2. Stage I - Ice breakers
What the activities achieve:
Allow group members to get to
know each other better.
Have Fun, Lots of laughter
Get comfortable with each other
Non-threatening activities
Cause no frustration amongst
members
No arguments
Non-competitive
Everybody wins
Activities
Giants Elves Wizards
Impulse / Hand squeeze
Zip Zap
Rope push
Shoe song
Stage II - De-inhibitizers
What the activities achieve:
• Create a Supportive environment
• Help build Confidence
• Participants risk more than in ice-
breakers
• Activities are more threatening –
emotionally & physically
• Trying harder is presented as a
value
• Some physical contact
Activities
How do you do?
Person to person
Walk my walk
Tag games
Moonball
Group munch
Human bridge
3. Stage III - Trust Building
What the activities achieve:
• At this stage group members
are comfortable with each other.
• There is a sense of camaraderie
& belonging to the group
• Introduce a level of risk that may
cause some fear as a response.
• Get people to lean on each other
and take responsibility for each
other.
Activities
Human ladder
Blind games (walk, Team radar,
Sherpa walk, Line)
Drive my car
Hog call
Blades of grass
Yurt circle
Stage IV - Communication
What the activities achieve:
• With some level of trust established,
they are able to take on more
threatening endeavours.
• Encourage sharing – verbal & non-
verbal.
• Problem solving approach is introduced
• Introduces concepts and experiences of
Teamwork & Leadership
• Sharing of responsibilities
• Develop skills to better express
themselves to each other.
• More intense, involved participation.
Activities
Group juggle
Tangle / knots
Fox & squirrel (AITC/L)
Line-Ups
Puzzlers (AITC/L)
Trolleys, Minefield, Tangrams
Shapes & Colours (with alphabets)
4. Stage V - Decision-Making & Problem-solving
What the activities achieve:
• Requires the group to cooperate, communicate and reach consensus.
• Requires them to listen to each other.
• Gets them to accept differences and move on with the task.
• They are given a task and LET GO (allowed to discover the solution for
themselves).
• The activities are regarded as real life simulations.
• Facilitator’s Note:
• Observe them, but do not interfere or rescue! Sometimes failure is
necessary on the journey to success.
• Facilitate, ask questions and help them find their own way to solutions.
Use ‘Brainstorming’ & Consensus’ Rules cards.
Activities
Blind polygon / square
Traffic jam
Tangrams
Bridge It
Human Monster
Punctured drum / pipe
5. Stage VI - Social Responsibility
What the activities achieve:
• Requires members to think and feel.
• Members respond to social problems.
• Learn to acknowledge their feelings and relationships with others.
Stage VII - Personal Responsibility
What the activities achieve:
• Activities challenge each members, putting them in stressful but safe
surroundings.
• They are required to fulfil challenges and goals they set for
themselves.
• Individuals may be challenged to look at inwards, at themselves by
asking questions, and feedback from group members.
• Involves a high level of psychological and emotional Risk-taking.