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Imagine Cup 2015 Korea Top 20 Orientation

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Imagine Cup 2015 Korea Top 20 Orientation 자료입니다. 사전 2개 라운드를 뚫고 Korea Semifinals 진출 자격을 획득한 모든 참가자 여러분, 축하합니다!

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Imagine Cup 2015 Korea Top 20 Orientation

  1. 1. Top 20 Orientation 2015/02/23 한국마이크로소프트
  2. 2. Congratulations! Eggplant Four Idiots HONEYGEM JY6 Nouvelle SNAPBAK STUDIOS Soul-in-us 3Days CHIB MoreDo MYROAD PICKIDS SangSang Multi-ple (Wild Card) Arirang DoReal En#able IPv4 Kovengers Monthly Withing
  3. 3. Today’s Agenda Time Session 13:30 – 14:00 참가자 입장 및 착석 14:00 – 15:00 Imagine Cup Korea Semifinals & Finals 안내 – 송은비 대리 15:00 – 16:00 Winning the Imagine Cup – 박영부님 (Imagine Cup 2009 World Final Embedded 부문 우승) 16:00 – 16:50 Round 2 심사평 전달 및 Wrap up
  4. 4. Imagine Cup Korea Semifinals & Finals 안내 송은비 대리 Audience Marketing Manager, Imagine Cup Champ 한국마이크로소프트 개발자 플랫폼 사업본부
  5. 5. Korea Semifinals & Finals 기본 안내
  6. 6. Imagine Cup 2015 Korea Finals • 일시 : 2015년 3월 12~13일 (1박 2일) • 구성 • Day 1 : Korea Semifinals & Imagine Cup Party • 3월 12일 (목), 중앙대학교 R&D 센터 • Competitor-only event • 프레젠테이션 경진 (20분 발표 + 10분 Q&A) • 야간 Imagine Cup Party에서 결승 진출 분야별 2개 팀씩 총 6개 팀 발표 • Day 2 : Korea Finals • 3월 13일 (금), 중앙대학교 아트센터 • 프레젠테이션 경진과 쇼케이스로 구성 • 경진 : Semifinals에서 선발된 6개 팀이 심사위원과 청중 심사단 앞에서 경진하며, 분야별 1개 팀씩 총 3개 팀의 국가 대표 팀 선발 • 쇼케이스 : Semifinals에 참가했던 모든 팀이 대중 및 심 사위원에게 프로젝트를 선보이며, Korea Finals 심사 및 특별상 시상에 반영
  7. 7. Time Agenda Place 12:00 ~ 12:30 Welcome 이벤트 및 참가자 등록 중앙대학교 R&D 센터 3층 대강의실 12:30 ~ 12:40 Welcome to Imagine Cup 김현정 상무 :: 한국마이크로소프트 개발자 플랫폼 사업본부 12:40 ~ 13:00 참가자 최종 오리엔테이션 송은비 대리 :: Imagine Cup Korea Champ 13:00 ~ 13:30 참가자 경진 장소 이동 및 대회 준비 중앙대학교 R&D 센터 11층 University Club13:30 ~ 18:30 Semifinals 경쟁 프레젠테이션 (팀별 30분) 18:30 ~ 19:30 참가자 이동 하이 서울 유스호스텔 19:30 ~ 22:00 참가자 저녁식사 및 Announcement Party 하이 서울 유스호스텔 B2층 대강당22:00 ~ 22:30 Top 6 Announcement 22:30 ~ 취침 하이 서울 유스호스텔 Day 1 – Semifinals
  8. 8. Time Games Innovation World Citizenship 13:30 ~ 14:10 Eggplant 3Days Arirang 14:10 ~ 14:50 Four Idiots CHIB DoReal 14:50 ~ 15:30 HONEYGEM MoreDo En#able 15:30 ~ 16:10 JY6 Multi-ple IPv4 16:10 ~ 16:30 Break 16:30 ~ 17:10 Nouvelle MYROAD Kovengers 17:10 ~ 17:50 SNAPBAK STUDIOS PICKIDS Monthly 17:50 ~ 18:30 Soul-in-us SangSang Withing 경진 장소 : 중앙대학교 R&D 센터 (102관) 11층 University Center Day 1 – Semifinals Presentation *분야별 팀명 ABC 순에 따라 배치
  9. 9. Day 2 – Finals Time Agenda Place 10:55 ~ 12:30 쇼케이스 심사 / 미디어 & VIP 쇼케이스 중앙대학교 아트센터 로비 12:30 ~ 13:00 청중 심사단 입장 및 부스 관람 중앙대학교 아트센터 대극장 13:00 ~ Korea Finals 개막 13:00 ~ 13:30 개막식 • Imagine Cup 소개 • 축사 • 김 제임스 사장 – 한국마이크로소프트 • 박용성 회장 – 두산중공업 • 이용구 총장 – 중앙대학교 13:30 ~ 13:45 Imagine Cup 2015 기조 발표 13:45 ~ 14:00 심사 기준 및 심사위원 소개 14:00 ~ 15:00 Games – Top 2 프레젠테이션 15:00 ~ 15:15 휴식 및 부스 관람 15:15 ~ 16:15 Innovation – Top 2 프레젠테이션 16:15 ~ 17:15 World Citizenship – Top 2 프레젠테이션 17:15 ~ 17:25 특별 강연 17:25 ~ 17:35 People Choice Award 시상 17:35 ~ 17:40 심사 총평 17:40 ~ 17:55 결과 발표 및 시상
  10. 10. Competition <Korea Finals> • Live Presentation of your project to a panel of judges at the National Final. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. (발표 한국어 진행, Template 없음, 20분 발표 & 10분 질의응답) • Software usable by the judges in a hands-on evaluation. (Software 전부 영문 – Menu, Instruction 등 / 다국어 지원 가능) • Software Instructions document explaining how to use your software. (영문, Optional – Semifinals 및 Showcase시 심사위원용 배포 자유) <World Semifinals – Korea Finals 종료 1주일 이내에 1차 업로드 완료, 그 후 2015년 4월 23일까지 새 버전으로 업데이트 가능> • Presentation Video of your project in which your entire team appears on camera to deliver the presentation as if to a panel of judges. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. Your video must be no longer than ten minutes and it may not have any edits or added visual effects. You may not move the camera during your presentation. In all respects it should replicate the experience of a judge sitting and watching your live presentation. • Project Proposal to compete against other students from around the world in the World Semifinals. This should be a Microsoft Word or PDF document no longer than ten pages, or a PowerPoint presentation no longer than twenty slides, which explains your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. • Software usable by the judges. • Software Instructions document explaining how to use your software. • World Semifinalist Survey on our website, filled out by our team and containing important information needed to promote your team online including a team photo and screenshots/pictures of your project. This survey will be available as of 1 December 2013 and will only be accessible to World Semifinalist teams.
  11. 11. Software Requirements The Software is defined as an installable and usable software project in the appropriate format for your chosen platform(s). The Software must meet the following requirements: • Your software must be in one of the following formats for installation depending on its platform.  Windows: A standard SETUP.EXE or an .MSI Windows Setup application to install your app on a Windows PC. If your project is a Windows 8 Store App, submit it as an .appx app package file with all associated files required for installation, including the PowerShell script; you must also sign the app package by following the instructions given on the Imagine Cup website.  Windows Phone: A standard XAP setup file for deployment to Windows Phone devices.  Microsoft Azure: The web tier of your project must be deployed to Microsoft Azure and you must supply the full URL to your site and/or services. If your project includes Windows or Windows Phone client software then those components must meet the platform requirements above. If your project includes an embedded component then you must submit a console application that simulates the data flow and interaction between your web tier and the embedded device. The console application must be submitted as an *.exe. The app must be no more than 500MB. No source code is permitted and apps will be disqualified if they are submitted as development projects.
  12. 12. Korea Semifinals & Finals 심사 기준
  13. 13. Games Competition In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score. Criteria Description Weighting Concept • Does the game have a clear target market or audience? • Does the game present a clear and attractive concept of who you are, what you are doing, and why you are doing it? • Is the game’s core gameplay understandable and appealing? 15% Fun • Is the game exciting to play? • Is there good player feedback? • Is the game appropriately challenging? • Does the player want to keep coming back for more? • Does the game deliver appealing innovation in gameplay, storytelling, art direction, or other areas? 50% Execution • Is the game easy to learn and use? Does it have good usability features such as player help, tutorials, and game pause? • Does the game have a professional degree of production in terms of user interface, art, music, and sound? • Does the game perform well and respond crisply to input? • Does the game make effective and appropriate use of the major features of its chosen platform(s)? Were there significa nt platform features or even platforms the project could have benefitted from but failed to utilize? 20% Feasibility • Does the team have a credible plan for getting their game to market in terms of business model, any required partnerships or licenses, or other factors? • Does the team have any form of external validation for their game such as customer surveys, focus group tests, an active beta-test program, recommendations from subjectmatter experts, or potential investors? • Does the game have a reasonable chance of success in its appropriate market given the team’s existing plan? 15%
  14. 14. Guidance - Games Live Presentation The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals: 1. You are responsible for arriving with your software installed on suitable hardware for the demonstration. 2. Your presentation must clearly address each of the Judging Criteria outlined above. 3. The project you demonstrate must be fully functional and implemented. 4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation. 5. At the end of your presentation, the judges will have ten minutes to ask you questions.
  15. 15. Innovation Competition In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score. Criteria Description Weighting Concept • Does the project have a clear target market or audience • Does the project address a clear need, problem, or opportunity and is the solution clearly explained? • Is the project’s purpose and basic functionality easily understood? 15% Innovation • Does the project create a new category of product or service? • If there are similar products or services on the market, does the project clearly and meaningfully innovate beyond those existing products or services? • Does the project present a new and meaningfully improved way of accomplishing something? • Does the project include innovations in user experience? • Does the project include innovations in technical design and/or implementation? 50% Execution • Is the project easy to use? • Does the project have a professional degree of production in terms of user interface, visuals, and audio? • Does the project perform well and respond crisply to input? • Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there significant platform features or even platforms the project could have benefitted from but failed to utilize? 20% Feasibility • Does the team have a credible plan for getting their project to market in terms of business model, any required partnerships, or other factors? • Does the team have any form of external validation for their project such as customer surveys, focus group tests, an active beta-test program, recommendations from subject-matter experts, or potential investors? • Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan? 15%
  16. 16. Guidance - Innovation Live Presentation The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals: 1. You are responsible for arriving with your software installed on suitable hardware for the demonstration. 2. Your presentation must clearly address each of the Judging Criteria outlined above. 3. The project you demonstrate must be fully functional and implemented. 4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation. 5. At the end of your presentation, the judges will have ten minutes to ask you questions.
  17. 17. World Citizenship Competition In every round, each entry will receive a score of 1-100, based on the following criteria. Entries are re-evaluated at each round on the basis of the latest version of the software so your continued development progress may raise your next score. Criteria Description Weighting Concept • Does the project have a clear target market or audience • Does the project address a clear need, problem, or opportunity and is the solution clearly explained? • Is the project’s purpose and basic functionality easily understood? 15% Impact • Does the project address a problem that is genuinely making life harder for people? • How large is the scope of the project: ◦ How widespread is the problem geographically? ◦ How large is the population affected by the problem? ◦ How severe is the problem’s effects on life? ◦ How well is the problem already being addressed? • Does the project address the problem in a new or improved way instead of duplicating already existing technologies or efforts? • Does the project and/or the team inspire hope, curiosity, or passion that could lead to strong partnerships and higher awareness? • How knowledgeable is the team about the problem they are addressing and how persuasively do they tell the story of that problem and their solution? 50% Execution • Is the project easy to use? • Does the project have a professional degree of production in terms of user interface, visuals, and audio? • Does the project perform well and respond crisply to input? • Does the project make effective and appropriate use of the major features of its chosen platform(s)? Were there significant platform features or even platforms the project could have benefitted from but failed to utilize? 20% Feasibility • Does the team have a credible plan for getting their project to market in terms of business model, any required partnerships, or other factors? • Does the team have any form of external validation for their project such as customer surveys, focus group tests, an active beta-test program, recommendations from subject-matter experts, or potential investors? • Does the project have a reasonable chance of success in its appropriate market given the team’s existing plan? 15%
  18. 18. Guidance – World Citizenship Live Presentation The Live Presentation is a 20 minute PowerPoint overview of your team and project accompanied by a live stage demonstration of your project. This presentation should explain your project and your team: Who your team is; what your project does; who your project is for; and how you will bring your project to market. The Live Presentation must meet the following criteria as well as any other criteria set forth by your National Final and/or the World Finals: 1. You are responsible for arriving with your software installed on suitable hardware for the demonstration. 2. Your presentation must clearly address each of the Judging Criteria outlined above. 3. The project you demonstrate must be fully functional and implemented. 4. Any or all of your team members may participate in the presentation, but all are not required to participate. It’s permissible for a single team member to deliver the entire presentation. 5. At the end of your presentation, the judges will have ten minutes to ask you questions.
  19. 19. Awards 부문 순위/팀수 상 명칭 상품 경쟁 부문 Games 1등 두산 인재상 상패, 상장, 연구지원금 100만원 2등 두산 중공업상 상장 및 부상 Innovation 1등 중앙대학교 총장상 상패, 상장, 연구지원금 100만원 2등 Visual Studio상 상장 및 부상 World Citizenship 1등 한국마이크로소프트 사장상 상패, 상장, 연구지원금 100만원 2등 중앙대학교 LINC 사업단장상 상장 및 부상 특별상 (경쟁 부문과 중복 수상 가능) People Choice Award 1팀 People Choice Award 상장 및 부상 창조경제상 1팀 NAVER D2 AWARD 상장 및 기업 인턴십 기회 제공 1팀 CAMP MOBILE 대표상 상장 및 기업 인턴십 기회 제공 *상명 변동 가능
  20. 20. Judges Day 1 - Semifinals Day 2 - Finals Games Innovation World Citizenship Games Innovation World Citizenship 오성미 부장 (Partner Bu siness Evangelist, Micro soft Korea) 김대우 부장 (Technical Evangelist, Microsoft Korea) 박승호 부장 (Partner Business Evangelist, Microsoft Korea) 이득우 대표 (인디디벨 로퍼파트너스) 고영하 회장 (한국엔젤 투자협회) 이중식 교수 (서울대학 교 융합과학기술대학원) 김영욱 부장 (Technical Evangelist, Microsoft Ko rea) 이병철 부장 (Partner Business Evangelist, Microsoft Korea) 박중석 차장 (Technical Evangelist, Microsoft Ko rea) 김성조 부총장 (중앙대 학교) 임정욱 센터장 (스타트 업 얼라이언스) 이상묵 교수 (서울대 지 구환경과학부) 이재원 팀장 (액토즈 소 프트) 현동식 대표 (웹타임) 도안구 편집장 (마이크 로소프트웨어) 도안구 편집장 (마이크 로소프트웨어) 송은강 대표 (캡스톤 파 트너스) 현동식 대표 (웹타임) 심사위원장 김현정 상무 (Developer Experience & Evangelism Lead, Microsoft Korea) 심사 총괄 호웅기 상무 (Technical Evangelism Lead, Microsoft Korea) *심사위원진 변동 가능
  21. 21. Competitor Schedule • 3월 12일 (목) • 12:00 중앙대학교 R&D 센터 (102관) 3층 대강의실 집합 • 최종 오리엔테이션 후 11층 University Center로 이동, 대기 및 경진 • 경진 끝난 팀들은 3층 Activity Zone에서 휴식 • 18:30 모든 경진 종료 후 하이서울 유스호스텔로 이동 • 19:30 하이서울 유스호스텔 B1 Imagine Cup Party • Party 이후 하이서울 유스호스텔 퇴실 금지 • 3월 13일 (금) • 모든 팀 • 08:30AM 하이서울 유스호스텔 1층 로비 집합 (08:40AM 버스 출발), 중앙대학교 아트센터로 이동 • 09:00AM~10:00AM 쇼케이스 준비 • 10:00AM~12:30AM 미디어/VIP/심사위원 쇼케이스 • 12:30AM~12:50PM 청중 심사단 쇼케이스 • 12:50PM 참가자 경진장 착석 • Top 6 • ~11:30AM 위와 동일 • 11:30AM~12:40PM : 무대 리허설
  22. 22. etc. • 숙소 : 팀별 배정 • 참가자 보험 : 1박 2일, 중앙대학교 R&D 센터 3층 도착부터 Korea Finals 종료 시점 중앙대학교 아트센 터까지 커버
  23. 23. Semifinals 경진장
  24. 24. 중앙대 아트센터 (Finals) 플 래 쉬 배 너 발표테 이블 스크린 플 래 쉬 배 너 발표테 이블
  25. 25. Imagine Cup Party
  26. 26. 하이서울 유스호스텔 (숙박)
  27. 27. 참고 - 2014 Korea Finals Korea Semifinals 현장 Korea Finals 현장
  28. 28. Round 2 심사평 전달
  29. 29. Note! • 여러분의 프로젝트를 가장 잘 아는 사람들은 여러분입니다 • 다른 사람들의 코멘트에 일희일비 하지 마세요 • World Finals 수준에 비하면 아직 전체적으로 너무 부족합니다 • 하지만 3주가 남아있다는 것! • 부정적인 코멘트만 있다고 해서 절망하지 마세요 • 부정적인 코멘트를 그대로 받아들이기보다는, 팀이 이미 생각했고 해결한 문제인지 판단해보세요 • 해결한 것이었음에도 부정적인 코멘트를 받았다면 프레젠테이션에서 그것이 충분히 드러나지 않았던 것일 수 있습니다 • 코멘트가 없다고 해서 좋은 평가를 못 받은 것이 아닙니다
  30. 30. Wrap up
  31. 31. Remember! • Official Rules & Regulations를 꼭 숙지하세요 • Judging Criteria에 맞춰 Software와 Presentation을 준비하세요 • Showcase 점수도 있다는 것을 잊지마세요 • Top 20 인터뷰 회신해주세요 (이메일로 전달 예정) • People Choice Award를 노려보세요 (YouTube 좋아요 수 기준) • 3월 2일까지 도착하는 Presentation deck에 한해 피드백 드립니다 (imaginecupkr@outlook.com)
  32. 32. Beyond Imagine Cup
  33. 33. Questions? Imagine Cup Korea Team Group (FB) imaginecupkr@outlook.com

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