class Mesh{ public: /*Mesh data*? vectorvertices; vector indices; vectortextures; ?*functions*? Mesh(vectorvertices,vectorindices,vector textures); void draw(shader shader); private: /* Render data*/ gluint vao,vbo,ebo; /* functions */ void setupmesh(); }; Solution class Mesh{ public: /*Mesh data*? vectorvertices; vector indices; vectortextures; ?*functions*? Mesh(vectorvertices,vectorindices,vector textures); void draw(shader shader); private: /* Render data*/ gluint vao,vbo,ebo; /* functions */ void setupmesh(); };.