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THE APP
CHALLENGE
HOUSEKEEPING
•Fire Alarm
•Exit Route
•Toilets
•Video/Photographs
•Questions
INTRODUCTIONS
RUNNING ORDER
•Keynote(s)
•Questions
•State of Play
•Break
•The Challenge
•The Events
•The Prizes
•Q&A
KEY NOTE(S)
BREAK


Coffee & Cookies 
THE STATE OF PLAY
• Anthony Main
• Mobile Director of The Distance

• Developing apps for over 2 years
• Developed apps for OK! Magazine,
    Bentley Motors, RPSB.....
PROBLEMS

 NEW        LITTLE       HUGE
 INDUSTRY   EXPERIENCE   DEMAND
PAST 6 MONTHS
•   Apple – new iPad2, iPhone 4S, IOS5
•   Microsoft – Nokia commitment, Mango
•   Android – First tablet OS, Ice-cream Sandwich
•   New HTC, LG, Sony Ericsson, Samsung devices

•   Smartphones outnumber people in the US

•   WSJ: “Mobile App Talent Pool Is Shallow”
•   PPH – Average “iphone” budget: £3k -> £6k
MOBILE APPS
• iOS App Store: 500,000
• Android Market: 200,000
• Windows Market Place: 30,000

• Apple paid over $1 billion to developers
THE APP
CHALLENGE
TEAMS

   2-4 PEOPLE   DATING SERVICE
Creative                   Techy




Marketing                Business

            Lost Sheep
EVENTS

   LAUNCH        BOOTCAMP
   16th NOV 11   23rd NOV 11
WORKSHOP 1    WORKSHOP 2   BREAK
30th NOV 11   7th DEC 11
SUBMISSION    PRESENTATION
11th JAN 12   18th JAN 12
BOOTCAMP
•   Ideas
•   Analysis/Research
•   Commercialisation
•   Marketing
•   Design/UI
•   Delivery
WORKSHOPS
• SDK Features
• 3rd Party API
• Additional Services

• Drop in session(s)

• Need your feedback
END GAME

 SUBMISSION    PRESENTATION
 11th JAN 12   18th JAN 12
MARKING SCHEME
•   The Idea
•   Analysis/Research
•   Commercialisation
•   Marketing Strategy
•   Design/UI

• Voted on by Peers
PRIZES

   PROTOTYPE      DEVELOPER
   The Distance   TRAINING
                  University of York &
                  IT Academy
RULES, TERMS &
CONDITIONS
CONDITIONS FOR ENTRY
Entrants must be a currently registered undergraduate or post graduate of the
University of York

Entrants must form a team of between two and four people

To enter the challenge a team must register by sending an email to
appchallenge@york.ac.uk by 10pm Wednesday 23rd November 2011
containing a list of the members with their University of York email address

Teams may choose a name, which should not be offensive in any way

Entered teams are expected to send at least one of their members to the App
Challenge bootcamp session, and are also encouraged to attend the two
following workshops. These three events will be on Wednesday afternoons
weeks 7, 8 and 9
CONDITIONS FOR SUBMISSION
Teams must submit their presentation package by 5pm Wednesday 11th
January 2012 (week 1 spring term) either in electronic form to
appchallenge@york.ac.uk or in hard copy form to Stuart Priest, Department
of Biology, University of York

By submitting a presentation package teams agree to attend the App
Challenge Final event on Wednesday 18th January in the afternoon. During
the event they will need to present their package in the form of a
PowerPoint presentation to the panel of judges and the audience
CONDITIONS FOR FINAL
Attendants at the App Challenge Final will all be given a single vote for which ever
presentation they think is the best

Judges will judge each presentation, and taking into account the audience votes will
announce the winning team

The judges decision is final

The winning team's idea will be forwarded to developers at The Distance who will
create a working prototype (up to 40 hours development time, excluding complex or
3D games)

Members of the winning team can attend a new App Programming Development
course for free. The course will be towards the end of the Spring term.

All runner up teams are entitled to a 50% discount on the spring term App
Programming Development course. Numbers are limited so first come will be first
served.
ANY QUESTIONS?.
THANK YOU!.

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The App Challenge - Launch

  • 4. RUNNING ORDER •Keynote(s) •Questions •State of Play •Break •The Challenge •The Events •The Prizes •Q&A
  • 7. THE STATE OF PLAY • Anthony Main • Mobile Director of The Distance • Developing apps for over 2 years • Developed apps for OK! Magazine, Bentley Motors, RPSB.....
  • 8. PROBLEMS NEW LITTLE HUGE INDUSTRY EXPERIENCE DEMAND
  • 9. PAST 6 MONTHS • Apple – new iPad2, iPhone 4S, IOS5 • Microsoft – Nokia commitment, Mango • Android – First tablet OS, Ice-cream Sandwich • New HTC, LG, Sony Ericsson, Samsung devices • Smartphones outnumber people in the US • WSJ: “Mobile App Talent Pool Is Shallow” • PPH – Average “iphone” budget: £3k -> £6k
  • 10. MOBILE APPS • iOS App Store: 500,000 • Android Market: 200,000 • Windows Market Place: 30,000 • Apple paid over $1 billion to developers
  • 12. TEAMS 2-4 PEOPLE DATING SERVICE
  • 13. Creative Techy Marketing Business Lost Sheep
  • 14. EVENTS LAUNCH BOOTCAMP 16th NOV 11 23rd NOV 11
  • 15. WORKSHOP 1 WORKSHOP 2 BREAK 30th NOV 11 7th DEC 11
  • 16. SUBMISSION PRESENTATION 11th JAN 12 18th JAN 12
  • 17. BOOTCAMP • Ideas • Analysis/Research • Commercialisation • Marketing • Design/UI • Delivery
  • 18. WORKSHOPS • SDK Features • 3rd Party API • Additional Services • Drop in session(s) • Need your feedback
  • 19. END GAME SUBMISSION PRESENTATION 11th JAN 12 18th JAN 12
  • 20. MARKING SCHEME • The Idea • Analysis/Research • Commercialisation • Marketing Strategy • Design/UI • Voted on by Peers
  • 21. PRIZES PROTOTYPE DEVELOPER The Distance TRAINING University of York & IT Academy
  • 23. CONDITIONS FOR ENTRY Entrants must be a currently registered undergraduate or post graduate of the University of York Entrants must form a team of between two and four people To enter the challenge a team must register by sending an email to appchallenge@york.ac.uk by 10pm Wednesday 23rd November 2011 containing a list of the members with their University of York email address Teams may choose a name, which should not be offensive in any way Entered teams are expected to send at least one of their members to the App Challenge bootcamp session, and are also encouraged to attend the two following workshops. These three events will be on Wednesday afternoons weeks 7, 8 and 9
  • 24. CONDITIONS FOR SUBMISSION Teams must submit their presentation package by 5pm Wednesday 11th January 2012 (week 1 spring term) either in electronic form to appchallenge@york.ac.uk or in hard copy form to Stuart Priest, Department of Biology, University of York By submitting a presentation package teams agree to attend the App Challenge Final event on Wednesday 18th January in the afternoon. During the event they will need to present their package in the form of a PowerPoint presentation to the panel of judges and the audience
  • 25. CONDITIONS FOR FINAL Attendants at the App Challenge Final will all be given a single vote for which ever presentation they think is the best Judges will judge each presentation, and taking into account the audience votes will announce the winning team The judges decision is final The winning team's idea will be forwarded to developers at The Distance who will create a working prototype (up to 40 hours development time, excluding complex or 3D games) Members of the winning team can attend a new App Programming Development course for free. The course will be towards the end of the Spring term. All runner up teams are entitled to a 50% discount on the spring term App Programming Development course. Numbers are limited so first come will be first served.

Editor's Notes

  1. [ANDREW]Fire AlarmExit RouteToiletsVideo/PhotographsQuestions
  2. [ANDREW]IntroductionsSupport from:University of York Careers Service Nina RoussakoffMicrosoft Student Partner - AleksandrsCudarsThe Distance – Anthony Main, Mobile DirectorYatterbox – Matthew Freckleton – Founder / Managing DirectorIT Academy – Andrew Bettany – Academy Manager
  3. [ANDREW]RUNNING ORDER Campus East (Hub)10 doors open10:10 [ 5 mins] Andrew: Welcome/Intros/Housekeeping10:15 [20 mins] Lee Stott: Keynote10:35 [20 mins] Matt:Yatterbox10:40 [15 mins] Anthony: State of the Industry10:55 [20 mins] BREAK11:10 [20 mins] Anthony & Matt: Dates and Challenge 11:40 [10 mins] Rules 11:50 [10 mins] Q & ARUNNING ORDER Campus West (Physics)14.00 Doors open14:10 [ 5 mins] Andrew: Welcome/Intros/Housekeeping14:15 [20 mins] Craig Scott ”ithoughts” Keynote 114:35 [20 mins] Lee Stott: Keynote 214:55 [15 mins] BREAK15:10 [10 mins] Anthony: State of the Industry15:20 [15 mins] Anthony & Matt: Dates and Challenge15:45 [ 5 mins] Anthony & Matt: Rules15:50 [10 mins] Q & A
  4. [LEE STOTT]Academic EvangelistMicrosoft UKDeveloper, Platform Evangelism TeamWhy Windows PhoneWindows the FutureMetro and Metro StyleDeveloper Tools DreamSparkWindows EcosystemImagine Cup Morning:Matt - YatterboxAfternoon:Craig Scott – “ithoughts”
  5. [ANDREW]
  6. [ANTHONY]MD of the DistanceEcommerce and Mobile development AgencyDeveloping apps for over 2 yearsDeveloped apps for range of clients from OK Magazine, to Bentley Cars to the RPSB
  7. [ANTHONY]Ever since finished 1st app we have been under pressure to growThis time last year the company was just me in my office at homeToday I employ 5 dedicated mobile developers in various capacity from either full time developers to part time freelancers, some are students here at YorkRight now we have a fully booked development schedule into the middle of JanuaryOur clients arent always happy when I tell them there next project wont be for another 3 monthsThe main problem I face from a commercial angle is finding designers and developers with experience of the industryHave had to outsource projects overseas which makes project management much harder
  8. [ANTHONY]6 months ago the WSJ published an article identifying the “Mobile App Talent Pool” as being shallow. That was 6 months ago!In that time we have had a new hardware and software from Apple, Nokia’s migration to Windows Phone and the release Mango (Thank Lee), Googles 1st Tablet OS and soon the Icecream SandwichNot to mention the dozens of hardware devices that have been released to offer these platforms at much more affordable pricesIn october it was announced that smartphones now outnumber the number of people in USPeople Per Hour (the Uks most popular freelancer website), the average budget for a project with the term “iphone” doubled in value from £3k to £6k
  9. [ANTHONY]iOS App Store: 500,000Android Market: 200,000Windows Market Place: 30,000Apple paid over $1 billion to developers
  10. [ANDREW]
  11. [ANDREW]
  12. [ANDREW]“For Everyone”
  13. [MATT]LAUNCH16th NOV 11(Today)BOOTCAMP 23rd NOV 11(Explain shortly)
  14. [MATT]
  15. [MATT]
  16. [MATT/ANTHONY]Ideas-Brainstorming-Improving-USPAnalysis/ResearchCompetitorsDemandSuitabilityCommercialisationMonetisationSeed fundingROIMarketingTimingCostvs EffortChannelsAps StoresDesign/UI-Branding-Usability-Guidelines
  17. [MATT/ANTHONY]SDK FeaturesUse of device features – camera, gps, gyroscopeMapping servicesIn app purchasesAct as drop in sessions to give 1-to-1 advice and guidance1st time its ran so we are keen to know what you would like to learn more about
  18. [MATT/ANTHONY]Submission process will be covered later by stuartAim of the presentation will be to take your own ideas and experience together with the knowledge gained from boot camp and presentation and present your ideaWinners will be selected after the presentations....which leads neatly on to.....
  19. [MATT/ANTHONY]Idea - originality of idea, or uniqueness to competitionResearch - justification for idea, analysis of marketCommercialisation - how to make money from the app, ROIMarketing - how will the app be promotedDesign/UI - branding and imagery, UI appropriateness, acknowledgement of guidelinesEach person will be able to cast a vote which will also be put towards the overall mark
  20. [ANTHONY/STUART]Up to 40 hours of development timeExcluding complex or 3D games, ideally focused on Apps not GamesHighly skilled mobile developers, target will be iOS
  21. [STUART]
  22. [STUART]
  23. [STUART]
  24. [STUART]
  25. [ANDREW]
  26. [ANDREW]