At GameTech, Bohemia Interactive Simulations’ Co-CEO Pete Morrison gave attendees a preview of new capabilities coming in VBS3 v3.6, which is slated for release later this year.
One of the key capabilities of this next iteration is support for massive terrains thousands of kilometers in size. With this capability, huge portions of the Earth can be paged into VBS3 during run-time supporting real-world visibility ranges. Enabled by advancements to TerraSim's TerraTools, we developed a database representing the majority of the East Coast of the United States — a 2200 km by 2200 km area.