Presentation on Gamification in Mobility Management. It gives an overview of implementation in the Netherlands and the EU. From5to4 is implemented in 6 EU countries in the context of the www.mobi-project.eu. First results show a decrease of car usage during peakhours with at least 20%!
19. ‘From 5 to 4’
Successful gamification in Mobility Management in Europe
20. Peak-shaving: avoiding
traffic in peak hours!
Test with awarding peak-
avoiders with money
-> $ 5/ride
Strange program:
awarding is okay!
but with money?
23. From5To4
Aim of the game
A fun way to let employees
travel and work in a smarter
way, with the aim of having
20% less car traffic during rush
hours.
Of every 5 working days, 1 day
without car.
“Tell me and I'll forget;
show me and I may remember;
involve me and I'll understand.”
24. From5To4
Why a mobility game?
• “Smarter travelling and smarter
working” is being introduced or
stimulated in many ways.
• DTV Consultants & Organiq new media
developed a mobility game that
presents this as a challenge instead of
a chore.
• Breaking habitual behaviour via
employer and colleagues; game as
driver and for monitoring.
25. From5To4
Success factors
• Team spirit
• Competition
• ‘Flow’ (ease, fun,
design, logic)
• Freedom of choice
• Autonomy
• It links to the
ambitions, goals and
measures of the
organisation.
34. And more:
• Menu for off line activities
• Continuous (agile) development
• Adaptable look & feel
• Framework for prizes and/or support charity
• Student research (Universities)
• Benchmark and data export (dashboard)
• Monitor for your energy, CO2, calorie reduction
• Forming communities
• App in development
From5to4
35. From5To4
From5to4 - implementation
• Different companies in the Netherlands
• E.g. Erasmus University, City of Eindhoven, Capgemini
• Tested by TNO: with blind test-team, test-team, game-team
38. From5To4
Yield (examples):
City of Eindhoven:
• 55p, 6mths, gasoline saved: 6.000 euro
Verkeersonderneming:
• 26p, 4mths, 22% less rush hour trips by car
TNO Research Institute:
• 200p, 4mths, 4.000kg CO2 saved
Rotterdam School of Management:
• 30p, 4ths: 122.000 calories burned
39. From5To4
Results:
• -15% to -25% rush hour avoidances;
• average -21% increase in car-usage;
• Team spirit improved;
• Gaming;
• modal split
• health - Calories
• emissions - CO2 reduction
43. From5to4 is:
Your instrument to guide behaviour change
Your accessibility measure
Your way of showing CSR
Your benchmark for employee mobility
Your serious game at the working place
From5To4
44. From5To4
Costs per player:
• Via EU project next 2 years pm
Start-up, 6 mths game period,
guidelines, materials, reporting,
coaching, evaluation etc.
• 1000+ players region pm