This document discusses various instructional materials and techniques that can be used in social science teaching, including simulations, role-playing, concept development, student research, case studies, cooperative learning, graphic organizers, and use of primary sources. Each technique is described in 1-2 paragraphs, outlining how it works, examples if relevant, and advantages for student learning like engagement, application of concepts, and development of skills. The document is presented by Arianna Picaña for a course on producing instructional materials in social sciences.
1. Simulations/Role Playing
Dramatics
Concept Development
Student Research Activities
Case Studies
Cooperative Learning
Graphic Organizers
Activities Using Primary Sources,
Cultural Artifacts Including Works
of Art and Literature
Presented by:
ARIANNE A. PICAÑA / MAED SOC.SCI
SS 605 PRODUCTION OF INSTRUCTIONAL
SS 605 PRODUCTION OF INSTRUCTIONAL
MATERIALS IN SOCIAL SCIENCES
MATERIALS IN SOCIAL SCIENCES
2. “Everyone is a
genius. But if you
judge a fish by its
ability to climb a
tree, it will live its
whole life
believing that it is
stupid.”.
-Albert Einstein
3.
4.
5. A. SIMULATIONS/ROLEPLAYING/DRAMATICS
In simulations, students are given a problem to
solve or a situation to manage, and they make
decisions and take actions based on the
information provided to them.
Role-playing/Dramatics, on the other hand,
involves students taking on specific roles and
acting out scenarios to develop their
understanding of the content.
Simulations and role-playing are interactive teaching and learning
techniques that involve creating a realistic scenario or situation
that students can participate in
6. ADVANTAGES IN THE TEACHING
AND LEARNING PROCESS
Enhanced Engagement
Active Learning
Empathy and Perspective-
Taking
Emotional Development
Experiential Learning
7. B. CONCEPT DEVELOPMENT
Concept development is a teaching and
learning technique that involves breaking
down complex ideas or concepts into more
manageable parts to facilitate
understanding.
This technique helps students to develop a
deeper understanding of the content and to
make connections between different
concepts.
8. HOW DOES IT WORK?
Identify the Core Concepts
Build on Prior Knowledge
Engage in Concept Exploration
Concept Formation and Definition
Apply Concepts in Different
Contexts
Provide Feedback and
Assessment
Review and Reflect
1.
2.
3.
4.
5.
6.
7.
9. Student research activities in
the classroom involve
engaging students in the
process of conducting
research to investigate a topic,
gather information, analyze
data, and draw conclusions.
C. STUDENT RESEARCH ACTIVITIES
10. Inquiry-Based Learning:
foster student-led investigations and
research. Students identify questions or
problems of interest, develop research
plans, gather and analyze data, and
draw conclusions.
This approach encourages students to
take ownership of their learning and
develop skills in inquiry, problem-
solving, and critical thinking.
C. STUDENT RESEARCH ACTIVITIES
11. Active Engagement and
Ownership of Learning
Development of Critical Thinking
and Inquiry Skills
Deep Understanding and Content
Mastery
Real-World Relevance and
Application
1.
2.
3.
4.
ADVANTAGES IN THE TEACHING
AND LEARNING PROCESS
12. Case studies in the classroom are
instructional tools that present students with
real or fictional scenarios or situations,
allowing them to analyze and apply their
knowledge and skills to solve problems or
make decisions.
They typically involve detailed descriptions of
a specific context, such as a business,
organization, individual, or social issue, and
require students to engage in critical thinking,
analysis, and problem-solving.
D. CASE STUDIES
13. Integration of Multiple Disciplines: Many case studies
involve interdisciplinary topics, requiring students to draw
upon knowledge from various disciplines.
Practical Application of Concepts: Case studies allow
students to see the practical application of concepts
learned in the classroom.
Empathy and Perspective-Taking: This promotes
empathy and perspective-taking skills as students put
themselves in the shoes of various individuals involved in
the case. It encourages students to think ethically and
consider the broader impact of their decisions.
ADVANTAGES IN THE TEACHING AND
LEARNING PROCESS
14. Cooperative learning is a teaching
and learning technique that involves
students working together in small
groups to achieve a common goal or
complete a task.
"LEARNING IS A COOPERATIVE PROCESS"
E. COOPERATIVE LEARNING
15. Formation of Groups
Clearly Defined Tasks
Individual and Group Accountability
Cooperative Structures
Positive Interdependence
Communication and Interaction
Reflection and Evaluation
1.
2.
3.
4.
5.
6.
7.
HOW COOPERATIVE LEARNING
TYPICALLY WORKS IN THE CLASSROOM:
16. Graphic organizers are visual
representations of ideas or concepts that
help students organize and process
information. They can take many forms,
such as diagrams, charts, tables,
timelines, and maps.
F. GRAPHIC ORGANIZERS
17. The difference between
social science and social
studies is vast, while social
science studies social life of
human groups and attempts
to objectively understand the
social world, social studies,
explores both humanities
and social sciences to
promote effective citizenry.
Both use similar way to study
a phenomena.
GRAPHIC ORGANIZERS
Example A Example B
18.
19. ADVANTAGES IN THE TEACHING
AND LEARNING PROCESS
Visual Representation
Enhances Comprehension
Organizes Thoughts and Ideas
Versatility across Subjects
1.
2.
3.
4.
20. Primary sources are original, firsthand, or
contemporary materials that provide direct
evidence or documentation of an event,
person, or topic being studied. They are
created by individuals who directly
experienced or witnessed the subject matter,
offering an immediate and unfiltered
perspective.
1.
G. Activities Using Primary Sources, Cultural
Artifacts Including Works of Art and Literature
21. Documents
Artifacts
Visual Materials
Oral Histories
Audiovisual Recordings
Newspapers and Periodicals
Literature and Literary Works
Speeches and Interviews
Official Records and Statistics
Manuscripts
G. Activities Using Primary Sources, Cultural
Artifacts Including Works of Art and Literature
23. Dale's Cone of Experience is a
model that incorporates several
theories related to instructional
design and learning processes.
During the 1960s, Edgar Dale
theorized that learners retain
more information by what they
“do” as opposed to what is
“heard”, “read” or “observed”.
EDGAR DALE'S CONE OF EXPERIENCE