Ecool Concept English

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concept of elearning in Austria - eCOOL - elearning using the method of cooperative open learning

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Ecool Concept English

  1. 1. eCOOLeLearning combinedwiththemethodofco-operative, open learning<br />
  2. 2. Whatis COOL?<br />= cooperative, open Learning<br />teamwork<br />responsibility<br />self-dependency<br />learningtocooperate, freedom, creativity, beingmemberof a team<br />freechoiceofwhento do what(budgeting time, placeofworkandbeingresponsiblefor individual advancement(„learning-contract“)<br />controlledplanningofprojects, documentationoflearning-advancement, individual activities<br />
  3. 3. COOL Quality-Criteria<br />Must-Haves<br />class-teacher-teamswithregularteam-communication(at least threemeetings per semester)<br />COOL-course-trainingrequiredbyat least twoteachers<br />writtenassignmentswithpreciselearninggoals<br />freedomofchoiceforstudentstowork on assignmentswithin open learn-phases – shouldbepartoftheregularscheduleandmakeupat least 3 hours/week, 1/3 of total classworkwouldbe ideal<br />class-councils (3x /semester) associal-integrative method<br />
  4. 4. CentreofCooperative Open Learning<br />Austrian-widecentertoestablishthislearning-method on a broadrange – an initativeofthe Austrian Federal Ministryof Education (bm:ukk)<br />Main tasks<br />cooperation / networking / information/ pr<br />continuousdevelopment<br />educationalconcepts<br />organizingofseminars<br />http://cool.schule.at<br />
  5. 5. Quality-Criteria COOL<br />COOL networkingpartners<br />possibilityofcertification http://cool.schule.at<br />COOL (impulse)-schools<br />certifiedasvisitableschool<br />multiplier-headquarter<br /><ul><li>schoolsusing COOL & elearning</li></ul>certificatesaregivenfor a 3-year-period<br />
  6. 6. Certified COOL Impulse-Schools<br />Center ofcooperativeopen learning<br />BHAK/BHAS <br />Laa/Thaya<br />HLW Zwettl<br />BHAK/BHAS<br />Kirchdorf<br />HLW Linz-<br />Landwiedstr.<br />Wien<br />HAK22-Donaustadt<br />SZ Ungargasse<br />HAS Friesgasse<br />BHAK Neumarkt<br />AC Salzburg<br />HAK Hallein<br />BHAK/BHAS<br />Reutte<br />HAK/HAS<br />Mödling<br />BHAK/BHAS<br />Neunkirchen<br />HLW Bregenz-<br />Marienberg<br />BHAK/BHAS <br />Oberwart<br />BHAK/BHAS Bludenz<br />HLW <br />Hartberg<br />BHAK/BHAS <br />Bruck/Mur<br />BHAK/BHAS<br />Imst<br />HAK Klagenfurt<br />International<br /> CHS Villach<br />BHAK/BHAS<br />Deutschlandsberg<br />
  7. 7. eCOOL - Definition<br />eCOOLuseselearning-toolswiththemethodofcooperative, open learning<br />aspects:<br /><ul><li>usageofthemethod COOL
  8. 8. usageofelearning-platforms(lms-systems such asMoodle)
  9. 9. minimizingof online-phases
  10. 10. usageofeCOOLassignments
  11. 11. ePortfolio-work
  12. 12. game-based-learning</li></li></ul><li>eCool – moreaspects<br />usageoflms-systemusingvarious different collaborativeandcommunicativeelementsandactivities<br />promotionofsocialcompetences/soft skills<br />resultsofassignmentsaspartsofePortfolios<br />verbalizedfeedbackandreflection<br />possibilityforindividualization<br />game-based-learning<br />
  13. 13. eCOOL-assignments<br />Contents ofassignments<br /><ul><li>goals
  14. 14. precognition
  15. 15. budgeting time (releaseanddeadline)
  16. 16. interestpockets
  17. 17. materials
  18. 18. tasksandlearning-products
  19. 19. examination
  20. 20. method, choiceofsocial-form
  21. 21. feedback/eportfolio/SCORM/blogging
  22. 22. commitment, learning-contract</li></li></ul><li>eCOOL-assignments<br />contentsofassignments<br />Basic:<br />assignments in structured form withgoals, time-table, social-form<br />assignments in word-format<br />distributed via lms<br />uploadofassignments<br />verbalizedteacher-feedback<br />Advanced:<br />feedbackofstudents – electronicalquestionnaire<br />assignments in SCORM-formatanddownloadable<br />Expert:<br />integration/usageofePortfolios<br />usageofsocialmedia<br />game-basedassignments<br />
  23. 23. developmentoftool-setforthismethod<br />exabis e-Portfolio forMoodle<br />exabisstudentreviewforMoodle<br />exabis Flash-gamesforMoodle<br />
  24. 24. eCOOLeportfolio-work<br />
  25. 25. eCOOL-ePortfolio-work<br />UsageofePortfolioswithineCOOL-Concept<br />documentmanagement<br />self-reflection & trainer-feedback (blogging)<br />publishing-aspect (i.e. one‘sbestwork)<br />documentationoflearning-progress<br />
  26. 26. eCOOLreflection & review<br />
  27. 27. eCOOL-review/reflection<br />Usageofexabisstudentreview<br />generatesreportsforstudents<br />aggregatedfrom different teachers<br />based on variable time-period<br />verbalizedfeedback<br />rating on COOL-scale(teamwork, responsibility, self-dependency)<br />printablecustomizableversion<br />
  28. 28. eCOOLgame-based-learning<br />
  29. 29. startingpoint<br />Therearemanygamesaround, but…<br /><ul><li>theyareusually not developedbyteachers
  30. 30. cannotbemanipulatedbyteacher
  31. 31. are not integrateableintoplatforms
  32. 32. usuallydon‘thave a didacticalconcept</li></li></ul><li>systematics<br />Game-based-learning – categorizationofserious games1:<br /><ul><li>knowledge-orientedcontents
  33. 33. questions
  34. 34. glossary
  35. 35. Memory …
  36. 36. operative competenceandsystematicalcontext
  37. 37. virtualworlds
  38. 38. role-playinggames
  39. 39. simulations</li></ul>1simplified illustrationfromMayer/Seufert, 2003<br />
  40. 40. Moodle-Games<br />The games-module of Moodle combines simple games with contents of courses: questions, quizzes, glossary…<br />games: <br />hangman, crossword, <br />cryptex, millionaire, sudoku, <br />&quot;Snakes and Ladders&quot;, &quot;Book with questions&quot; and &quot;The hidden picture&quot;<br />
  41. 41. student-feedback - Snakes & Ladders<br />Do youthinkitisusefultousegamesaspartofclass-work?Wouldyouusegamestolearncertainsubjects?Howshould a gamework so it will beacceptedbystudents?<br /> <br />Re: Game BasedLearning2<br />Yes, I thinkthatgamesareusefulforclass-work. Theyarefunandcansimplifylearning. A gamehastobefunandthrillingforstudents!<br />Re: Game Based Learning<br />Nice game – eventhoughitdoes not quitecomeuptoWarcraft III. Itcanbeusedforlearning in classbecauseitisgoodfor a change. I wouldhoweverprefer multi-playergames so I canmatchmyselfwithclassmates.<br />2students askedwereage-group 15-18<br />
  42. 42. student-feedback - Snakes & Ladders<br />Re: Game Based Learning<br />Tomyopinionitisvery innovative tousegamesduringclasses. Theycanhelpteachersmakecoursesmoreinterestingandsimplifylearning.<br /> <br />Re: Game Based LearningI thinkthatthisgameiswaytooboring – thereisnobenefitformetoplaythisgame. All you do isclimbup a ladderand after finishingnothingreallyhappens. A gameshouldbeexciting, challengingand also usefulforlearning. Itmightbe a goodstart but thereis still a lotto do ;)<br />
  43. 43. WhereistheconnectionbetweeneCOOLandgame-based-learning?<br />
  44. 44.
  45. 45. eCOOL & game-based-learning<br />usageofgames in classroom-situationsusingeCOOL-assignments:<br /><ul><li>using different social-formsofinteraction (individual work, group-work, partner-work)
  46. 46. assignmentswithwork-packages
  47. 47. individualizedknowledge-acquirement
  48. 48. interdisciplinarywork
  49. 49. developmentofmedia-competence</li></li></ul><li>Examples<br />Micro-Games<br />
  50. 50. Example<br />complexgames<br />
  51. 51. Superbrain-Game<br /><ul><li>didacticalsetting
  52. 52. communicateswithMoodle
  53. 53. challenge-aspect</li></ul>downloadableat:www.moodlekurse.org<br />
  54. 54. Community-Games<br /><ul><li>socialcommunities
  55. 55. communication
  56. 56. act in a community
  57. 57. interculturaldifferences
  58. 58. strategiesforsolvingproblems
  59. 59. canbeextendedbyaddingnewtasks</li></li></ul><li>Currentproject<br />Cooperativeprojectbetween<br /><ul><li>teachers (provide professional contents)
  60. 60. students (provideideasforgames, concepts) and
  61. 61. developers(professional output). </li></ul>game-based-learning-scenariosandgaming-conceptsshouldbedevelopedandpublishedusing<br /><ul><li>game-development-engines (i.e. formakingofadventures) and
  62. 62. individuallyproducedgames (i.e. duringschool-projects). </li></li></ul><li>COOL-Trailer:<br />http://www.youtube.com/watch?v=1PR2gITXSrk<br />eCOOL-Trailer:http://www.youtube.com/watch?v=cdr9Y6YNJpA<br />DVD:http://cool.schule.at<br />
  63. 63. http://cool.schule.at Center ofCOoperative Open Learning<br />www.cooltrainers.atPlatformforteachersinterested in COOL<br />www.moodlekurse.orgeCOOL-assignments, exabis-Moodle-modules<br />www.gtn-solutions.commy Company: elearning, socialmedia, cms<br />/andreasrieplmyblog<br />Thankyou!<br />Web: www.gtn-solutions.com<br />Mail: ariepl@gtn-solutions.com<br />

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