3. “Yes, they are fun, but [games] also allow players a
chance to take on new roles and experience worlds in
which they learn and problem solve. [The best] games
offer something new to students -- entire worlds in
which learners are central, important participants -
worlds where what they know is directly related to what
they are able to do and, ultimately, ”
-Barab et al, 2009
4. CONSTRUCTIONISM:
EXPERIENTIAL LEARNING
Constructionism shares constructivism’s
connotation of learning as ‘building
knowledge structures’ It then adds the
idea that this happens especially
felicitously in a context where the learner
is engaged in constructing a public entity.
-Seymour Papert, Mindstorms
5.
6. HISTORY OF MINECRAFT
• First created in 2009 by Markus “Notch”
Persson
• Published by the Swedish company Mojang
• Purchased by Microsoft for $2.5 billion on
November 6, 2014
• Over 54 million copies sold across platforms
to date
23. MINECRAFT EDU
• We are an independent game development
company started by three teachers and
programmers from the United States and
Finland. Our mission is to expand game-based
learning into classrooms worldwide.
• Online community with resources and support
for educators