tokyo subway. 2. The word ‘anime’ is based on the Japanese pronunciation of the word ‘animation.’ In this article the word ‘animation’ refers to the general category of hand drawn or computer-generated motion pictures, while whenever the word ‘anime’ has mentioned it deals with the concept of japan made animation. 3. Various scholars such as Napier (2005) and MacWilliams (2008) have suggested that anime often evolves from manga and anime is usually, the animated version of popular manga. In this regard, there is a common trend in Japanese animation studies to analyze manga and anime products side by side.
  • 55. 4. Sometimes the case is otherwise for example, the popular anime series Neon Genesis Evangelion, was turned into a manga series after its serialization on television. 5. MacWilliams, 2008, page. 4. 6. Toei Animation Company, is one of the most established Japanese animation studios. The company is known for producing popular series such as Dragon Ball, One Piece and Digimon. 7. According to the report of Japan External Trade Organization (JETRO): http://www.jetro.go.jp/ usa/japanus/animemanga/ 8. Susan Napier (2005, 36), Thomas Lamarre (2009), and Jolyon Thomas(2012, 6) and many other manga and anime researchers, by referring to numerous resources, believe that increasing body of researches approach these media from various sociocultural angles and critical viewpoints, which indicates the growing importance of manga and anime as a subject of academic studies. 9. Visual Image is a a mental image that is similar to a visual perception. 10. Emaki, 絵巻物(えまきもの), also called Emakimono, are Japanese illustrated narrative picture scrolls. Emaki were often used to advertise religious contents and proselyte in temples. The earliest extant example of emaki was painted in 735. Emakimono were common illustrated narrative forms during the 11th to 16th centuries.
  • 56. 11. Etoki, 絵解・絵解き(えとき), was a Japanese Buddhist practice in temples which stories of emakis’s pictures or picture halls were described and narrated by Buddhist monks in order to explain the principles of Buddhism religion. 12. Kibyoshi, 黄表紙(きびょうし), was the popular illustrated fiction of the Edo period. 13. Kamishibai, 紙芝居(かみしばい), are oral performances of stories that are accompanied by pictures. Regarding this subject, the studies done by Ishiyama Yukihiro (2008), and Kang Jun (2007) provide a thorough overview of the linkages between manga and Kamishibai. 14. According to the study conducted by Cambridge University (Zuckerman, 2007), on contemporary rate of atheism across the world, 65% of Japanese people do not believe in God. 15. Asserted by Japanese manga artist, Yoshinori Kobayashi (Thomas, 2012, 85). 16. Among this type of works one may point out 20th Century Boys (1999-2007). 17. James W. Boyd (2004), Tetsuya Nishimura (2004) and Yamanaka Hiroshi (2008). Entertaining Religious Ideas in Animation 165 References Appadurai, Arjun (1996), Modernity at Large, Cultural
  • 57. Dimensions of Globalization, University of Minnesota Press, Minneapolis Berndt, Jaqueline (2006), Reading Manga: Local and Global Perceptions of Japanese Comics, University of Leipzig, Leipzig Bouissou, Jean-Marie (1998), Manga Goes Global, Presented at the Conference “the Global Meaning of Japan”, University of Sheffield Boyd, James W., and Nishimura, Tetsuya (2004), Shinto Perspectives in Miyazaki’s Anime Film “Spirited Away”, The Journal of Religion and Film, Vol. 8, No.2, October, http://www .unomaha. edu/jrf/Vol8No2/boydShinto.htm. Brenner, Robin E. (2007), Understanding Manga and Anime, Libraries Unlimited, USA Brown, Steven T. (2006), Cinema Anime, Palgrave MacMillan, New York Chidester, David (2005), Authentic Fakes: Religion and American Popular Culture, University of California Press, Berkeley Craig, Timothy (2000), Japan Pop! Inside the World of Japanese Popular Culture, M.E. Sharpe, New York During, Simon (2007), The Cultural Studies Reader, Routledge Evans, Jessica & Hall, Stuart (2003), Visual Culture: The Reader, Sage, London Fiske, John (1989), Understanding Popular Culture, Routledge, New York Fusanosuke, Natsume (2003), Japanese Manga: Its Expression and Popularity, “The World of Asian
  • 58. Comics”, ABD, Vol.34, No.1 Geraci, Robert M (2006), Spiritual Robots: Religion and Our Scientific View of the Natural World, Retrieved from home.manhattan.edu/~robert.geraci/ spiritual_robots_preprint. pdf Hollstein, Mark (2010), Monstrous Loss: The Dismemberment and Reanimation of the National Body in Japanese War and Horror Manga, Presented at the International Studies Association, Osaka Ishiyama, Yukihiro (2008), Kamishibai Bunkashi: Shiryo De Yomitoku Kamishibai No Rekishi, Hobun Shorin, Tokyo. Kang, Jun (2007), Kamishibai to “Bukimi na mono” tachi no kindai, Seikusha, Tokyo. MacWilliams, Mark W. (2008), Japanese Visual Culture, M.E. Sharpe, USA Manion, Annie (2005), Discovering Japan: Anime and Learning Japanese Culture, Master’s Thesis Submitted to East Asian Studies Center, University of Southern California Morgan, David (2005), The Sacred Gaze: Religious Visual Culture in Theory and Practice, University of California Press, Berkeley Morgan, David (2001), The Visual Culture of American Religions, University of California Press, Berkeley Motahhari, Morteza (1991), The Collection (3), Sadra Publishing, Tehran McQuail, D. (1994), Mass Communication Theory: An
  • 59. Introduction, Sage Publications, London Napier, Susan J. (2005), Anime from Akira to Howl’s Moving Castle, Palgrave MacMillan, NewYork Osmond, Andrew (1998), Nausicaa and the Fantasy of Hayao Miyazaki, SF journal Foundation, Issue 72, p57-81 Procter, James (2004), Stuart Hall, Routledge, London Schodt, Frederik L. (1983), Manga! Manga! The World of Japanese Comics, Kodansha International, New York 同志社グローバル・スタディーズ 第 4 号166 Schodt, Frederik L. (1996), Dreamland Japan: Writings on Modern Manga, Stonebridge Press, Berkeley Thomas, Jolyon Baraka (2012), Drawing on Tradition, Manga, Anime and Religion in Contemporary Japan, University of Hawai’i Press, Honolulu Zuckerman, Phil (2007), Atheism: Contemporary Rates and Patterns, From “the Cambridge Companion to Atheism”, University of Cambridge Press World-Class Bull nspired sales ploy or ethical breach? · HBR's cases, which are fictional, present common managerial dilemmas and offer concrete solutions from experts.
  • 60. "YOU'VE GOT TO be kidding me, Sam," Jeremy sputtered. "Chris brought in the single biggest piece of business we've won here in more than two years. He's our top performer! He broke that logjam with Armadillo! He was absolutely brilliant!" From the window of his 10th-floor office at Specialty Fleet Services, sales vice president Jeremy Silva spied two of the bright yellow repair trucks of Armadillo Gas & Power a block away, flanking a rectangular gash in South Polk near the old Paramount building. Getting Armadillo's lucrative fleet- management business had been a long, hard slog. Had it not been for the fiendishly clever machinations of sales ninja Christopher Knox (known as "Fort" to his colleagues, because of his golden touch), SFS would still be trying to dent Armadillo's famously resistant armor. And now, to Jeremy's amazement, human resources vice president Samantha Williams was informing him that she wanted to reprimand Knox for a breach of the SFS code of ethics. "If 'brilliant' is a synonym for 'devious,' maybe so," said Sam, eyebrows raised. Sam was Jeremy's friend and frequent ally, having helped him push through a reorganization of the sales force, including new incentive and commission structures. But she was also currently the chair of SFS's ethics review board. "An ethics breach is an ethics breach. As our code states, 'deceptive business practices' are unethical. There have to be consequences. And you, of all people, should know that." True enough, Jeremy thought. When he had arrived at SFS five years ago, on the heels of an embarrassing kickback scandal, Jeremy had been a driving force behind creating the corporate code of ethics. And now it was being wielded against his star sales animal, Fort Knox. How had it come to this? One Tough Customer Six months earlier, regional sales manager Will Meyers had returned from yet another frustrating visit with Armadillo's CFO, Dale Landry. "I just never get any closer," he said with a sigh, collapsing into a booth with Jeremy and Fort, who were already digging into a late lunch at Texas Two-Step, Amarillo's
  • 61. leading shrine to barbeque. Will was going to make them listen to him vent no matter what, and Jeremy got him going. "So, Dale didn't like the FleetNet demo?" "He sat and watched, didn't ask a single question, and shrugged when it was over," Will grumbled. FleetNet was SFS's new online system for providing customized support to clients. Using GPS-enabled modules installed in every vehicle, the system tracked location, miles traveled, fuel efficiency, and the driver's behavior (speed, jackrabbit starts, hard stops, and so on) in real time. It also compiled maintenance and accident records, and tracked the cost of upkeep and repair for every vehicle a customer owned or leased, the vehicle's up-to-the-minute resale value, and countless other data points of vital interest to clients' fleet managers. It was consequently a thorn in Will's side that even though Armadillo's fleet manager was enthusiastic about FleetNet, he had to defer to Dale Landry, the only person authorized to pull the trigger on a change in the company's fleet-service providers. "Worst thing is Dale's always encouraging me to drop by to make another pitch," Will complained. "I think he's kinda sadistic." Chris Knox licked barbeque sauce off his fingers. "Dale Landry…isn't he the guy with the hobby ranch by Palo Duro?" "Yeah, I think that's him," Will said. "Only time he shows signs of life is when he's talking about his bull. He said he showed it down in Lubbock last weekend, and it won some kind of a ribbon. Whoop-de-freakin'-do." Fort nodded and stared at the pile of bones on his plate. "Would you mind if I took a run at the guy? I think maybe I can get his attention." Will looked over at Jeremy, and Jeremy shrugged. "At this point, we've got nothing to lose, right?" "Nope," Will agreed. "I've done everything I can think of. It's time for someone else to try." "The commission'd be all yours," Fort offered. "Nah," Will said. "It'll take Armageddon to land Armadillo. If
  • 62. you pull it off, you'll have earned the commission – and you're welcome to it." "The two of you will split it," Jeremy said. "Fair's fair." Bull Artist Fort did his research. Dale and Carol Landry had inherited their small but picturesque ranch (which Dale, being a CFO, would have admitted was the size of a rounding error compared with some of the far bigger spreads nearby). The Landrys had a small herd of longhorn cattle and, indeed, one bull in particular that they were bumper-sticker proud of – as in, "My Bull's Smarter than Your Honor Student." Fort drove down to the Landry ranch on a Saturday morning. He'd planned for the encounter to seem like a happy accident. As he turned up the winding drive to the residence, he saw an enormous longhorn bull standing by the fence, aloof from the herd. "If pursuing Dale Landry hasn't worked," he thought, "let's see if I can get him to chase me." Knocking at the front door, Fort was in chess-player mode, thinking several moves ahead. Carol Landry answered the door. The game was on. "Hi, there," Fort offered cheerfully, his bright smile and personality on full display as the two introduced themselves. "I hate to bother you, but I was passing by and caught sight of that big bull of yours. If you wouldn't mind, I'd like to take some pictures of him. He's pretty amazing." Then he added, "I always believe it's best to ask permission – I wouldn't want you to think I was up to anything fishy." "By all means," she said. "My husband and I are very proud of Big Buddy. He's won numerous awards." Fort could almost swear that Carol Landry blushed. He thanked her, excused himself, walked back down the fence line to where the bull was standing, took a dozen digital photos, and then went on his way. On the long drive back to town, Fort stopped by a bridge over a modest brook that ran along the edge of some woods. He watched the water sluice over colorful stones. It was hypnotic and serene, belying the restive forces at play beneath the
  • 63. surface. Taking the Bait "Hi there, remember me?" Fort inquired in a playful tone. Carol Landry did indeed remember the polite young man who had asked to take pictures of Big Buddy. She invited him in. It had been a couple of weeks since their first encounter, and Fort had a surprise for the Landrys. He handed Carol Landry an elegantly framed photo of the impressive bovine. "The pictures turned out so well, I thought you might like to have one," he said, beaming. In truth, Fort was an above- average amateur photographer. Even if it hadn't been part of his scheme, he would have been proud of the photo, the way he'd captured something essential about the subject – an impassive stubbornness, black eyes like glass. Fort's pleasure with the print radiated to Carol. "Wow, it's just magnificent, Mr. Knox!" she exclaimed. "Please. Call me Chris." She angled the photo on an entry table beside a leather-bound biography of the British explorer Henry Stanley. She continued to thank him as he grinned and made his getaway. But he wouldn't be gone for long. As Fort headed back down the road, away from the Landry ranch, a car came toward him over a rise. Behind the wheel he saw the impassive face of Dale Landry, full of chiseled concentration, entirely unsuspecting. (Of course, Fort had Googled Dale and Big Buddy and had found a number of photos of the two of them posed together, Big Buddy looking utterly indifferent to the ribbons in which, judging by the size of his grin, Dale was taking such pleasure.) Fort noted the make and model of the car (Cadillac Escalade) so that he could ensure that Dale would be home for his next "spontaneous" visit. He let three weeks pass – three weeks during which Dale Landry would see and appreciate daily the artful portrait of his beloved Big Buddy and would hear from his wife (more than once, Fort was certain) about the polite, thoughtful, generous young man who had taken the picture and had it framed for
  • 64. them. Time was his ally. It would be foolish to betray any eagerness. Like rich tea, the ingredients of Fort's strategy needed to steep. Springing the Trap By the time of his next visit, Fort could barely refrain from congratulating himself as the Landrys' driveway came into view. He was brilliant! He was positively clairvoyant! During the intervening weeks, through "casual observation" (a term he preferred to "surveillance") Fort had discovered that Dale Landry typically came home by noon on Fridays. "Bingo!" Fort said to himself. Not only was Dale's Escalade parked in front of the house, but he and Carol were outside, each brushing one of Big Buddy's hefty flanks. "Dr. Landry, I presume?" Fort said, echoing, in a feeble British accent, Henry Stanley's famous salutation upon finding the elusive Dr. Livingstone. "That's me," said CFO Landry. "Dale," said Carol Landry, "this is Chris, the nice man who brought us that wonderful picture of Big Buddy." Then, turning to Fort, she said, "I'm very sorry to say I've forgotten your last name!" "Knox. Chris Knox, Mr. Landry." They shook hands. "Well, Chris Knox, I'm real glad to be here to meet you. We truly do love the picture you took. This old bull is almost like family. So, thank you very much." At Carol's insistence, they went inside for iced tea. "So, tell me, Chris, what do you do besides photographing large farm animals?" Dale asked. Fort told Dale that he worked in sales for Specialty Fleet Services. "Really?" Dale exclaimed. "That's a heckuva coincidence. I'm with Armadillo Gas & Power, and you folks have been chasing my business for years." After explaining that he worked a different territory, Fort offered a morsel. "We provide our customers with lots of data, very customized. Because of that we tend to focus on really large accounts. I'm not that familiar with Armadillo Gas, but maybe you don't need the high level of
  • 65. service we offer. Maybe we're a little more expensive than what you've got now." Fort noted the slight flaring of Dale's nostrils – so interesting how people really do start to look like their pets. "Well, I gotta run," he said. "But, hey, I'm real glad you liked the photo." He drained his iced tea, said his thank-yous, and left. Dale Landry called first thing Monday morning – just as Fort figured he would. But Fort didn't return the call. Instead, that Friday, he brought the Landrys a calendar with photos of prize longhorns. "This is so beautiful," Carol said. But Dale seemed preoccupied, mostly asking Fort questions about "this online service-net thing you do." Fort also engineered a couple of other encounters (too many might have aroused suspicion). Camera in hand, he ran into Dale Landry at a livestock auction one beautiful Saturday morning. And in the middle of the following week, Fort went to watch his nephew play a Little League game, and there was Dale, watching his own kid – Dale, Jr. (nicknamed Little Buddy!) – play second base for the other team. Every time he spoke with Fort, Dale seemed more agitated and more curious about SFS. Fort tried hard to contain himself. He couldn't help thinking that Dale Landry was so accustomed to being pursued that he seemed kind of lame as a pursuer. Fort was invariably nonchalant, often redirecting their conversation away from business, as though that was the last thing on his mind. On a day when Dale had left two messages before lunch and one after, Fort figured it was time to call back. He'd barely gotten out "Hey, Dale" when the Armadillo CFO cut him off. "I'd like to see that demo again," he said. "Can you and Will Meyers come over here sometime tomorrow and run me through it?" Time to Cut the Bull? It was a happy day when Armadillo signed its contract with SFS. So pleased was Jeremy Silva with Fort's performance that he sent an e-mail to the entire sales team (subject line: "world- class bull") describing Fort's every maneuver. Jeremy wisely
  • 66. credited Will with having paved the way for what Fort finally achieved, making it easy for Will to be gracious toward his cocky colleague. But some at SFS were less delighted than Jeremy and his team. Copies of Jeremy's e-mail made their way through the company and, eventually, to the ethics review board. Now Jeremy was forced to defend Fort from the very ethics process he had initiated. "Look," said Sam Williams, holding up a printout of Jeremy's e- mail in praise of Fort's tactics, "what if somebody sent this over to Landry? How do you think he would feel about SFS? He'd feel like we made a fool of him – and his wife! And he'd be right! So, I think we have to ask ourselves, as an organization, when does a so-called smart sales strategy cross the line to become deceitful? Does this sort of thing put our relationships with clients at risk? Does it damage our reputation? The code requires us to deal honestly with customers and other stakeholders. Is this honest?" Jeremy sputtered, "Where's the harm? Nobody got cheated. Nobody paid a kickback. Armadillo is getting a better service than it had before. And Fort didn't violate a single item in our ethics code. When all this happened, Landry wasn't even a customer of SFS!" "Technically speaking, maybe not," Sam said. "But the story of what Fort did is now an official source of motivation for our sales force. God forbid, but will people be out in the field trying to top him? The whole thing has me thinking that maybe the code of ethics has a blind spot in it." John Humphreys, Mildred Pryor and Zafar U. Ahmed Does the SFS sales team deserve an ethics reprimand or a clean bill of health? Four commentators offer expert advice WHEN I was young, my father, a lifelong sales executive, proudly showed me his three-by-five card file, a rich trove of personal facts about each of his prospects: their children, their hobbies, their illnesses. "In the end," he told me, "people buy
  • 67. from their friends." He would spend a portion of every sales call asking about customers' personal lives. He took them to baseball games and helped them find the best summer camps for their children. He became their friend. And boy, did he sell! In the SFS case, "Fort" Knox raised the "friendship strategy" to high art while, in my estimation, crossing several ethical lines along the way. I side with Samantha Williams on this one. Fort should have his hand, and probably his face, slapped publicly. However, I think Jeremy Silva deserves even greater opprobrium for his e-mail in praise of Fort. But more about that in a moment. I believe it's permissible, even desirable, to share interests and passions with a prospect. ("I have always wanted to know more about bull semen. Tell me about it.") Where Fort went astray was in deceiving Dale and Carol Landry about why he was photographing Big Buddy. Such behavior would have been borderline if he "ran into" them at a bull exhibition, but Fort crossed an ethical line by intruding into the Landrys' private lives. His repeated violation of their personal space makes the deception particularly distasteful and objectionable. How far can you go in developing a common interest with a prospect? The ethical principle here is from Immanuel Kant: It is improper to treat an individual merely as a means to an end. A salesperson cannot feign an interest or manipulate a prospect just to get the sale. If Dale or Carol were involved in a charity, Fort could volunteer for it or contribute to it as long as his altruism was genuine and did not evaporate once the sales contract was signed. Likewise, he could participate in activities that would bring him in contact with the Landrys as long as his interest was somewhat sincere. One of the salesperson's most ecstatic moments, of course, is to find that a longtime friend has suddenly become a sales prospect. I'm never surprised when salespeople like Fort push the envelope of acceptable behavior. They get paid – and paid well – for making sales. The incentive structure, particularly in a time of recession, makes this an unavoidable ethical hazard and
  • 68. a prime ethical risk for many kinds of companies. What appalls me is Jeremy's behavior. His e-mail shows that he doesn't understand that such risks must be managed. By baldly describing and praising Fort's deception, Jeremy has jeopardized the company. In an era of blogs and forwarded e- mail, there's a good chance his will be posted on a sales blog or sent to Dale. Can you imagine his bull rage on reading it? He might launch a vendetta against SFS, damaging its sales for years to come. Moreover, as Samantha warns, Jeremy's e-mail encourages every SFS salesperson to try to top Fort's ruse. Deceptive strategies will inevitably erupt elsewhere until there is a public airing of the company's manipulative behavior. Jeremy's kind of "praise" has done significant damage in several well-known cases. For example, in the early 1980s, after top managers at E.F. Hutton praised a branch for its creative new ways of managing cash flow, check kiting spread across many of the brokerage firm's branches. Hutton never recovered from the scandal. I think Sam and the ethics board should publicly reprimand Fort. Jeremy's e-mail has made that necessary. I doubt Jeremy is salvageable. Kirk O. Hanson FORT'S ACTIONS were unethical. Aggressive sales tactics are often celebrated, as they should be. But deceiving a current or prospective customer is always unethical. Period, case closed. Don't get us wrong: Secrets and deception are a necessary part of business competition. No business would want competitors to know the truth about its strategic plans, for instance, and outright deception of competitors is completely ethical in many circumstances. But there's a big difference between deceiving to compete more effectively and deceiving to trick a particular customer. Our plain-and-simple rule for avoiding this kind of lapse? Deception is never allowed in a customer relationship. Any company that hopes to build long-term value for shareholders
  • 69. has to earn its customers' trust. A conman can nearly always make money on a one-off deal. But only a trusted adviser can succeed with a customer over time. It shouldn't have taken a visit from Samantha to make Jeremy realize that circulating a description of Fort's sales conquest, including all the little deceptions he perpetrated, was highly irresponsible. When that e-mail comes to Dale's attention – and eventually it will – SFS will be embarrassed and wounded. By hitting the "send" button, Jeremy demonstrated that he does not understand the policies and behaviors that build long-term shareholder value. By itself, Jeremy's e-mail reduced the value of the company. Ironically, had Fort used what he already knew about Dale in a completely ethical, forthright way, he would have been nearly as effective at winning Armadillo's business in the short term and far more effective at not losing it in the long term – which may well happen. There's nothing wrong with a salesperson's cultivating an interest in bulls or ranches or cattle shows in order to forge a bond with a prospect. Fort could have invited the Landrys to be his guest in the SFS box at the Amarillo rodeo. He could have introduced himself to Dale – immediately disclosing his position at SFS – and asked permission to take a picture of the prize bull for his own photography collection (later sharing the photo with the Landrys). And arranging to run into Dale at the local Little League field was completely legitimate. Because of the short-term bias built into the structure of most sales commissions and incentives, great sales personalities like Fort will always be tempted to resort to subterfuge and tricks. The immediate reward is certain, and the long-term consequences probably aren't even tracked. But what kind of future can SFS possibly have with Dale? After the subterfuge is revealed, how will any SFS manager look someone from Armadillo in the eye and even pretend to offer trustworthy advice? The CEO of SFS should immediately fire Jeremy, discipline
  • 70. Fort, send an e-mail to all employees firmly asserting that deceiving customers or prospects is not the SFS way of doing business, rewrite the ethics code to specify that "deceiving a customer or prospect is always a violation of company policy," and meet personally with Dale to let him know what has happened (before he hears about it from others). At this meeting, the CEO should tell Dale everything SFS is doing to make sure that this kind of deception doesn't happen again and offer to release Armadillo from the contract and to refund any setup costs already incurred. If the CEO is sincere in his apology, perhaps Armadillo's business can be saved (although that should not be the objective of the meeting). SFS should pledge never again to initiate a faux relationship but instead to forge genuine, trusting, collaborative relationships that benefit customers and SFS alike. Don Peppers and Martha Rogers LIKE HIM or not, you have to acknowledge the style of the man with the Midas touch. Although Fort's methods may look shady, he certainly achieved a positive outcome – one that satisfied both parties. At first glance, some people might conclude that this was not an admirable display of persuasive technique but rather the darker side of manipulation. Indeed, many people confuse persuasion with manipulation because they have never considered the difference between the two. Persuasion is all about relationships and, therefore, the long term. If the outcome is not pleasing to both parties, the relationship eventually crumbles. Manipulation aims to satisfy the needs and wishes of only one party, with no regard for – and often at the expense of – the other. The tactics that the "brilliant" Mr. Knox employed are carried out, to varying degrees, by sales reps and businesspeople on a daily basis. It's just that we don't often hear about them. Sales professionals are, by nature, particularly creative in the pursuit of results. Bear in mind that they experience more callous rejection in a fortnight than most of us do in a very bad year. Keeping one's ego intact can be a challenge. In most companies,
  • 71. stars like Fort come with certain idiosyncrasies that are tolerated when they accompany above-average success. Our man Knox used his special skills to strike up a rapport, in the first instance, with Dale's wife; then he ended up with the holy grail – a strong third-party referral by the time he engineered the first meeting with her husband. The salesperson's dream! Having established a relationship – something his predecessor, Will Meyers, failed to do – Fort then played on Dale's ego- driven nature through a combination of logic and emotion, eventually enticing him to take the bait. Challenging Armadillo's suitability to become a customer of Specialty Fleet Services was an especially good move, helping Fort turn Dale from quarry into pursuer. Fort's failure to return Dale's phone calls troubled me a bit, because it undercut the polite, thoughtful nature that he had taken the trouble to establish (and that was so prized by Carol Landry). But he redeemed himself by showing up at the Landrys' house with yet another present. Fort pursued a strategy of reciprocity to good effect: I give you something; you may give me something back. What did Fort want in return for the photo of Big Buddy? An audience with Dale. That's what he got. He didn't coerce Landry into considering the services of SFS. He simply got Dale's attention and let his persuasive skills do the rest. There is a clear difference between persuasion and coercion, and Knox didn't cross that line. Should Fort be hauled in front of an ethics board? I say let him off with a warning that focuses on his having concealed from Dale the knowledge of Dale's position at Armadillo. But given that this sort of thing happens often enough in business and that the client was enticed to buy, as opposed to needing to be sold (an essential requirement for ego-driven people like Dale), I'm comforted by the fact that both parties ended up with something valuable. Dale got an arguably superior product for his company, and SFS got a solid new customer. As for Jeremy, he should be hauled in front of the company's Idiocy Review Board for sending an ill-advised, potentially
  • 72. damaging e-mail. Some best practices are better left to oral history. James Borg Reprint R0905B AHVS392 A03: READING REVIEW KEEP IN MIND THAT IT IS ALWAYS FAR MORE DIFFICULT TO FORMULATE SENTENCES ABOUT THE CONTENT OF A READING THAN IT IS TO UNDERSTAND THE INFORMATION/ IDEAS WHEN READING IT. AND REPRODUCING THE INFORMATION/ IDEAS IN YOUR OWN WORDS IS WHAT YOU HAVE TO DO IN THIS ASSIGNMENT. OUTLINE / HEADINGS: 1) Summary 2) Main Points 3) Sources 4) Reading Experience 5) New Knowledge 6) Questions 7) Terminology DETAILS: 1) Summary: Summarize in a paragraph or two, the article / book / reading as a whole 2) Main Points: What is (are) the main point(s) made in this reading? 2.i) If applicable, what is a secondary point made by the author? 2.ii) If applicable, what ideas/interpretations/theoretical frameworks is the writer countering, challenging or augmenting? 3) Sources: What kinds of sources does the author draw on? 3.i) Are they academic; popular; oral; personal? Written, visual, aural? 3.ii) If academic, are they anthropological, historical or literary? Are they primary documents (archival texts, or from
  • 73. material culture, like art objects) or secondary documents? Are they written or oral, archival, daily media, other? 3.iii) If applicable, how is this approach different from earlier/other methods of study you are familiar with, in this area or discipline? 4) Reading Experience: How did you experience reading this essay/article? 4.i) ... in terms of its writing style 4.ii) ... in terms of how convincingly the argument was presented and backed up 4.iii) What would your main critique of the article be, on both positive and negative sides? 5) New Knowledge: List 3 things you learned that you did not know before 6) Terminology: List 3 foreign or technical - /discipline specific terms you found in this article and give their definition 7) Question: Formulate a question you would like to ask the author if you met him/her informally, say at a café or at a friend's party Readings for each week will be posted on the CourseSpaces. Length: 2-1/2--3 pp. double or 1-1/2 spaced, Times New Roman 12 point, margins 3⁄4 all around.