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COMPANY PROFILE – 06/2012

BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS
FUNFORGE was founded in 2008 by two game lovers: Philippe Nouhra and Claude
                               Amardeil.
                               Its creators, with 20 years' experience in the development of video and traditional games,
                               decided to orient the company around the development of original cross-platform games,
                               stressing quality at every level: gameplay, rendering, manufacturing quality and
                               international distribution.
                               After three years devoted to setting up manufacturing solutions, the marketing network
                               and the editorial line for its board games, FUNFORGE diversified its activities at the start
                               of 2011 with FUNFORGE DIGITAL, a company dedicated to the development of multi-
                               platform video games. At that time, another lover of games (retro-games in particular),
                               Abrial Da Costa, a veteran in the marketing and distribution of video games since the
                               beginning of the 90s, became a new partner in the company.


FUNFORGE's first cross-platform game was the result of this synergy: ISLA DORADA.
First using the IP as a board game, then as a 'hidden object'-type adventure video game, FUNFORGE proved its ability to
use the worlds it develops in complementary media.

After publishing four traditional games and a first video game, FUNFORGE continues with the publication of six new games
in 2012: three traditional games (two card games and one board game) and three video games (an adaptation of a card
game and two original creations).

The links between the various game platforms, links still very rare today, set FUNFORGE apart, with a dynamic
development orientation in both traditional and video games.




                               BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                        2   of 23
As a publisher of both traditional and video games, FUNFORGE's strategy is oriented around a collection of internal
resources and a significant network of sub-contractors and partners in each area of design, production and marketing.




Depending on the product               The traditional games are produced via a     Two distinct distribution and marketing
published, FUNFORGE develops           network of manufacturers selected for        networks have been set up to ensure
concepts internally and can, if        the quality of their chain and their         optimized distribution of the published
need be, call upon external            reactivity. They are located both in         products.
authors for specific development       Europe (Germany, Spain, Eastern Europe)
tasks.                                 and China. This network allows for all       The physical products are distributed by
                                       types of manufacturing requirements          local partners in Europe (France and
Thus, while traditional games          (cards, cardboard, plastic figurines,        French-speaking Europe, Germany, Spain,
usually involve acquiring licenses     wooden components, etc.).                    Great Britain, the Netherlands, Italy),
or third-party authorship, the                                                      North America (US and Canada), and Asia
development of the video game          Video game production is semi-               (Japan, China, Taiwan, Malaysia).
worlds, designs and mechanics is       internalized, with the sub-contracting
entirely internal.                     provided by nearby and reliable partners     The video games are distributed
                                       located in France, to ensure improved        internationally via a network of over forty
                                       quality control.                             digital portals, or directly through social
                                                                                    networks.




                                 BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                    3   of 23
BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS   4   of 23
Elected "Best of the Rest" 2009
                                                                                                      (category: games other than video
                                                                                                                   games)
                                                                                                          By the website Joystiq.com




ILLUSIO transforms players into magicians during the heyday of magic, trying to produce the most spectacular of shows.
                         Quite simply clever, its unique universe makes it genuinely magical.




                              BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                       5     of 23
Finalist Game of the Year Game of the month in JSP   Elected best illustrations
                                                                                    Spain 2010.       magazine November 2009           China 2009.




Pony Express is a completely zany race where the players are Pony Express riders striving to be the first to reach Sacramento. Poker
                         dice and showdowns make Pony Express a genuinely unique game in its genre!




                                       BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                                     6     of 23
Elected best illustrations   Elected most attractive     Double finalist for the
                                                                     China 2010.                    game.             Golden Geek Award 2011:
                                                                                                  Brazil 2011            - Best family game
                                                                                                                       - Most attractive game




The Board game provides players with a unique “cohabitation” experience in an exotic setting made for getaways.
  Isla Dorada is co-published with the American publisher Fantasy Flight Games under license from FUNFORGE.




                          BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                                      7    of 23
Elected Game of the Year 2011
                                                                                                                 By LIDJA /Cocktail Games




THE BIG IDEA has players take on the role of eccentric inventors trying to sell a skeptical public all sorts of zany and absurd
                                 creations such as "monkey wigs" and "desktop chainsaws."
                      Its first extension, "Medieval Science-fiction," makes the game even wilder!




                                 BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                         8     of 23
WIN! lets you take on the role of a famous figure each round in wildly improbable duels against another player who
is also playing the role of a famous figure. A powerful cocktail of laughter and bad faith, WIN! is set to become the
                                           party game of the year in 2012!




                        BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                        9   of 23
Winner of the 2011
                                                                                                         International Competition
                                                                                                          of Game Creators prize at
                                                                                                         the National Game Center.




TOKAIDO is a brand new experience in games. Far from being a game of confrontation where aggression is the rule, and with
  nothing in common with ice-cold management games, TOKAIDO is a peaceful game, easy to understand but with enough
tactical depth and finesse to make it a universal game. Already awarded the prestigious Creators’ Prize by the National Game
                        Center while still a prototype, TOKAIDO is set to create a new genre in games…



                         BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                              10 of 23
BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS   11 of 23
The video game showcases Jessica Pandora, a kind of female Indiana Jones, who ends up by chance on Isla Dorada after discovering
a strange artifact. Jessica must find the 16 pieces of the shattered artifact, scattered about the island, in order to find her way back.
                                       The title is available on PC/MAC - iOS/Android (Q4 2012)




                                   BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                         12 of 23
The video game will be available Q3 2010 on Facebook / iOS / Android and via Web client on the FUNFORGE site. Everyone can
compete together from its mobile to Facebook. It is a simpler (if that's even possible) application of the card game, making it as
                               viral as possible so the widest audience can share in the laughter!
  THE BIG IDEA video game is “free to play”, with a variety of items to purchase (in particular 400 different cards) for sale.




                                   BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                       13 of 23
INVENTORIUM is an elegant Game System stemming from a simple idea: unique combination & auction mechanics requiring
                                    observation, reflexes, calculation and resource management!
Available free to play including the first scenario "Paris 1900“, which takes place during the famous World Expo, the game will offer
     multiple options (items to purchase), multiplayers and story packs with new worlds, new visuals and new rule variations.
 INVENTORIUM will be available on iOS and Android tablets, as well as in a browser-based version (server and Facebook), and
             even on ePawn Arena, a innovative platform (nominated for the "Trophées de l’Innovation" in Paris 2011).




                                    BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                       14 of 23
The first game world using the INVENTORIUM mechanisms, TINY HORDE propels the player into a colorful and cuddly world where
 the object is to try to gain eggs to hatch lots of animals, each more adorable than the next. The animals can be trained, collected,
                                                          and even customized!
The first scenario has 15 (free) animals in addition to the 15 dinosaurs and 15 fantastic creatures of subsequent scenarios (paying).
                           Lots of items can be purchased in the store to improve your small personal horde!




                             BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                              15 of 23
A port of the party game to mobile platforms(iOS – Android) at a low price, the digital version of WIN! lets you take the
funniest game in the world everywhere you go, in your pocket! The Lite (free) version has 30 cards of famous figures and 30
   cards of challenges, while the complete version, available for €0.79, has 100 cards of famous figures and 100 cards of
                                     challenges from the boxed version of the game.




                         BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                            16 of 23
A digital port of the most feng shui board game in the world, TOKAIDO lets one or more players explore the most famous route in Japan,
    discovering the magnificent countryside and building up unusual collections. Who will be the most determined pilgrim in Japan?
                                                      iOs / Android – October 2012




                              BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                            17 of 23
The video game showcases Jessica Pandora, a kind of female Indiana Jones, who ends up by chance on Isla Dorada after discovering
a strange artifact. Jessica must find the 16 pieces of the shattered artifact, scattered about the island, in order to find her way back.
                                       The title will available on PC/MAC/iOS/Android (Q1 2013)




                                   BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                         18 of 23
A digital adaptation on multiple platforms of the game of magic cards, ILLUSIO catapults the players into the grand era of
magic where each player must don the cape of a famous magician to try and gain the most prestige by mounting the most
                                             fabulous magic show ever seen!



                        BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                             19 of 23
Philippe Nouhra                                      Claude Amardeil                                   Abrial Da Costa
Founding partner – CEO FUNFORGE / COO Digital        Founding partner                                  Founding partner – CEO Digital
philippe@funforge.fr                                 claude@funforge.fr                                abrial@funforgedigital.com

After spending most of his youth playing games       Claude grew up with the development of            A fanatic of video games from the earliest age,
of all kinds and revealing an early inclination      modern board games and the explosion of           Abrial very quickly began to collect everything
towards drawing and art, following his studies       role-playing games in France.                     connected to them and had no qualms about
in communication Philippe began working on                                                             cutting class to scour game shows. Since then
                                                     An original member of the famous club, "Le Fer
video game creation at Cryo Interactive at the                                                         he has never ceased to develop his interest.
                                                     de Lance," in the 80s and a gaming nut, he
start of 1993.
                                                     preferred to end his career as partner in the     In 1992, he joined the FNAC SERVICE network
He later worked in several well-known                law firm he created to become a partner in        as manager of video games purchases. He then
companies in the sector (Kalisto, Nevrax, etc.)      Multisim, a publisher of board games, fantasy     founded and managed the company Katarsys,
where he developed his skills as an artist,          books, and role playing games.                    which provided high quality graphic services.
artistic director, scriptwriter, and project
                                                     Claude was later in charge of the legal           He was then founding partner of the publisher
manager, before deciding to work freelance.
                                                     department for the video game publisher           Elektrogames, before joining the group
He then created one of the largest
                                                     Elektrogames before participating in the          MC2/Microïds in 2008, where he was sales
communities of independent authors through
                                                     creation of FUNFORGE in 2008.                     director.
the site "1dcafe.com."
                                                     Claude is in charge of legal and music license    Abrial teamed up with Philippe to found
He founded FUNFORGE in 2008, and has
                                                     affairs, as well as all legal aspects for         FUNFORGE DIGITAL in 2011, where he is co-
directed it ever since, then FUNFORGE DIGITAL
                                                     FUNFORGE, and actively participates in all of     director and sales and marketing director.
in 2011, which he co-directs and where he has
                                                     the testing, development and promotion of the
the role of COO and artistic and editorial
                                                     games, bringing his wealth of experience in the
director.
                                                     sector for the benefit of the company.
Philippe is a fan of images and games of all
sorts, from the simplest card games to the
most complex MMOs.




                                          BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                                      20 of 23
Anne-Sophie Guessoum                             Vincentiu Dioanca-Adam                            Yann Belloir
Producer, scriptwriter & game designer           Programmer – prototyping manager                  Communication / PR manager
anso@funforgedigital.com                         vincent@funforgedigital.com                       yann@funforgedigital.com

After studying law, Anne-Sophie joined the       "Vincent," as the FUNFORGE team prefers to        A professional Press Card-bearing journalist,
Paris digital cluster "CAPITAL GAMES" where      call him, is a programmer who has always been     Yann has always loved games.
she was project manager for member studios       a fan of video games and who, after growing up
                                                                                                   He received a degree from the 'Institut
and publishers.                                  and becoming frustrated at not being able to
                                                                                                   Pratique de Journalisme' in 2002, and very
                                                 find the studies he wanted to pursue in
She then joined the marketing department at                                                        soon turned towards games and the related
                                                 Romania, opted to emigrate to France to finish
UBISOFT, where she was in charge of events                                                         press.
                                                 his training in video games at the school ISART
organization.
                                                 DIGITAL.                                          In that capacity he held various positions as
After a brief period spent with the agency                                                         editor, editorial secretary, and editor-in-chief
                                                 Holder of a Master's in Imaging (IMA), Vincent
V.M.A,      Anne-Sophie     went    freelance,                                                     for several general public magazines.
                                                 finished his education in the Game Design and
specializing in video game script writing (her
                                                 Programming department at ISART DIGITAL.          Among the many publications he has worked
longtime interest) and design.
                                                                                                   on are the magazines Film(s), Séries TV, Manga
                                                 Adoring his enthusiasm, courage, desire, and
Anne-Sophie was part of the FUNFORGE                                                               Kids (published by Tournon-Semic), Spidey,
                                                 technical ability, the FUNFORGE team decided
DIGITAL team at its creation, taking charge of                                                     Scooby-Doo, Comic Box (published by
                                                 to give Vincent a chance to join the team. He
design and concept with Philippe Nouhra.                                                           PANINI), and Press Start (published by WT&T).
                                                 has since been in charge of prototyping game
She currently develops the story content and     modules used to test concepts in order to         Yann joined the FUNFORGE team in 2011 to
game mechanics, and manages external             provide external sub-contractors stable           work on both corporate and product-specific
production team monitoring.                      development bases.                                communication and media relations.




                                   BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS                                     21 of 23
Eddy Neveu                                         Xavier Guennifey-Durin
Technical Art Director                             Art Director - Concept Designer
eddy@funforgedigital.com                           xavier@funforgedigital.com

Self-taught, very early on Eddy turned towards     With a two-year degree in design, Xavier
learning 3D design. He was soon spotted by         enrolled in studies in narrative design at the
IMAGES SERVICES in 1988, where he                  renowned school PIVAUT.
worked as a CG Artist for eight years on a
number of titles, gaining solid experience. With   In 2007 he went freelance, initially mainly
this experience under his belt, in 1996 he was     working on figurine concepts - in particular for
hired by CRYO INTERACTIVE as Art Director.         Alkemy from KRAKEN EDITIONS.

Seven years later, Eddy set up as a freelance 3D   Taken on in 2009 by Philippe Nouhra, he was
artist, and soon achieved success: he was called   the illustrator for the board game Isla Dorada, a
on to work on a large number of successful         resounding success that led him to more work
titles (Peter Jackson’s King Kong, Cold Fear,      with major game companies. He illustrated
Tomb Raider Legend, Still Life 2, Top Spin, Moto   Bugs&Co and Seasons for LIBELLUD, la course
GP 07, among others) for major companies like      aux étoiles for LE SCORPION MASQUÉ as well as
UBISOFT. In 2009, as Senior 3D Artist, he          collectors’ card games (Eredan for FEERIK,
worked on titles that were successful              Drakerz for PEOLEO, Wakfu for ANKAMA). He
worldwide, such as the series Raving Rabbids.      also worked on the digital version of Isla
                                                   Dorada.
A recognized expert with a variety of software,
Eddy joined FUNFORGE DIGITAL in January            Xavier joined the FUNFORGE DIGITAL team at
2012 to take over the implementation of the        the start of 2012 to take over the art direction
entire graphic production pipeline.                and concept design.




                                 BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS              22 of 23
38 rue Charlot
75003 PARIS, FRANCE
Tel. FUNFORGE: +33 (0)1 77 18 38 95
Tel. DIGITAL: +33 (0)1 75 50 40 59
Web
www.funforge.fr
www.funforgedigital.com
Twitter
@FUNFORGE
@FUNFORGEDIGITAL
Facebook
FUNFORGE
FUNFORGE DIGITAL




                                     BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS   23 of 23

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Funforge Digital - Company Profile - June 2012

  • 1. COMPANY PROFILE – 06/2012 BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS
  • 2. FUNFORGE was founded in 2008 by two game lovers: Philippe Nouhra and Claude Amardeil. Its creators, with 20 years' experience in the development of video and traditional games, decided to orient the company around the development of original cross-platform games, stressing quality at every level: gameplay, rendering, manufacturing quality and international distribution. After three years devoted to setting up manufacturing solutions, the marketing network and the editorial line for its board games, FUNFORGE diversified its activities at the start of 2011 with FUNFORGE DIGITAL, a company dedicated to the development of multi- platform video games. At that time, another lover of games (retro-games in particular), Abrial Da Costa, a veteran in the marketing and distribution of video games since the beginning of the 90s, became a new partner in the company. FUNFORGE's first cross-platform game was the result of this synergy: ISLA DORADA. First using the IP as a board game, then as a 'hidden object'-type adventure video game, FUNFORGE proved its ability to use the worlds it develops in complementary media. After publishing four traditional games and a first video game, FUNFORGE continues with the publication of six new games in 2012: three traditional games (two card games and one board game) and three video games (an adaptation of a card game and two original creations). The links between the various game platforms, links still very rare today, set FUNFORGE apart, with a dynamic development orientation in both traditional and video games. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 2 of 23
  • 3. As a publisher of both traditional and video games, FUNFORGE's strategy is oriented around a collection of internal resources and a significant network of sub-contractors and partners in each area of design, production and marketing. Depending on the product The traditional games are produced via a Two distinct distribution and marketing published, FUNFORGE develops network of manufacturers selected for networks have been set up to ensure concepts internally and can, if the quality of their chain and their optimized distribution of the published need be, call upon external reactivity. They are located both in products. authors for specific development Europe (Germany, Spain, Eastern Europe) tasks. and China. This network allows for all The physical products are distributed by types of manufacturing requirements local partners in Europe (France and Thus, while traditional games (cards, cardboard, plastic figurines, French-speaking Europe, Germany, Spain, usually involve acquiring licenses wooden components, etc.). Great Britain, the Netherlands, Italy), or third-party authorship, the North America (US and Canada), and Asia development of the video game Video game production is semi- (Japan, China, Taiwan, Malaysia). worlds, designs and mechanics is internalized, with the sub-contracting entirely internal. provided by nearby and reliable partners The video games are distributed located in France, to ensure improved internationally via a network of over forty quality control. digital portals, or directly through social networks. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 3 of 23
  • 4. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 4 of 23
  • 5. Elected "Best of the Rest" 2009 (category: games other than video games) By the website Joystiq.com ILLUSIO transforms players into magicians during the heyday of magic, trying to produce the most spectacular of shows. Quite simply clever, its unique universe makes it genuinely magical. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 5 of 23
  • 6. Finalist Game of the Year Game of the month in JSP Elected best illustrations Spain 2010. magazine November 2009 China 2009. Pony Express is a completely zany race where the players are Pony Express riders striving to be the first to reach Sacramento. Poker dice and showdowns make Pony Express a genuinely unique game in its genre! BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 6 of 23
  • 7. Elected best illustrations Elected most attractive Double finalist for the China 2010. game. Golden Geek Award 2011: Brazil 2011 - Best family game - Most attractive game The Board game provides players with a unique “cohabitation” experience in an exotic setting made for getaways. Isla Dorada is co-published with the American publisher Fantasy Flight Games under license from FUNFORGE. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 7 of 23
  • 8. Elected Game of the Year 2011 By LIDJA /Cocktail Games THE BIG IDEA has players take on the role of eccentric inventors trying to sell a skeptical public all sorts of zany and absurd creations such as "monkey wigs" and "desktop chainsaws." Its first extension, "Medieval Science-fiction," makes the game even wilder! BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 8 of 23
  • 9. WIN! lets you take on the role of a famous figure each round in wildly improbable duels against another player who is also playing the role of a famous figure. A powerful cocktail of laughter and bad faith, WIN! is set to become the party game of the year in 2012! BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 9 of 23
  • 10. Winner of the 2011 International Competition of Game Creators prize at the National Game Center. TOKAIDO is a brand new experience in games. Far from being a game of confrontation where aggression is the rule, and with nothing in common with ice-cold management games, TOKAIDO is a peaceful game, easy to understand but with enough tactical depth and finesse to make it a universal game. Already awarded the prestigious Creators’ Prize by the National Game Center while still a prototype, TOKAIDO is set to create a new genre in games… BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 10 of 23
  • 11. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 11 of 23
  • 12. The video game showcases Jessica Pandora, a kind of female Indiana Jones, who ends up by chance on Isla Dorada after discovering a strange artifact. Jessica must find the 16 pieces of the shattered artifact, scattered about the island, in order to find her way back. The title is available on PC/MAC - iOS/Android (Q4 2012) BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 12 of 23
  • 13. The video game will be available Q3 2010 on Facebook / iOS / Android and via Web client on the FUNFORGE site. Everyone can compete together from its mobile to Facebook. It is a simpler (if that's even possible) application of the card game, making it as viral as possible so the widest audience can share in the laughter! THE BIG IDEA video game is “free to play”, with a variety of items to purchase (in particular 400 different cards) for sale. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 13 of 23
  • 14. INVENTORIUM is an elegant Game System stemming from a simple idea: unique combination & auction mechanics requiring observation, reflexes, calculation and resource management! Available free to play including the first scenario "Paris 1900“, which takes place during the famous World Expo, the game will offer multiple options (items to purchase), multiplayers and story packs with new worlds, new visuals and new rule variations. INVENTORIUM will be available on iOS and Android tablets, as well as in a browser-based version (server and Facebook), and even on ePawn Arena, a innovative platform (nominated for the "Trophées de l’Innovation" in Paris 2011). BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 14 of 23
  • 15. The first game world using the INVENTORIUM mechanisms, TINY HORDE propels the player into a colorful and cuddly world where the object is to try to gain eggs to hatch lots of animals, each more adorable than the next. The animals can be trained, collected, and even customized! The first scenario has 15 (free) animals in addition to the 15 dinosaurs and 15 fantastic creatures of subsequent scenarios (paying). Lots of items can be purchased in the store to improve your small personal horde! BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 15 of 23
  • 16. A port of the party game to mobile platforms(iOS – Android) at a low price, the digital version of WIN! lets you take the funniest game in the world everywhere you go, in your pocket! The Lite (free) version has 30 cards of famous figures and 30 cards of challenges, while the complete version, available for €0.79, has 100 cards of famous figures and 100 cards of challenges from the boxed version of the game. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 16 of 23
  • 17. A digital port of the most feng shui board game in the world, TOKAIDO lets one or more players explore the most famous route in Japan, discovering the magnificent countryside and building up unusual collections. Who will be the most determined pilgrim in Japan? iOs / Android – October 2012 BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 17 of 23
  • 18. The video game showcases Jessica Pandora, a kind of female Indiana Jones, who ends up by chance on Isla Dorada after discovering a strange artifact. Jessica must find the 16 pieces of the shattered artifact, scattered about the island, in order to find her way back. The title will available on PC/MAC/iOS/Android (Q1 2013) BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 18 of 23
  • 19. A digital adaptation on multiple platforms of the game of magic cards, ILLUSIO catapults the players into the grand era of magic where each player must don the cape of a famous magician to try and gain the most prestige by mounting the most fabulous magic show ever seen! BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 19 of 23
  • 20. Philippe Nouhra Claude Amardeil Abrial Da Costa Founding partner – CEO FUNFORGE / COO Digital Founding partner Founding partner – CEO Digital philippe@funforge.fr claude@funforge.fr abrial@funforgedigital.com After spending most of his youth playing games Claude grew up with the development of A fanatic of video games from the earliest age, of all kinds and revealing an early inclination modern board games and the explosion of Abrial very quickly began to collect everything towards drawing and art, following his studies role-playing games in France. connected to them and had no qualms about in communication Philippe began working on cutting class to scour game shows. Since then An original member of the famous club, "Le Fer video game creation at Cryo Interactive at the he has never ceased to develop his interest. de Lance," in the 80s and a gaming nut, he start of 1993. preferred to end his career as partner in the In 1992, he joined the FNAC SERVICE network He later worked in several well-known law firm he created to become a partner in as manager of video games purchases. He then companies in the sector (Kalisto, Nevrax, etc.) Multisim, a publisher of board games, fantasy founded and managed the company Katarsys, where he developed his skills as an artist, books, and role playing games. which provided high quality graphic services. artistic director, scriptwriter, and project Claude was later in charge of the legal He was then founding partner of the publisher manager, before deciding to work freelance. department for the video game publisher Elektrogames, before joining the group He then created one of the largest Elektrogames before participating in the MC2/Microïds in 2008, where he was sales communities of independent authors through creation of FUNFORGE in 2008. director. the site "1dcafe.com." Claude is in charge of legal and music license Abrial teamed up with Philippe to found He founded FUNFORGE in 2008, and has affairs, as well as all legal aspects for FUNFORGE DIGITAL in 2011, where he is co- directed it ever since, then FUNFORGE DIGITAL FUNFORGE, and actively participates in all of director and sales and marketing director. in 2011, which he co-directs and where he has the testing, development and promotion of the the role of COO and artistic and editorial games, bringing his wealth of experience in the director. sector for the benefit of the company. Philippe is a fan of images and games of all sorts, from the simplest card games to the most complex MMOs. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 20 of 23
  • 21. Anne-Sophie Guessoum Vincentiu Dioanca-Adam Yann Belloir Producer, scriptwriter & game designer Programmer – prototyping manager Communication / PR manager anso@funforgedigital.com vincent@funforgedigital.com yann@funforgedigital.com After studying law, Anne-Sophie joined the "Vincent," as the FUNFORGE team prefers to A professional Press Card-bearing journalist, Paris digital cluster "CAPITAL GAMES" where call him, is a programmer who has always been Yann has always loved games. she was project manager for member studios a fan of video games and who, after growing up He received a degree from the 'Institut and publishers. and becoming frustrated at not being able to Pratique de Journalisme' in 2002, and very find the studies he wanted to pursue in She then joined the marketing department at soon turned towards games and the related Romania, opted to emigrate to France to finish UBISOFT, where she was in charge of events press. his training in video games at the school ISART organization. DIGITAL. In that capacity he held various positions as After a brief period spent with the agency editor, editorial secretary, and editor-in-chief Holder of a Master's in Imaging (IMA), Vincent V.M.A, Anne-Sophie went freelance, for several general public magazines. finished his education in the Game Design and specializing in video game script writing (her Programming department at ISART DIGITAL. Among the many publications he has worked longtime interest) and design. on are the magazines Film(s), Séries TV, Manga Adoring his enthusiasm, courage, desire, and Anne-Sophie was part of the FUNFORGE Kids (published by Tournon-Semic), Spidey, technical ability, the FUNFORGE team decided DIGITAL team at its creation, taking charge of Scooby-Doo, Comic Box (published by to give Vincent a chance to join the team. He design and concept with Philippe Nouhra. PANINI), and Press Start (published by WT&T). has since been in charge of prototyping game She currently develops the story content and modules used to test concepts in order to Yann joined the FUNFORGE team in 2011 to game mechanics, and manages external provide external sub-contractors stable work on both corporate and product-specific production team monitoring. development bases. communication and media relations. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 21 of 23
  • 22. Eddy Neveu Xavier Guennifey-Durin Technical Art Director Art Director - Concept Designer eddy@funforgedigital.com xavier@funforgedigital.com Self-taught, very early on Eddy turned towards With a two-year degree in design, Xavier learning 3D design. He was soon spotted by enrolled in studies in narrative design at the IMAGES SERVICES in 1988, where he renowned school PIVAUT. worked as a CG Artist for eight years on a number of titles, gaining solid experience. With In 2007 he went freelance, initially mainly this experience under his belt, in 1996 he was working on figurine concepts - in particular for hired by CRYO INTERACTIVE as Art Director. Alkemy from KRAKEN EDITIONS. Seven years later, Eddy set up as a freelance 3D Taken on in 2009 by Philippe Nouhra, he was artist, and soon achieved success: he was called the illustrator for the board game Isla Dorada, a on to work on a large number of successful resounding success that led him to more work titles (Peter Jackson’s King Kong, Cold Fear, with major game companies. He illustrated Tomb Raider Legend, Still Life 2, Top Spin, Moto Bugs&Co and Seasons for LIBELLUD, la course GP 07, among others) for major companies like aux étoiles for LE SCORPION MASQUÉ as well as UBISOFT. In 2009, as Senior 3D Artist, he collectors’ card games (Eredan for FEERIK, worked on titles that were successful Drakerz for PEOLEO, Wakfu for ANKAMA). He worldwide, such as the series Raving Rabbids. also worked on the digital version of Isla Dorada. A recognized expert with a variety of software, Eddy joined FUNFORGE DIGITAL in January Xavier joined the FUNFORGE DIGITAL team at 2012 to take over the implementation of the the start of 2012 to take over the art direction entire graphic production pipeline. and concept design. BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 22 of 23
  • 23. 38 rue Charlot 75003 PARIS, FRANCE Tel. FUNFORGE: +33 (0)1 77 18 38 95 Tel. DIGITAL: +33 (0)1 75 50 40 59 Web www.funforge.fr www.funforgedigital.com Twitter @FUNFORGE @FUNFORGEDIGITAL Facebook FUNFORGE FUNFORGE DIGITAL BOARD GAMES • CARD GAMES • VIDEO GAMES • GAMING PRODUCTS 23 of 23