2. SOUND EFFECTS / AUDIO EFFECTS
Artificially created or
enhanced sounds
used to stress artistic
or other content of
films, TV shows, live
performance,
animation, video
games, music, or
other media
3. DISCIPLINES OF SOUND EFFECTS
Hard Sound Effects
Background (BG) Sound Effects
Foley Sound Effects
Design Sound Effects
4. DISCIPLINES OF SOUND EFFECTS
Hard Sound Effects
common sounds that appear on
screen such as door alarms, weapons
firing, and cars driving by
5. DISCIPLINES OF SOUND EFFECTS
Background (BG) Sound Effects
sounds that do not explicitly synchronize
with the picture, but indicate setting to the
audience, such as forest sounds, the buzzing of
fluorescent lights, and car interiors
6. DISCIPLINES OF SOUND EFFECTS
Foley Sound Effects
sounds that do synchronize on screen
and require the expertise of a foley
artist to record properly
7. DISCIPLINES OF SOUND EFFECTS
Design Sound Effects
sounds that do not normally occur in
nature, or are impossible to record in
nature
8. âIt is axiomatic that every
Sound Effect, to
whatever category it
belongs, must register in
the listenerâs mind
instantaneously. If it fails
to do so its presence
could not be justified.â
Editor's Notes
Diegetic means seen on the screen
Non Diegetic means sound source is not seen on the screen
Diegetic means seen on the screen
Non Diegetic means sound source is not seen on the screen
Walla is âspokenâ but not coherent
Ambient sound is more like the crashing of waves, wind etc.
Clopping of horses, drums, musical instrumentsâŚ.